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Introduce phasing to PVE areas

Reece_P17
Reece_P17
Yep I've saved countless burning villages on this game.. xD but seriously, it's rather annoying going past a village after I've complete cadwells gold and all dlc, just to find those same village burning still.

Honestly Zos, why put so much effort into the quests themselves and then end them with some half-hearted dialog and the players imagination?

Does anybody else agree? Should Zos at least phase areas?
  • Anhedonie
    Anhedonie
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    Zones used to be phased. People hated it.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Zaldan
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    phasing is fine if done correctly but ZO$ have trouble doing anything correctly :(
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • Reece_P17
    Reece_P17
    Yeah I feel phasing should come part and parcel of questing on any game. What's the point in completing an area of it's exactly the same as when you first entered it. It just feels like you haven't completed anything.

    But you are right. Zos seem to generally fall short of their great ideas. Still a good game tho..
  • BigBragg
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    It does exist in several places. Tends to be a bit strange when grouped with people at different points in the questline. In general saved villages will still take time to repair and rebuild.

    The thing like this that throws me off is dolmens, in a global story arc phasing kinda way. Why are they not in any DLC zones (especially for jewelry farming)? If it is due to the fact that Molag Bal has be defeated prior to their release, then why are they still around Tamriel?
  • Reece_P17
    Reece_P17
    Honestly, if they took a long hard look at the areas have already created them they could sort issues like these out. Such as dolmens, I understand morrowind because that's now the beginning of the whole story.. but dlc areas should definitely have dolmens, even if it means less of them for smaller areas.
  • richo262
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    The DLC invites for Theives, DB, Orc, should be in Morrowind (if you have the DLC, yes I said DLC) if they are set pre-Molag or the invites should be in the final quest zone before Cold Harbor (ie The Rift) if set after Molag and have inactive dolmen sites.

    It's not really an inconvenience anymore given anyone can get to The Rift via boats but it just makes story sense.
  • Reece_P17
    Reece_P17
    Yeah I agree with that. I know Zos want to create an enviroment for both new and vet players but they must know the whole storyline will suffer because of this. They need to decide what direction they want to go in before they even bother adding more content. And before that they need to correct the content they already have.
  • zaria
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    Reece_P17 wrote: »
    Yep I've saved countless burning villages on this game.. xD but seriously, it's rather annoying going past a village after I've complete cadwells gold and all dlc, just to find those same village burning still.

    Honestly Zos, why put so much effort into the quests themselves and then end them with some half-hearted dialog and the players imagination?

    Does anybody else agree? Should Zos at least phase areas?
    many quest areas are phased think most towns with fighting in is.
    They could not phase all overland areas nor would it make sense.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • DMuehlhausen
    DMuehlhausen
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    Phasing is not really feasible in a story driven MMO like this. Yes all MMOs have a story, but Elder Scrolls in particular relies on it heavily.

    People hated the old phasing. You literally would be put into different phases for choosing slightly different quest responses. It truly made the game feel like a solo player game where nodes would be stolen by ghosts all the time.
  • Tai-Chi
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    BigBragg wrote: »
    It does exist in several places. Tends to be a bit strange when grouped with people at different points in the questline. In general saved villages will still take time to repair and rebuild.

    The thing like this that throws me off is dolmens, in a global story arc phasing kinda way. Why are they not in any DLC zones (especially for jewelry farming)? If it is due to the fact that Molag Bal has be defeated prior to their release, then why are they still around Tamriel?

    Re; DLC DOLMENS

    It would seem that Molag Bal has not got around to building all the Dolmens yet. At least, that is the case in Wrothgar.

    In Wrothgar, the Worm Cult are desperately trying to complete the Unfinished Dolmen where Zandadunoz the Reborn keeps trying to make his grand appearance into Nirn. Unfortunately for him - and dear old Molag (bless his cotton socks) - Heros from Tamriel keep thwarting Molag's plans by killing Zandadunoz and dispatching him back to where he came from.

