ParaNostram wrote: »The game is challenging again acrossed the board for me, I love it. I have to think when do I use abilities when do I not instead of the twitch fest of animation cancelling to spend resources that never ran out fast enough.
i have never understood this. why do ppl equate managing resources with skill?People actually have to think about their sustain instead of maxing their damage.
Proc sets are still cancer and were the least affected on top of it.
I don't enjoy micromanaging my magicka pool, and I really don't enjoy running through potions like crazy in PvP. I'm not sure what they were trying for with these changes, but for me it made combat less fun.
Which is exactly what the PTS testers told them, so I guess that wasn't the big concern.
i have never understood this. why do ppl equate managing resources with skill?People actually have to think about their sustain instead of maxing their damage.
Proc sets are still cancer and were the least affected on top of it.
having to heavy attack to fire off a few more skills doesnt feel more skillful to me at all. honestly if i had it my way i wouldve reverted all sustain nerfs and doubled base regen in pve ONLY.
In Pve, the mechanics is where you show your skill, not by constantly staring at resource bars.
Yes you have to be careful in VMA and vet trials etc but now it just constantly seems like my toons are starved for resources and end up spamming heavies. That is the dullest combat system ever and it is quickly becoming excrutiatingly painful.
But again... these changes are -not- fun for PvE. Especially for stamina characters... I can't even sustain my StamSorc with 3200 (!!) stamina regen... I mean... wtf??!? Yes, I can use Dark Deal 4x in a row every 24 seconds and get max stamina back, but that crashes my DPS into the ground -even- more...
But again... these changes are -not- fun for PvE. Especially for stamina characters... I can't even sustain my StamSorc with 3200 (!!) stamina regen... I mean... wtf??!? Yes, I can use Dark Deal 4x in a row every 24 seconds and get max stamina back, but that crashes my DPS into the ground -even- more...
i have never understood this. why do ppl equate managing resources with skill?People actually have to think about their sustain instead of maxing their damage.
Proc sets are still cancer and were the least affected on top of it.
having to heavy attack to fire off a few more skills doesnt feel more skillful to me at all. honestly if i had it my way i wouldve reverted all sustain nerfs and doubled base regen in pve ONLY.
In Pve, the mechanics is where you show your skill, not by constantly staring at resource bars.
Yes you have to be careful in VMA and vet trials etc but now it just constantly seems like my toons are starved for resources and end up spamming heavies. That is the dullest combat system ever and it is quickly becoming excrutiatingly painful.
i have never understood this. why do ppl equate managing resources with skill?People actually have to think about their sustain instead of maxing their damage.
Proc sets are still cancer and were the least affected on top of it.
having to heavy attack to fire off a few more skills doesnt feel more skillful to me at all. honestly if i had it my way i wouldve reverted all sustain nerfs and doubled base regen in pve ONLY.
In Pve, the mechanics is where you show your skill, not by constantly staring at resource bars.
Yes you have to be careful in VMA and vet trials etc but now it just constantly seems like my toons are starved for resources and end up spamming heavies. That is the dullest combat system ever and it is quickly becoming excrutiatingly painful.
Exactly what i think, using a couple of heavy attack during the rotation doesn't really take skill, it just takes away from the fluidity of your rotation, while also dropping your damage, that's why i don't like the changes, and i refuse to build around heavy attacks, tried it, don't like it, too slow phased, a strong point of eso was supposed to be fast phased combat, where is it now?
Also, notice that most players who agree with these changes are from pvp, where i would actually agree that there was a sustain issue, but by changing these mechanics, they also affected pve, all because they won;t separate pvp from pve, because they think that they are always right, they think that having a unified game is of the utmost priority, even if it countiniously falls flat to it's face.
Really get a *** brain already zos. I personally think that these kind of choices damage the game, because it's just impossible to balance the game for both pvp and pve, something will always be op in one of the aspects, and it will almost always be op in pvp, because you can control bosses by making mechanics that players must respect, like one shots if you don't do something properly, but pvp is unconrtollable, because you are playing against thinking players.
Joy_Division wrote: »Gameplay is boring and slowed down.
I disagree with people saying it's more challenging; (burst) damage is higher and my vMA scores are actually better.
All I do is heavy attack more and use different food/drinks.