old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
You main buffs for a stam warden are Green Lotus and bull netch.. you get healing from cliff racer with every cast from the passive Bond With Nature and every light and heavy attack. If you really needing healing you can slot Soothing Spores that heals a lot as well as healing team mates and scales of stam. the only other buffs you may use is Ice Fortress if needing the armor buff and bird of prey if not using traps or needing the speed buff.
He obviously mean it for solo play. And he is right. Sorc is just full package. You can play it anywhere and its always best or one of the best classes for that content (solo, DD in pve/pvp)
You don't use leeching for solo as well.. its not for that.. its a augment to healing for tanks.. soloing your going to get more healing with southing spores, green lotus and bond with nature...
Leeching vines has nothing in common with critical sure proc effect.. its apples to oranges.
As far as comparing Stam Warden to Stam Sorc.. Stam sorc maybe slightly ahead in pve mainly do to hurricane the longer the fight the more advantage to the stam sorc.. but in short pve fights like most non trial content is stam wardens will keep up.. but in pvp.. Stam Warden can flatten a Stam sorc do to the Stam Wardens insane burst.
I played Stam sorc as well.. yes they are strong class.. but in different ways to the stam warden.
I mean sure, you dont use leeching vines because it sux hard on stam build. Maybe not even on mag build, but that doesnt distract from the point that sorc with simple crit surge is miles above warden at self healing.
Also no fights in PVE are short. Unless by short you mean something around 30sec.... and 30sec is enough for stamsorc to just wipe the floor with warden (DPS wise) in group AND solo scenario.
And in PVP. Yeah yeah stam wardens have the best burst but not all fights start by warden doing his full preparation with gapcloser and sub and cliff and some execute to finish it off. But I havent seen proper stamwarden yet so maybe with time they will show themself to be better.
//EDIT:
Not to make it sound like complaining. Just saying the class design of sorc is just better than maybe all classes currently because you can play any content with them. Warden's advantage is he can work in any role, but he is not good for every content and not even best at any role/content contrary to all other classes.
What groups do you run with? Most trash dies in less then 10 sec.. hardly enough time to get two sub assaults in.. and know it such short fights stam sorc wont wipe the floor with a stam warden as stam wardens burst is much higher...
Another thing full preparation? I'm not sure where that comes from.. sub assault is a base dps rotation skill.. all you need to do to set up the burst even if you are already engaged in combat is hit sub assault, dodge roll away, hit cliff racer and animation cancel into crit rush... and everything will land pretty much at the same time.. and crit rush puts you right on the target for sub assault to hit.. its a real easy combo.. or you can for go the dodge roll, crit rush and do the sub assualt, dizzying swing, cliff diver, reverse slash combo... but there is no real preparation time to get that high crit combo.. pretty much like DK stam crit combo.. very easy to pull off.
I think a lot off issue with the class other then the weak pve magic damage numbers and the lack of stam morphs in the tank tree.. most of the problems is the lack of practice with the class and getting used to the delay damage ability's.. but the change to sustain as well being able to piggy back those skills to land you can pull off some insane burst and there is no real "preparation" time needed.. its just all part of the rotation and just like any class practice makes perfect.. not saying I'm perfect in my rotation.. but once your used to it its very easy to pop big burst with out having to rely on animation canceling or other such gimmicks.
Who measures PVE fights by trash fights? When it comes to DPS it is always about boss fights and sorc is just better...
I dont disagree the combo is easy to pull of, but it requires pretty obvious setup that is easy to avoid/mitigate if you are focused on him. Or maybe I just havent found good stamwarden.... which is actually right. I guess they are all in BGs or exping, maybe just my luck, but 90% of wardens in PVP CP i have met so far are magicka.
I am no good player, but when fighting warden I just know what will happen and make sure to avoid that. Dizzy swing is pretty obvious too, but given lag and clunky animations you can miss it, but when fighting warden I just always know when the burst is coming.
(I cant speak as the user of the combo, I play warden with bow main and my setup is different -> draining shot to force user to be in knockback motion while sub is popping out, pretty good results even with 3k wep dmg, but mostly because nobody ever expects draining shot)
Waffennacht wrote: »In a mSorc vs mWard , remember as a Warden to Betty their Curse, makes their burst almost impossible. Then, if you slot shimmering (for pulse and frag) they really can't do anything. But then I've felt Warden to be a pretty hard counter to sorcs
Waffennacht wrote: »In a mSorc vs mWard , remember as a Warden to Betty their Curse, makes their burst almost impossible. Then, if you slot shimmering (for pulse and frag) they really can't do anything. But then I've felt Warden to be a pretty hard counter to sorcs
That's good to know about shimmering. I had read somewhere that it didn't work on frags. Normally in mass PVP I cast it and I hear 3 instant smashed plates and I'm moving into a better, more concealed spot lol. I don't stick around to find out how large the round was...
old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
You main buffs for a stam warden are Green Lotus and bull netch.. you get healing from cliff racer with every cast from the passive Bond With Nature and every light and heavy attack. If you really needing healing you can slot Soothing Spores that heals a lot as well as healing team mates and scales of stam. the only other buffs you may use is Ice Fortress if needing the armor buff and bird of prey if not using traps or needing the speed buff.
He obviously mean it for solo play. And he is right. Sorc is just full package. You can play it anywhere and its always best or one of the best classes for that content (solo, DD in pve/pvp)
You don't use leeching for solo as well.. its not for that.. its a augment to healing for tanks.. soloing your going to get more healing with southing spores, green lotus and bond with nature...
Leeching vines has nothing in common with critical sure proc effect.. its apples to oranges.
As far as comparing Stam Warden to Stam Sorc.. Stam sorc maybe slightly ahead in pve mainly do to hurricane the longer the fight the more advantage to the stam sorc.. but in short pve fights like most non trial content is stam wardens will keep up.. but in pvp.. Stam Warden can flatten a Stam sorc do to the Stam Wardens insane burst.
I played Stam sorc as well.. yes they are strong class.. but in different ways to the stam warden.
I mean sure, you dont use leeching vines because it sux hard on stam build. Maybe not even on mag build, but that doesnt distract from the point that sorc with simple crit surge is miles above warden at self healing.
Also no fights in PVE are short. Unless by short you mean something around 30sec.... and 30sec is enough for stamsorc to just wipe the floor with warden (DPS wise) in group AND solo scenario.
And in PVP. Yeah yeah stam wardens have the best burst but not all fights start by warden doing his full preparation with gapcloser and sub and cliff and some execute to finish it off. But I havent seen proper stamwarden yet so maybe with time they will show themself to be better.
//EDIT:
Not to make it sound like complaining. Just saying the class design of sorc is just better than maybe all classes currently because you can play any content with them. Warden's advantage is he can work in any role, but he is not good for every content and not even best at any role/content contrary to all other classes.
What groups do you run with? Most trash dies in less then 10 sec.. hardly enough time to get two sub assaults in.. and know it such short fights stam sorc wont wipe the floor with a stam warden as stam wardens burst is much higher...
Another thing full preparation? I'm not sure where that comes from.. sub assault is a base dps rotation skill.. all you need to do to set up the burst even if you are already engaged in combat is hit sub assault, dodge roll away, hit cliff racer and animation cancel into crit rush... and everything will land pretty much at the same time.. and crit rush puts you right on the target for sub assault to hit.. its a real easy combo.. or you can for go the dodge roll, crit rush and do the sub assualt, dizzying swing, cliff diver, reverse slash combo... but there is no real preparation time to get that high crit combo.. pretty much like DK stam crit combo.. very easy to pull off.
