So, this skill is rather useless, and a lot of tanks prefer DK for the target movement of the chains. In order to allow other classes to have some NPC movement control, I'd suggest adding in a morph that functions in a similar way and improving the base morph.
Trapping Webs
Changes:
Synergy can be cast on any enemy damaged by the AoE (snared is no longer a requirement) (synergy remains for 5 seconds, and cannot stack)
To prevent a mob of spiders forming on bosses with just one player slotting the ability, The spawned spiders are owned by the player who cast the ability, not the player who used the synergy
This will allow it to be used in all areas of gameplay, and not solely trash mobs
.
Shadow Silk
Changes
-Synergy also applies minor vulnerability on the target enemy
-Carries over the same changes from the base skill
Makes it a nice damage oriented synergy
.
Tangling Webs - Changed to : Gripping Web
Changes:
-Becomes single target ability
-Has reduced range (15m)
-No longer fears
-pulls the target enemy to you
-successful pulls place the synergy on the enemy
This would make it a great mob placement ability that functions in a similar fashion to the DK chains (while still keeping the DK chains as a superior version)
Edited by Avran_Sylt on July 9, 2017 11:00PM
Undaunted - Trapping Webs - Morph that functions Similarly to DK chains for Tanks? 14 votes
It needs a rework, but a different one
Other
1 vote