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Can we get training dummies that attack us?

AdicusDio
AdicusDio
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While it's great for us dps to have the dummies to wail on, it seems odd there are not dummies that say tanks could use to improve their defenses, as well as us dps where it's a semi-guessing game due to currently equipped armor, etc.

Would love to get a dummy that could have selectable attacks i.e. fire, poison, heavy/light, DOT, etc. so we could fine-tune our defenses easier, especially against enemies with specific attacks. Would also be a boon for trial guilds with large homesteads as I could a see a robust attack dummy being an excellent training method for groups to get practice before going into a trial.If they can't survive that, they know they need more attention to something vs. wiping 10 times and quitting the group.
  • Beardimus
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    Makes sense that the dummy could help tanks and healers.

    Damage log would also be interesting, i still don't care about trials so some ridiculous 2 minute fight doesn't help me, id like to get a report on each attack in a rotation or a burst etc


    Xbox One | EU | EP
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  • Beardimus
    Beardimus
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    Also spiders to set resistances, and even Impen level etc would be cool.

    Id happily pay crowns to get above.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Belidos
    Belidos
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    We already do, they're called mobs, you can find them totally free everywhere :p
  • GreenhaloX
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    I actually have not once use a target dummy yet. All my toons, when I need to test build, dps, or survivability, I just hit a world boss or a public dungeon. Running it through a boss in a dungeon (normal or vet) while soloing, will do just that as well. I never took in the need to continuously hit something that can't fight back just so you can get your dps number. Personally, being well over maxed CP and been playing close to two years now, I don't care much on what my actual dps number is supposed to be. When I hit them adds, mobs or boss and they melt just fine, that is good enough for me. Hey, to each their own.
  • LadyNalcarya
    LadyNalcarya
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    Why? Try to solo world boss or a vet dungeon if you want to test survivability.
    Theres much more to healing and tanking that just mitigating incoming damage, so trying to survive against a dummy wont make you a good healer or tank.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Rex-Umbra
    Rex-Umbra
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    Also no way to test HA sustain
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Streega
    Streega
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    Duel with friend?
    ⊂( ̄(工) ̄)⊃ Don't-Care-Bear ⊂( ̄(工) ̄)⊃
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  • Vercingetorix
    Vercingetorix
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    Training dummies that attack back? Uh, go fight Bloodspawn and bring a stopwatch with you.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • DeadlyRecluse
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    A heals-per-second dummy could be cool. Starts at 1 health, "dies" when you heal it to full.

    A tanking dummy might be harder--does it do direct damage? AoE? DoTs? Is the damage blockable? Which mitigation CP apply? I don't see a simple solution to that one.
    Thrice Empress, Forever Scrub
  • zaria
    zaria
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    A heals-per-second dummy could be cool. Starts at 1 health, "dies" when you heal it to full.

    A tanking dummy might be harder--does it do direct damage? AoE? DoTs? Is the damage blockable? Which mitigation CP apply? I don't see a simple solution to that one.
    For healing tests I tend to pull some troll or similar and just heal, this is just to learn who button has who effect and get used to the duration.

    Else queue for normal dungeons and hope for an weak group
    If an good group you get an fast run, if not you get training :)


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • idk
    idk
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    I've never seen a tank dummy before. Further, tanking is half resource management and half getting the mechanics and taunting correctly. A test dummy cannot help with either so it would be of extreemly little benefit. Essentially very situational.

    Healing is completely situational making test dummies practically useless to them as well. A healer can practice a rotation without any aid.

    Edit: back to a dummy for tanking. The dummy cannot help a tank with Theo resource management. The requirements are different for each fight and a single boss fight without adds in most trials is not hard on resources. It's when adds and other mechanics are involved resources require more management. The test dummy cannot mimic the needs of those boss fights as they are each different.

    Essentially, the more challenging fights cannot be mimicked with a test dummy to help tanks.
    Edited by idk on July 10, 2017 4:03PM
  • DarkMatter909
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    I agree with you on this. I was reading one post where someone suggested stacking more offensive abilities during a dps test with these dummies. And all i could think was why, thats not your bar in a real dungeon or trial stiuation.
    I use my shield and other buffs as I normally would so I get a better idea where I need work to sustain my rotation for better dps.
    I wish the robust dummie attacked and even moved in a small circle or side to side at least. Nothing just stands still 100% of the time.
    I get it's for rotation practice and to get and idea of where someone is at dps wise; but without a little counter play I feel its lacking.
    There are other worlds than these.
  • DivinityDay
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    Cyrodiil.
    Edited by DivinityDay on July 10, 2017 3:48PM
    @AmariaNaria's chars:
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    Kali Day Magplar - AD VAMP
    Dekaria Bombblade AD