I think a lot off issue with the class other then the weak pve magic damage numbers and the lack of stam morphs in the tank tree.. most of the problems is the lack of practice with the class and getting used to the delay damage ability's.. but the change to sustain as well being able to piggy back those skills to land you can pull off some insane burst and there is no real "preparation" time needed.. its just all part of the rotation and just like any class practice makes perfect.. not saying I'm perfect in my rotation.. but once your used to it its very easy to pop big burst with out having to rely on animation canceling or other such gimmicks.
Who measures PVE fights by trash fights? When it comes to DPS it is always about boss fights and sorc is just better...
I dont disagree the combo is easy to pull of, but it requires pretty obvious setup that is easy to avoid/mitigate if you are focused on him. Or maybe I just havent found good stamwarden.... which is actually right. I guess they are all in BGs or exping, maybe just my luck, but 90% of wardens in PVP CP i have met so far are magicka.
I am no good player, but when fighting warden I just know what will happen and make sure to avoid that. Dizzy swing is pretty obvious too, but given lag and clunky animations you can miss it, but when fighting warden I just always know when the burst is coming.
(I cant speak as the user of the combo, I play warden with bow main and my setup is different -> draining shot to force user to be in knockback motion while sub is popping out, pretty good results even with 3k wep dmg, but mostly because nobody ever expects draining shot)
What the.. ok.. for one.. I stated in short PVE fights that stam warden would blow the stam sorcs in damage... then you bring up all fight in pve are over 30 sec.. and I come back that most pve fights are less then 10 sec where the Stam warden rules.. and even in boss fights.. many have adds that the warden can almost instant gib.. and I already said in longer fights sorc have a advantage...
As far as PvP.. for one you can't dodge or avoid cliff racers.. and using one hand a shield charge/stun sub assault followed by switch to 2 hander for execute is almost unavoidable.. unless you never attack and just dodge roll all day.. but as you said you have tend to fight magic wardens.. as stated are underperforming.. even the devs have agreed they are under performing.. In bg's for me at least I never 1v1.. its always a group fight or out numbered.. and in group fights landing a charge, sub assault combo is pretty easy.
I think here we are auguring experience.. as I have played both class's and know how to use my warden..such as I don't have to charge you to hit with sub assault.. I can pop it.. and hang back you can dodge roll all you want but its a aoe attack with some range to it.. so I can use that with cliff divers and a bow to pressure then all of sudden switch to a melee weapon and gap close for a stun execute.. Wardens perform very well in pvp.. but most are still learning how to get the most out of the class.. playing against players using there primary class for months or years...
In the end.. Wardens will be getting a buff.. and that will just make that gap in pve even smaller.. I agree magic sorc will blow a magic warden out of the water in terms of dps.. but for stam builds the game is much closer.. Stam Wardens sustain is not that far behind Stam sorcs.. and Stam wardens are the king of burst dps right now.. so with that in mind the future of wardens just looking brighter..
old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
You main buffs for a stam warden are Green Lotus and bull netch.. you get healing from cliff racer with every cast from the passive Bond With Nature and every light and heavy attack. If you really needing healing you can slot Soothing Spores that heals a lot as well as healing team mates and scales of stam. the only other buffs you may use is Ice Fortress if needing the armor buff and bird of prey if not using traps or needing the speed buff.
He obviously mean it for solo play. And he is right. Sorc is just full package. You can play it anywhere and its always best or one of the best classes for that content (solo, DD in pve/pvp)
You don't use leeching for solo as well.. its not for that.. its a augment to healing for tanks.. soloing your going to get more healing with southing spores, green lotus and bond with nature...
Leeching vines has nothing in common with critical sure proc effect.. its apples to oranges.
As far as comparing Stam Warden to Stam Sorc.. Stam sorc maybe slightly ahead in pve mainly do to hurricane the longer the fight the more advantage to the stam sorc.. but in short pve fights like most non trial content is stam wardens will keep up.. but in pvp.. Stam Warden can flatten a Stam sorc do to the Stam Wardens insane burst.
I played Stam sorc as well.. yes they are strong class.. but in different ways to the stam warden.
I mean sure, you dont use leeching vines because it sux hard on stam build. Maybe not even on mag build, but that doesnt distract from the point that sorc with simple crit surge is miles above warden at self healing.
Also no fights in PVE are short. Unless by short you mean something around 30sec.... and 30sec is enough for stamsorc to just wipe the floor with warden (DPS wise) in group AND solo scenario.
And in PVP. Yeah yeah stam wardens have the best burst but not all fights start by warden doing his full preparation with gapcloser and sub and cliff and some execute to finish it off. But I havent seen proper stamwarden yet so maybe with time they will show themself to be better.
//EDIT:
Not to make it sound like complaining. Just saying the class design of sorc is just better than maybe all classes currently because you can play any content with them. Warden's advantage is he can work in any role, but he is not good for every content and not even best at any role/content contrary to all other classes.
What groups do you run with? Most trash dies in less then 10 sec.. hardly enough time to get two sub assaults in.. and know it such short fights stam sorc wont wipe the floor with a stam warden as stam wardens burst is much higher...
Another thing full preparation? I'm not sure where that comes from.. sub assault is a base dps rotation skill.. all you need to do to set up the burst even if you are already engaged in combat is hit sub assault, dodge roll away, hit cliff racer and animation cancel into crit rush... and everything will land pretty much at the same time.. and crit rush puts you right on the target for sub assault to hit.. its a real easy combo.. or you can for go the dodge roll, crit rush and do the sub assualt, dizzying swing, cliff diver, reverse slash combo... but there is no real preparation time to get that high crit combo.. pretty much like DK stam crit combo.. very easy to pull off.
I think a lot off issue with the class other then the weak pve magic damage numbers and the lack of stam morphs in the tank tree.. most of the problems is the lack of practice with the class and getting used to the delay damage ability's.. but the change to sustain as well being able to piggy back those skills to land you can pull off some insane burst and there is no real "preparation" time needed.. its just all part of the rotation and just like any class practice makes perfect.. not saying I'm perfect in my rotation.. but once your used to it its very easy to pop big burst with out having to rely on animation canceling or other such gimmicks.
Who measures PVE fights by trash fights? When it comes to DPS it is always about boss fights and sorc is just better...
I dont disagree the combo is easy to pull of, but it requires pretty obvious setup that is easy to avoid/mitigate if you are focused on him. Or maybe I just havent found good stamwarden.... which is actually right. I guess they are all in BGs or exping, maybe just my luck, but 90% of wardens in PVP CP i have met so far are magicka.
I am no good player, but when fighting warden I just know what will happen and make sure to avoid that. Dizzy swing is pretty obvious too, but given lag and clunky animations you can miss it, but when fighting warden I just always know when the burst is coming.
