I mean let’s face it. We all „blame“ people who fail at the vet version of a dungeon that they probably didn’t do or practise the normal version. But can they really practise the mechanics on normal?
A few days ago i was random normal Tempest Island. At the beginning of the dungeon someone mentioned he didn’t know it an wanted explanations. So I did explain. You all know the charge from last boss? The charge you can avoid by standing close enough? Mentioned that to the group and asked everyone to keep a bit close and so on. During the fight another player ignores that, stands at max range and gets charged all the time. After the fight i asked him to stay closer next time he faces that boss. He nearly exploded and told me to stop whining and I obviously had no idea of the mechanics at all SINCE THE CHARGE IS NOT HURTING THAT MUCH and i should stopp exaggerating.
And true. The Charge hit him for around 30% of his life. Easy to survive and heal.
In general I say leave them as they are but make it compulsory that entry to vet dungeons via group finder is for 160CP+ players only, (premade groups exempt from this).
Individual player skill and competance varies wildly and i feel making the normal dungeons harder would have a negative experience effect on the low cp but skilled player who's pug group are getting close to one shot over and over again by less experienced/skilled players.
That said i do see why they need to be slightly more harder but it punishes the decent player when they group up with an overall bad group, as it stands now a decent low level player can save the day when everything is going *** up around them, but it still aint easy for them.
Was a stupid mistake on ZOs part they should have made all dungeons require roles with in the mechanics. the normals are far to scaled tot he point you can do them naked with no abilites and no roles. there are only a couple Vr dungeons that have any teeth but most are scaled to a point of just aoe your way through.Yes, that is a serious question. Are normal dungeons too easy?
I mean let’s face it. We all „blame“ people who fail at the vet version of a dungeon that they probably didn’t do or practise the normal version. But can they really practise the mechanics on normal?
Let me give you an example. A few days ago i was random normal Tempest Island. At the beginning of the dungeon someone mentioned he didn’t know it an wanted explanations. So I did explain. You all know the charge from last boss? The charge you can avoid by standing close enough? Mentioned that to the group and asked everyone to keep a bit close and so on. During the fight another player ignores that, stands at max range and gets charged all the time. After the fight i asked him to stay closer next time he faces that boss. He nearly exploded and told me to stop whining and I obviously had no idea of the mechanics at all SINCE THE CHARGE IS NOT HURTING THAT MUCH and i should stopp exaggerating.
And true. The Charge hit him for around 30% of his life. Easy to survive and heal. But how are new players to learn the mechanincs when there is no need for mechanics in normal dungeons? How is a new player to learn there are special boss ablities you should counter one way or another when said abilities can be ignored at normal?
So my suggestion would be to make sure mechanics are needed in normal versions, too. Like make AOE’s hurt like hell and not just itch a little bit. Or make special abilities of bosses as lethal as in Veteral Version.
What’s your opinion?
PS: English is not my first language. So please don’t whine about my mistakes. Thank you.
In general I say leave them as they are but make it compulsory that entry to vet dungeons via group finder is for 160CP+ players only, (premade groups exempt from this).
Individual player skill and competance varies wildly and i feel making the normal dungeons harder would have a negative experience effect on the low cp but skilled player who's pug group are getting close to one shot over and over again by less experienced/skilled players.
That said i do see why they need to be slightly more harder but it punishes the decent player when they group up with an overall bad group, as it stands now a decent low level player can save the day when everything is going *** up around them, but it still aint easy for them.
I don't believe their is any way that 4 cp160 can finish, Mazz, Cradle or Prison on Vet. I've seen many groups for 630 not capable of doing those.
The_Red_Viper wrote: »That's the whole point of normal, if you want a challenge go play vet, pointless thread is pointless.