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Would you like to see the Snakesblood Passive be the counter to Resource Poisons?

TheDoomsdayMonster
TheDoomsdayMonster
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Edited by TheDoomsdayMonster on June 6, 2017 9:28PM
Unyeilding Bias
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Would you like to see the Snakesblood Passive be the counter to Resource Poisons? 103 votes

Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
77%
arkansas_ESODeadlyRecluseQaraAnimus-ESOOsteosVerboseQuipszippo_taylorb16_ESObronskiKiramekuSheezabeastNukeAllTheThingsHatchetHaroAzraelKriegsollleeuxlakaisldownsetThe_AurorF7sus4RoamingRiverElk 80 votes
No, I dont think having the Snakesblood Passive as a counter to Resource Poisons is a good idea...
22%
Archmadiosmakrethphaneub17_ESOYashacmetzger93Katahdinobscure7WolfTicketsSTEVILVipstaakkiHempyreAbsolut_TurkeyBRCOURTNOrjixjlboozerVonnegut2506LadislaoTyrobagBombashamanShadow_Viper_vX 23 votes
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    I'll go 1st and say I think this idea was fantastic (credit a guy in a different thread for this)...

    At current the Snakesblood Passive is pretty much useless...

    With the proposed change, it would add value to the Passive and give us a means of countering the devastating power of Resource Poisons...

    I think you should recieve a 10% reduction per point spent in the Snakesblood Passive to the effectiveness of Resource Poisons against you...to a maximum of 30% for 3 points spent.

    That way, you have the Poisons, and you have the counter...

    The Poisons get to stay in the game for those who love them and a counter to the Poisons is available for those of us that hate them...

    Everyones happy...

    What do you say to this Developers?

    :)
    Edited by TheDoomsdayMonster on June 6, 2017 9:35PM
    Unyeilding Bias
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  • Reverb
    Reverb
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    I've advocated for the Snakeblood passive e replaced by an Alchemy hireling, but I like this idea as well. Maybe even better.
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  • max_only
    max_only
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    I wish potions could be made to cure, lessen the effects of, or lower the duration of poisons.
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  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    To those who voted no...

    I am curious; why do you feel making Snakesblood the counter to Resource Poisons is not a good idea?
    Unyeilding Bias
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  • BRCOURTN
    BRCOURTN
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    No, I dont think having the Snakesblood Passive as a counter to Resource Poisons is a good idea...
    Resource poisons are a tactical part of pvp. If it was changed this way, everyone would just sink 3 skillpoints into snakeblood and the entire poison system would pretty much be gone. Why not just remove poisons in general then? It could work as a counter to possibly lessen the effect by maybe up to 30 - 50%, but definitely not up to the full 100% that the skill says now.
  • Uncle_Sweetshare
    Uncle_Sweetshare
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    I think this is a fantastic idea, seeing as everyone and their lil brudder is running resource drain poisons in PvP. But then again, PvP in its entirety needs to be fixed, and I highly doubt we'll see changes to either. ZOS is vastly incompetent when it comes to their own game.
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  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    BRCOURTN wrote: »
    Resource poisons are a tactical part of pvp. If it was changed this way, everyone would just sink 3 skillpoints into snakeblood and the entire poison system would pretty much be gone. Why not just remove poisons in general then? It could work as a counter to possibly lessen the effect by maybe up to 30 - 50%, but definitely not up to the full 100% that the skill says now.

    I dont know about tactical; they are outright OP...

    I've seen my Magicka pool go from near full to empty almost instantly and it had nothing to do with my opponents skill...

    Thats not tactical, thats so OP its broken...

    Especially when you consider that I have absolutely no defense to it...
    Edited by TheDoomsdayMonster on June 6, 2017 11:10PM
    Unyeilding Bias
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  • bebynnag
    bebynnag
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    BRCOURTN wrote: »
    Resource poisons are a tactical part of pvp. If it was changed this way, everyone would just sink 3 skillpoints into snakeblood and the entire poison system would pretty much be gone. Why not just remove poisons in general then? It could work as a counter to possibly lessen the effect by maybe up to 30 - 50%, but definitely not up to the full 100% that the skill says now.

