TheDoomsdayMonster wrote: »
Whats bad about it?
My idea would target Resource Poisons only with Snakesblood...
The other Poisons would remain intact...
TheDoomsdayMonster wrote: »
Whats bad about it?
My idea would target Resource Poisons only with Snakesblood...
The other Poisons would remain intact...
exactly they will not be used at all if they are below average and their purpose of implementing them would be in vain. The basic system of those poisons should be reworked from the very scratch
phaneub17_ESO wrote: »This would make it incredibly useful in PvP and useless everywhere else in the game. PvP players will then feel like they are forced to max out Alchemy on all of their characters just to compete.
Shadow_Viper_vX wrote: »No change needed, Snakeblood is fine as is
This is a non-issue
I_killed_Vivec wrote: »Well, any low-life scum can buy a poison and use it - no great skill there...
A master alchemist would realize they have been poisoned and do something about it. So it makes sense that we have something to counter poisons (to an extent to be decided).
Maybe make levelling alchemy a bit harder so it's really an achievement...
I'd prefer their removal from the game but this is better than nothing.