Crafts_Many_Boxes wrote: »The blood fountain boss comes along (the human who spawns the red clones of himself), and the tank just got repeatedly 1 or 2 shot. There's no healing through that, and we couldn't rez the tank fast enough for the pull not to fall apart. Tried it a few more times, then had to boot the tank.
Those guys running around queuing up as tanks that aren't actually tanks. They really hack me off. And what never stops amazing me is how rude they are when you confront them. They always just want to bully through. It's always like "It's fine, let's go" type responses when you call them out on it.
When I'm on with a DPS and I've been in the queue for 40 minutes to get to this dungeon and now another DPS jumps in after about 30 seconds because he/she queued as a tank. Yeah, it's not fair. It's rude. I don't like it. Whether we need a tank or not is not the issue for me. Usually what I'll do is before we get to the first boss I'll say something like, "You are clearly not a tank. If we wipe on any boss because you were not pulling agro I'm going to vote to kick you." Sometimes that gets ignored. Sometimes the vote doesn't pass even when I do it, but it helps to educate the other players in the group what is expected. I will usually drop out if a kick vote doesn't pass. Even if I think they can get through it, I'll do it on principle.
Crafts_Many_Boxes wrote: »The blood fountain boss comes along (the human who spawns the red clones of himself), and the tank just got repeatedly 1 or 2 shot. There's no healing through that, and we couldn't rez the tank fast enough for the pull not to fall apart. Tried it a few more times, then had to boot the tank.
Was he dying on the spin attack, or after the teleport?
* The spin attack on normal can be survived with 20k health or so as long as you block it.
* The teleport move is always a oneshot. The players who don't get tethered down need to bash the shadows so the person tied down can move out of the way (just sprint away/rolldodge twice away)
I'm not dismissing you, but that fight requires a lot more than others from DPS players due to the mechanics. If you don't do them, the tank is always going to die/get one-shot.
Crafts_Many_Boxes wrote: »I random qued Saturday and got normal Crade of Shadows. It went okay, even though the tank was a 30-something warden tank, because both myself and the other dps were decent and we had a good healer.
The blood fountain boss comes along (the human who spawns the red clones of himself), and the tank just got repeatedly 1 or 2 shot. There's no healing through that, and we couldn't rez the tank fast enough for the pull not to fall apart. Tried it a few more times, then had to boot the tank.
Got another tank, also a 20-something with like 20k hp. Got rekt, we boot him, que up again. A third tank comes in, level 21 templar with 18k hp, and I flat out ask him "hey man, do you at least have a tank set you haven't equipped yet, or know the mecahnics in here?" and he just responds with "it's cool I'll leave". We went through three "tanks" over the course of an hour, and not one of them was able to do this content. We ultimately disbanded, on the second to last boss.
Hey, does anyone remember that time I made a whole thread about lowbies being able to get DLC and II dungeons in their normal random ques is a huge problem, and the vast majority said I was crazy? Because I sure remember!
lordspyder wrote: »Crafts_Many_Boxes wrote: »I random qued Saturday and got normal Crade of Shadows. It went okay, even though the tank was a 30-something warden tank, because both myself and the other dps were decent and we had a good healer.
The blood fountain boss comes along (the human who spawns the red clones of himself), and the tank just got repeatedly 1 or 2 shot. There's no healing through that, and we couldn't rez the tank fast enough for the pull not to fall apart. Tried it a few more times, then had to boot the tank.
Got another tank, also a 20-something with like 20k hp. Got rekt, we boot him, que up again. A third tank comes in, level 21 templar with 18k hp, and I flat out ask him "hey man, do you at least have a tank set you haven't equipped yet, or know the mecahnics in here?" and he just responds with "it's cool I'll leave". We went through three "tanks" over the course of an hour, and not one of them was able to do this content. We ultimately disbanded, on the second to last boss.
Hey, does anyone remember that time I made a whole thread about lowbies being able to get DLC and II dungeons in their normal random ques is a huge problem, and the vast majority said I was crazy? Because I sure remember!
I started a new tank last week, and at Lil 10 queued up. Cos was my first dungeon. I survived as tank at Lvl 10. Me thinks you just don't k ow the dungeons
Crafts_Many_Boxes wrote: »I understand there are things for the dps to do, but it was mostly on the tank. He wasn't blocking a lot of the big hits, not interrupting a lot of the wind-up attacks, and just dying all the time. Again, this guy had like 25k health, and he probably wasn't in tank gear. Who knows if he had the right passives or armor on.
As for the tether move, we freed the target every time. Does he teleport to the target and oneshot them if you fail that? In previous groups before that day I'd noticed the person always died, but I'd never observed a teleport.
Crafts_Many_Boxes wrote: »I random qued Saturday and got normal Crade of Shadows. It went okay, even though the tank was a 30-something warden tank, because both myself and the other dps were decent and we had a good healer.
