Integral1900 wrote: »Bear in mind I'm allergic to pvp
Would love to see your build!Waffennacht wrote: »Actually mine is a beast...Its just so good, I'll post clips and a build soon
...Or are they just doomed to be a lackluster hybrid? I really don't want another dw/bow dps.
Waffennacht wrote: »@StormWylf check out the PvP section, there are a few builds now posted. All similar with just a few variations.
My difference is I run heavy armor with a bit more emphasis on a longer TTK. Same burst tho
old_mufasa wrote: »I have two wardens..
Love my stam warden.. 2 hand/bow build.. if timed right with sub assault, cliff diver, crit rush with reverse slash you can blow people up as all it lands at pretty much the same time...
Now my mage warden.. well that's a different story.. I feel cost to damage on ability's is weak.. and many of the morphs are uninspired.. such as:
Scorch, deep fissure is such a weak morph, stunning 1st target hit for 3 sec on a aoe ability vs sub assault that puts major fracture and breach on the target.. the stam morph is lightyears better then the magic morph.
The word is though that wardens will be getting a buff.. so maybe they can address the lack of stam morps in the trees as well as make some of the magic morphs worth a using.
Lieblingsjunge wrote: »... or you can run behind a large group in PvP. And spam cliffracer on everyone.
Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
You main buffs for a stam warden are Green Lotus and bull netch.. you get healing from cliff racer with every cast from the passive Bond With Nature and every light and heavy attack. If you really needing healing you can slot Soothing Spores that heals a lot as well as healing team mates and scales of stam. the only other buffs you may use is Ice Fortress if needing the armor buff and bird of prey if not using traps or needing the speed buff.
old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
You main buffs for a stam warden are Green Lotus and bull netch.. you get healing from cliff racer with every cast from the passive Bond With Nature and every light and heavy attack. If you really needing healing you can slot Soothing Spores that heals a lot as well as healing team mates and scales of stam. the only other buffs you may use is Ice Fortress if needing the armor buff and bird of prey if not using traps or needing the speed buff.
He obviously mean it for solo play. And he is right. Sorc is just full package. You can play it anywhere and its always best or one of the best classes for that content (solo, DD in pve/pvp)
old_mufasa wrote: »old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
You main buffs for a stam warden are Green Lotus and bull netch.. you get healing from cliff racer with every cast from the passive Bond With Nature and every light and heavy attack. If you really needing healing you can slot Soothing Spores that heals a lot as well as healing team mates and scales of stam. the only other buffs you may use is Ice Fortress if needing the armor buff and bird of prey if not using traps or needing the speed buff.
He obviously mean it for solo play. And he is right. Sorc is just full package. You can play it anywhere and its always best or one of the best classes for that content (solo, DD in pve/pvp)
You don't use leeching for solo as well.. its not for that.. its a augment to healing for tanks.. soloing your going to get more healing with southing spores, green lotus and bond with nature...
Leeching vines has nothing in common with critical sure proc effect.. its apples to oranges.
As far as comparing Stam Warden to Stam Sorc.. Stam sorc maybe slightly ahead in pve mainly do to hurricane the longer the fight the more advantage to the stam sorc.. but in short pve fights like most non trial content is stam wardens will keep up.. but in pvp.. Stam Warden can flatten a Stam sorc do to the Stam Wardens insane burst.
I played Stam sorc as well.. yes they are strong class.. but in different ways to the stam warden.
As @SodanTok noted, I'm speaking from a Solo PvE quester position. My point is, with StamSorc I need ONE skill... Critical Surge... to both increase my damage AND heal myself. With Crit Surge my health rarely drops, especially in mobs, but with StamWarden, you have to slot and use resources on multiple abilities to achieve the same result. I also find on StamWarden I have to constantly swap bars back and forth to activate utilities, not so with StamSorc... I swap once to activate Crit Surge, then back to main and never leave it as most battles last less than 33/s. I also hate using Cliff Racer because it's a very slow ability and doesn't work well against mobs... unlike Steel Tornado which procs Critical Surge. You pretty much made my point by referring to numerous skills that a StamWarden needs to utilize, unlike the 'one skill that does it all' in Crit Surge. Since I don't need to slot numerous utility skills with a StamSorc, it means more open slots for other abilities like Bound Armaments which increased both heavy attack damage AND gives a large Stamina boost... another thing StamWarden is missing, a means to boost Max Stamina. Oh wait it gets better, StamSorcs have Dark Deal as well for resource management... what does StamWarden have, a 'free' 26/s pet that gives back only about 6000 Stamina over the duration, something I can achieve with one activation of Dark Deal. Which brings me to, how many Cliff Racers can you activate to regen health with ZERO Stamina?