  • eirinnpryderi
    eirinnpryderi
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    It would be nice if you could add "something" to make the dummies attack you and control if they are passive or active towards your attacks
  • Wreuntzylla
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    Just have the dummy simulate a hit (no damage) at a rate you can set. You currently can't test the dps on any armor that reacts to hits (e.g., Fury).
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    You mean like actual enemies?
  • Asardes
    Asardes
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    Sure. There's a joint in Wrothgar offering just that.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • ChandraNalaar
    ChandraNalaar
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    You mean NPFCs?
  • Enslaved
    Enslaved
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    It is not normal that Target Dummies attack you. But on Skooma, it is. Skooma. Not even once.
  • Alucardo
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    I'd set up like 20 target dummies at the house entrance to kill any intruders. I am fully behind this.
  • Tasear
    Tasear
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    Beardimus wrote: »
    Makes sense that the dummy could help tanks and healers.

    Damage log would also be interesting, i still don't care about trials so some ridiculous 2 minute fight doesn't help me, id like to get a report on each attack in a rotation or a burst etc


    This would be amazing! Now who to tag so this post gets noticed... @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_GinaBruno

    Currently there's really no way to know if your healer or tank is qualified to run the trial till everyone dies on the first boss. Healers really are at a stagenate, not knowing how to improve. Also assmuing it was possible then houses could be used to train for raids if the test dummies where more intractable. People couldn't say "houses don't have usage" instead "it's where I go to train".

    :heart:
  • Tasear
    Tasear
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    AdicusDio wrote: »
    While it's great for us dps to have the dummies to wail on, it seems odd there are not dummies that say tanks could use to improve their defenses, as well as us dps where it's a semi-guessing game due to currently equipped armor, etc.

    Would love to get a dummy that could have selectable attacks i.e. fire, poison, heavy/light, DOT, etc. so we could fine-tune our defenses easier, especially against enemies with specific attacks. Would also be a boon for trial guilds with large homesteads as I could a see a robust attack dummy being an excellent training method for groups to get practice before going into a trial.If they can't survive that, they know they need more attention to something vs. wiping 10 times and quitting the group.

    Maybe change the title to something like a test dummy for tanks and healers
  • idk
    idk
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    Tasear wrote: »
    Beardimus wrote: »
    Makes sense that the dummy could help tanks and healers.

    Damage log would also be interesting, i still don't care about trials so some ridiculous 2 minute fight doesn't help me, id like to get a report on each attack in a rotation or a burst etc


    This would be amazing! Now who to tag so this post gets noticed... @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_GinaBruno

    Currently there's really no way to know if your healer or tank is qualified to run the trial till everyone dies on the first boss. Healers really are at a stagenate, not knowing how to improve. Also assmuing it was possible then houses could be used to train for raids if the test dummies where more intractable. People couldn't say "houses don't have usage" instead "it's where I go to train".

    :heart:

    And a test dummy will test nothing other than a healer or tank can press a button to deliver a taunt or heal. The idea is complement useless for the reasons I pointed out in an earlier post. Not worth the time to code if


    Edit: heaven help the raid team that's uses such an overly simplistic means to test a tank or healer. Gonna be a train wreck eventually.
    Edited by idk on July 10, 2017 4:29PM
  • Rouven
    Rouven
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    I'd put it directly at the door, so when someone comes to visit me I'll yell "Intruder alert" in the background. :D
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Tasear
    Tasear
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    Tasear wrote: »
    Beardimus wrote: »
    Makes sense that the dummy could help tanks and healers.

    Damage log would also be interesting, i still don't care about trials so some ridiculous 2 minute fight doesn't help me, id like to get a report on each attack in a rotation or a burst etc


    This would be amazing! Now who to tag so this post gets noticed... @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_GinaBruno

    Currently there's really no way to know if your healer or tank is qualified to run the trial till everyone dies on the first boss. Healers really are at a stagenate, not knowing how to improve. Also assmuing it was possible then houses could be used to train for raids if the test dummies where more intractable. People couldn't say "houses don't have usage" instead "it's where I go to train".

    :heart:

    And a test dummy will test nothing other than a healer or tank can press a button to deliver a taunt or heal. The idea is complement useless for the reasons I pointed out in an earlier post. Not worth the time to code if


    Edit: heaven help the raid team that's uses such an overly simplistic means to test a tank or healer. Gonna be a train wreck eventually.

