MarzAttakz wrote: »*sigh* try reading the article, it's actually very enlightening and at no point have I called you or anyone else a scrub.GeorgeBlack wrote: »This is the same in any game which has competitive elements, however how you play depends on how competitive you want to be.
If you want to challenge the likes of HODOR for world firsts then yeah, you're going to min/max like crazy. If you just want to do vet trials with your guild and clear it, then you probably can actually do that with a hyrbrid build.
This is just the entire "scrub" mentality from this: http://www.sirlin.net/ptw-book/introducingthe-scrub
Trying to make it sound like playing to win is bad and limiting ones self with rules.
Toxic vomit as usual. "The scrub". How rude. The likes of you don't need introduction. Major network cartoonists have made episodes for the likes of you.
If someone reads that article and feels they fall under that then maybe they are under the article writers definition, I used to be until I read it and realised my own mistakes.
You know man, usually I love your posts, but here I'm going to disagree with you.
Yes I agree there are different types, having played in this genre for going on close to 15 years now I recognise what that article describes, it was an interesting read, but I don't think it approaches the subject from a broad enough perspective.
- 15 years ago I played competitively, I played to win, scrubs be damned.
- 10 years ago I played competitvely but no longer felt I had to prove myself, I played to win with certain groups and played to have fun with others.
- 5 years ago I played to my own standard, I played to have fun, scrubs or not it didn't matter
- NOW I play to my own standard, I play to relax, and I place more value on tenacity, perseverance, willingness and manners.
You see, those "SCRUBS" - the ones lacking the "talent" to play competitively, hamstrung by "self-imposed" rules or just a general mindset are the people still around, the people with good attitude's, the people actually having fun doing something they enjoy.
Most of the "eL33T$" I used to play with are burnt-out joyless husks with RL complexes who drama-queen their way from game to game, challenge to challenge, proving ground to proving ground in a futile attempt at finding self-worth through playing to win.
Scrub-life didn't choose me, I choose it myself.
However I make a point of not complaining about it when others do it. It's fine to choose not to play to win and have fun (I would even encourage everyone to try that way) but if you do that you have to accept that you've made the choice and can't go around demanding things change to suit your needs or slandering others who don't limit themselves.
I just don't like it when I think people don't like me.MarzAttakz wrote: »MarzAttakz wrote: »*sigh* try reading the article, it's actually very enlightening and at no point have I called you or anyone else a scrub.GeorgeBlack wrote: »This is the same in any game which has competitive elements, however how you play depends on how competitive you want to be.
If you want to challenge the likes of HODOR for world firsts then yeah, you're going to min/max like crazy. If you just want to do vet trials with your guild and clear it, then you probably can actually do that with a hyrbrid build.
This is just the entire "scrub" mentality from this: http://www.sirlin.net/ptw-book/introducingthe-scrub
Trying to make it sound like playing to win is bad and limiting ones self with rules.
Toxic vomit as usual. "The scrub". How rude. The likes of you don't need introduction. Major network cartoonists have made episodes for the likes of you.
If someone reads that article and feels they fall under that then maybe they are under the article writers definition, I used to be until I read it and realised my own mistakes.
You know man, usually I love your posts, but here I'm going to disagree with you.
Yes I agree there are different types, having played in this genre for going on close to 15 years now I recognise what that article describes, it was an interesting read, but I don't think it approaches the subject from a broad enough perspective.
- 15 years ago I played competitively, I played to win, scrubs be damned.
- 10 years ago I played competitvely but no longer felt I had to prove myself, I played to win with certain groups and played to have fun with others.
- 5 years ago I played to my own standard, I played to have fun, scrubs or not it didn't matter
- NOW I play to my own standard, I play to relax, and I place more value on tenacity, perseverance, willingness and manners.
You see, those "SCRUBS" - the ones lacking the "talent" to play competitively, hamstrung by "self-imposed" rules or just a general mindset are the people still around, the people with good attitude's, the people actually having fun doing something they enjoy.
Most of the "eL33T$" I used to play with are burnt-out joyless husks with RL complexes who drama-queen their way from game to game, challenge to challenge, proving ground to proving ground in a futile attempt at finding self-worth through playing to win.
Scrub-life didn't choose me, I choose it myself.
However I make a point of not complaining about it when others do it. It's fine to choose not to play to win and have fun (I would even encourage everyone to try that way) but if you do that you have to accept that you've made the choice and can't go around demanding things change to suit your needs or slandering others who don't limit themselves.
Agreed, I concede... status quo achieved.
I just don't like it when I think people don't like me.MarzAttakz wrote: »MarzAttakz wrote: »*sigh* try reading the article, it's actually very enlightening and at no point have I called you or anyone else a scrub.GeorgeBlack wrote: »This is the same in any game which has competitive elements, however how you play depends on how competitive you want to be.
If you want to challenge the likes of HODOR for world firsts then yeah, you're going to min/max like crazy. If you just want to do vet trials with your guild and clear it, then you probably can actually do that with a hyrbrid build.