(I cant speak as the user of the combo, I play warden with bow main and my setup is different -> draining shot to force user to be in knockback motion while sub is popping out, pretty good results even with 3k wep dmg, but mostly because nobody ever expects draining shot)
What the.. ok.. for one.. I stated in short PVE fights that stam warden would blow the stam sorcs in damage... then you bring up all fight in pve are over 30 sec.. and I come back that most pve fights are less then 10 sec where the Stam warden rules.. and even in boss fights.. many have adds that the warden can almost instant gib.. and I already said in longer fights sorc have a advantage...
As far as PvP.. for one you can't dodge or avoid cliff racers.. and using one hand a shield charge/stun sub assault followed by switch to 2 hander for execute is almost unavoidable.. unless you never attack and just dodge roll all day.. but as you said you have tend to fight magic wardens.. as stated are underperforming.. even the devs have agreed they are under performing.. In bg's for me at least I never 1v1.. its always a group fight or out numbered.. and in group fights landing a charge, sub assault combo is pretty easy.
I think here we are auguring experience.. as I have played both class's and know how to use my warden..such as I don't have to charge you to hit with sub assault.. I can pop it.. and hang back you can dodge roll all you want but its a aoe attack with some range to it.. so I can use that with cliff divers and a bow to pressure then all of sudden switch to a melee weapon and gap close for a stun execute.. Wardens perform very well in pvp.. but most are still learning how to get the most out of the class.. playing against players using there primary class for months or years...
In the end.. Wardens will be getting a buff.. and that will just make that gap in pve even smaller.. I agree magic sorc will blow a magic warden out of the water in terms of dps.. but for stam builds the game is much closer.. Stam Wardens sustain is not that far behind Stam sorcs.. and Stam wardens are the king of burst dps right now.. so with that in mind the future of wardens just looking brighter..
Yeah there is big difference between having enemy warden in focus and having to split focus to all present enemies. In some 4v4 fight it is easy for warden to suddenly jump at you when you dont expect him because someone else took your focus out, but in 1v1, if you are in my face I will dodge through you and you will never hit the combo unless you stun me just in the moment i was going to dodge/block the sub assault (but before I did any of it and not too early for me to break before it hits). But I guess that comes with the class. It all based on group play -> warden empowers others while others empower him (the whole dynamic of fight changes when you are suddenly allowed to aim subassault to hit the whole group and stuff like that)
To put it simply, stam warden burst combo is more obvious than from any other class (well, maybe except magsorc)
Waffennacht wrote: »old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
You main buffs for a stam warden are Green Lotus and bull netch.. you get healing from cliff racer with every cast from the passive Bond With Nature and every light and heavy attack. If you really needing healing you can slot Soothing Spores that heals a lot as well as healing team mates and scales of stam. the only other buffs you may use is Ice Fortress if needing the armor buff and bird of prey if not using traps or needing the speed buff.
He obviously mean it for solo play. And he is right. Sorc is just full package. You can play it anywhere and its always best or one of the best classes for that content (solo, DD in pve/pvp)
You don't use leeching for solo as well.. its not for that.. its a augment to healing for tanks.. soloing your going to get more healing with southing spores, green lotus and bond with nature...
Leeching vines has nothing in common with critical sure proc effect.. its apples to oranges.
As far as comparing Stam Warden to Stam Sorc.. Stam sorc maybe slightly ahead in pve mainly do to hurricane the longer the fight the more advantage to the stam sorc.. but in short pve fights like most non trial content is stam wardens will keep up.. but in pvp.. Stam Warden can flatten a Stam sorc do to the Stam Wardens insane burst.
I played Stam sorc as well.. yes they are strong class.. but in different ways to the stam warden.
I mean sure, you dont use leeching vines because it sux hard on stam build. Maybe not even on mag build, but that doesnt distract from the point that sorc with simple crit surge is miles above warden at self healing.
Also no fights in PVE are short. Unless by short you mean something around 30sec.... and 30sec is enough for stamsorc to just wipe the floor with warden (DPS wise) in group AND solo scenario.
And in PVP. Yeah yeah stam wardens have the best burst but not all fights start by warden doing his full preparation with gapcloser and sub and cliff and some execute to finish it off. But I havent seen proper stamwarden yet so maybe with time they will show themself to be better.
//EDIT:
Not to make it sound like complaining. Just saying the class design of sorc is just better than maybe all classes currently because you can play any content with them. Warden's advantage is he can work in any role, but he is not good for every content and not even best at any role/content contrary to all other classes.
What groups do you run with? Most trash dies in less then 10 sec.. hardly enough time to get two sub assaults in.. and know it such short fights stam sorc wont wipe the floor with a stam warden as stam wardens burst is much higher...
Another thing full preparation? I'm not sure where that comes from.. sub assault is a base dps rotation skill.. all you need to do to set up the burst even if you are already engaged in combat is hit sub assault, dodge roll away, hit cliff racer and animation cancel into crit rush... and everything will land pretty much at the same time.. and crit rush puts you right on the target for sub assault to hit.. its a real easy combo.. or you can for go the dodge roll, crit rush and do the sub assualt, dizzying swing, cliff diver, reverse slash combo... but there is no real preparation time to get that high crit combo.. pretty much like DK stam crit combo.. very easy to pull off.
I think a lot off issue with the class other then the weak pve magic damage numbers and the lack of stam morphs in the tank tree.. most of the problems is the lack of practice with the class and getting used to the delay damage ability's.. but the change to sustain as well being able to piggy back those skills to land you can pull off some insane burst and there is no real "preparation" time needed.. its just all part of the rotation and just like any class practice makes perfect.. not saying I'm perfect in my rotation.. but once your used to it its very easy to pop big burst with out having to rely on animation canceling or other such gimmicks.
Who measures PVE fights by trash fights? When it comes to DPS it is always about boss fights and sorc is just better...
I dont disagree the combo is easy to pull of, but it requires pretty obvious setup that is easy to avoid/mitigate if you are focused on him. Or maybe I just havent found good stamwarden.... which is actually right. I guess they are all in BGs or exping, maybe just my luck, but 90% of wardens in PVP CP i have met so far are magicka.
I am no good player, but when fighting warden I just know what will happen and make sure to avoid that. Dizzy swing is pretty obvious too, but given lag and clunky animations you can miss it, but when fighting warden I just always know when the burst is coming.
(I cant speak as the user of the combo, I play warden with bow main and my setup is different -> draining shot to force user to be in knockback motion while sub is popping out, pretty good results even with 3k wep dmg, but mostly because nobody ever expects draining shot)
What the.. ok.. for one.. I stated in short PVE fights that stam warden would blow the stam sorcs in damage... then you bring up all fight in pve are over 30 sec.. and I come back that most pve fights are less then 10 sec where the Stam warden rules.. and even in boss fights.. many have adds that the warden can almost instant gib.. and I already said in longer fights sorc have a advantage...
As far as PvP.. for one you can't dodge or avoid cliff racers.. and using one hand a shield charge/stun sub assault followed by switch to 2 hander for execute is almost unavoidable.. unless you never attack and just dodge roll all day.. but as you said you have tend to fight magic wardens.. as stated are underperforming.. even the devs have agreed they are under performing.. In bg's for me at least I never 1v1.. its always a group fight or out numbered.. and in group fights landing a charge, sub assault combo is pretty easy.
I think here we are auguring experience.. as I have played both class's and know how to use my warden..such as I don't have to charge you to hit with sub assault.. I can pop it.. and hang back you can dodge roll all you want but its a aoe attack with some range to it.. so I can use that with cliff divers and a bow to pressure then all of sudden switch to a melee weapon and gap close for a stun execute.. Wardens perform very well in pvp.. but most are still learning how to get the most out of the class.. playing against players using there primary class for months or years...
