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Are Normal Dungeons too easy?

  • Insomnia rex
    Insomnia rex
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    I too think it's easy to underestimate how hard new players have it in normal dungeons. I am often in (guild) groups where i murderhobo the whole dungeon, and when our young ask try to explain that I am not even doing half the damage a (really) good player can pull.. (to wardens that just pulled about 2k, over the course of the dungeon..) Most people do not read forums, read theory crafting stuff.. al least not in that stage where they get introduced to normal dungeon. Normal dungeons are a huge jump in difficulty compared to the overworld. Imho its ok for content to get too easy.

    I personally would like to keep veteran as a middleground and make hm not a scroll or something just for the last boss, but instead just for the whole dungeon.
    CP630 AR20 PC EU, Alt Mag Sorc AD - Insomnicia Rex
  • Marabornwingrion
    Marabornwingrion
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    Normal dungeons are for:
    - newbies to learn what dungeons are
    - farming gear
    No need to change them.
  • Axoinus
    Axoinus
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    Elaida wrote: »
    Yes, that is a serious question. Are normal dungeons too easy?

    I mean let’s face it. We all „blame“ people who fail at the vet version of a dungeon that they probably didn’t do or practise the normal version. But can they really practise the mechanics on normal?

    Let me give you an example. A few days ago i was random normal Tempest Island. At the beginning of the dungeon someone mentioned he didn’t know it an wanted explanations. So I did explain. You all know the charge from last boss? The charge you can avoid by standing close enough? Mentioned that to the group and asked everyone to keep a bit close and so on. During the fight another player ignores that, stands at max range and gets charged all the time. After the fight i asked him to stay closer next time he faces that boss. He nearly exploded and told me to stop whining and I obviously had no idea of the mechanics at all SINCE THE CHARGE IS NOT HURTING THAT MUCH and i should stopp exaggerating.

    And true. The Charge hit him for around 30% of his life. Easy to survive and heal. But how are new players to learn the mechanincs when there is no need for mechanics in normal dungeons? How is a new player to learn there are special boss ablities you should counter one way or another when said abilities can be ignored at normal?

    So my suggestion would be to make sure mechanics are needed in normal versions, too. Like make AOE’s hurt like hell and not just itch a little bit. Or make special abilities of bosses as lethal as in Veteral Version.

    What’s your opinion?

    PS: English is not my first language. So please don’t whine about my mistakes. Thank you.

    I 10000% agree with this!! Some dungeons are waaaaay to easy to solo!!1 OMGWTFBBQ!!!......For some people that is.

    For other people, they are far too difficult. And for others, they are just right.

    Also, the game is dying! And there is so much lag cause there is too many people playing!!

    Point being, this type of thing is a matter of perception with a touch of bias...

  • Sixsixsix161
    Sixsixsix161
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    What about inserting an Intermediate level between Normal and the Hard levels. Then have the game track your progress, and it won't let you go into Intermediate until you complete Normal 3 times? And then 3 times at that level before you go up to the next level.

    NOTE: Or something along the lines of the 3 (different, but connected) dungeons/instances in WoW when you started on the ICC quests. It served as a decent gear check, and had very different fights you had to go through in all 3 of them.

    I thought the sequencing on those 3 was great, and everyone knew you were going to wipe at least once (usually the second one) along the way. Plus you had to complete all three before you could move on.



    Edited by Sixsixsix161 on July 9, 2017 10:51PM
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