Immovable skill/pots do not work against frozen gate. Neither does mist form. The only immunity that stops the port is from CC breaking.Oh ok didn't think about them using like immovable or something like that could be the case
I like it when it works but I have literally watched 7 people run over it without being teleported in a similar circumstance while defending a breach. I just think it needs work, reminds me a lot of dk wings being so glitchy as far as actually working and not
s7732425ub17_ESO wrote: »This is one of the most useful skills in a Warden's arsenal. You all are crazy for thinking it's bad. I've caused so many deaths with this.
It works surprisingly well. Do the enemies have to be on the same level as you? Nope. Is the range the longest chain in the game? Yes. Can you use it as a trap that you can activate at will? Yes.
s7732425ub17_ESO wrote: »This is one of the most useful skills in a Warden's arsenal. You all are crazy for thinking it's bad. I've caused so many deaths with this.
It works surprisingly well. Do the enemies have to be on the same level as you? Nope. Is the range the longest chain in the game? Yes. Can you use it as a trap that you can activate at will? Yes.
same level comment is only half true
there is a threshold elevation difference past which the ability will not pull. It's about 1/3rd of the distance from 2nd floor of a resource tower to the ground beneath it so if there is a hill for example within range of the spell and you place it from the tower it will pull that player. But if you place it on the ground or too low on that hill it will not pull.
the threshold is pretty small, ZOS clearly did not want you to use the skill to pull people into different levels of a building etc.
Haven't got this skill yet to a morph stage but I was curious how retreat morph actually works.... So let's say we hava this type of scenario in a pvp environment or even PVE.
An ally is fighting an enemy ahead and I cast frozen retreat on that area under their feet. What happens next?
Tooltip states that the portal is removed upon activation. Is there any arming time of that trap?
1)No arming time
1a)Enemy is immediately pulled to me and the portal ground effect disappears. Ally didn't get the chance to use the synergy.
1b)Enemy is immediately pulled me and the portal ground effect disappears but my ally still has some time to cast the synergy.
2) Arming time
2a) Ally gets the chance to cast the synergy first but the portal now is gone and the enemy stays there.
2b)Ally has to wait for the arming time for the synergy to activate. Which in other words leads us to point 1)