In the end.. Wardens will be getting a buff.. and that will just make that gap in pve even smaller.. I agree magic sorc will blow a magic warden out of the water in terms of dps.. but for stam builds the game is much closer.. Stam Wardens sustain is not that far behind Stam sorcs.. and Stam wardens are the king of burst dps right now.. so with that in mind the future of wardens just looking brighter..
Yeah there is big difference between having enemy warden in focus and having to split focus to all present enemies. In some 4v4 fight it is easy for warden to suddenly jump at you when you dont expect him because someone else took your focus out, but in 1v1, if you are in my face I will dodge through you and you will never hit the combo unless you stun me just in the moment i was going to dodge/block the sub assault (but before I did any of it and not too early for me to break before it hits). But I guess that comes with the class. It all based on group play -> warden empowers others while others empower him (the whole dynamic of fight changes when you are suddenly allowed to aim subassault to hit the whole group and stuff like that)
To put it simply, stam warden burst combo is more obvious than from any other class (well, maybe except magsorc)
Magden's (at least me and another) are incorporating reach to land the Shalk. Just a slight pro tip is to stand on Corrupting Pollen, Enchanted Forest or any AoE to have the visual blend into the ground
old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
You main buffs for a stam warden are Green Lotus and bull netch.. you get healing from cliff racer with every cast from the passive Bond With Nature and every light and heavy attack. If you really needing healing you can slot Soothing Spores that heals a lot as well as healing team mates and scales of stam. the only other buffs you may use is Ice Fortress if needing the armor buff and bird of prey if not using traps or needing the speed buff.
He obviously mean it for solo play. And he is right. Sorc is just full package. You can play it anywhere and its always best or one of the best classes for that content (solo, DD in pve/pvp)
You don't use leeching for solo as well.. its not for that.. its a augment to healing for tanks.. soloing your going to get more healing with southing spores, green lotus and bond with nature...
Leeching vines has nothing in common with critical sure proc effect.. its apples to oranges.
As far as comparing Stam Warden to Stam Sorc.. Stam sorc maybe slightly ahead in pve mainly do to hurricane the longer the fight the more advantage to the stam sorc.. but in short pve fights like most non trial content is stam wardens will keep up.. but in pvp.. Stam Warden can flatten a Stam sorc do to the Stam Wardens insane burst.
I played Stam sorc as well.. yes they are strong class.. but in different ways to the stam warden.
I mean sure, you dont use leeching vines because it sux hard on stam build. Maybe not even on mag build, but that doesnt distract from the point that sorc with simple crit surge is miles above warden at self healing.
Also no fights in PVE are short. Unless by short you mean something around 30sec.... and 30sec is enough for stamsorc to just wipe the floor with warden (DPS wise) in group AND solo scenario.
And in PVP. Yeah yeah stam wardens have the best burst but not all fights start by warden doing his full preparation with gapcloser and sub and cliff and some execute to finish it off. But I havent seen proper stamwarden yet so maybe with time they will show themself to be better.
//EDIT:
Not to make it sound like complaining. Just saying the class design of sorc is just better than maybe all classes currently because you can play any content with them. Warden's advantage is he can work in any role, but he is not good for every content and not even best at any role/content contrary to all other classes.
What groups do you run with? Most trash dies in less then 10 sec.. hardly enough time to get two sub assaults in.. and know it such short fights stam sorc wont wipe the floor with a stam warden as stam wardens burst is much higher...
Another thing full preparation? I'm not sure where that comes from.. sub assault is a base dps rotation skill.. all you need to do to set up the burst even if you are already engaged in combat is hit sub assault, dodge roll away, hit cliff racer and animation cancel into crit rush... and everything will land pretty much at the same time.. and crit rush puts you right on the target for sub assault to hit.. its a real easy combo.. or you can for go the dodge roll, crit rush and do the sub assualt, dizzying swing, cliff diver, reverse slash combo... but there is no real preparation time to get that high crit combo.. pretty much like DK stam crit combo.. very easy to pull off.
I think a lot off issue with the class other then the weak pve magic damage numbers and the lack of stam morphs in the tank tree.. most of the problems is the lack of practice with the class and getting used to the delay damage ability's.. but the change to sustain as well being able to piggy back those skills to land you can pull off some insane burst and there is no real "preparation" time needed.. its just all part of the rotation and just like any class practice makes perfect.. not saying I'm perfect in my rotation.. but once your used to it its very easy to pop big burst with out having to rely on animation canceling or other such gimmicks.
Who measures PVE fights by trash fights? When it comes to DPS it is always about boss fights and sorc is just better...
I dont disagree the combo is easy to pull of, but it requires pretty obvious setup that is easy to avoid/mitigate if you are focused on him. Or maybe I just havent found good stamwarden.... which is actually right. I guess they are all in BGs or exping, maybe just my luck, but 90% of wardens in PVP CP i have met so far are magicka.
I am no good player, but when fighting warden I just know what will happen and make sure to avoid that. Dizzy swing is pretty obvious too, but given lag and clunky animations you can miss it, but when fighting warden I just always know when the burst is coming.
(I cant speak as the user of the combo, I play warden with bow main and my setup is different -> draining shot to force user to be in knockback motion while sub is popping out, pretty good results even with 3k wep dmg, but mostly because nobody ever expects draining shot)
What the.. ok.. for one.. I stated in short PVE fights that stam warden would blow the stam sorcs in damage... then you bring up all fight in pve are over 30 sec.. and I come back that most pve fights are less then 10 sec where the Stam warden rules.. and even in boss fights.. many have adds that the warden can almost instant gib.. and I already said in longer fights sorc have a advantage...
As far as PvP.. for one you can't dodge or avoid cliff racers.. and using one hand a shield charge/stun sub assault followed by switch to 2 hander for execute is almost unavoidable.. unless you never attack and just dodge roll all day.. but as you said you have tend to fight magic wardens.. as stated are underperforming.. even the devs have agreed they are under performing.. In bg's for me at least I never 1v1.. its always a group fight or out numbered.. and in group fights landing a charge, sub assault combo is pretty easy.
I think here we are auguring experience.. as I have played both class's and know how to use my warden..such as I don't have to charge you to hit with sub assault.. I can pop it.. and hang back you can dodge roll all you want but its a aoe attack with some range to it.. so I can use that with cliff divers and a bow to pressure then all of sudden switch to a melee weapon and gap close for a stun execute.. Wardens perform very well in pvp.. but most are still learning how to get the most out of the class.. playing against players using there primary class for months or years...
In the end.. Wardens will be getting a buff.. and that will just make that gap in pve even smaller.. I agree magic sorc will blow a magic warden out of the water in terms of dps.. but for stam builds the game is much closer.. Stam Wardens sustain is not that far behind Stam sorcs.. and Stam wardens are the king of burst dps right now.. so with that in mind the future of wardens just looking brighter..
