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Remove Oblivion Damage from the Game - Add in Minor/Major Concentration/Disruption

  • kuro-dono
    kuro-dono
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    in eso, godmode should not exist and thats it. this game is already too bloody unbalanced.
  • Xvorg
    Xvorg
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    Keep Oblivion damage the way it is
    No more buffs, please.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Juhasow
    Juhasow
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    Juhasow wrote: »
    Gothren wrote: »
    I said this previously, but the shield strength this patch especially is coming from Sorcerers being able to use Major Protection on their shields. Major Protection should not apply to damage shield. If their resto ult isn't up, they drop fast enough with high damage.

    i don't think they will change this. now imagine that paired with wizards riposte lol.

    Oh I already know what it's like. Mediocre players become god tank sorcs and even high damage builds can barely dent their health while Major Protection is up. It's ridiculous, and unnecessary, and needs a huge change. Shields shouldn't benefit from Major Protection.

    In that case all damage buffs shouldnt work against shields either.

    I'd be totally fine with that, but shields can't be crit. Since they cannot be crit, why should they take 30% less damage as well?

    That's classic trade off , 0 critical dmg taken but also 0 resistances.
  • DocFrost72
    DocFrost72
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    The counter to oblivion damage is healing. If I said mutagen under a ward negated the full damage of this enchant, and then some, you'd probably laugh. "Why should I change my build and lose damage or tankiness to counter this?"

    Dodge rolling < channels < block < oblivion damage < healing < defile < purge < cost pots < cc < break free and dodge roll.
    Edited by DocFrost72 on June 30, 2017 3:35PM
  • Chrysa1is
    Chrysa1is
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    Keep Oblivion damage the way it is
    Oblivion Damage is the shield breaker we all need for sorcs who hide behinds shields all the time.
  • White wabbit
    White wabbit
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    Keep Oblivion damage the way it is
    Avran_Sylt wrote: »
    This is building up from this poll.

    The General Idea


    Oblivion Damage has far too many applications aside from just breaking through shields. From dealing increased damage to lower health glass cannon targets of both magicka and stamina build, to completely ignoring all resistances of any kind of build and going through blocking targets. Not only that, but by being able to completely bypass a players shield you ignore any kind of build that they may put around it. It's mainly touted as being the counter to shielding builds, however I feel that while that is indeed something that it can do, overall it is more harmful to the state of the game. Especially if the Bug between it and the Infused Enchantment ever gets fixed (Currently the ICD is not being reduced by 40%).

    I Propose to remove it from the game, and instead replace it with a buff that counters shields by increasing the damage dealt to them. Of course adding in a mirrored buff that allows the player to strengthen their own shields. Some sets would change because of this, and I would also suggest that some skills are tweaked as to not cause too much of an imbalance.
    .
    The Buffs:


    Concentration:
    Increases the strength of your Applied Damage Shields by [x]%

    Disruption:
    Increases the damage dealt to Damage Shields by [x]%
    .
    Impacted Sets

    Shield Breaker:
    5 piece bonus would change to granting the player Major Disruption at all times.

    Knight Slayer:
    5 piece bonus would let the player ignore 20% of a target's Spell Resistance.
    .
    Impacted Skills


    While this is debatable, I think that the Sorcerers Hardened Ward should now no longer grant a 33% increase to the players Ward, but should instead grant Minor Concentration while Slotted.
    .
    Potential Issues


    Minor/Major Protection currently applies to wards, potentially leading to niche builds that become very hard to kill.
    .

    You sound like a butt hurt lil baby that got hit with too many oblivion damage . Now shut up and L2Play loser

    + 1
  • DisgracefulMind
    DisgracefulMind
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    Other
    Juhasow wrote: »
    Juhasow wrote: »
    Gothren wrote: »
    I said this previously, but the shield strength this patch especially is coming from Sorcerers being able to use Major Protection on their shields. Major Protection should not apply to damage shield. If their resto ult isn't up, they drop fast enough with high damage.

    i don't think they will change this. now imagine that paired with wizards riposte lol.

    Oh I already know what it's like. Mediocre players become god tank sorcs and even high damage builds can barely dent their health while Major Protection is up. It's ridiculous, and unnecessary, and needs a huge change. Shields shouldn't benefit from Major Protection.

    In that case all damage buffs shouldnt work against shields either.

    I'd be totally fine with that, but shields can't be crit. Since they cannot be crit, why should they take 30% less damage as well?

    That's classic trade off , 0 critical dmg taken but also 0 resistances.

    And I'm not saying shields SHOULD be crit, but they should NOT gain Major Protection.
    Unfortunate magicka warden main.
    PC/NA Server
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  • Vizier
    Vizier
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    shrug. I'm fine with it.
  • Waffennacht
    Waffennacht
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    Keep Oblivion damage the way it is
    Fair
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • paulsimonps
    paulsimonps
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    Keep Oblivion damage the way it is
    There are only 3 sources of Oblivion Damage and while a lot of people us it on their enchants, most people do not use Knight Slayer and even Shield Breaker is that widely used, and shield breaker only works against shields obviously so not a threat to all types of builds in PvP. I say its fine, only thing that really needs changing is that Shield Breaker should not proc of each tick of Lightning or Resto heavy attack, cause if I remember right that is still a thing.
  • idk
    idk
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    Keep Oblivion damage the way it is
    Avran_Sylt wrote: »
    This is building up from this poll.

