Battle Roar (DK Passive) Suggestion

brandonv516
brandonv516
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Recently this passive was changed so that you get resources back based on the cost of the ultimate you are using.

I get the point ZoS was trying to make with this change but it limits people who don't want to slot an expensive ultimate.

Why not change it so you get resources back based on how much ultimate you currently have saved?

Obviously you would need the base amount required for the ultimate you are using.

Whether you have warhorn or the restoration ultimate slotted, you get the same resources back because you still saved the same amount of ultimate.

Thoughts?
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    It has always been based on the ulti cost, the change they made was, that it doesn't scale with your max ressources anymore.
    And the reasoning behind it was, that they don't want to reward players who use their brain before chosing their armour.
    Edited by lolo_01b16_ESO on July 8, 2017 12:07AM
  • brandonv516
    brandonv516
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    It has always been based on the ulti cost, the change they made was, that it doesn't scale with your max ressources anymore.
    And the reasoning behind it was, that they don't want to reward players who use their brain before chosing their armour.

    Currently I get more resources back for warhorn and I get less for dawnbreaker correct?

    What I'm suggesting is that if I save my ultimate and not use dawnbreaker until I get 500 ultimate I would get the same resources back if I saved warhorn until I got 500 ultimate.
  • idk
    idk
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    it is essentially use your ult when you get it. We have never received added benefit for having more ult than the ult cost.

    And yes, you get more back for WH than dawnbreaker due to the cost of each.
    Edited by idk on July 8, 2017 1:18AM
  • brandonv516
    brandonv516
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    We have never received added benefit for having more ult than the ult cost.

    That's what I'm looking for basically.
  • MaxwellC
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    @brandonv516
    I get what you're insinuating but then that would allow people to consistently use powerful ultimates like dawnbreaker/shield ulti every-time.

    The problem with DKs is that patches in the past directly or indirectly effected their passives and various skills.
    Many players cry with joy because of this while long term DK only players (like myself) see the class losing what made it a cool choice versus other classes; Take the orgiinal AoE flames of oblivion for example (which was removed due to graphical or server instability but then you look at sorcerers hurricane and be like "dey be :trollface: ing"), that skill was unique and served its purpose which was creating the threat of a DK being on you standing his/her ground.

    I will conclude by stating that the DK class is ok if you look at it from a CP only perspective but as a class only perspective, it needs serious work. I've took another hiatus from the game due to this class just not being fun anymore and other bugs/server instability which seems to be put off each and every-time.
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  • Solariken
    Solariken
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    Kudos OP, this is a really interesting suggestion. It would be only the second mechanic in the whole game that makes your ultimate pool actually mean something (sorc Overload being the other).

    I also miss the days when Nightblade Incap/SH damage scaled based on your stored ultimate. It was so much more tactical versus now where you are encouraged to dump it on your target as often as possible. :(
  • brandonv516
    brandonv516
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    MaxwellC wrote: »
    @brandonv516
    I get what you're insinuating but then that would allow people to consistently use powerful ultimates like dawnbreaker/shield ulti every-time.

    The problem with DKs is that patches in the past directly or indirectly effected their passives and various skills.

    Thank you for your reply! People are already using these low cost ultimate abilities (at least from what I've seen). Now they would have a decision to make:

    Either use them when they are first up and get a minimal amount of resources back or wait and get a larger amount of resources back.

    The idea is not to make ultimate abilities stronger or be able to come back faster, it's just providing an option of when you get the resource return and how much you are getting.
    Edited by brandonv516 on July 8, 2017 4:08AM
  • Ihatenightblades
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    No more extra coding please save that stuff for transmog B)

    So nothing changed? I thought they nerfed passive but it does same thing why are dks complaining?
  • brandonv516
    brandonv516
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    No more extra coding please save that stuff for transmog B)

    So nothing changed? I thought they nerfed passive but it does same thing why are dks complaining?

    How is this post a complaint? It is a suggestion to implement more strategy into DKs using their ultimate abilities.
  • scipionumatia
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    As a stam dk I approve this change. I run ulti build in pvp this would help immensely while not being OP. The change to battle roar that happened in morrowind hurt, id like to see it undone but this is a good solution as well
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  • GreenSoup2HoT
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    Your suggestion would be op. Ultimate regen builds would be abused more then they already are thus creating unlimited sustain builds again.

    Currently you can already have like an 80% uptime with the 1h+s ultimate. With this change you could save 500 ultimate prior to an engagment and perma block and go 0%-100% resources (or at least a very large chunk) with this change.

    Due to this change being to strong, im out.
    PS4 NA DC
  • Izaki
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    it is essentially use your ult when you get it. We have never received added benefit for having more ult than the ult cost.

    And yes, you get more back for WH than dawnbreaker due to the cost of each.

    The only added benefit was the spinning awesome animation on Soul Harvest and Incap Strike ^^
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  • Malmai
    Malmai
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    No more extra coding please save that stuff for transmog B)

    So nothing changed? I thought they nerfed passive but it does same thing why are dks complaining?

    Man u werent here in 2014 you dont know what we are talking about...
  • idk
    idk
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    MaxwellC wrote: »
    @brandonv516
    I get what you're insinuating but then that would allow people to consistently use powerful ultimates like dawnbreaker/shield ulti every-time.

    The problem with DKs is that patches in the past directly or indirectly effected their passives and various skills.

    Thank you for your reply! People are already using these low cost ultimate abilities (at least from what I've seen). Now they would have a decision to make:

    Either use them when they are first up and get a minimal amount of resources back or wait and get a larger amount of resources back.

    The idea is not to make ultimate abilities stronger or be able to come back faster, it's just providing an option of when you get the resource return and how much you are getting.

    If they are dps they would be using ults when available even a tank and healer running WH or whatever, why would they hold into their ultimate?
  • brandonv516
    brandonv516
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    MaxwellC wrote: »
    @brandonv516
    I get what you're insinuating but then that would allow people to consistently use powerful ultimates like dawnbreaker/shield ulti every-time.

    The problem with DKs is that patches in the past directly or indirectly effected their passives and various skills.

    Thank you for your reply! People are already using these low cost ultimate abilities (at least from what I've seen). Now they would have a decision to make:

    Either use them when they are first up and get a minimal amount of resources back or wait and get a larger amount of resources back.

    The idea is not to make ultimate abilities stronger or be able to come back faster, it's just providing an option of when you get the resource return and how much you are getting.

    If they are dps they would be using ults when available even a tank and healer running WH or whatever, why would they hold into their ultimate?

    I'm looking at it from more of a PvP perspective where you are drastically running low on resources and you use your ultimate to stay in the fight.

    Looking at this from a PvE perspective, I can see more benefit in using your ultimate as soon as it's available. Thank you for addressing this.

    I suppose this is why it is so difficult to make changes that fit BOTH game types.
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