As @SodanTok noted, I'm speaking from a Solo PvE quester position. My point is, with StamSorc I need ONE skill... Critical Surge... to both increase my damage AND heal myself. With Crit Surge my health rarely drops, especially in mobs, but with StamWarden, you have to slot and use resources on multiple abilities to achieve the same result. I also find on StamWarden I have to constantly swap bars back and forth to activate utilities, not so with StamSorc... I swap once to activate Crit Surge, then back to main and never leave it as most battles last less than 33/s. I also hate using Cliff Racer because it's a very slow ability and doesn't work well against mobs... unlike Steel Tornado which procs Critical Surge. You pretty much made my point by referring to numerous skills that a StamWarden needs to utilize, unlike the 'one skill that does it all' in Crit Surge. Since I don't need to slot numerous utility skills with a StamSorc, it means more open slots for other abilities like Bound Armaments which increased both heavy attack damage AND gives a large Stamina boost... another thing StamWarden is missing, a means to boost Max Stamina. Oh wait it gets better, StamSorcs have Dark Deal as well for resource management... what does StamWarden have, a 'free' 26/s pet that gives back only about 6000 Stamina over the duration, something I can achieve with one activation of Dark Deal. Which brings me to, how many Cliff Racers can you activate to regen health with ZERO Stamina?
old_mufasa wrote: »old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
You main buffs for a stam warden are Green Lotus and bull netch.. you get healing from cliff racer with every cast from the passive Bond With Nature and every light and heavy attack. If you really needing healing you can slot Soothing Spores that heals a lot as well as healing team mates and scales of stam. the only other buffs you may use is Ice Fortress if needing the armor buff and bird of prey if not using traps or needing the speed buff.
He obviously mean it for solo play. And he is right. Sorc is just full package. You can play it anywhere and its always best or one of the best classes for that content (solo, DD in pve/pvp)
You don't use leeching for solo as well.. its not for that.. its a augment to healing for tanks.. soloing your going to get more healing with southing spores, green lotus and bond with nature...
Leeching vines has nothing in common with critical sure proc effect.. its apples to oranges.
As far as comparing Stam Warden to Stam Sorc.. Stam sorc maybe slightly ahead in pve mainly do to hurricane the longer the fight the more advantage to the stam sorc.. but in short pve fights like most non trial content is stam wardens will keep up.. but in pvp.. Stam Warden can flatten a Stam sorc do to the Stam Wardens insane burst.
I played Stam sorc as well.. yes they are strong class.. but in different ways to the stam warden.
I mean sure, you dont use leeching vines because it sux hard on stam build. Maybe not even on mag build, but that doesnt distract from the point that sorc with simple crit surge is miles above warden at self healing.
Also no fights in PVE are short. Unless by short you mean something around 30sec.... and 30sec is enough for stamsorc to just wipe the floor with warden (DPS wise) in group AND solo scenario.
And in PVP. Yeah yeah stam wardens have the best burst but not all fights start by warden doing his full preparation with gapcloser and sub and cliff and some execute to finish it off. But I havent seen proper stamwarden yet so maybe with time they will show themself to be better.
//EDIT:
Not to make it sound like complaining. Just saying the class design of sorc is just better than maybe all classes currently because you can play any content with them. Warden's advantage is he can work in any role, but he is not good for every content and not even best at any role/content contrary to all other classes.
old_mufasa wrote: »old_mufasa wrote: »old_mufasa wrote: »Here is the problem I'm finding with StamWarden... StamSorcs do it SO much better and easier. My favorite class pre-Morrowind was StamSorc, so Morrowind comes along and I try StamWarden... and find I have to slot TWO utilities just to get what I gain from Critical Surge. I mean seriously... have to slot Bull Netch and Leeching Vines and even then they're not even close to the healing I get from Crit Surge and Leeching Vines only lasts 10/s compared to 33/s with Crit Surge. On top of that, I have to slot and USE Green Lotus for the crit buff and further healing (to help compensate for Leeching Vines poor healing) whereas I can slot Evil Hunter on a StamSorc and never cast it thereby saving resources. Sure I could slot EH on StamWarden too, but then you lose the extra healing that you need along with casting the slow animation Leeching Vines every 10/s.
