Kyle1983b14_ESO wrote: »Problem is for the past few weeks its been very slow everywhere, we need to get more people in on the community trading and being limited with a small minority of guild vendors which can only hold so many people at a time leaves the rest of the game out in the dirt basically.
Okay so right now if you want to market trade even if you're using global search features for deals (like TCC) you need to travel around and do some legwork for the money.Invincible wrote: »
Kyle1983b14_ESO wrote: »
Kyle1983b14_ESO wrote: »
It wouldn't be the same experience, if you want to play a global AH so bad seems like you have options...
Not really. Right now the game has an almost region like trading system with areas where prices vary depending on footfall and guild knowledge.Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »
It wouldn't be the same experience, if you want to play a global AH so bad seems like you have options...
But it is the same experience?
Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »
It wouldn't be the same experience, if you want to play a global AH so bad seems like you have options...
But it is the same experience?
Kyle1983b14_ESO wrote: »Yet every single other MMO on the current market uses some sort of server side auction house, and they aren't ruined at all?
Now jump to after the update. The demand has skyrocketed because everyone now needs 101 stacks of plutons for a relic upgrade. HOWEVER, the supply has also skyrocketed, because everyone knows that a bunch of greedy *** jacked up the price from 50k per stack to 1 mil per stack. Let's look at the supply/demand ratio now. On Carbuncle, there are 47 stacks posted today, with an average of 30.7 sold per day (source: FFXIAH). Simple math says 47 / 30.7 = ~1.5. So the supply/demand ratio is now HIGHER than the ratio relative to pre-update Pluton prices. What does this mean? It means this whole "supply and demand" argument is full of ***, because a popular item has skyrocketed in price, even though it is more readily available (there is even an event that makes them easier to obtain ffs). What it really proves is the people who have more time to play have much more money than the casuals, and therefore price-gouge exactly the way RMT did in the CoP era.
Kyle1983b14_ESO wrote: »Yet every single other MMO on the current market uses some sort of server side auction house, and they aren't ruined at all?
What was that?
A little quote from one of those posts:Now jump to after the update. The demand has skyrocketed because everyone now needs 101 stacks of plutons for a relic upgrade. HOWEVER, the supply has also skyrocketed, because everyone knows that a bunch of greedy *** jacked up the price from 50k per stack to 1 mil per stack. Let's look at the supply/demand ratio now. On Carbuncle, there are 47 stacks posted today, with an average of 30.7 sold per day (source: FFXIAH). Simple math says 47 / 30.7 = ~1.5. So the supply/demand ratio is now HIGHER than the ratio relative to pre-update Pluton prices. What does this mean? It means this whole "supply and demand" argument is full of ***, because a popular item has skyrocketed in price, even though it is more readily available (there is even an event that makes them easier to obtain ffs). What it really proves is the people who have more time to play have much more money than the casuals, and therefore price-gouge exactly the way RMT did in the CoP era.
A centralized AH is very easy for a select group of individuals to manipulate, far easier than the current system (which has several dozen guilds vying for control of auction spots, encouraging competition). Making this easier will only enable those few very rich individuals to utterly corner parts of the market.
Giles.floydub17_ESO wrote: »The guild traders have proven successful in providing a healthy and robust economy. Most have spaces available and I tend to ignore comments based on assumptions like stating there are probably 80% of the game locked out when there are no indications that there are 80% of the population interested in trading and cannot get into a trading guild.
Kyle1983b14_ESO wrote: »You do realize its easier to manipulate this system a whole lot easier than one with a legitimate auction house
DRXHarbinger wrote: »Sorry we need our guild monopoly, more collusion also. Keeps the rich, rich and the powerful, powerful.
To Quote the last GM of a popular trading guild...If you don't pay your dues now I'll make your life a misery in this game, you don't know how powerful I am in this game!
Still I am yet to see this power, But srsly Trading system needs reworking, on PC it's not too bad thanks to MM, just buy a spot in a ropey location and sell stuff that people want with good prices and you won't have issues raking it in.
