[New player] I feel like I'm playing the wrong class

Mazra
Mazra
✭✭✭
Relatively new to the game, so I'm hoping someone here can shed some light on this.

At the moment, everywhere I go in this game (in Vvardenfell, at least), people want me to break in and steal something, assassinate someone, or skulk about in the shadows. From what I've gathered, later content also includes the Thieves Guild and Dark Brotherhood. I get the feeling that I should have rolled with a dual-wielding Nightblade to fit the "canon" of the game's story. My two-handed Orc in clanky armor, with a giant bear companion (and a bear cub, because bear power) just feels terribly out of place.

Does the content get more... versatile later on? Or does it continue the trend of "be sneaky, be stabby, take loots without permission" that the opening quests in Vvardenfell force down your throat?
  • Dracindo
    Dracindo
    ✭✭✭✭✭
    Honestly, in all the faction zones, I hardly feel like there are any quests that forces you to commit a crime. There are quests, just not alot.
    You're not playing the wrong class, just the wrong zone.
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    It's more that Vvardenfell is where they are trying to make content more "versatile" - more (4 year old kid level>.<) puzzles, more sneaking, better rewards etc. Like everywhere else with the exception of maybe literally 3 quests in all 16+ zones all the quests are super straightforward - go there, kill X and bring me back Y basically. Tieves' guild dlc being the obvious exception but there it makes sense.

    Keep in mind that for most of Vvardenfell quests you can safely disregard the sneaky part and just kill everything in your way ;)
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    You're getting the wrong impression because they added those sneaking trespassing quests to Vvardenfell. That was previously just a feature of Thieve's Guild or Dark Brotherhood content.

    None of the other world zones have those kinds of quests.

    Vvardenfell is a great zone but it's actually not particularly good for new players just starting out.

    My advise to anyone who asks me is finish the tutorial and immediately use the first wayshrine you see to go to the starting city for your alliance. Follow the quest to go see the benefactor and follow the quests and starter zone that leads you to.

    Come back to Vvardenfell later on when you're higher level, have enough money to pay the bounties you'll surely get with those quests and have a better feel for the game.

    You won't see any of those sneak around quests anywhere until you come back.
  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    An Orc surrounded by bears sounds epic. B)
  • Arundo
    Arundo
    ✭✭✭✭✭
    Or you can just *** the stealth and kill everything in sight like I do (DK Tank with a monkey not even trying to bother sneaking etc)
    Edited by Arundo on July 5, 2017 8:37AM
  • MCBIZZLE300
    MCBIZZLE300
    ✭✭✭✭✭
    Mazra wrote: »
    Relatively new to the game, so I'm hoping someone here can shed some light on this.

    At the moment, everywhere I go in this game (in Vvardenfell, at least), people want me to break in and steal something, assassinate someone, or skulk about in the shadows. From what I've gathered, later content also includes the Thieves Guild and Dark Brotherhood. I get the feeling that I should have rolled with a dual-wielding Nightblade to fit the "canon" of the game's story. My two-handed Orc in clanky armor, with a giant bear companion (and a bear cub, because bear power) just feels terribly out of place.

    Does the content get more... versatile later on? Or does it continue the trend of "be sneaky, be stabby, take loots without permission" that the opening quests in Vvardenfell force down your throat?

    My best advice is to start leveling a magic sorcerer now, when you start progressing through the game you'l quickly realise no one actually does quests. I learnt this the hard way having wasted my time with a useless stamblade. High elf magicka sorcerer. Get on it!
  • Glamdring
    Glamdring
    ✭✭✭✭✭
    mcb123 wrote: »
    Mazra wrote: »
    Relatively new to the game, so I'm hoping someone here can shed some light on this.

    At the moment, everywhere I go in this game (in Vvardenfell, at least), people want me to break in and steal something, assassinate someone, or skulk about in the shadows. From what I've gathered, later content also includes the Thieves Guild and Dark Brotherhood. I get the feeling that I should have rolled with a dual-wielding Nightblade to fit the "canon" of the game's story. My two-handed Orc in clanky armor, with a giant bear companion (and a bear cub, because bear power) just feels terribly out of place.

    Does the content get more... versatile later on? Or does it continue the trend of "be sneaky, be stabby, take loots without permission" that the opening quests in Vvardenfell force down your throat?

    My best advice is to start leveling a magic sorcerer now, when you start progressing through the game you'l quickly realise no one actually does quests. I learnt this the hard way having wasted my time with a useless stamblade. High elf magicka sorcerer. Get on it!

