Avran_Sylt wrote: »Heh, like what. Allow health based shields to have morphs that scale off of max magicka? (Templar in particular, DK following close behind) Have a normalized Resource/ShieldPower Ratio across all non-% based shields? (Annulment having a 0.33 Mag/ShieldPower Ratio, DK Obsidian Shield having a 0.30 Hp/ShieldPower Ratio (Self, 0.10 for allies), Sorc Conjured Ward having a 0.36 Mag/ShieldPower Ration which can be increased to a 0.48 Mag/ShieldPower Ratio through Hardened Ward)
That's not a bad idea, and it has a precedent in the Coagulating Dragon Blood change/fix. It's not what I was thinking, but the idea does have merit.
Personally I would prefer the ratios for health-based shields be adjusted upwards slightly. Very few players want to stack health like mag users can and do stack mag. Stacking magicka for sorcerers is easy and solid tactic to use to increase their damage, sustain (by virtue of being able to cast more before running dry.), and defenses, while stacking health on a DK or Templar effectively turns your character into a wet noodle that will run out of resources in one or two spell casts. Also do remember that most magicka-based shields have powerful secondary effects (Magicka return on Harness Magicka, The heal on Healing Ward, sorc passives on Hardened Ward)
A "Tanky" DK that isn't focusing health will have 29-35k health in cyrodiil, that equates to a 5-7k shield. A non-tank DK will have a shield that is about half that for themselves with Igneous Shield. Those values are cut in third for allied shields. An average sorc can have 40k+ magicka easily, resulting in a 10k hardened ward, a 7k approx harness, and a 7k approx healing ward. All while maintaining long range, good mobility with streak, and high damage by virtue of their magic. Now, a magDK can still get 14k of that, but overall the difference between class shields is pretty stark. This is why Igneous Shield is really only ever really slotted for the Major Mending buff.
*Edit: I also nearly forgot. Healing ward gains scaling if the target's health is low.
No, really full. By full, I mean unmitigated. The only mitigation that happens is for remaining damage that makes it through the shield.Avran_Sylt wrote: »Merlin13KAGL wrote: »No. Armor doesn't work that way, why should shields? Besides, shields already take full, unmitigated damage.
You really think you'd take less damage wearing full plate when someone hits you with a million volts?
If you're wanting adjustment, adjust armor. 1:1 Physical Resist to Spell Resist for each armor point was lazy design.
well, kinda full. You can't crit on shields. Meaning you're unable to hit above that base damage. (and also mitigating the bonus set effects of sets such as Archer's Mind and NB passives).
And just to cover all bases here, the LA offering more resists could be chalked up to the enchanted nature of the armor. It makes at least as much sense as increasing your damage by putting on a leather jacket and heating up less when eating a fireball while wrapped up in your very own broaster.In terms of armor, I agree. Heavy armor should give more physical Resistance, and less Spell Resistance. Light armor gives more Spell Resistance (something about less inhibiting to your natural energy or some shite) but less Physical Resistance, and Medium armor is average on both.
Avran_Sylt wrote: »@Jamini
I can't say that I play DK too much, could you link the patch notes for it, or describe what changed? (Coagulating Blood)
On the topic of increasing health based ratio, I agree. a 0.30 ratio for the DK Obsidian shield is extremely low in comparison to the Sorcs 0.48 scaling for Hardened Ward. Especially if sorcs also increase the damage of all of their other abilities while gaining the increased power for Hardened Ward by stacking magicka.
Though if the ratio for hp/shield strength was increased for Obsidian Shield (significantly), I'd assume that the cost should increase as well. I'd have to take a look at the actual costs for Hardened and Obsidian Shield first, however.