The blood fountain boss comes along (the human who spawns the red clones of himself), and the tank just got repeatedly 1 or 2 shot. There's no healing through that, and we couldn't rez the tank fast enough for the pull not to fall apart. Tried it a few more times, then had to boot the tank.
Got another tank, also a 20-something with like 20k hp. Got rekt, we boot him, que up again. A third tank comes in, level 21 templar with 18k hp, and I flat out ask him "hey man, do you at least have a tank set you haven't equipped yet, or know the mecahnics in here?" and he just responds with "it's cool I'll leave". We went through three "tanks" over the course of an hour, and not one of them was able to do this content. We ultimately disbanded, on the second to last boss.
Hey, does anyone remember that time I made a whole thread about lowbies being able to get DLC and II dungeons in their normal random ques is a huge problem, and the vast majority said I was crazy? Because I sure remember!
Crafts_Many_Boxes wrote: »I random qued Saturday and got normal Crade of Shadows. It went okay, even though the tank was a 30-something warden tank, because both myself and the other dps were decent and we had a good healer.
The blood fountain boss comes along (the human who spawns the red clones of himself), and the tank just got repeatedly 1 or 2 shot. There's no healing through that, and we couldn't rez the tank fast enough for the pull not to fall apart. Tried it a few more times, then had to boot the tank.
Got another tank, also a 20-something with like 20k hp. Got rekt, we boot him, que up again. A third tank comes in, level 21 templar with 18k hp, and I flat out ask him "hey man, do you at least have a tank set you haven't equipped yet, or know the mecahnics in here?" and he just responds with "it's cool I'll leave". We went through three "tanks" over the course of an hour, and not one of them was able to do this content. We ultimately disbanded, on the second to last boss.
Hey, does anyone remember that time I made a whole thread about lowbies being able to get DLC and II dungeons in their normal random ques is a huge problem, and the vast majority said I was crazy? Because I sure remember!
Crafts_Many_Boxes wrote: »I random qued Saturday and got normal Crade of Shadows. It went okay, even though the tank was a 30-something warden tank, because both myself and the other dps were decent and we had a good healer.
The blood fountain boss comes along (the human who spawns the red clones of himself), and the tank just got repeatedly 1 or 2 shot. There's no healing through that, and we couldn't rez the tank fast enough for the pull not to fall apart. Tried it a few more times, then had to boot the tank.
Got another tank, also a 20-something with like 20k hp. Got rekt, we boot him, que up again. A third tank comes in, level 21 templar with 18k hp, and I flat out ask him "hey man, do you at least have a tank set you haven't equipped yet, or know the mecahnics in here?" and he just responds with "it's cool I'll leave". We went through three "tanks" over the course of an hour, and not one of them was able to do this content. We ultimately disbanded, on the second to last boss.
Hey, does anyone remember that time I made a whole thread about lowbies being able to get DLC and II dungeons in their normal random ques is a huge problem, and the vast majority said I was crazy? Because I sure remember!
Was that me
Because I walked away from that fight. Healer couldn't keep up with damage and I had poor ressintance in my lvl 30 tank. So had 10k health after adds pin me down.
Crafts_Many_Boxes wrote: »I random qued Saturday and got normal Crade of Shadows. It went okay, even though the tank was a 30-something warden tank, because both myself and the other dps were decent and we had a good healer.
The blood fountain boss comes along (the human who spawns the red clones of himself), and the tank just got repeatedly 1 or 2 shot. There's no healing through that, and we couldn't rez the tank fast enough for the pull not to fall apart. Tried it a few more times, then had to boot the tank.
Got another tank, also a 20-something with like 20k hp. Got rekt, we boot him, que up again. A third tank comes in, level 21 templar with 18k hp, and I flat out ask him "hey man, do you at least have a tank set you haven't equipped yet, or know the mecahnics in here?" and he just responds with "it's cool I'll leave". We went through three "tanks" over the course of an hour, and not one of them was able to do this content. We ultimately disbanded, on the second to last boss.
Hey, does anyone remember that time I made a whole thread about lowbies being able to get DLC and II dungeons in their normal random ques is a huge problem, and the vast majority said I was crazy? Because I sure remember!
20k health is perfectly sufficient for CoS(hell, I have tanked vCoS with 24k health). There are 3 things that can one shot a 20k tank in vCoS(probably not even a one shot in normal)
1. Dranos' Steel Tornado heavy attack...stepping back three steps and forward one step will cause this to miss(while blocking of course in case it connects)
2. Its possible a 20k tank could also be one shotted by one of the statue AoEs...not likely in normal though.
3. Dranos' pinning move...this will one shot ANY tank under 50k health(vet) unless the ads are interrupted by the DPS and/or healer.