Yeah there is big difference between having enemy warden in focus and having to split focus to all present enemies. In some 4v4 fight it is easy for warden to suddenly jump at you when you dont expect him because someone else took your focus out, but in 1v1, if you are in my face I will dodge through you and you will never hit the combo unless you stun me just in the moment i was going to dodge/block the sub assault (but before I did any of it and not too early for me to break before it hits). But I guess that comes with the class. It all based on group play -> warden empowers others while others empower him (the whole dynamic of fight changes when you are suddenly allowed to aim subassault to hit the whole group and stuff like that)
To put it simply, stam warden burst combo is more obvious than from any other class (well, maybe except magsorc)
old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
You main buffs for a stam warden are Green Lotus and bull netch.. you get healing from cliff racer with every cast from the passive Bond With Nature and every light and heavy attack. If you really needing healing you can slot Soothing Spores that heals a lot as well as healing team mates and scales of stam. the only other buffs you may use is Ice Fortress if needing the armor buff and bird of prey if not using traps or needing the speed buff.
He obviously mean it for solo play. And he is right. Sorc is just full package. You can play it anywhere and its always best or one of the best classes for that content (solo, DD in pve/pvp)
You don't use leeching for solo as well.. its not for that.. its a augment to healing for tanks.. soloing your going to get more healing with southing spores, green lotus and bond with nature...
Leeching vines has nothing in common with critical sure proc effect.. its apples to oranges.
As far as comparing Stam Warden to Stam Sorc.. Stam sorc maybe slightly ahead in pve mainly do to hurricane the longer the fight the more advantage to the stam sorc.. but in short pve fights like most non trial content is stam wardens will keep up.. but in pvp.. Stam Warden can flatten a Stam sorc do to the Stam Wardens insane burst.
I played Stam sorc as well.. yes they are strong class.. but in different ways to the stam warden.
I mean sure, you dont use leeching vines because it sux hard on stam build. Maybe not even on mag build, but that doesnt distract from the point that sorc with simple crit surge is miles above warden at self healing.
Also no fights in PVE are short. Unless by short you mean something around 30sec.... and 30sec is enough for stamsorc to just wipe the floor with warden (DPS wise) in group AND solo scenario.
And in PVP. Yeah yeah stam wardens have the best burst but not all fights start by warden doing his full preparation with gapcloser and sub and cliff and some execute to finish it off. But I havent seen proper stamwarden yet so maybe with time they will show themself to be better.
//EDIT:
Not to make it sound like complaining. Just saying the class design of sorc is just better than maybe all classes currently because you can play any content with them. Warden's advantage is he can work in any role, but he is not good for every content and not even best at any role/content contrary to all other classes.
What groups do you run with? Most trash dies in less then 10 sec.. hardly enough time to get two sub assaults in.. and know it such short fights stam sorc wont wipe the floor with a stam warden as stam wardens burst is much higher...
Another thing full preparation? I'm not sure where that comes from.. sub assault is a base dps rotation skill.. all you need to do to set up the burst even if you are already engaged in combat is hit sub assault, dodge roll away, hit cliff racer and animation cancel into crit rush... and everything will land pretty much at the same time.. and crit rush puts you right on the target for sub assault to hit.. its a real easy combo.. or you can for go the dodge roll, crit rush and do the sub assualt, dizzying swing, cliff diver, reverse slash combo... but there is no real preparation time to get that high crit combo.. pretty much like DK stam crit combo.. very easy to pull off.
I think a lot off issue with the class other then the weak pve magic damage numbers and the lack of stam morphs in the tank tree.. most of the problems is the lack of practice with the class and getting used to the delay damage ability's.. but the change to sustain as well being able to piggy back those skills to land you can pull off some insane burst and there is no real "preparation" time needed.. its just all part of the rotation and just like any class practice makes perfect.. not saying I'm perfect in my rotation.. but once your used to it its very easy to pop big burst with out having to rely on animation canceling or other such gimmicks.
Who measures PVE fights by trash fights? When it comes to DPS it is always about boss fights and sorc is just better...
I dont disagree the combo is easy to pull of, but it requires pretty obvious setup that is easy to avoid/mitigate if you are focused on him. Or maybe I just havent found good stamwarden.... which is actually right. I guess they are all in BGs or exping, maybe just my luck, but 90% of wardens in PVP CP i have met so far are magicka.
I am no good player, but when fighting warden I just know what will happen and make sure to avoid that. Dizzy swing is pretty obvious too, but given lag and clunky animations you can miss it, but when fighting warden I just always know when the burst is coming.
(I cant speak as the user of the combo, I play warden with bow main and my setup is different -> draining shot to force user to be in knockback motion while sub is popping out, pretty good results even with 3k wep dmg, but mostly because nobody ever expects draining shot)
What the.. ok.. for one.. I stated in short PVE fights that stam warden would blow the stam sorcs in damage... then you bring up all fight in pve are over 30 sec.. and I come back that most pve fights are less then 10 sec where the Stam warden rules.. and even in boss fights.. many have adds that the warden can almost instant gib.. and I already said in longer fights sorc have a advantage...
As far as PvP.. for one you can't dodge or avoid cliff racers.. and using one hand a shield charge/stun sub assault followed by switch to 2 hander for execute is almost unavoidable.. unless you never attack and just dodge roll all day.. but as you said you have tend to fight magic wardens.. as stated are underperforming.. even the devs have agreed they are under performing.. In bg's for me at least I never 1v1.. its always a group fight or out numbered.. and in group fights landing a charge, sub assault combo is pretty easy.
I think here we are auguring experience.. as I have played both class's and know how to use my warden..such as I don't have to charge you to hit with sub assault.. I can pop it.. and hang back you can dodge roll all you want but its a aoe attack with some range to it.. so I can use that with cliff divers and a bow to pressure then all of sudden switch to a melee weapon and gap close for a stun execute.. Wardens perform very well in pvp.. but most are still learning how to get the most out of the class.. playing against players using there primary class for months or years...
In the end.. Wardens will be getting a buff.. and that will just make that gap in pve even smaller.. I agree magic sorc will blow a magic warden out of the water in terms of dps.. but for stam builds the game is much closer.. Stam Wardens sustain is not that far behind Stam sorcs.. and Stam wardens are the king of burst dps right now.. so with that in mind the future of wardens just looking brighter..
Yeah there is big difference between having enemy warden in focus and having to split focus to all present enemies. In some 4v4 fight it is easy for warden to suddenly jump at you when you dont expect him because someone else took your focus out, but in 1v1, if you are in my face I will dodge through you and you will never hit the combo unless you stun me just in the moment i was going to dodge/block the sub assault (but before I did any of it and not too early for me to break before it hits). But I guess that comes with the class. It all based on group play -> warden empowers others while others empower him (the whole dynamic of fight changes when you are suddenly allowed to aim subassault to hit the whole group and stuff like that)
To put it simply, stam warden burst combo is more obvious than from any other class (well, maybe except magsorc)
Again though that's unexperienced stam wardens.. as I don't always charge when proc sub assault.. you dodge role through me when I fake a rush at you your going to get hit.. as ill just dodge roll back with you.. as sub assault goes in your forward arc. also you can recast it before it goes off to change up the timing.. its just that like chess you have to think a few steps ahead... its not a spam class for sure.
Also Perma frost is a group killer.. I have caused wipe of more then one zerg that was stacked.. with charge and a 70% snare, 30% damage reduction for you and anyone on your team in it with you as well damage and after 3 ticks of damage a aoe stun... ya you wont wipe it alone.. but with that active..i broke the back of zergs. Something that no other stam class has a way to super support bomber groups in aoe slaughters..
