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Monster Sets. A suggestion.

InFernalEntity
InFernalEntity
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Monster weapons.
Two Handed weapons (Greatswords ,Bow Staves etc...) Would grant the 1 piece bonus of the set.
2 One handed weapons or sword and board (Daggers,shields, maces etc.) would grant the 1 piece bonus for the set.
This is mainly for balancing as I think having 2 full monster helm set bonuses would be OP. (Can you imagine Grothdarr and Valkyn Skoria simultaneously proccing?)

Do you think it's a good idea?
Do you not?
Why?
Edited by InFernalEntity on June 28, 2017 3:35PM
XBOX GT: InFernal Entity

Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
Valyria Uviryoni - Level 50 Dunmer mDK Vampire
Pale Shade - Level 50 Argonian NB crafter

Monster Sets. A suggestion. 21 votes

Monster Weapons sound good.
33%
Caligamy_ESOHatchetHarojcacereswBlackbird_Vtheher0notJacen_VeronKeiruNicrom 7 votes
No to Monster Weapons.
42%
PlagueSDidkSilverWFPepper8JackBobby_V_RockitAsardesgetemshaunamesmerizedishAnne_Firehawk 9 votes
Yes AND expand Monster Sets. (3 piece set bonuses)
19%
pod88kkInFernalEntityJaazerjosiahva 4 votes
I don't know/I don't care/It doesn't effect me/I don't use Monster Set pieces.
4%
Lord_Eomer 1 vote
  • starkerealm
    starkerealm
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    I like the idea of weapons having a visual theme that meshes with the monster sets. Maybe with their own unique 1pc bonuses that only function if you have the 2pc bonus for their matched monster sets. For example a greatsword that deals additional lightning damage if you have the overcharge effect from Kena active.
  • InFernalEntity
    InFernalEntity
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    Yes AND expand Monster Sets. (3 piece set bonuses)
    @starkerealm I had considered this but I felt that some of these could in turn make vMA weapons redundant or at least significantly less of a BiS.
    Why grind for the vMA destro staff when a VSkoria staff buffs all fire damage by a similar amount?
    It's still a good alternative! I just didn't see any way to implement themed weapons outside of a 3rd buff to the initial set or mixing sets bonuses for ideal buffs. (Eg. Kena Greatsword and 2pc Velidreth for weapon damage and effect)
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • starkerealm
    starkerealm
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    Depends on what the effects are. Even if the matched weapons were good, they wouldn't be useful in every build. So we'd be back to vMA weapons.
  • InFernalEntity
    InFernalEntity
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    Yes AND expand Monster Sets. (3 piece set bonuses)
    This is true. Boosts to x damage type aren't going to help everyone. Other boosts like Crit, Resource recovery or Resource increases can be achieved elsewhere.
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • theher0not
    theher0not
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    Monster Weapons sound good.
    Yes to monster weapons, no to 3 set bonuses.
  • Pepper8Jack
    Pepper8Jack
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    No to Monster Weapons.
    Correction, misread OP.
    Edited by Pepper8Jack on June 28, 2017 4:17PM
  • Asardes
    Asardes
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    No to Monster Weapons.
    No real reason to do this as there are plenty of dropped or even crafted 5p sets that have the 2p bonus identical to the 1p provided by those monster sets.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • InFernalEntity
    InFernalEntity
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    Yes AND expand Monster Sets. (3 piece set bonuses)
    @Asardes a lot of people who use 2h weapons miss out on all of those wonderful 2pc bonuses because it only counts as a single item. While there isn't a huge reason to do it for one handed weapons it serves a lot of purpose for the 2h weapon users who don't have access to using 2 Leki's daggers for weapon damage or 2 pc Torug's for Spell Damage. Continued from there...it's kinda sucky to offer only 2h weapons so the one handeds are really just there for aesthetics and fairness.
    Edited by InFernalEntity on June 28, 2017 4:47PM
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • Asardes
    Asardes
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    No to Monster Weapons.
    I think the 2H bonus to count as 2p bonuses has already been discussed as a separate topic a number of times. There are already 2 arenas that drop 1H and 2H weapons wit sufficient bonuses to make the "monster weapon" still redundant.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • InFernalEntity
    InFernalEntity
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    Yes AND expand Monster Sets. (3 piece set bonuses)
    I don't know. I feel that a Monster weapon would be a good stepping stone between regular sets and vDA/vMA weapons. As discussed above, I didn't mention them having special effects because I feared they'd make vMA weapons redundant. This seems like a good middle ground, no? They're not going to be as good as arena weapons but they're still 1 pc set bonus weapons. (excluding the 1h weapons but it's not like they don't have 2pc alternatives in other sets as you said?)
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • starkerealm
    starkerealm
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    Probably worth remembering that, "alternatives," wouldn't make vMA weapons redundant.
  • josiahva
    josiahva
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    Yes AND expand Monster Sets. (3 piece set bonuses)
    @starkerealm I had considered this but I felt that some of these could in turn make vMA weapons redundant or at least significantly less of a BiS.
    Why grind for the vMA destro staff when a VSkoria staff buffs all fire damage by a similar amount?
    It's still a good alternative! I just didn't see any way to implement themed weapons outside of a 3rd buff to the initial set or mixing sets bonuses for ideal buffs. (Eg. Kena Greatsword and 2pc Velidreth for weapon damage and effect)

    Why exactly should vMA weapons be the go-to anyway? They should only be one option. There should be other unique enchantment weapons/shield in the game aside from vMA and vDSA weapons obtainable by running other content...or existing content under certain conditions(IE: say soloing certain vet dungeons might net you a unique weapon, or a no-death run on a DLC dungeon will net you one, or some ultra-hard mode clear, etc)
    Edited by josiahva on June 28, 2017 6:38PM
  • InFernalEntity
    InFernalEntity
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    Yes AND expand Monster Sets. (3 piece set bonuses)
    "Why exactly should vMA weapons be the go-to anyway?"