You see all these 50k+ health tanks running around(and yes, I have one set of gear that gives me 50k, which I use for shield spamming for the group and to survive Dranos' pinning when people don't interrupt) but 50k is NOT needed for tanking. I consider 24k the bare minimum needed for tanking a difficult vet dungeon, depending on the build, but in the end, its not the health that makes the tank....its the tanking and the knowledge. Its quite possible you had a run of bad tanks...this happens, I know I had a miserable time the first time I tanked Dranos, until I learned that fight is 90% tanking and how to do it, but dont go blaming their health...blame their skill and/or lack of knowledge, both of which are solved with experience.
Id like a soloinstance with tank-challenge, healer-challenge and dd-challenge u have to beat in order to unlock role-icons for vet-modes groupfinder.
DivinityDay wrote: »Sorc DPS here, I q up as TANK, HEALS and DPS. Then, once in the dungeon I run though ALL the rooms, pull all the bosses and adds and burn them down in the last room. Then I just cool walk away.
I do random normals and regular normal dungeons a lot. My rule of thumb looks like this:
1) all I and II dungeons with exception of Darkshade II - doesn't matter. Even one vet (me) and 3 non vets will dps through
2) Darkshade II - absolute minimum - 2 vets, one dps (me) and one heal. If heal is non vet - you should tell him what to do when last boss went to green phase.
3) DLC dungeons - ICP and WGT - three vets min. If I see two non vets on normal, I am leaving.
4) DLC dungeons - RoM and CoS - four vets, no exclusions. Those have weird mechanics and it should be done properly. If there are no four vets, I am leaving.
Follow this up and you will be fine all the time
-vovus
Crafts_Many_Boxes wrote: »Crafts_Many_Boxes wrote: »The blood fountain boss comes along (the human who spawns the red clones of himself), and the tank just got repeatedly 1 or 2 shot. There's no healing through that, and we couldn't rez the tank fast enough for the pull not to fall apart. Tried it a few more times, then had to boot the tank.
Was he dying on the spin attack, or after the teleport?
* The spin attack on normal can be survived with 20k health or so as long as you block it.
* The teleport move is always a oneshot. The players who don't get tethered down need to bash the shadows so the person tied down can move out of the way (just sprint away/rolldodge twice away)
I'm not dismissing you, but that fight requires a lot more than others from DPS players due to the mechanics. If you don't do them, the tank is always going to die/get one-shot.
I understand there are things for the dps to do, but it was mostly on the tank. He wasn't blocking a lot of the big hits, not interrupting a lot of the wind-up attacks, and just dying all the time. Again, this guy had like 25k health, and he probably wasn't in tank gear. Who knows if he had the right passives or armor on.
As for the tether move, we freed the target every time. Does he teleport to the target and oneshot them if you fail that? In previous groups before that day I'd noticed the person always died, but I'd never observed a teleport.
Crafts_Many_Boxes wrote: »Crafts_Many_Boxes wrote: »The blood fountain boss comes along (the human who spawns the red clones of himself), and the tank just got repeatedly 1 or 2 shot. There's no healing through that, and we couldn't rez the tank fast enough for the pull not to fall apart. Tried it a few more times, then had to boot the tank.
Was he dying on the spin attack, or after the teleport?
* The spin attack on normal can be survived with 20k health or so as long as you block it.
* The teleport move is always a oneshot. The players who don't get tethered down need to bash the shadows so the person tied down can move out of the way (just sprint away/rolldodge twice away)
I'm not dismissing you, but that fight requires a lot more than others from DPS players due to the mechanics. If you don't do them, the tank is always going to die/get one-shot.
I understand there are things for the dps to do, but it was mostly on the tank. He wasn't blocking a lot of the big hits, not interrupting a lot of the wind-up attacks, and just dying all the time. Again, this guy had like 25k health, and he probably wasn't in tank gear. Who knows if he had the right passives or armor on.
As for the tether move, we freed the target every time. Does he teleport to the target and oneshot them if you fail that? In previous groups before that day I'd noticed the person always died, but I'd never observed a teleport.
That guy is very kite-able. Just saying. I've kited him before up until I'd get chained on my 16k health sorc, no streak, no speed buff. Granted I was doing 0 dps pretty much but he is possible to do without a proper tank. That was on vet too, the thing is all his attacks are conveniently very melee range.
It doesn't excuse bad tanks, it simply means if you and just one other person(needed to bash) know what they're doing you can pass him with or without a tank.
Also, one thing a lot of people don't understand is that bash doesn't interrupt his heavy when someone is chained, it only breaks the person free so they're able to avoid it. Do basically once you're un-chained you MUST dodge or block/shield, no exceptions. A lot of people simply don't realize this on their first runs so it really helps if you tell them(assuming of course they're capable of listening at all).