    The General Idea


    Oblivion Damage has far too many applications aside from just breaking through shields. From dealing increased damage to lower health glass cannon targets of both magicka and stamina build, to completely ignoring all resistances of any kind of build and going through blocking targets. Not only that, but by being able to completely bypass a players shield you ignore any kind of build that they may put around it. It's mainly touted as being the counter to shielding builds, however I feel that while that is indeed something that it can do, overall it is more harmful to the state of the game. Especially if the Bug between it and the Infused Enchantment ever gets fixed (Currently the ICD is not being reduced by 40%).

    I Propose to remove it from the game, and instead replace it with a buff that counters shields by increasing the damage dealt to them. Of course adding in a mirrored buff that allows the player to strengthen their own shields. Some sets would change because of this, and I would also suggest that some skills are tweaked as to not cause too much of an imbalance.
    .
    The Buffs:


    Concentration:
    Increases the strength of your Applied Damage Shields by [x]%

    Disruption:
    Increases the damage dealt to Damage Shields by [x]%
    .
    Impacted Sets

    Shield Breaker:
    5 piece bonus would change to granting the player Major Disruption at all times.

    Knight Slayer:
    5 piece bonus would let the player ignore 20% of a target's Spell Resistance.
    .
    Impacted Skills


    While this is debatable, I think that the Sorcerers Hardened Ward should now no longer grant a 33% increase to the players Ward, but should instead grant Minor Concentration while Slotted.
    .
    Potential Issues


    Minor/Major Protection currently applies to wards, potentially leading to niche builds that become very hard to kill.
    .

    You sound like a butt hurt lil baby that got hit with too many oblivion damage . Now shut up and L2Play loser

    I don't think that's the case and certainly we don't need to go there.

    I don't think he's spent a lot of time in PvP anyhow. For whatever reason he looks for things he wants to change in the game. He's posted threads about almost everything it seems

    My personal suggestion to him would be to find a good active guild and enjoy the game with them, but don't have these conversations in guild as most people just want to enjoy their time in it.
  • Mondini
    Mondini
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    Avran_Sylt wrote: »
    Gothren wrote: »
    the enchantment is fine. the only thing that needs adjustment is the cheese / troll sets.

    You might say that, but the enchantment itself is under performing as it is currently. the ICD isn't reduced when used with an infused weapon due to a bug. Meaning that players using an infused Oblivion Damage enchantment should be dealing a considerably larger amount of damage with it.

    I think its working as intended
  • Mondini
    Mondini
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    funny how you're all just now starting to realize the Oblivion Damage in the game. Turogs' Pact is a 3 trait craftable set and pair that with some oblivion damage weapons infused your gold.

    Well I guess Knight Slayer just dropped so now your all seeing what this can do. I always chuckle when I hear people complain about shield stackers.

    I tried that. Sure it hits for 2964 direct damage but its only every 4 seconds and using infused means everything else just hits way weaker.
  • Tonturri
    Tonturri
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    Keep Oblivion damage the way it is
    Seems like a needlessly complex change when we can just work with what we already have. Also, I really feel like ZOS is limiting themselves by trying to shove everything into the form of a Major/Minor buff.

    Seems like people are intent on stripping every possible unique benefit from shields just...because. Why shouldn't shields benefit from Major Prot? It's an ultimate, for goodness sakes. It supposed to make the caster super difficult to kill.
    Edited by Tonturri on June 30, 2017 6:18PM
  • Juhasow
    Juhasow
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    Juhasow wrote: »
    Juhasow wrote: »
    Gothren wrote: »
    I said this previously, but the shield strength this patch especially is coming from Sorcerers being able to use Major Protection on their shields. Major Protection should not apply to damage shield. If their resto ult isn't up, they drop fast enough with high damage.

    i don't think they will change this. now imagine that paired with wizards riposte lol.

    Oh I already know what it's like. Mediocre players become god tank sorcs and even high damage builds can barely dent their health while Major Protection is up. It's ridiculous, and unnecessary, and needs a huge change. Shields shouldn't benefit from Major Protection.

    In that case all damage buffs shouldnt work against shields either.

    I'd be totally fine with that, but shields can't be crit. Since they cannot be crit, why should they take 30% less damage as well?

    That's classic trade off , 0 critical dmg taken but also 0 resistances.

    And I'm not saying shields SHOULD be crit, but they should NOT gain Major Protection.

    Well You pointed that shields shoudnt get dmg reduction buffs because dont crit. I explained there is other reason why it looks like that not connected to dmg reduction buffs. Also forgot to mention that shields also cant crit which is additional trade off for not beeing able to deal critical dmg to them. Like I said earlier no dmg reduction buff on shields would also have to mean no dmg buffs on shields so no CP , minor/major berserk , empower , incap and many others dmg buff working on shields. If people can get damage bonus against shields that cannot be mitigated by resists and also deal dmg under shields with certain type of dmg why shouldnt I be able to reduce incoming dmg similar way as they increasing ?
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    I believe all damage to shields is before resistances are applied. The easiest fix is to make oblivion damage subject to the highest of 2 resistance or the total of both resistances. The former making it less effective based on the other person's build and the latter making it only effective against shields. A simple fix keeps it effective for it's intention without making it a 3 set + enchantment cheese build that is incredibly OP.
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  • Drakkdjinn
    Drakkdjinn
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    Keep Oblivion damage the way it is
    2/10 for this "ninja buff mSorc" poll. You're already playing easymode ESO.

    As someone on p1 so eloquently commented: Suck it up buttercup
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