Resource poisons are a tactical part of pvp. If it was changed this way, everyone would just sink 3 skillpoints into snakeblood and the entire poison system would pretty much be gone. Why not just remove poisons in general then? It could work as a counter to possibly lessen the effect by maybe up to 30 - 50%, but definitely not up to the full 100% that the skill says now.
Resource poisons are a tactical part of pvp. If it was changed this way, everyone would just sink 3 skillpoints into snakeblood and the entire poison system would pretty much be gone. Why not just remove poisons in general then? It could work as a counter to possibly lessen the effect by maybe up to 30 - 50%, but definitely not up to the full 100% that the skill says now.
And make poison crafting pointless? Think before you speak....that would make an entire part of the game obsolete for only 3 skill points with 100% uptime. I like the idea of poison antidote crafting much better. Then you could have counterplay to poisons and it wouldn't make poison crafting pointless, also have a cool down which is important.
It needs an active counter, not a passive one. As stated in the thread this came from, a new alchemical effect to cleanse would be a great counter.
Alchemy will become to important for pvp builds. It already has enough advantages. I like the idea of removing resource cost effects completely.
It could work as a counter to possibly lessen the effect by maybe up to 30 - 50%, but definitely not up to the full 100% that the skill says now.
Resource poisons are a tactical part of pvp. If it was changed this way, everyone would just sink 3 skillpoints into snakeblood and the entire poison system would pretty much be gone. Why not just remove poisons in general then? It could work as a counter to possibly lessen the effect by maybe up to 30 - 50%, but definitely not up to the full 100% that the skill says now.
I think it fits thematically and would be good in a single player rpg, but the problem imo is that it makes it pretty much mandatory to get snakeblood and also makes poisons almost worthless.
Resource poisons are a tactical part of pvp. If it was changed this way, everyone would just sink 3 skillpoints into snakeblood and the entire poison system would pretty much be gone. Why not just remove poisons in general then? It could work as a counter to possibly lessen the effect by maybe up to 30 - 50%, but definitely not up to the full 100% that the skill says now.
By tactical you mean spamming light attacks on a solo player?
I'm sure you and 7 people who agree with you are very "tactical".
Absolut_Turkey wrote: »As the others above have stated, it is a BAD idea disguised as a good idea. It would make poisons and poison crafting utterly pointless.
Absolut_Turkey wrote: »As the others above have stated, it is a BAD idea disguised as a good idea. It would make poisons and poison crafting utterly pointless.