Yes, that is a serious question. Are normal dungeons too easy?
I mean let’s face it. We all „blame“ people who fail at the vet version of a dungeon that they probably didn’t do or practise the normal version. But can they really practise the mechanics on normal?
Let me give you an example. A few days ago i was random normal Tempest Island. At the beginning of the dungeon someone mentioned he didn’t know it an wanted explanations. So I did explain. You all know the charge from last boss? The charge you can avoid by standing close enough? Mentioned that to the group and asked everyone to keep a bit close and so on. During the fight another player ignores that, stands at max range and gets charged all the time. After the fight i asked him to stay closer next time he faces that boss. He nearly exploded and told me to stop whining and I obviously had no idea of the mechanics at all SINCE THE CHARGE IS NOT HURTING THAT MUCH and i should stopp exaggerating.
And true. The Charge hit him for around 30% of his life. Easy to survive and heal. But how are new players to learn the mechanincs when there is no need for mechanics in normal dungeons? How is a new player to learn there are special boss ablities you should counter one way or another when said abilities can be ignored at normal?
So my suggestion would be to make sure mechanics are needed in normal versions, too. Like make AOE’s hurt like hell and not just itch a little bit. Or make special abilities of bosses as lethal as in Veteral Version.
What’s your opinion?
PS: English is not my first language. So please don’t whine about my mistakes. Thank you.