    ^this^

    not voting because this is the option i would like to see introduced
    or alchemy hireling
    or both (i have a lot of spare skillpoints)
  • jlboozer
    jlboozer
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    No, I dont think having the Snakesblood Passive as a counter to Resource Poisons is a good idea...
    And make poison crafting pointless? Think before you speak....that would make an entire part of the game obsolete for only 3 skill points with 100% uptime. I like the idea of poison antidote crafting much better. Then you could have counterplay to poisons and it wouldn't make poison crafting pointless, also have a cool down which is important.
    Edited by jlboozer on June 6, 2017 11:27PM
  • Tyrobag
    Tyrobag
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    No, I dont think having the Snakesblood Passive as a counter to Resource Poisons is a good idea...
    It needs an active counter, not a passive one. As stated in the thread this came from, a new alchemical effect to cleanse would be a great counter.
  • Uncle_Sweetshare
    Uncle_Sweetshare
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    Jesus christ people, OP never said that Snakeblood Passive had to counter it 100%, but rather that it would be a counter. Blocking is a counter to heavy attacks, but it still doesn't mitigate 100% of the damage.
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  • Smmokkee
    Smmokkee
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    No, I dont think having the Snakesblood Passive as a counter to Resource Poisons is a good idea...
    Alchemy will become to important for pvp builds. It already has enough advantages. I like the idea of removing resource cost effects completely.
  • Lavennin
    Lavennin
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    No, I dont think having the Snakesblood Passive as a counter to Resource Poisons is a good idea...
    The thing is, having a passive that counters a seemingly overpowered and widely used tactic is not a very good design. Everyone simply ends up putting those points there, and then instead of a direct nerf we get a revived passive that's still not fun and provides no build diversity. I don't see how that's preferred.
    Edited by Lavennin on June 6, 2017 11:57PM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    jlboozer wrote: »
    And make poison crafting pointless? Think before you speak....that would make an entire part of the game obsolete for only 3 skill points with 100% uptime. I like the idea of poison antidote crafting much better. Then you could have counterplay to poisons and it wouldn't make poison crafting pointless, also have a cool down which is important.

    Crafting Poison would not become useless and definitely would not become obsolete, and yes I HAVE thought about this...have you?

    There are other Poisons other than Resource Poisons you know...

    The Resource Posions are the ones that are OP, the others are not and are fine...

    So no, making Snakesblood a counter to Resource Poisons would not render crafting Poisons useless, it would just balance the great imbalance that Resource Poisons bring to the game...
    Unyeilding Bias
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  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    Tyrobag wrote: »
    It needs an active counter, not a passive one. As stated in the thread this came from, a new alchemical effect to cleanse would be a great counter.

    Why is an active counter needed for Resource Poisons?

    Afterall, you can slot them and apply them without effort; all you have to do is use a Weapon Skill, Light, or Heavy Attack on someone...

    If infecting someone with Poison is so easy, then defending oneself should be just as easy...

    Thats balance...
    Unyeilding Bias
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  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    Smmokkee wrote: »
    Alchemy will become to important for pvp builds. It already has enough advantages. I like the idea of removing resource cost effects completely.

    I'd definitely be down with seeing them removed completely...
    Unyeilding Bias
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    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Dracindo
    Dracindo
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    BRCOURTN wrote: »
    It could work as a counter to possibly lessen the effect by maybe up to 30 - 50%, but definitely not up to the full 100% that the skill says now.

    10%>20%>30%, I would say, maybe even less. Anything greater would make poisons a waste of time and resources.

    The current passive is as useful as the Argonian swimming speed passive. Just puzzle a bit, it's not really hard to craft potions without negative effects. And just write down or search the best combinations. You're better off investing in Keen Eye passives, which even gets useless too when you can see everything clearly.
  • Kr3do
    Kr3do
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    Id rather see resource poisons removed from this game though.
  • Yasha
    Yasha
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    No, I dont think having the Snakesblood Passive as a counter to Resource Poisons is a good idea...
    I think it fits thematically and would be good in a single player rpg, but the problem imo is that it makes it pretty much mandatory to get snakeblood and also makes poisons almost worthless.
  • Wing
    Wing
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    I don't think it should specifically counter just resource poisons, but perhaps reduce the duration of poison effects on you.

    note NOT THERE POTENCY just the duration, as the other alchemy passive simply increases the duration of potion effects.

