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Crit Damage Question

KingMagaw
KingMagaw
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A question my friend has while we were talking tonight:


He is under the view that if i attack someone, with 4k flat weapon damage, and crit the target and do 6k damage for example:


Would wearing impen reduce that damage down past my minimum weapon damage?

OR

Does impen reduce only the crit damage that is applied on top of my weapon damage?


Many thanks for taking time to answer )
  • ParaNostram
    ParaNostram
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    I am also interested in knowing. So basically you're asking if you have enough impen if that would make a crit do less damage than a regular attack?
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  • Zvorgin
    Zvorgin
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    Impen cannot reduce damage below the base. Since a crit is 150% of the base damage, the Impen reduces only the extra 50% that is the result of the crit. Other mitigation factors apply to the base damage.
  • ParaNostram
    ParaNostram
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    Zvorgin wrote: »
    Impen cannot reduce damage below the base. Since a crit is 150% of the base damage, the Impen reduces only the extra 50% that is the result of the crit. Other mitigation factors apply to the base damage.

    At what amount of crit resist is that max thresh hold reached?
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

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    Order of the Black Worm
  • Zvorgin
    Zvorgin
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    I'll refer you to the thread by @paulsimonps linked below:

    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1

    From that thread:
    Finding out what the % per resistance was was not easy but from my testing I have found that it is 68(if someone else has a different number I would love to see it.). This means that 100 points into Resistant gives you ~25% critical hit resistance. The total amount of critical hit resistance possible is 5067 or 74.5%. I now want to make something perfectly clear, THERE IS NO CRITICAL RESISTANCE HARD CAP! Ok? Ok! There isn't even enough critical resistance available to justify having it. Max resistance is 74.5% and highest possible critical damage modifier is over 100%.

  • idk
    idk
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    I think it was @Asayre who put together a calculation for Inpen but I could not find it to save my life. iirc, it the crit damage cannot be mitigated 100% even with gold full inpen, 100 pts into the CP star for inpen and bonuses from gear.

    Not a bad idea to run full or near full inpen in PvP and if in a CP campaign put some points into the star that reduced crit damage. Beyond that I would not try to go beyond that. All that is beyond that is specific gear, one that provides some inpen when healed by someone that wears the set and I think there is a set a 5 PC that grants the wearer some inpen.

    I tagged Asayre above in case I recalled correctly that he has performed the calculation and can help you with your questions.
  • Sordidfairytale
    Sordidfairytale
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    I think it was @Asayre who put together a calculation for Inpen but I could not find it to save my life. iirc, it the crit damage cannot be mitigated 100% even with gold full inpen, 100 pts into the CP star for inpen and bonuses from gear.

    Not a bad idea to run full or near full inpen in PvP and if in a CP campaign put some points into the star that reduced crit damage. Beyond that I would not try to go beyond that. All that is beyond that is specific gear, one that provides some inpen when healed by someone that wears the set and I think there is a set a 5 PC that grants the wearer some inpen.

    I tagged Asayre above in case I recalled correctly that he has performed the calculation and can help you with your questions.

    Transmutation 5pc increases crit resist by x amount when healing a target.
    Impregnable 5pc gives impen by x amount based on level and quality.

    Myself I prefer the mitigation route, but then again I'm a tank. YMMV
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  • laksikus
    laksikus
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    Zvorgin wrote: »
    I'll refer you to the thread by @paulsimonps linked below:

    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1

    From that thread:
    Finding out what the % per resistance was was not easy but from my testing I have found that it is 68(if someone else has a different number I would love to see it.). This means that 100 points into Resistant gives you ~25% critical hit resistance. The total amount of critical hit resistance possible is 5067 or 74.5%. I now want to make something perfectly clear, THERE IS NO CRITICAL RESISTANCE HARD CAP! Ok? Ok! There isn't even enough critical resistance available to justify having it. Max resistance is 74.5% and highest possible critical damage modifier is over 100%.

    thats an old thread.
    Today its possible to get alot more crit damage reduction.
  • Zvorgin
    Zvorgin
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    laksikus wrote: »
    Zvorgin wrote: »
    I'll refer you to the thread by @paulsimonps linked below:

    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1

    From that thread:
    Finding out what the % per resistance was was not easy but from my testing I have found that it is 68(if someone else has a different number I would love to see it.). This means that 100 points into Resistant gives you ~25% critical hit resistance. The total amount of critical hit resistance possible is 5067 or 74.5%. I now want to make something perfectly clear, THERE IS NO CRITICAL RESISTANCE HARD CAP! Ok? Ok! There isn't even enough critical resistance available to justify having it. Max resistance is 74.5% and highest possible critical damage modifier is over 100%.

    thats an old thread.
    Today its possible to get alot more crit damage reduction.