    The Cultists are regularly wiped out, so Molag needs to replace them as well. We all know that Molag Bal is a brute but he is not the brigtest button in th Deadric Princes' bunch. I doubt if he will ever complete the Dolmen in Wrothgar and until he does, he probably does not have time to build anywhere else.
    Edited by Tai-Chi on July 3, 2017 1:47PM
    PC - EU (Main) & PC - NA
  • Bonzodog01
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    Yeah, phasing does exist in a few areas, most notably Glenumbra, where you see phasing in The battle site, and you see phasing the next little village up the road. Those pre-quest will see a completely different scenario. It also exists in Velyn Harbour, and some other AD areas.

    We do need phasing added back on a highly considerate basis, so some places have a post-quest phase where everything is either neutral to you or dead.

    Also, with the time-setting on quests, its easier if you think of it like this - all zones exist in a frozen time period, so literally the minute you hand the quest in, its "freeze-frame" time, and so when you go back to that area you are effectively travelling back in time to the freeze-frame moment.

    With the DLC's, they are set in 2E 583/584.

    To make things even more complicated, with Vvardenfell, the first part (tutorial area) is set prior to the main story on the mainland, and the main area of it is set post-main quest. So really, do the Vvardenfell tutorial, then jump out and go to the starting wayshrine of your home alliance, where you will be whisked to the Wailing prison to start the main story.

    Also, Cadwells gold and silver are rewinds in time as you have to "go back" to see the other possibilities.

    And if you *really* want to complicate things, there is a time order to the alliance zone quests. I think its AD, EP, then DC last.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Tandor
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    There's plenty of phasing in the game. I wonder if the specific issue the OP mentions in relation to having completed Cadwells is as a result of One Tamriel. Previously there would be separate phases of the open world zones for veteran level characters doing Cadwells, now everyone is lumped in together regardless of level due to the scaling - although some phasing should still occur when quests have been completed.
  • Moonscythe
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    Sometimes it is hard to tell if an area is truly phased or not. For example, on Auridon after finishing Silsalin, the town is safe and people are working to rebuild but, if I go to Tanzelwil, while the spirits don't attack me others are fighting them and it's not really clear if they are actively on the quest or just grinding for the experience. The same is true for the village with the peaceful animals. They will still attack if attacked so who knows why so many are fighting them. On the other hand, if I left Ayrenn in Elden Root or further down the quest road, it is distracting to see a lot of marines talking to the empty air in Vulkhel Guard.
    Scura di Notte - Altmer Nightblade (gear)
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  • Reece_P17
    Reece_P17
    Yes, AD was where I found most problems with phasing.. Like in reapers march, you either save or doom Razum'dar. Yet somehow, he just mysteriously re-appears after the main quest line without even so much as dialog relating to what happened. That's my prime example of Zos putting 100% effort in to the build up of a quest, then putting 0 effort into finishing it off.
    Edited by Reece_P17 on July 3, 2017 3:15PM
  • Malacthulhu
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    Reece_P17 wrote: »
    Yep I've saved countless burning villages on this game.. xD but seriously, it's rather annoying going past a village after I've complete cadwells gold and all dlc, just to find those same village burning still.

    Honestly Zos, why put so much effort into the quests themselves and then end them with some half-hearted dialog and the players imagination?

    Does anybody else agree? Should Zos at least phase areas?

    Phasing if done right is amazing. They do use it in certain areas, usually those areas are where botters hide. Botters have stopped hidding though lol. I think if they did this they should have it set up so everyone always phases into the subject of the group leader content wise.
    Xbox One Na
  • kargen27
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    Phasing was hell on group fishing events and guild scavenger hunts.
    and then the parrot said, "must be the water mines green too."
  • idk
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    Unless they've changed it some quest areas are phased, but not all.

    It's odd going into one of the phases areas with some members in a group that haven't completed it. They all disappear but can still see their chevron.
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