I think if you really tried playing Stam Warden as much as I have since launch you would find that its pretty effective in group play.. and lets face it.. that's the bulk of pvp in ESO.. Even in dueling Wardens are very strong.. that bear is a great way to keep damage going or making the target move to avoid it allowing you to use it as a sudo-shield. Really the only Stam class I have had issues dueling are stamblades that are animation canceling, invis spaming ambushers.. and that's mainly do to lag. DK's, Stam sorcs, Stamplars I have not had an issue.. but it takes time to get the timing when to false charge, use sub assault as a range attack while cliff diver spamming and poison injecting and such.
I'm not saying Stam wardens are perfect.. but they are not near as weak as some are trying to portray them and as said.. some changes would be welcome.. the bear ult only taking 1 slot, more stam morphs.. such as I think there should be a stam swarm morph or a stam morph for Impaling Shards if not impaling shards a increase in time for Arctic Wind and a stam damage scaling morph for it.
For me Bear morph being 1 ultimate slot and Artic Wind lasting longer and having a morph scaling damage with stamina.. If they did the Artic Wind changes to last longer with a stam damage morph it would shore up the biggest issue with stam wardens that is sustain damage between combos giving them small pressure damage increase.. the issue now 10 sec and scaling off health its just not worth a slot.
old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
You main buffs for a stam warden are Green Lotus and bull netch.. you get healing from cliff racer with every cast from the passive Bond With Nature and every light and heavy attack. If you really needing healing you can slot Soothing Spores that heals a lot as well as healing team mates and scales of stam. the only other buffs you may use is Ice Fortress if needing the armor buff and bird of prey if not using traps or needing the speed buff.
He obviously mean it for solo play. And he is right. Sorc is just full package. You can play it anywhere and its always best or one of the best classes for that content (solo, DD in pve/pvp)
You don't use leeching for solo as well.. its not for that.. its a augment to healing for tanks.. soloing your going to get more healing with southing spores, green lotus and bond with nature...
Leeching vines has nothing in common with critical sure proc effect.. its apples to oranges.
As far as comparing Stam Warden to Stam Sorc.. Stam sorc maybe slightly ahead in pve mainly do to hurricane the longer the fight the more advantage to the stam sorc.. but in short pve fights like most non trial content is stam wardens will keep up.. but in pvp.. Stam Warden can flatten a Stam sorc do to the Stam Wardens insane burst.
I played Stam sorc as well.. yes they are strong class.. but in different ways to the stam warden.
I mean sure, you dont use leeching vines because it sux hard on stam build. Maybe not even on mag build, but that doesnt distract from the point that sorc with simple crit surge is miles above warden at self healing.
Also no fights in PVE are short. Unless by short you mean something around 30sec.... and 30sec is enough for stamsorc to just wipe the floor with warden (DPS wise) in group AND solo scenario.
And in PVP. Yeah yeah stam wardens have the best burst but not all fights start by warden doing his full preparation with gapcloser and sub and cliff and some execute to finish it off. But I havent seen proper stamwarden yet so maybe with time they will show themself to be better.
//EDIT:
Not to make it sound like complaining. Just saying the class design of sorc is just better than maybe all classes currently because you can play any content with them. Warden's advantage is he can work in any role, but he is not good for every content and not even best at any role/content contrary to all other classes.
What groups do you run with? Most trash dies in less then 10 sec.. hardly enough time to get two sub assaults in.. and know it such short fights stam sorc wont wipe the floor with a stam warden as stam wardens burst is much higher...
Another thing full preparation? I'm not sure where that comes from.. sub assault is a base dps rotation skill.. all you need to do to set up the burst even if you are already engaged in combat is hit sub assault, dodge roll away, hit cliff racer and animation cancel into crit rush... and everything will land pretty much at the same time.. and crit rush puts you right on the target for sub assault to hit.. its a real easy combo.. or you can for go the dodge roll, crit rush and do the sub assualt, dizzying swing, cliff diver, reverse slash combo... but there is no real preparation time to get that high crit combo.. pretty much like DK stam crit combo.. very easy to pull off.
I think a lot off issue with the class other then the weak pve magic damage numbers and the lack of stam morphs in the tank tree.. most of the problems is the lack of practice with the class and getting used to the delay damage ability's.. but the change to sustain as well being able to piggy back those skills to land you can pull off some insane burst and there is no real "preparation" time needed.. its just all part of the rotation and just like any class practice makes perfect.. not saying I'm perfect in my rotation.. but once your used to it its very easy to pop big burst with out having to rely on animation canceling or other such gimmicks.
Who measures PVE fights by trash fights? When it comes to DPS it is always about boss fights and sorc is just better...
I dont disagree the combo is easy to pull of, but it requires pretty obvious setup that is easy to avoid/mitigate if you are focused on him. Or maybe I just havent found good stamwarden.... which is actually right. I guess they are all in BGs or exping, maybe just my luck, but 90% of wardens in PVP CP i have met so far are magicka.
I am no good player, but when fighting warden I just know what will happen and make sure to avoid that. Dizzy swing is pretty obvious too, but given lag and clunky animations you can miss it, but when fighting warden I just always know when the burst is coming.
(I cant speak as the user of the combo, I play warden with bow main and my setup is different -> draining shot to force user to be in knockback motion while sub is popping out, pretty good results even with 3k wep dmg, but mostly because nobody ever expects draining shot)
What the.. ok.. for one.. I stated in short PVE fights that stam warden would blow the stam sorcs in damage... then you bring up all fight in pve are over 30 sec.. and I come back that most pve fights are less then 10 sec where the Stam warden rules.. and even in boss fights.. many have adds that the warden can almost instant gib.. and I already said in longer fights sorc have a advantage...
As far as PvP.. for one you can't dodge or avoid cliff racers.. and using one hand a shield charge/stun sub assault followed by switch to 2 hander for execute is almost unavoidable.. unless you never attack and just dodge roll all day.. but as you said you have tend to fight magic wardens.. as stated are underperforming.. even the devs have agreed they are under performing.. In bg's for me at least I never 1v1.. its always a group fight or out numbered.. and in group fights landing a charge, sub assault combo is pretty easy.
I think here we are auguring experience.. as I have played both class's and know how to use my warden..such as I don't have to charge you to hit with sub assault.. I can pop it.. and hang back you can dodge roll all you want but its a aoe attack with some range to it.. so I can use that with cliff divers and a bow to pressure then all of sudden switch to a melee weapon and gap close for a stun execute.. Wardens perform very well in pvp.. but most are still learning how to get the most out of the class.. playing against players using there primary class for months or years...
In the end.. Wardens will be getting a buff.. and that will just make that gap in pve even smaller.. I agree magic sorc will blow a magic warden out of the water in terms of dps.. but for stam builds the game is much closer.. Stam Wardens sustain is not that far behind Stam sorcs.. and Stam wardens are the king of burst dps right now.. so with that in mind the future of wardens just looking brighter..