    In my opinion they shouldn't. But...if you introduce Monster weapons that in some cases are just as good as the weapons you get from completing the hardest content in the game and people have spent days grinding for I think there'd be a lot of backlash.

    It's not impossible to run a veteran hard mode dungeon. In fact...the average player can probably do it with the correct gear and understanding of the dungeon mechanics.

    The average player cannot run vMA imo. The gear people receive as a reward should scale in quality with the difficulty of the content. I'd like to see more unique enchantments but Monster weapons with unique enchantments would have to be implemented very carefully so as not to become the new immediate go to and rather expand the list of go to options.

    If they're gonna be on par with vDSA and vMA weapons then the challenge required to get them should be on par too.
    This is why I suggested having them just offer a 1 piece bonus because it doesn't upset any current balance. If anything it just gives players who can't complete the veteran arenas some cheap knock offs to help them compete in PVP and trials.
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • InFernalEntity
    InFernalEntity
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    Yes AND expand Monster Sets. (3 piece set bonuses)
    Sorry to double post...I was on my phone and typing was getting annoying.

    The "Ultra-Hard" mode vet dungeons seem like an option.
    Solo or Group Dungeon 'Arenas' might also be an option so as to replicate the difficulty of vMA or vDSA.
    If they don't have unique enchantments, I would like to see them be obtainable via chest or by running Hard Mode (A guranteed Helm AND Weapon drop from Hard mode perhaps?)
    But...if you wanna make them uniquely enchanted or 3 piece bonus sets then their overall effectiveness increases and the difficulty required to get them should too.
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • josiahva
    josiahva
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    Yes AND expand Monster Sets. (3 piece set bonuses)
    "Why exactly should vMA weapons be the go-to anyway?"

    In my opinion they shouldn't. But...if you introduce Monster weapons that in some cases are just as good as the weapons you get from completing the hardest content in the game and people have spent days grinding for I think there'd be a lot of backlash.

    It's not impossible to run a veteran hard mode dungeon. In fact...the average player can probably do it with the correct gear and understanding of the dungeon mechanics.

    The average player cannot run vMA imo. The gear people receive as a reward should scale in quality with the difficulty of the content. I'd like to see more unique enchantments but Monster weapons with unique enchantments would have to be implemented very carefully so as not to become the new immediate go to and rather expand the list of go to options.

    If they're gonna be on par with vDSA and vMA weapons then the challenge required to get them should be on par too.
    This is why I suggested having them just offer a 1 piece bonus because it doesn't upset any current balance. If anything it just gives players who can't complete the veteran arenas some cheap knock offs to help them compete in PVP and trials.

    I disagree, vMA is hard content...but its not a whole lot harder that soloing some vet dungeons. You will noticed I said CERTAIN vet dungeons...not ANY vet dungeon. Obviously some vet dungeons are harder than others to solo(ones like vCoS are very difficult indeed to solo). I believe the average player is capable of completing vMA(at least the average max CP player) with enough time and practice. I wasnt necessarily advocating for that to be the condition to receive a weapon of that type though, just a possibility, I am sure ZoS would be able to come up with some content or conditions equivalent to vMA to get equivalent weapons.
  • InFernalEntity
    InFernalEntity
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    Yes AND expand Monster Sets. (3 piece set bonuses)
    This is my point though. at least 60% of the time a random PUG can run a veteran hard mode dungeon. I've run 2 or 3 when it was my first time in the dungeon (Selene's web, Direfrost Keep) and we got through very quickly even though I had no idea how the content played.

    I don't see any player randomly running vMA in 30 minutes or less first time. It's a lot more of a challenge which is why vMA weapons are BiS.

    But yeah, I trust if it's something ZoS consider implementing, either with unique enchantments, a 3 piece bonus or a 2/1 or 1/1/1 bonus split...they'll implement some kind of appropriate challenge.
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • josiahva
    josiahva
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    Yes AND expand Monster Sets. (3 piece set bonuses)
    This is because most Veteran "Hard Mode" dungeons arent hard. At least not anymore. The exception being HM vRoM, which is miserable with a pug group most times,HM vCoS slightly less so. I guess what I would really like to see is hard small-man content(2-3-4-5 people) on a par with vMA or vDSA that doesn't take 3 hours. I don't mind running a 3 hour(or longer) dungeon by any means, but its because of the time length that you can never find a group for vDSA(a lot of other people do mind long runs). This might be different if you could queue for vDSA, but you cant so I think ZoS badly needs to revisit the available(and future) hard small-man group content they have available.
  • InFernalEntity
    InFernalEntity
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    Yes AND expand Monster Sets. (3 piece set bonuses)
    I would like to see maybe see 2 player dungeon arenas. 20-40 minutes of difficult content for a duo. At the end you would get a token.
    2h weapons are worth x tokens.
    1h weapons are worth half of x tokens.
    Traits and item quality can be added and altered for more tokens.

    As such a few runs through this content would be difficult but not take hours.
    It would not be a ridiculous grind.
    The gear would be an accomplishment and if it was difficult enough I would see no issues with the weapon bonus putting monster sets on par with vMA weapons...if ZoS were hypothetically taking the unique enchantment route.
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
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