    I don't think so, it's over simplistic for you to think so.

    It would be nice to test tanks ability to sustain, or take a hit. There's also self heals and aggro control of multiple adds or bosses that could be tested. In regards to healing it would be nice to know how long you can self sustain a group say if healer dies. How well buffs and resources are given in mock combat.
  • idk
    idk
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    Tasear wrote: »
    Tasear wrote: »
    Beardimus wrote: »
    Makes sense that the dummy could help tanks and healers.

    Damage log would also be interesting, i still don't care about trials so some ridiculous 2 minute fight doesn't help me, id like to get a report on each attack in a rotation or a burst etc


    This would be amazing! Now who to tag so this post gets noticed... @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_GinaBruno

    Currently there's really no way to know if your healer or tank is qualified to run the trial till everyone dies on the first boss. Healers really are at a stagenate, not knowing how to improve. Also assmuing it was possible then houses could be used to train for raids if the test dummies where more intractable. People couldn't say "houses don't have usage" instead "it's where I go to train".

    :heart:

    And a test dummy will test nothing other than a healer or tank can press a button to deliver a taunt or heal. The idea is complement useless for the reasons I pointed out in an earlier post. Not worth the time to code if


    Edit: heaven help the raid team that's uses such an overly simplistic means to test a tank or healer. Gonna be a train wreck eventually.

    I don't think so, it's over simplistic for you to think so.

    It would be nice to test tanks ability to sustain, or take a hit. There's also self heals and aggro control of multiple adds or bosses that could be tested. In regards to healing it would be nice to know how long you can self sustain a group say if healer dies. How well buffs and resources are given in mock combat.

    The healer can practice a rotation without a specific dummy and merely use the current ones for HA to regen. Since healing in this game is much more than healing and completely situational it does little to nothing. Maybe helps prepare them for healing a 4 man dungeon. Not a trial.

    As o said. Heaven help those who would use a dummy to test a healer. If basic competence is being tested nAA followed by vAA would be much better tests. AA tests situational awareness and has enough damage in vet to make sure the healer can handle healing.
  • starlizard70ub17_ESO
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    I would love to see the death recap screen of someone who was killed by the target dummy lol :D
    Edited by starlizard70ub17_ESO on July 10, 2017 6:20PM
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Pwnyridah
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    Bloodspawn...go!!
  • Danksta
    Danksta
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    BawKinTackWarDs PS4/NA

  • Tasear
    Tasear
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    Tasear wrote: »
    Tasear wrote: »
    Beardimus wrote: »
    Makes sense that the dummy could help tanks and healers.

    Damage log would also be interesting, i still don't care about trials so some ridiculous 2 minute fight doesn't help me, id like to get a report on each attack in a rotation or a burst etc


    This would be amazing! Now who to tag so this post gets noticed... @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_GinaBruno

    Currently there's really no way to know if your healer or tank is qualified to run the trial till everyone dies on the first boss. Healers really are at a stagenate, not knowing how to improve. Also assmuing it was possible then houses could be used to train for raids if the test dummies where more intractable. People couldn't say "houses don't have usage" instead "it's where I go to train".

    :heart:

    And a test dummy will test nothing other than a healer or tank can press a button to deliver a taunt or heal. The idea is complement useless for the reasons I pointed out in an earlier post. Not worth the time to code if


    Edit: heaven help the raid team that's uses such an overly simplistic means to test a tank or healer. Gonna be a train wreck eventually.

    I don't think so, it's over simplistic for you to think so.

    It would be nice to test tanks ability to sustain, or take a hit. There's also self heals and aggro control of multiple adds or bosses that could be tested. In regards to healing it would be nice to know how long you can self sustain a group say if healer dies. How well buffs and resources are given in mock combat.

    The healer can practice a rotation without a specific dummy and merely use the current ones for HA to regen. Since healing in this game is much more than healing and completely situational it does little to nothing. Maybe helps prepare them for healing a 4 man dungeon. Not a trial.

    As o said. Heaven help those who would use a dummy to test a healer. If basic competence is being tested nAA followed by vAA would be much better tests. AA tests situational awareness and has enough damage in vet to make sure the healer can handle healing.

    Same could be said about using test dummy for dps. Doesn't test sitational awareness. My thought process is such fictional test dummy could let guage when you are over healing.

    Though mind you having test for tanks would be more amazing. I know I suck at keeping arrgo on mutilple adds. Also would be nice to know effects be of how much restiances get you. You can survive the hit, but we'll die in the following.

    Either way don't you think the test dummies are a bit bais in design?
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