the enchantment is fine. the only thing that needs adjustment is the cheese / troll sets.
Avran_Sylt wrote: »
You might say that, but the enchantment itself is under performing as it is currently. the ICD isn't reduced when used with an infused weapon due to a bug. Meaning that players using an infused Oblivion Damage enchantment should be dealing a considerably larger amount of damage with it.
Avran_Sylt wrote: »
You might say that, but the enchantment itself is under performing as it is currently. the ICD isn't reduced when used with an infused weapon due to a bug. Meaning that players using an infused Oblivion Damage enchantment should be dealing a considerably larger amount of damage with it.
im sure they will fix that. However, by no means is oblivion damage enchant underperforming. its very useful in pvp and also can be buffed a bit with the mighty cp tree I think.
Avran_Sylt wrote: »
But, if it isn't under performing and you allow players to increase the rate at which it can proc by 40%.... could that perhaps be a problem?
Avran_Sylt wrote: »
But, if it isn't under performing and you allow players to increase the rate at which it can proc by 40%.... could that perhaps be a problem?
I think that equates to like a 1 second difference which is not that big of a deal. I don't think its an issue. I like it because it gives me some good solid damage against very tanky players.
Avran_Sylt wrote: »
A 1.6 Second Difference. Reducing the ICD to 2.4 seconds. Combined with Torug's Pact yields a 1.4 seconds ICD and a 50% damage boost. It's a nasty cheese build. Especially if combined with Knight Slayer or Shield Breaker with a bow or lightning staff. I've used it in the Morrowind Beta.
DisgracefulMind wrote: »I said this previously, but the shield strength this patch especially is coming from Sorcerers being able to use Major Protection on their shields. Major Protection should not apply to damage shield. If their resto ult isn't up, they drop fast enough with high damage.
DisgracefulMind wrote: »I said this previously, but the shield strength this patch especially is coming from Sorcerers being able to use Major Protection on their shields. Major Protection should not apply to damage shield. If their resto ult isn't up, they drop fast enough with high damage.
i don't think they will change this. now imagine that paired with wizards riposte lol.
DisgracefulMind wrote: »DisgracefulMind wrote: »I said this previously, but the shield strength this patch especially is coming from Sorcerers being able to use Major Protection on their shields. Major Protection should not apply to damage shield. If their resto ult isn't up, they drop fast enough with high damage.
i don't think they will change this. now imagine that paired with wizards riposte lol.
Oh I already know what it's like. Mediocre players become god tank sorcs and even high damage builds can barely dent their health while Major Protection is up. It's ridiculous, and unnecessary, and needs a huge change. Shields shouldn't benefit from Major Protection.
DisgracefulMind wrote: »DisgracefulMind wrote: »I said this previously, but the shield strength this patch especially is coming from Sorcerers being able to use Major Protection on their shields. Major Protection should not apply to damage shield. If their resto ult isn't up, they drop fast enough with high damage.
i don't think they will change this. now imagine that paired with wizards riposte lol.
Oh I already know what it's like. Mediocre players become god tank sorcs and even high damage builds can barely dent their health while Major Protection is up. It's ridiculous, and unnecessary, and needs a huge change. Shields shouldn't benefit from Major Protection.
In that case all damage buffs shouldnt work against shields either.
First - torugs vs julianos is a good comparison. Its easy to look at just the enchant gain but compare that to what julianos does to everything else.
Second - have not checked in a while but does oblivion grt reduced by battle spirit? If not that needs fixing.
Third, if you look at the numbers, oblivion damage is not "going thru all defenses" in a way because it is already pre-mitigated. Compare it to a fire or lightning attack enchant, then factor in boosts from cp tree for elemental/magic, then factor in racial bonuses say to fire and look at the difference before defenses.
That drop before defenses in output equates to a non-shield mitigation only its being applied by the attacker. The fact that its then taking that already mitigated amount straight in means some cases will see it better and others worse.
Other than the once reported battle spirit thing, oblivion may be annoying but not op.
GeorgeBlack wrote: »There are many nice enchantments that work better with certain classes.
All are being overlooked because OblivionDAMAGE
I am against any feature that is the go to by the majority of the players, negating variety.
Let it be removed. Even tho it's the enchantment I am running in all my weapons that need a damage enchantment.
Oblivion is way too strong. Totally balanced to get in mistform with 100% life and then some ppl light attack you with oblivion glyph and suddenly youre on 20% Life
GeorgeBlack wrote: »There are many nice enchantments that work better with certain classes.
All are being overlooked because OblivionDAMAGE
I am against any feature that is the go to by the majority of the players, negating variety.
Let it be removed. Even tho it's the enchantment I am running in all my weapons that need a damage enchantment.
[...]
@Asmael
"Only Infused trait and Torug's pact can increase its damage"
Question: Does OD crit for increased damage at this point? if it is not able to increase its damage by crits that is a thing.
It cannot effectively crit, if it does show up as a crit, it will still hit for the exact same value
Another "Nerf Sorcs" thread.
Nerf melee-proc sets and fix Cyro lags, and reduce ping impact on PvP and only after that start nefring Sorc's Shield.
DeadlyRecluse wrote: »Another "Nerf Sorcs" thread.
Nerf melee-proc sets and fix Cyro lags, and reduce ping impact on PvP and only after that start nefring Sorc's Shield.
To be fair, removing oblivion damage would also buff sorcs, as it goes through shields.
The suggested change just looks like added complexity with no real benefit, though.