DisgracefulMind wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »I said this previously, but the shield strength this patch especially is coming from Sorcerers being able to use Major Protection on their shields. Major Protection should not apply to damage shield. If their resto ult isn't up, they drop fast enough with high damage.
i don't think they will change this. now imagine that paired with wizards riposte lol.
Oh I already know what it's like. Mediocre players become god tank sorcs and even high damage builds can barely dent their health while Major Protection is up. It's ridiculous, and unnecessary, and needs a huge change. Shields shouldn't benefit from Major Protection.
In that case all damage buffs shouldnt work against shields either.
I'd be totally fine with that, but shields can't be crit. Since they cannot be crit, why should they take 30% less damage as well?
theflawlessteabagger wrote: »Avran_Sylt wrote: »This is building up from this poll.The General Idea
Oblivion Damage has far too many applications aside from just breaking through shields. From dealing increased damage to lower health glass cannon targets of both magicka and stamina build, to completely ignoring all resistances of any kind of build and going through blocking targets. Not only that, but by being able to completely bypass a players shield you ignore any kind of build that they may put around it. It's mainly touted as being the counter to shielding builds, however I feel that while that is indeed something that it can do, overall it is more harmful to the state of the game. Especially if the Bug between it and the Infused Enchantment ever gets fixed (Currently the ICD is not being reduced by 40%).
I Propose to remove it from the game, and instead replace it with a buff that counters shields by increasing the damage dealt to them. Of course adding in a mirrored buff that allows the player to strengthen their own shields. Some sets would change because of this, and I would also suggest that some skills are tweaked as to not cause too much of an imbalance.
.The Buffs:
Concentration:
Increases the strength of your Applied Damage Shields by [x]%
Disruption:
Increases the damage dealt to Damage Shields by [x]%
.Impacted Sets
Shield Breaker:
5 piece bonus would change to granting the player Major Disruption at all times.
Knight Slayer:
5 piece bonus would let the player ignore 20% of a target's Spell Resistance.
.Impacted Skills
While this is debatable, I think that the Sorcerers Hardened Ward should now no longer grant a 33% increase to the players Ward, but should instead grant Minor Concentration while Slotted.
.Potential Issues
Minor/Major Protection currently applies to wards, potentially leading to niche builds that become very hard to kill.
.
You sound like a butt hurt lil baby that got hit with too many oblivion damage . Now shut up and L2Play loser
DisgracefulMind wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »I said this previously, but the shield strength this patch especially is coming from Sorcerers being able to use Major Protection on their shields. Major Protection should not apply to damage shield. If their resto ult isn't up, they drop fast enough with high damage.
i don't think they will change this. now imagine that paired with wizards riposte lol.
Oh I already know what it's like. Mediocre players become god tank sorcs and even high damage builds can barely dent their health while Major Protection is up. It's ridiculous, and unnecessary, and needs a huge change. Shields shouldn't benefit from Major Protection.
In that case all damage buffs shouldnt work against shields either.
I'd be totally fine with that, but shields can't be crit. Since they cannot be crit, why should they take 30% less damage as well?
That's classic trade off , 0 critical dmg taken but also 0 resistances.
theflawlessteabagger wrote: »Avran_Sylt wrote: »This is building up from this poll.The General Idea
Oblivion Damage has far too many applications aside from just breaking through shields. From dealing increased damage to lower health glass cannon targets of both magicka and stamina build, to completely ignoring all resistances of any kind of build and going through blocking targets. Not only that, but by being able to completely bypass a players shield you ignore any kind of build that they may put around it. It's mainly touted as being the counter to shielding builds, however I feel that while that is indeed something that it can do, overall it is more harmful to the state of the game. Especially if the Bug between it and the Infused Enchantment ever gets fixed (Currently the ICD is not being reduced by 40%).
I Propose to remove it from the game, and instead replace it with a buff that counters shields by increasing the damage dealt to them. Of course adding in a mirrored buff that allows the player to strengthen their own shields. Some sets would change because of this, and I would also suggest that some skills are tweaked as to not cause too much of an imbalance.
.The Buffs:
Concentration:
Increases the strength of your Applied Damage Shields by [x]%
Disruption:
Increases the damage dealt to Damage Shields by [x]%
.Impacted Sets
Shield Breaker:
5 piece bonus would change to granting the player Major Disruption at all times.
Knight Slayer:
5 piece bonus would let the player ignore 20% of a target's Spell Resistance.
.Impacted Skills
While this is debatable, I think that the Sorcerers Hardened Ward should now no longer grant a 33% increase to the players Ward, but should instead grant Minor Concentration while Slotted.
.Potential Issues
Minor/Major Protection currently applies to wards, potentially leading to niche builds that become very hard to kill.
.
You sound like a butt hurt lil baby that got hit with too many oblivion damage . Now shut up and L2Play loser
Avran_Sylt wrote: »the enchantment is fine. the only thing that needs adjustment is the cheese / troll sets.
You might say that, but the enchantment itself is under performing as it is currently. the ICD isn't reduced when used with an infused weapon due to a bug. Meaning that players using an infused Oblivion Damage enchantment should be dealing a considerably larger amount of damage with it.
Kali_Despoine wrote: »funny how you're all just now starting to realize the Oblivion Damage in the game. Turogs' Pact is a 3 trait craftable set and pair that with some oblivion damage weapons infused your gold.
Well I guess Knight Slayer just dropped so now your all seeing what this can do. I always chuckle when I hear people complain about shield stackers.
DisgracefulMind wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »I said this previously, but the shield strength this patch especially is coming from Sorcerers being able to use Major Protection on their shields. Major Protection should not apply to damage shield. If their resto ult isn't up, they drop fast enough with high damage.
i don't think they will change this. now imagine that paired with wizards riposte lol.
Oh I already know what it's like. Mediocre players become god tank sorcs and even high damage builds can barely dent their health while Major Protection is up. It's ridiculous, and unnecessary, and needs a huge change. Shields shouldn't benefit from Major Protection.
In that case all damage buffs shouldnt work against shields either.
I'd be totally fine with that, but shields can't be crit. Since they cannot be crit, why should they take 30% less damage as well?
That's classic trade off , 0 critical dmg taken but also 0 resistances.
And I'm not saying shields SHOULD be crit, but they should NOT gain Major Protection.