    Lvl a stamnb and u get both of two worlds u can use both melee/range and magic. i started as a sorc and after she was i think lvl 10 i started a nb and since then never turned back.
  • Mazra
    Mazra
    ✭✭✭
    Thanks for the replies.

    I was a bit confused by the start of the game, I'll admit. The let's plays I found on YouTube had you start off in some Daedric place with ghouls, and demons, and Jennifer Hale ( <3 ). Then I load up the game and I'm presented with Vvardenfell (henceforth referred to as The Land of Trespassing). Thought I missed something at first.

    I get the feeling I'm nearing the end of the Vvardenf-- err, The Land of Trespassing chain, so I'll tough it out until I can get to the starting city for my alliance. Hopefully I'll run into Jennifer Hale there. :smile:

    As for going Sorcerer, or magicka in general, I don't really see myself in that role. I'm an Orc. I wield a big hammer and ride around on a bear. I could probably play this game without picking a class, but the bear thing sold me on the Warden. I'm just in it for the story, I don't care about leveling as fast as possible.
    Edited by Mazra on July 5, 2017 10:25AM
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    SydneyGrey wrote: »
    An Orc surrounded by bears sounds epic. B)

    Really this needs it's own thread.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • ScytheNL
    ScytheNL
    ✭✭✭✭
    mcb123 wrote: »
    Mazra wrote: »
    Relatively new to the game, so I'm hoping someone here can shed some light on this.

    At the moment, everywhere I go in this game (in Vvardenfell, at least), people want me to break in and steal something, assassinate someone, or skulk about in the shadows. From what I've gathered, later content also includes the Thieves Guild and Dark Brotherhood. I get the feeling that I should have rolled with a dual-wielding Nightblade to fit the "canon" of the game's story. My two-handed Orc in clanky armor, with a giant bear companion (and a bear cub, because bear power) just feels terribly out of place.

    Does the content get more... versatile later on? Or does it continue the trend of "be sneaky, be stabby, take loots without permission" that the opening quests in Vvardenfell force down your throat?

    My best advice is to start leveling a magic sorcerer now, when you start progressing through the game you'l quickly realise no one actually does quests. I learnt this the hard way having wasted my time with a useless stamblade. High elf magicka sorcerer. Get on it!

    Wait wut? Not only do I have a Stamblade, I do quests as well :lol: I started as DC, finished it, did Cadwell's Silver on AD, and finished THAT, now I just started doing teh Cadwell's Gold EP questline and I WILL finish that as well
    Edited by ScytheNL on July 5, 2017 10:35AM
    Ingame:
    Ezekiel Zakriah, Redguard Nightblade

    Xbox One, GT= Scythe NL
  • Argah
    Argah
    ✭✭✭✭
    Not played morrowwind but without there is literally one quest in base game I can remember needing to sneak, well not need it was a choice in coldharbour, other than that nothing comes to mind.
  • klowdy1
    klowdy1
    ✭✭✭✭✭
    Mazra wrote: »
    Thanks for the replies.

    I was a bit confused by the start of the game, I'll admit. The let's plays I found on YouTube had you start off in some Daedric place with ghouls, and demons, and Jennifer Hale ( <3 ). Then I load up the game and I'm presented with Vvardenfell (henceforth referred to as The Land of Trespassing). Thought I missed something at first.

    That is the new starting zone since Morrowind, but by no means do you have to stay there. I took my new sorc to his original starting zone immediately in order to save Morrowind for later. The oblivion zone is gone, but you can still port to the starting islands, just like skipping the tutorial.

    One thing I've noticed, you only get to level 2 with the new starting zone, it used to be 3 (1 ability from each class tree).
  • netch_a_sketch
    netch_a_sketch
    ✭✭✭✭
    Since you're new, just make some characters and try out all the classes : ) See which playstyle suits you better.
  • AKSb16_ESO2
    AKSb16_ESO2
    ✭✭✭
    klowdy1 wrote: »
    The oblivion zone is gone,

    No it's not.
    Edited by AKSb16_ESO2 on July 5, 2017 10:57AM
  • ScytheNL
    ScytheNL
    ✭✭✭✭
    klowdy1 wrote: »
    The oblivion zone is gone,

    No it's not.

    Coldharbour? I was there last night.
    Ingame:
    Ezekiel Zakriah, Redguard Nightblade

    Xbox One, GT= Scythe NL
  • oaflet
    oaflet
    ✭✭✭
    mcb123 wrote: »

    My best advice is to start leveling a magic sorcerer now, when you start progressing through the game you'l quickly realise no one actually does quests. I learnt this the hard way having wasted my time with a useless stamblade. High elf magicka sorcerer. Get on it!