This is just the entire "scrub" mentality from this: http://www.sirlin.net/ptw-book/introducingthe-scrub
Trying to make it sound like playing to win is bad and limiting ones self with rules.
Toxic vomit as usual. "The scrub". How rude. The likes of you don't need introduction. Major network cartoonists have made episodes for the likes of you.
If someone reads that article and feels they fall under that then maybe they are under the article writers definition, I used to be until I read it and realised my own mistakes.
You know man, usually I love your posts, but here I'm going to disagree with you.
Yes I agree there are different types, having played in this genre for going on close to 15 years now I recognise what that article describes, it was an interesting read, but I don't think it approaches the subject from a broad enough perspective.
- 15 years ago I played competitively, I played to win, scrubs be damned.
- 10 years ago I played competitvely but no longer felt I had to prove myself, I played to win with certain groups and played to have fun with others.
- 5 years ago I played to my own standard, I played to have fun, scrubs or not it didn't matter
- NOW I play to my own standard, I play to relax, and I place more value on tenacity, perseverance, willingness and manners.
You see, those "SCRUBS" - the ones lacking the "talent" to play competitively, hamstrung by "self-imposed" rules or just a general mindset are the people still around, the people with good attitude's, the people actually having fun doing something they enjoy.
Most of the "eL33T$" I used to play with are burnt-out joyless husks with RL complexes who drama-queen their way from game to game, challenge to challenge, proving ground to proving ground in a futile attempt at finding self-worth through playing to win.
Scrub-life didn't choose me, I choose it myself.
However I make a point of not complaining about it when others do it. It's fine to choose not to play to win and have fun (I would even encourage everyone to try that way) but if you do that you have to accept that you've made the choice and can't go around demanding things change to suit your needs or slandering others who don't limit themselves.
Agreed, I concede... status quo achieved.
My first post was a bit abrupt though, I probably could have clarified it a bit better as not to come off as a smug elitist calling everyone scum. Still mistakes were made, we learn and move on.
GeorgeBlack wrote: »@Chameleonas
https://forums.elderscrollsonline.com/en/discussion/348281/why-two-handed-melee-weapons-are-forgotten-and-ignored/p1
People no longer care for the fantasy concept. They just care to win.
1)They don't play with the weapon and armor they like. They copy metas.
2)They don't practice combat. They just crunch numbers, or read such researchers by others.
3)They don't stick to their playstyle through ups and downs.
4)They prefer passive damage (procs) and passive damage mitigation (Shuffle) no matter their class.
5)They embrace a flawed combat system that makes animations useless, as long as they can beat those that don't practice YET animation cancelling.
6)They would abandon their playstyle for one that works better with animation cancelling.
This is the feedback we give ZOS.
They won't make changes to promote your agile assassin, or the raging berserk warrior.
Because people want the 1shooter and the 1vXer
GeorgeBlack wrote: »@Chameleonas
https://forums.elderscrollsonline.com/en/discussion/348281/why-two-handed-melee-weapons-are-forgotten-and-ignored/p1
People no longer care for the fantasy concept. They just care to win.
1)They don't play with the weapon and armor they like. They copy metas.
2)They don't practice combat. They just crunch numbers, or read such researchers by others.
3)They don't stick to their playstyle through ups and downs.
4)They prefer passive damage (procs) and passive damage mitigation (Shuffle) no matter their class.
5)They embrace a flawed combat system that makes animations useless, as long as they can beat those that don't practice YET animation cancelling.
6)They would abandon their playstyle for one that works better with animation cancelling.
This is the feedback we give ZOS.
They won't make changes to promote your agile assassin, or the raging berserk warrior.
Because people want the 1shooter and the 1vXer
This is the same in any game which has competitive elements, however how you play depends on how competitive you want to be.
If you want to challenge the likes of HODOR for world firsts then yeah, you're going to min/max like crazy. If you just want to do vet trials with your guild and clear it, then you probably can actually do that with a hyrbrid build.
This is just the entire "scrub" mentality from this: http://www.sirlin.net/ptw-book/introducingthe-scrub
Trying to make it sound like playing to win is bad and limiting ones self with rules.
GeorgeBlack wrote: »@Chameleonas
https://forums.elderscrollsonline.com/en/discussion/348281/why-two-handed-melee-weapons-are-forgotten-and-ignored/p1
People no longer care for the fantasy concept. They just care to win.
1)They don't play with the weapon and armor they like. They copy metas.
2)They don't practice combat. They just crunch numbers, or read such researchers by others.
3)They don't stick to their playstyle through ups and downs.
4)They prefer passive damage (procs) and passive damage mitigation (Shuffle) no matter their class.
5)They embrace a flawed combat system that makes animations useless, as long as they can beat those that don't practice YET animation cancelling.
6)They would abandon their playstyle for one that works better with animation cancelling.
This is the feedback we give ZOS.
They won't make changes to promote your agile assassin, or the raging berserk warrior.
Because people want the 1shooter and the 1vXer