I found myself looking at the end results and thought... I'll just go back to my StamSorc because IMO it's a complete package that doesn't require constant micromanaging and extra utility skills to compensate. I know ZOS doesn't want to make 'identical' classes, but they way they did the Warden didn't make it very user friendly IMO.
Now... MagWardens on the other hand I find to be a LOT more fun than MagSorcs even if they do less damage. For me and the content I play I usually rely on Public Dungeons to test my build... both in whether or not I die or come close to dying and whether it's a FUN rotation. After playing my MagWarden off and on since Early Access, I finally have a build that I'm enjoying, albeit, it's not quite as 'robust' as MagSorc or MagPlar. I still find in some battles my health dropped extremely low and I had to resort to Enchanted Growth, something I never had to do with MagSorc (surge is a blessing) and rarely had to do with MagPlar. Of course some of that was my fault too for letting enemies get too close, MagWardens are definitely not a 'melee-friendly' class.
Why are you using leeching vines? Also leeching vines only works if you're hit by the mob while vines is active..its a tank/healer skill for tanks.. not really for dps use.
You main buffs for a stam warden are Green Lotus and bull netch.. you get healing from cliff racer with every cast from the passive Bond With Nature and every light and heavy attack. If you really needing healing you can slot Soothing Spores that heals a lot as well as healing team mates and scales of stam. the only other buffs you may use is Ice Fortress if needing the armor buff and bird of prey if not using traps or needing the speed buff.
He obviously mean it for solo play. And he is right. Sorc is just full package. You can play it anywhere and its always best or one of the best classes for that content (solo, DD in pve/pvp)
You don't use leeching for solo as well.. its not for that.. its a augment to healing for tanks.. soloing your going to get more healing with southing spores, green lotus and bond with nature...
Leeching vines has nothing in common with critical sure proc effect.. its apples to oranges.
As far as comparing Stam Warden to Stam Sorc.. Stam sorc maybe slightly ahead in pve mainly do to hurricane the longer the fight the more advantage to the stam sorc.. but in short pve fights like most non trial content is stam wardens will keep up.. but in pvp.. Stam Warden can flatten a Stam sorc do to the Stam Wardens insane burst.
I played Stam sorc as well.. yes they are strong class.. but in different ways to the stam warden.
I mean sure, you dont use leeching vines because it sux hard on stam build. Maybe not even on mag build, but that doesnt distract from the point that sorc with simple crit surge is miles above warden at self healing.
Also no fights in PVE are short. Unless by short you mean something around 30sec.... and 30sec is enough for stamsorc to just wipe the floor with warden (DPS wise) in group AND solo scenario.
And in PVP. Yeah yeah stam wardens have the best burst but not all fights start by warden doing his full preparation with gapcloser and sub and cliff and some execute to finish it off. But I havent seen proper stamwarden yet so maybe with time they will show themself to be better.
//EDIT:
Not to make it sound like complaining. Just saying the class design of sorc is just better than maybe all classes currently because you can play any content with them. Warden's advantage is he can work in any role, but he is not good for every content and not even best at any role/content contrary to all other classes.
What groups do you run with? Most trash dies in less then 10 sec.. hardly enough time to get two sub assaults in.. and know it such short fights stam sorc wont wipe the floor with a stam warden as stam wardens burst is much higher...
Another thing full preparation? I'm not sure where that comes from.. sub assault is a base dps rotation skill.. all you need to do to set up the burst even if you are already engaged in combat is hit sub assault, dodge roll away, hit cliff racer and animation cancel into crit rush... and everything will land pretty much at the same time.. and crit rush puts you right on the target for sub assault to hit.. its a real easy combo.. or you can for go the dodge roll, crit rush and do the sub assualt, dizzying swing, cliff diver, reverse slash combo... but there is no real preparation time to get that high crit combo.. pretty much like DK stam crit combo.. very easy to pull off.
I think a lot off issue with the class other then the weak pve magic damage numbers and the lack of stam morphs in the tank tree.. most of the problems is the lack of practice with the class and getting used to the delay damage ability's.. but the change to sustain as well being able to piggy back those skills to land you can pull off some insane burst and there is no real "preparation" time needed.. its just all part of the rotation and just like any class practice makes perfect.. not saying I'm perfect in my rotation.. but once your used to it its very easy to pop big burst with out having to rely on animation canceling or other such gimmicks.