Yeah there is big difference between having enemy warden in focus and having to split focus to all present enemies. In some 4v4 fight it is easy for warden to suddenly jump at you when you dont expect him because someone else took your focus out, but in 1v1, if you are in my face I will dodge through you and you will never hit the combo unless you stun me just in the moment i was going to dodge/block the sub assault (but before I did any of it and not too early for me to break before it hits). But I guess that comes with the class. It all based on group play -> warden empowers others while others empower him (the whole dynamic of fight changes when you are suddenly allowed to aim subassault to hit the whole group and stuff like that)
To put it simply, stam warden burst combo is more obvious than from any other class (well, maybe except magsorc)
Again though that's unexperienced stam wardens.. as I don't always charge when proc sub assault.. you dodge role through me when I fake a rush at you your going to get hit.. as ill just dodge roll back with you.. as sub assault goes in your forward arc. also you can recast it before it goes off to change up the timing.. its just that like chess you have to think a few steps ahead... its not a spam class for sure.
Also Perma frost is a group killer.. I have caused wipe of more then one zerg that was stacked.. with charge and a 70% snare, 30% damage reduction for you and anyone on your team in it with you as well damage and after 3 ticks of damage a aoe stun... ya you wont wipe it alone.. but with that active..i broke the back of zergs. Something that no other stam class has a way to super support bomber groups in aoe slaughters..
I think if you really tried playing Stam Warden as much as I have since launch you would find that its pretty effective in group play.. and lets face it.. that's the bulk of pvp in ESO.. Even in dueling Wardens are very strong.. that bear is a great way to keep damage going or making the target move to avoid it allowing you to use it as a sudo-shield. Really the only Stam class I have had issues dueling are stamblades that are animation canceling, invis spaming ambushers.. and that's mainly do to lag. DK's, Stam sorcs, Stamplars I have not had an issue.. but it takes time to get the timing when to false charge, use sub assault as a range attack while cliff diver spamming and poison injecting and such.
I'm not saying Stam wardens are perfect.. but they are not near as weak as some are trying to portray them and as said.. some changes would be welcome.. the bear ult only taking 1 slot, more stam morphs.. such as I think there should be a stam swarm morph or a stam morph for Impaling Shards if not impaling shards a increase in time for Arctic Wind and a stam damage scaling morph for it.
For me Bear morph being 1 ultimate slot and Artic Wind lasting longer and having a morph scaling damage with stamina.. If they did the Artic Wind changes to last longer with a stam damage morph it would shore up the biggest issue with stam wardens that is sustain damage between combos giving them small pressure damage increase.. the issue now 10 sec and scaling off health its just not worth a slot.
I think we reached misunderstanding. It looks like you are defending wardens from me saying they are weak, but I dont mean they are weakThey are actually good and I love playing my warden. While I am putting warden down, I dont mean it in a way that suggest they are weak... just that they aren't super good as some people portrait them.
old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
You main buffs for a stam warden are Green Lotus and bull netch.. you get healing from cliff racer with every cast from the passive Bond With Nature and every light and heavy attack. If you really needing healing you can slot Soothing Spores that heals a lot as well as healing team mates and scales of stam. the only other buffs you may use is Ice Fortress if needing the armor buff and bird of prey if not using traps or needing the speed buff.
He obviously mean it for solo play. And he is right. Sorc is just full package. You can play it anywhere and its always best or one of the best classes for that content (solo, DD in pve/pvp)
You don't use leeching for solo as well.. its not for that.. its a augment to healing for tanks.. soloing your going to get more healing with southing spores, green lotus and bond with nature...
Leeching vines has nothing in common with critical sure proc effect.. its apples to oranges.
As far as comparing Stam Warden to Stam Sorc.. Stam sorc maybe slightly ahead in pve mainly do to hurricane the longer the fight the more advantage to the stam sorc.. but in short pve fights like most non trial content is stam wardens will keep up.. but in pvp.. Stam Warden can flatten a Stam sorc do to the Stam Wardens insane burst.
I played Stam sorc as well.. yes they are strong class.. but in different ways to the stam warden.
I mean sure, you dont use leeching vines because it sux hard on stam build. Maybe not even on mag build, but that doesnt distract from the point that sorc with simple crit surge is miles above warden at self healing.
Also no fights in PVE are short. Unless by short you mean something around 30sec.... and 30sec is enough for stamsorc to just wipe the floor with warden (DPS wise) in group AND solo scenario.
And in PVP. Yeah yeah stam wardens have the best burst but not all fights start by warden doing his full preparation with gapcloser and sub and cliff and some execute to finish it off. But I havent seen proper stamwarden yet so maybe with time they will show themself to be better.
//EDIT:
Not to make it sound like complaining. Just saying the class design of sorc is just better than maybe all classes currently because you can play any content with them. Warden's advantage is he can work in any role, but he is not good for every content and not even best at any role/content contrary to all other classes.
What groups do you run with? Most trash dies in less then 10 sec.. hardly enough time to get two sub assaults in.. and know it such short fights stam sorc wont wipe the floor with a stam warden as stam wardens burst is much higher...
Another thing full preparation? I'm not sure where that comes from.. sub assault is a base dps rotation skill.. all you need to do to set up the burst even if you are already engaged in combat is hit sub assault, dodge roll away, hit cliff racer and animation cancel into crit rush... and everything will land pretty much at the same time.. and crit rush puts you right on the target for sub assault to hit.. its a real easy combo.. or you can for go the dodge roll, crit rush and do the sub assualt, dizzying swing, cliff diver, reverse slash combo... but there is no real preparation time to get that high crit combo.. pretty much like DK stam crit combo.. very easy to pull off.
I think a lot off issue with the class other then the weak pve magic damage numbers and the lack of stam morphs in the tank tree.. most of the problems is the lack of practice with the class and getting used to the delay damage ability's.. but the change to sustain as well being able to piggy back those skills to land you can pull off some insane burst and there is no real "preparation" time needed.. its just all part of the rotation and just like any class practice makes perfect.. not saying I'm perfect in my rotation.. but once your used to it its very easy to pop big burst with out having to rely on animation canceling or other such gimmicks.
Who measures PVE fights by trash fights? When it comes to DPS it is always about boss fights and sorc is just better...
I dont disagree the combo is easy to pull of, but it requires pretty obvious setup that is easy to avoid/mitigate if you are focused on him. Or maybe I just havent found good stamwarden.... which is actually right. I guess they are all in BGs or exping, maybe just my luck, but 90% of wardens in PVP CP i have met so far are magicka.
I am no good player, but when fighting warden I just know what will happen and make sure to avoid that. Dizzy swing is pretty obvious too, but given lag and clunky animations you can miss it, but when fighting warden I just always know when the burst is coming.
(I cant speak as the user of the combo, I play warden with bow main and my setup is different -> draining shot to force user to be in knockback motion while sub is popping out, pretty good results even with 3k wep dmg, but mostly because nobody ever expects draining shot)
What the.. ok.. for one.. I stated in short PVE fights that stam warden would blow the stam sorcs in damage... then you bring up all fight in pve are over 30 sec.. and I come back that most pve fights are less then 10 sec where the Stam warden rules.. and even in boss fights.. many have adds that the warden can almost instant gib.. and I already said in longer fights sorc have a advantage...
As far as PvP.. for one you can't dodge or avoid cliff racers.. and using one hand a shield charge/stun sub assault followed by switch to 2 hander for execute is almost unavoidable.. unless you never attack and just dodge roll all day.. but as you said you have tend to fight magic wardens.. as stated are underperforming.. even the devs have agreed they are under performing.. In bg's for me at least I never 1v1.. its always a group fight or out numbered.. and in group fights landing a charge, sub assault combo is pretty easy.