    It's updated to Morrowind based on edits but I'm not going to verify it personally. Regardless, one cannot reduce the damage past the base damage which is current and accurate.
    Edited by Zvorgin on July 5, 2017 11:07PM
  • paulsimonps
    paulsimonps
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    laksikus wrote: »
    Zvorgin wrote: »
    I'll refer you to the thread by @paulsimonps linked below:

    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1

    From that thread:
    Finding out what the % per resistance was was not easy but from my testing I have found that it is 68(if someone else has a different number I would love to see it.). This means that 100 points into Resistant gives you ~25% critical hit resistance. The total amount of critical hit resistance possible is 5067 or 74.5%. I now want to make something perfectly clear, THERE IS NO CRITICAL RESISTANCE HARD CAP! Ok? Ok! There isn't even enough critical resistance available to justify having it. Max resistance is 74.5% and highest possible critical damage modifier is over 100%.

    thats an old thread.
    Today its possible to get alot more crit damage reduction.

    Yea, I have not updated that part it seems, most of that is still correct though. And I hate when people off hand say its an old thread even though it says in the title that its been updated.... And there is a date stamp for when I last edited it..... Yes I missed updating a thing but that doesn't mean all is false. The way to calculate it and how Critical resistance work is still correct, all I need to do is add the new sources of Critical resistance. Probably rewrite that part when I get chance to make it a bit nicer looking and then simply add the sources of critical resistance to the list I have at the bottom of the page. But in regards to the OPs questions my thread does have the answers.
  • idk
    idk
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    I think it was @Asayre who put together a calculation for Inpen but I could not find it to save my life. iirc, it the crit damage cannot be mitigated 100% even with gold full inpen, 100 pts into the CP star for inpen and bonuses from gear.

    Not a bad idea to run full or near full inpen in PvP and if in a CP campaign put some points into the star that reduced crit damage. Beyond that I would not try to go beyond that. All that is beyond that is specific gear, one that provides some inpen when healed by someone that wears the set and I think there is a set a 5 PC that grants the wearer some inpen.

    I tagged Asayre above in case I recalled correctly that he has performed the calculation and can help you with your questions.

    Transmutation 5pc increases crit resist by x amount when healing a target.
    Impregnable 5pc gives impen by x amount based on level and quality.

    Myself I prefer the mitigation route, but then again I'm a tank. YMMV

    Even with both of those sets one cannot mitigate the bonus crit damage 100%, unlike the old days.
  • Asardes
    Asardes
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    Reducing critical damage is not the only goal as:
    - the damage, including the critical part, is halved by battle spirit
    - impenetrable trait only mitigates the critical part, not the base damage, which can be quite high.
    - you can actually get better mitigation by adding spell/physical resistance, which mitigates all damage from that skill
    - Impregnable Armor and Transmutation are sets designed to help you get enough critical resistance to allow you to use other traits than impenetrable, for example divines, sturdy and well fitted
    - damage shields can't be critically hit, but also their strength is reduced to half, so using at least some impenetrable gear/CP on a shield stacking character will still be beneficial, as the shield won't have 100% uptime and any damage that passes trough it can still critically hit.
    - also you can't score a critical hit with a direct damage or channel ability against a blocking target, so sturdy will be more beneficial for tanks in PvP.

    Let's take a realistic example:
    A sorcerer with 18K spell resistance (5/1/1, bound aegis, boundless storm) and 1.8K critical resistance (7/7 impenetrable, gold). Can cast 8K hardened ward assuming he has ~45K magicka. Another sorcerer throws a 20K frag at him. The shield is downed but there's still 12K that goes trough, which crits to 18K, of which 6K is critical damage. Assuming 68 give 1% mitigation, then 1800 should give ~27%. After mitigation the critical damage decreases to 4.5K. Total damage is 16.5K. The spell resistance provides 18/33*0.5=27% mitigation so the final damage received is 12K. Impenetrable mitigated about 1.5K, the resistance another 4.5K. 1.5K doesn't look like much but can mean the difference between being and not being in execute range for mages' wrath or radiant oppression, and it's close to the value for the oblivion damage enchant which is 1.9K and unresistable. So having that ~1.8K critical resistance is worth it.
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  • RouDeR
    RouDeR
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    This is blsht , maximum critical resist is 3300 (50%) anything above that have 0 effect . Tested on ps4 .
  • paulsimonps
    paulsimonps
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    RouDeR wrote: »
    This is blsht , maximum critical resist is 3300 (50%) anything above that have 0 effect . Tested on ps4 .

    No it isn't test on PC, Live and PTS.
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