    That's a bit of an extreme statement... most people I know who play, including myself, primarily do quests and are in it for the story. To each their own.

    OP, as others have said, I do think you'll be happy with the quest content in general, especially if that's one of your main reasons for being here. Even as a bear-riding, clanky-armored Orc :wink:
    There are quests to be found which require "Go kill x person", but the reasoning and story are there, and these are enemy NPCs, bandits, etc. Outside of Brotherhood and Thieves quests, there really is very little that feels like sneaking, and no killing that feels random.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    SydneyGrey wrote: »
    An Orc surrounded by bears sounds epic. B)

    It does!

    OP, there's no way you can go wrong with this. Though you may want to add a bear mount eventually.
    The Moot Councillor
  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    Every new player thinks a stamblade will be fun.

    But without vigor (100k) AP or rally (level 38 2 hand) stamblades are trash compared to every other spec.

    I played a stamblade to vet 3 without these healz, some people can handle hard mode.

    Cheers!
    Edited by KingYogi415 on July 5, 2017 11:33AM
  • Mazra
    Mazra
    ✭✭✭
    AlnilamE wrote: »
    OP, there's no way you can go wrong with this. Though you may want to add a bear mount eventually.

    The bear mount is what originally caught my attention!

    Wp1B5Cn.jpg

    I swapped out my hammer for a bow, because it fits the sneaky theme more. Will switch back once I'm done sneaking everywhere.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dracindo wrote: »
    Honestly, in all the faction zones, I hardly feel like there are any quests that forces you to commit a crime. There are quests, just not alot.
    You're not playing the wrong class, just the wrong zone.
    Yes Morrowind have an few quests involving entering illegal areas. Not done anywhere else outside of thief guild and dark brotherhood, or if you do some freelance stealing.
    Getting an bounty is no big issue however, sneak all the time and try to avoid the guards. Look for the baskets if you hide in them even if chased the attacker will loose you and you can continue.
    Don't recommend killing in illegal areas if you can avoid it as it will increase the bounty a lot.
    Make sure you don't carry valuable stolen items as the city guards will take them if your caught. The bounty for being seen once is just a 130 gold or something at max level.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • onemoredragon
    onemoredragon
    ✭✭✭
    OP, I recommend you try out Orsinium DLC later on - I don't recall if there are many "sneaking" quests or so, but it has a good story and your orc with bear companions will totally feel like home.
    PC EU @OneMoreDragon

    Rakshasi Raijina, khajiit sorceror, adventurer and crafter
    Keel-Neesha, argonian dragonknight tank
    Asharlys, orc templar tank
    Wanheda Praimfaya, nord necromancer tank
    Alessia Whitegold, redguard templar 2h/bow DD
    Mitsuro Naztharune, khajiit dragonknight dw/bow DD
    Viannereth, bosmer warden bow/bow DD
    Moraelyn of Ra'athim, dunmer necromancer magicka DD

    So long as the dragonfires shall burn, to you, and to all generations, I swear that my Hearts blood shall hold fast the Gates of Oblivion.
  • drakhan2002_ESO
    drakhan2002_ESO
    ✭✭✭✭✭
    Mazra wrote: »
    Relatively new to the game, so I'm hoping someone here can shed some light on this.

    At the moment, everywhere I go in this game (in Vvardenfell, at least), people want me to break in and steal something, assassinate someone, or skulk about in the shadows. From what I've gathered, later content also includes the Thieves Guild and Dark Brotherhood. I get the feeling that I should have rolled with a dual-wielding Nightblade to fit the "canon" of the game's story. My two-handed Orc in clanky armor, with a giant bear companion (and a bear cub, because bear power) just feels terribly out of place.

    Does the content get more... versatile later on? Or does it continue the trend of "be sneaky, be stabby, take loots without permission" that the opening quests in Vvardenfell force down your throat?

    Remember, all this "sneaky" stuff came in after TG and DB. If you're just starting out, remember, that most of the players out in Vvardenfell have already completed those DLCs and have the passives that go along with having done them. There are good reasons for this from a character progression standpoint, but I can read the frustrations that is written between the lines.

    My recommendation(s) - go back to "old zones" and level up there. That way you will naturally progress without having to do all of the stealth missions OR do the TG/DB DLCs (if owned) OR continue on your path in Vvardenfell...because you will be far ahead when you do decide to TG/DB, you'll be used to the stealth mechanics.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    As a healer why do I kill anything that moves?