I think here we are auguring experience.. as I have played both class's and know how to use my warden..such as I don't have to charge you to hit with sub assault.. I can pop it.. and hang back you can dodge roll all you want but its a aoe attack with some range to it.. so I can use that with cliff divers and a bow to pressure then all of sudden switch to a melee weapon and gap close for a stun execute.. Wardens perform very well in pvp.. but most are still learning how to get the most out of the class.. playing against players using there primary class for months or years...
In the end.. Wardens will be getting a buff.. and that will just make that gap in pve even smaller.. I agree magic sorc will blow a magic warden out of the water in terms of dps.. but for stam builds the game is much closer.. Stam Wardens sustain is not that far behind Stam sorcs.. and Stam wardens are the king of burst dps right now.. so with that in mind the future of wardens just looking brighter..
Yeah there is big difference between having enemy warden in focus and having to split focus to all present enemies. In some 4v4 fight it is easy for warden to suddenly jump at you when you dont expect him because someone else took your focus out, but in 1v1, if you are in my face I will dodge through you and you will never hit the combo unless you stun me just in the moment i was going to dodge/block the sub assault (but before I did any of it and not too early for me to break before it hits). But I guess that comes with the class. It all based on group play -> warden empowers others while others empower him (the whole dynamic of fight changes when you are suddenly allowed to aim subassault to hit the whole group and stuff like that)
To put it simply, stam warden burst combo is more obvious than from any other class (well, maybe except magsorc)
Again though that's unexperienced stam wardens.. as I don't always charge when proc sub assault.. you dodge role through me when I fake a rush at you your going to get hit.. as ill just dodge roll back with you.. as sub assault goes in your forward arc. also you can recast it before it goes off to change up the timing.. its just that like chess you have to think a few steps ahead... its not a spam class for sure.
Also Perma frost is a group killer.. I have caused wipe of more then one zerg that was stacked.. with charge and a 70% snare, 30% damage reduction for you and anyone on your team in it with you as well damage and after 3 ticks of damage a aoe stun... ya you wont wipe it alone.. but with that active..i broke the back of zergs. Something that no other stam class has a way to super support bomber groups in aoe slaughters..
I think if you really tried playing Stam Warden as much as I have since launch you would find that its pretty effective in group play.. and lets face it.. that's the bulk of pvp in ESO.. Even in dueling Wardens are very strong.. that bear is a great way to keep damage going or making the target move to avoid it allowing you to use it as a sudo-shield. Really the only Stam class I have had issues dueling are stamblades that are animation canceling, invis spaming ambushers.. and that's mainly do to lag. DK's, Stam sorcs, Stamplars I have not had an issue.. but it takes time to get the timing when to false charge, use sub assault as a range attack while cliff diver spamming and poison injecting and such.
I'm not saying Stam wardens are perfect.. but they are not near as weak as some are trying to portray them and as said.. some changes would be welcome.. the bear ult only taking 1 slot, more stam morphs.. such as I think there should be a stam swarm morph or a stam morph for Impaling Shards if not impaling shards a increase in time for Arctic Wind and a stam damage scaling morph for it.
For me Bear morph being 1 ultimate slot and Artic Wind lasting longer and having a morph scaling damage with stamina.. If they did the Artic Wind changes to last longer with a stam damage morph it would shore up the biggest issue with stam wardens that is sustain damage between combos giving them small pressure damage increase.. the issue now 10 sec and scaling off health its just not worth a slot.
I think we reached misunderstanding. It looks like you are defending wardens from me saying they are weak, but I dont mean they are weakThey are actually good and I love playing my warden. While I am putting warden down, I dont mean it in a way that suggest they are weak... just that they aren't super good as some people portrait them.
Well I don't know anyone saying magic wardens are super good, or tanks.. though there 2nd best.. or healers as they are 2nd best... the only thing that people have said is that stam wardens have by far the highest burst damage in pvp.. and that burst damage is a major factor in pvp.. and that of DPS specs for Wardens Stamina DPS are in the upper end of the stam class's compared to mage wardens being dead last..
So if saying they have the highest burst is some how saying they are super the be all and end all of Stam class's... well that's not what was said.. but to many are trying to make excuses for there inability to do said burst.. As I've said it takes a lot of practice to get the most of out the class.. but that's true for all class's.. something that people have had years to prefect with other class's and trying to compare that experience with a fraction of the time playing their warden.. that's pretty much what I've been trying to say. Most of the issue being argued here is not class issues its learning to play the class most effectively issues.. you know such as some earlier in the thread using tanking healing skill in a dps role when other skills scale off stamina better and heal for a truck ton more meaning less spam and less resource use.. just a learning the class issue with some of the posts vs a innate problem with the class... other then lacking magic damage issue.
And I don't really care for him as I get deeper into the class skill trees....
Initially my thought was a second healer so I could have some heals variety. Maybe a true warden/druid build for pvp purposes...
But man these delayed attacks and animations are killing me...
Then I thought frost tank/dps....
What is everyone doing with their wardens?
Or are they just doomed to be a lackluster hybrid?
I really don't want another dw/bow dps.
old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
Seraphayel wrote: »old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
Leeching Vines is one of the best self healing skills in game. It's a skill for every role and every kind of content.
Waffennacht wrote: »I use vines for solo. As the DMG coming in is high it's a passive way to heal with a ward up.
In a dedicated group you don't need any heals (with a healer) so you can free up the slot.
Vines in PvP is pretty amazing (either version) as in PvP I get a 1k heal per hit - meaning against a 5k hit it's a 20% DMG reduction - a reduction that only IMPROVES when stacking resistance - it's one of the strongest mitigation tools out there
old_mufasa wrote: »Waffennacht wrote: »I use vines for solo. As the DMG coming in is high it's a passive way to heal with a ward up.
In a dedicated group you don't need any heals (with a healer) so you can free up the slot.
Vines in PvP is pretty amazing (either version) as in PvP I get a 1k heal per hit - meaning against a 5k hit it's a 20% DMG reduction - a reduction that only IMPROVES when stacking resistance - it's one of the strongest mitigation tools out there
Ya the problem for my in pve.. as it can be effective in reducing incoming damage (the return heal from hitting the target is pretty lacking as in most group pvp your getting hit by people your not hitting) is that I just don't have room for it. I've survived much more with shuffle+sooth spore spam and dodging.. mainly when I'm counter bombing to break up a zerg with perma frost as avoiding the damage all together is even better. For pvp ya its a toss up as it effect in there is much more pronounced then pve. For dueling.. it can be real effective... but not for the heal per-say but for the mitigation of the hits.
As I said its more a mitigation tool.. then a heal. That I agree with.. but for solo content.. you just don't need.. you should be getting plenty of passive healing through lotus, cliff racer and light and heavy attacks.. and in pve you still should have some passive healing and pretty much most class do.. I keep it soothing slotted mainly because I pug a lot and well.. I just can't always trust I'm going to get a competent healer.. so I use it as a back up incase I have a bad healer.
But I solo world boss, with my medium armor stam dps warden all the time with just lotus, cliff racer and soothing spores slotted with no problems.
I was just disagreeing that vines is the best heal in the game.. that was implied.