Kyle1983b14_ESO wrote: »Yet every single other MMO on the current market uses some sort of server side auction house, and they aren't ruined at all?
What was that?
A little quote from one of those posts:Now jump to after the update. The demand has skyrocketed because everyone now needs 101 stacks of plutons for a relic upgrade. HOWEVER, the supply has also skyrocketed, because everyone knows that a bunch of greedy *** jacked up the price from 50k per stack to 1 mil per stack. Let's look at the supply/demand ratio now. On Carbuncle, there are 47 stacks posted today, with an average of 30.7 sold per day (source: FFXIAH). Simple math says 47 / 30.7 = ~1.5. So the supply/demand ratio is now HIGHER than the ratio relative to pre-update Pluton prices. What does this mean? It means this whole "supply and demand" argument is full of ***, because a popular item has skyrocketed in price, even though it is more readily available (there is even an event that makes them easier to obtain ffs). What it really proves is the people who have more time to play have much more money than the casuals, and therefore price-gouge exactly the way RMT did in the CoP era.
A centralized AH is very easy for a select group of individuals to manipulate, far easier than the current system (which has several dozen guilds vying for control of auction spots, encouraging competition). Making this easier will only enable those few very rich individuals to utterly corner parts of the market.
Giles.floydub17_ESO wrote: »The guild traders have proven successful in providing a healthy and robust economy. Most have spaces available and I tend to ignore comments based on assumptions like stating there are probably 80% of the game locked out when there are no indications that there are 80% of the population interested in trading and cannot get into a trading guild.
Which is why no one will ever win this never ending debate on guild traders vs auction house.Drachenfier wrote: »Giles.floydub17_ESO wrote: »The guild traders have proven successful in providing a healthy and robust economy. Most have spaces available and I tend to ignore comments based on assumptions like stating there are probably 80% of the game locked out when there are no indications that there are 80% of the population interested in trading and cannot get into a trading guild.
You and I have very, very different definitions for "healthy and robust".
Which is why no one will ever win this never ending debate on guild traders vs auction house.Drachenfier wrote: »Giles.floydub17_ESO wrote: »The guild traders have proven successful in providing a healthy and robust economy. Most have spaces available and I tend to ignore comments based on assumptions like stating there are probably 80% of the game locked out when there are no indications that there are 80% of the population interested in trading and cannot get into a trading guild.
You and I have very, very different definitions for "healthy and robust".
I mean, I've not seen a new argument made for either in months.
Kyle1983b14_ESO wrote: »Which is why no one will ever win this never ending debate on guild traders vs auction house.Drachenfier wrote: »Giles.floydub17_ESO wrote: »The guild traders have proven successful in providing a healthy and robust economy. Most have spaces available and I tend to ignore comments based on assumptions like stating there are probably 80% of the game locked out when there are no indications that there are 80% of the population interested in trading and cannot get into a trading guild.
You and I have very, very different definitions for "healthy and robust".
I mean, I've not seen a new argument made for either in months.
You don't read the forums alot then, i've seen plenty of people wanting AH threads
Kyle1983b14_ESO wrote: »Giles.floydub17_ESO wrote: »The guild traders have proven successful in providing a healthy and robust economy. Most have spaces available and I tend to ignore comments based on assumptions like stating there are probably 80% of the game locked out when there are no indications that there are 80% of the population interested in trading and cannot get into a trading guild.
I could also say the same for those that say the majority want this type of system over an auction house cause every zone i've been in people want an AH over this system.
Drachenfier wrote: »Sorry, but that's just not sustainable, especially if the game has a healthy population.
Drachenfier wrote: »Sorry, but that's just not sustainable, especially if the game has a healthy population.
Thus far it has been sustainable. That's three years showing the current system works.
More traders would probably be good, but right now the Trader system is working very well and seems to be self-policing and very sustainable.