AzraelKrieg wrote: »MarbleQuiche wrote: »There is a bow skill morph and I can't think of the name of it right off. It knocks the enemy back 5 or 6 meters, stuns them and then heals me a little bit. I really like that ability, but I'm kind of leaning away from the bow these days unless I'm at a dolmen.
The Magnum morph of that is great for getting inside locked cages.
Or out of locked cages. But don't tell anyone otherwise bows will be nerfed so hard.
I think you may have just let the secret slip
gethemshauna wrote: »Bow? Great weapon for idle bots. They can shoot LA in single place for 24/7 at the dolmen.
2H - Rally (heal) , Executioner (strongest melee execute), AOE shield (Brawler)
DW - Steel Tornado (best AOE melee damage), several heals, highest dmg
1HS - Tanking ..nuff said
Is there a niche that bows provide that others cannot provide or does have abilities that deal better damage than others ??
You can do a single snipe or two before the mob is on you so even the range factor does not simply cut it.
So what good is the bow for ??
TheRealPotoroo wrote: »I don't understand the obsession with Endless Hail. What enemy stands still for 16 seconds?
This one is easy to solve: replace the fire enchantment with a poison one. Bows are stamina weapons so you don't want enchantments that scale to your max magicka, you want to scale off your max stamina (which poison, amongst others, does).Sixsixsix161 wrote: »And hard it is. You better know how to kite. Keep plenty of health potions on hand. And poison is not my favorite item because it suppresses whatever damage is on the bow. So, if you have a bow with 2500 fire damage, that fire damage disappears while you have poison active. I don't see where 760 points poison damage for one second is better than 2500 points fire damage.
2H - Rally (heal) , Executioner (strongest melee execute), AOE shield (Brawler)
DW - Steel Tornado (best AOE melee damage), several heals, highest dmg
1HS - Tanking ..nuff said
Is there a niche that bows provide that others cannot provide or does have abilities that deal better damage than others ??
You can do a single snipe or two before the mob is on you so even the range factor does not simply cut it.
So what good is the bow for ??
rotaugen454 wrote: »Bow! Huh! Good gawd ya'all. What is it good for? Absolutely nothing! (Except AOE!)
TheRealPotoroo wrote: »This one is easy to solve: replace the fire enchantment with a poison one. Bows are stamina weapons so you don't want enchantments that scale to your max magicka, you want to scale off your max stamina (which poison, amongst others, does).Sixsixsix161 wrote: »And hard it is. You better know how to kite. Keep plenty of health potions on hand. And poison is not my favorite item because it suppresses whatever damage is on the bow. So, if you have a bow with 2500 fire damage, that fire damage disappears while you have poison active. I don't see where 760 points poison damage for one second is better than 2500 points fire damage.

There is a bow skill morph and I can't think of the name of it right off. It knocks the enemy back 5 or 6 meters, stuns them and then heals me a little bit. I really like that ability, but I'm kind of leaning away from the bow these days unless I'm at a dolmen.
I just crafted two CP160 daggers with my stamDK. I enchanted one with a Truly Superb Glyph of Fire and the other with a Truly Superb Glyph of Poison, and jumped into a Cyrodiil No CP campaign. The fire dagger says 1948, the poison enchantment 2025. Interestingly, my magplar in the same No CP campaign gets reversed numbers, 2025 and 1948. So there's something non-CP influencing the damage from each enchantment.Lightspeedflashb14_ESO wrote: »TheRealPotoroo wrote: »This one is easy to solve: replace the fire enchantment with a poison one. Bows are stamina weapons so you don't want enchantments that scale to your max magicka, you want to scale off your max stamina (which poison, amongst others, does).Sixsixsix161 wrote: »And hard it is. You better know how to kite. Keep plenty of health potions on hand. And poison is not my favorite item because it suppresses whatever damage is on the bow. So, if you have a bow with 2500 fire damage, that fire damage disappears while you have poison active. I don't see where 760 points poison damage for one second is better than 2500 points fire damage.
While I appreciate that you are trying to set this guy stright, this part is a bit vague, poison weapon enchantments do not get increased by your stats, they only get increased by champion points. So without CP, a fire enchant and a poison enchant will hit for the same, regardless of the build.