    Turtles are Op though that's only time I am sneaky.

    I find vandefall quests refreshing, so maybe you would feel same about other ones in different zones. So take a boat and leave to a better life.

    P.S buy some food
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    lol your character sounds epic tbh
  • ProfessorKittyhawk
    ProfessorKittyhawk
    ✭✭✭✭✭
    There is a quest in Greenshade that sort of has you breaking into places to recover stolen goods. Sort of an inversion of what you'd come to expect. Also, a couple quests in Stonefalls has you stealing booze for an upstanding individual. Though there is no risk involved in those as you trigger distractions to pull those off.
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Mazra wrote: »
    Relatively new to the game, so I'm hoping someone here can shed some light on this.

    At the moment, everywhere I go in this game (in Vvardenfell, at least), people want me to break in and steal something, assassinate someone, or skulk about in the shadows. From what I've gathered, later content also includes the Thieves Guild and Dark Brotherhood. I get the feeling that I should have rolled with a dual-wielding Nightblade to fit the "canon" of the game's story. My two-handed Orc in clanky armor, with a giant bear companion (and a bear cub, because bear power) just feels terribly out of place.

    Does the content get more... versatile later on? Or does it continue the trend of "be sneaky, be stabby, take loots without permission" that the opening quests in Vvardenfell force down your throat?

    You are playing Warden - yes, this is definitely wrong class.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    Every class is the wrong class in Morrowind. If you choose magicka, you must use a lightning staff and only heavy attack. If you choose stamina, you must use the Vicious Ophidian set, still be unable to sustain, and die anyway due to lack of shields.

    Thank you for your purchase of Morrowind.
    Sincerely,

    ZoS

    P.S. Please buy more Crown Crates.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • andreasranasen
    andreasranasen
    ✭✭✭✭✭
    ✭✭✭
    Hey OP, please don't listen to the kids saying to skip quests or that "no one does questing". If you rush through the game you'll end up like a pug and you won't get to know your class, your skills or your character. The game is huge, take your time and have fun with your class.
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • PlagueSD
    PlagueSD
    ✭✭✭✭✭
    Mazra wrote: »
    Relatively new to the game, so I'm hoping someone here can shed some light on this.

    At the moment, everywhere I go in this game (in Vvardenfell, at least), people want me to break in and steal something, assassinate someone, or skulk about in the shadows. From what I've gathered, later content also includes the Thieves Guild and Dark Brotherhood. I get the feeling that I should have rolled with a dual-wielding Nightblade to fit the "canon" of the game's story. My two-handed Orc in clanky armor, with a giant bear companion (and a bear cub, because bear power) just feels terribly out of place.

    Does the content get more... versatile later on? Or does it continue the trend of "be sneaky, be stabby, take loots without permission" that the opening quests in Vvardenfell force down your throat?


    First thing...Put the bear away if you're in an area that requires stealth (you can click the buff on the bottom of your character page to dismiss him). That thing will get you into more trouble than anything. Second, if you're a stam warden, you should be in leather armor. There's a passive skill in the medium armor tree (improved sneak) that will drastically reduce your detection radius. I had no issues sneaking around with my orc warden in Morrowind to do those quests. Wasn't as easy as my wood elf nightblade, but I do have a lot of practice with him as I've completed both Thieves Guild and Dark Brotherhood quest tracks with him.
    Edited by PlagueSD on July 5, 2017 6:30PM
  • Mazra
    Mazra
    ✭✭✭
    Thanks for the suggestions!

    I'm in mostly leather armor now, with a light piece and a heavy piece for skill-ups while leveling. I found a costume that still makes my Orc look like he's wearing clanky armor, which is awesome.

    I also noticed that the detection range seems to be tied to me and not my companions, so the bear isn't an issue unless I get spotted, but being spotted usually ends with me whipping out my mace and killing everyone, anyway. Got to level 15, so now I can do sneaky things with my bow and bring the mace to the face, too. Love it!

    I've also read up on the "standard" (vanilla?) game, which does indeed contain less sneaking and whatnot, so that'll be cool. Best of all, I found out that you can get to the Daedra place with Jennifer Hale once you get to your faction's starting area, so I'll definitely be do that! I want that big, beautiful lady - and her axe - in my life. God, Nord half-giants... <3
    Edited by Mazra on July 5, 2017 10:09PM
Sign In or Register to comment.