    so instead of effecting you for say 6 seconds it would only effect you for something like 4, etc.
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  • makreth
    makreth
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    No, I dont think having the Snakesblood Passive as a counter to Resource Poisons is a good idea...
    And then what's the point of those poisons? I mean skill points are abundant out there so you can pretty much say everyone and their grandma will have it meaning those poisons will be irrelevent, meaning what's the difference from removing them completely? The 2-3 skillpoints?
  • Kay1
    Kay1
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    BRCOURTN wrote: »
    Resource poisons are a tactical part of pvp. If it was changed this way, everyone would just sink 3 skillpoints into snakeblood and the entire poison system would pretty much be gone. Why not just remove poisons in general then? It could work as a counter to possibly lessen the effect by maybe up to 30 - 50%, but definitely not up to the full 100% that the skill says now.

    By tactical you mean spamming light attacks on a solo player?

    I'm sure you and 7 people who agree with you are very "tactical".
    Edited by Kay1 on June 9, 2017 9:30AM
    K1 The Big Monkey
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    Yasha wrote: »
    I think it fits thematically and would be good in a single player rpg, but the problem imo is that it makes it pretty much mandatory to get snakeblood and also makes poisons almost worthless.

    Once again, there are Poisons other than Resource Poisons...

    There are Poisons that Debuff your opponent, Poisons that Snare them, Poisons that do Damage Over Time; these are fine...

    Its the Resource Poisons that are supremely OP...

    So no, making Snakesblood the answer to Resource Poisons will not make the other Poisons worthless...
    Edited by TheDoomsdayMonster on June 9, 2017 9:38AM
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  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    Kay1 wrote: »
    BRCOURTN wrote: »
    Resource poisons are a tactical part of pvp. If it was changed this way, everyone would just sink 3 skillpoints into snakeblood and the entire poison system would pretty much be gone. Why not just remove poisons in general then? It could work as a counter to possibly lessen the effect by maybe up to 30 - 50%, but definitely not up to the full 100% that the skill says now.

    By tactical you mean spamming light attacks on a solo player?

    I'm sure you and 7 people who agree with you are very "tactical".

    100% agree...
    Unyeilding Bias
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  • Absolut_Turkey
    Absolut_Turkey
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    No, I dont think having the Snakesblood Passive as a counter to Resource Poisons is a good idea...
    As the others above have stated, it is a BAD idea disguised as a good idea. It would make poisons and poison crafting utterly pointless.
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  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    As the others above have stated, it is a BAD idea disguised as a good idea. It would make poisons and poison crafting utterly pointless.
    As the others above have stated, it is a BAD idea disguised as a good idea. It would make poisons and poison crafting utterly pointless.

    I'll respond to you as I did the others who feel as you do:

    Why would Poison crafting become pointless?

    Last I looked there are MANY other types of Poisons that can be crafted besides Resource Poisons...


    I guess in you guys minds Resource Poisons are the only ones that matter though...right?

    The Debuff Poisons are worthless...right?

    The Poisons that do damage over time to your target and simultaneously heal you are worthless as well....right?

    The Poisons that Root or Snare your target are worthless too...right?


    LoL...

    The fact that crafting Poisons = "Resource Poisons only" in you guys mind is a testament to why they are in extreme need of a nerf...

    Resource Poisons are so OP, that none of the other Poisons (that are actually good, just not as powerful as Resource Poisons) in the game matter...


    Unyeilding Bias
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  • Miruku
    Miruku
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    Resource poisons need to go or this needs to be reworked probably best idea ive sen on forums in a while tbf.
  • Smmokkee
    Smmokkee
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    No, I dont think having the Snakesblood Passive as a counter to Resource Poisons is a good idea...
    Time for zos to admit fault on this one.
  • makreth
    makreth
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    No, I dont think having the Snakesblood Passive as a counter to Resource Poisons is a good idea...
    Miruku wrote: »
    Resource poisons need to go or this needs to be reworked probably best idea ive sen on forums in a while tbf.

    this. They have to be reworked. OP's idea is terribad.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Yes, I think having the Snakesblood Passive as a counter to Resource Poisons is a fantastic idea...
    makreth wrote: »
    Miruku wrote: »
    Resource poisons need to go or this needs to be reworked probably best idea ive sen on forums in a while tbf.

    this. They have to be reworked. OP's idea is terribad.

    Whats bad about it?

    My idea would target Resource Poisons only with Snakesblood...

    The other Poisons would remain intact...
    Unyeilding Bias
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