Merlin13KAGL wrote:NB's have a pseudo-shield (Mirage)
Excuse me...Blur...Merlin13KAGL wrote:NB's have a pseudo-shield (Mirage)
WTF are you talking about. Mirage isn't a shield at all. I know most NBs take double take (since saptanking is hurting badly right now) but come on. Mirage is a pure stat buff (Minor Resolve, Ward, and Major Evasion)
Merlin13KAGL wrote: »Excuse me...Blur...Merlin13KAGL wrote:NB's have a pseudo-shield (Mirage)
WTF are you talking about. Mirage isn't a shield at all. I know most NBs take double take (since saptanking is hurting badly right now) but come on. Mirage is a pure stat buff (Minor Resolve, Ward, and Major Evasion)
Shield = mitigation = damage not taken, so follow along:
Blur -> Mirage / Double Take -> Major Evasion -> 15% chance to dodge every single target effect for the duration -> pseudo-shield.
MisterBigglesworth wrote: »Keep this up guys and I'm going to have to start making parody threads/poll everyday like "Make transmog items tied to doing /kowtow in front of Mr. Bigglesworth at Rawl'ka" and "Should every NB ability do Oblivion damage?" and other terrible ideas.
Merlin13KAGL wrote: »Excuse me...Blur...Merlin13KAGL wrote:NB's have a pseudo-shield (Mirage)
WTF are you talking about. Mirage isn't a shield at all. I know most NBs take double take (since saptanking is hurting badly right now) but come on. Mirage is a pure stat buff (Minor Resolve, Ward, and Major Evasion)
Shield = mitigation = damage not taken, so follow along:
Blur -> Mirage / Double Take -> Major Evasion -> 15% chance to dodge every single target effect for the duration -> pseudo-shield.
Major Evasion is not a shield. No more than Minor/Major Protection is.
Shield is a VERY specific term in ESO mechanics.
Might want to recheck your 'official definition'. 5 tooltips from 3 classes indicate nothing about 'temporary health.'1. Shield - An ability that grants you temporary health over your current health. Damage to this health cannot be mitigated or damaged critically.
A pseudo-shield would be something like Mutagen, which rapidly heals you if your health reaches a specific threshold. Or an ability that heals you in a large burst, but then applies a small DoT. Or an ability that reflects damage (Dragon Scales, Eclipse) Evasion is in no way, shape, or form a shield.
Phica_Lovic wrote: »Avran_Sylt wrote: »Well, think of lightning as magicka disruption. In Skyrim Shock Damage saps a targets magicka.
Currently for DW the standard for PvP is Disease (for the Diseased Proc Chance) and Poison (For the DoT). This beginning to be usurped by the flat damage of Oblivion damage just about everywhere.
If shields took bonus damage from Lightning, depending on how it functions, it could be the 'shield shredding' element. Meaning that Sorcs are innately good against one another's shields and players can slot Shock Damage enchantments on their weapons for that extra umph against shielded opponents.
Sorc and Desto are not the only sources of lighting damage. There are Enchantments and sets as well. Think sets like thunderbugs carapace, or storm knights plate. This could be expanded further with future sets.
I just assume that this kind of thought process is standard among forum goers. If it is indeed not, remember, you can always choose not to read this.
This isn't Skyrim. Can't mix balance with Skyrim lightning roleplay.
Balance > roleplay
KochDerDamonen wrote: »Phica_Lovic wrote: »Avran_Sylt wrote: »Well, think of lightning as magicka disruption. In Skyrim Shock Damage saps a targets magicka.
Currently for DW the standard for PvP is Disease (for the Diseased Proc Chance) and Poison (For the DoT). This beginning to be usurped by the flat damage of Oblivion damage just about everywhere.
If shields took bonus damage from Lightning, depending on how it functions, it could be the 'shield shredding' element. Meaning that Sorcs are innately good against one another's shields and players can slot Shock Damage enchantments on their weapons for that extra umph against shielded opponents.
Sorc and Desto are not the only sources of lighting damage. There are Enchantments and sets as well. Think sets like thunderbugs carapace, or storm knights plate. This could be expanded further with future sets.
I just assume that this kind of thought process is standard among forum goers. If it is indeed not, remember, you can always choose not to read this.
This isn't Skyrim. Can't mix balance with Skyrim lightning roleplay.
Balance > roleplay
@Phica_Lovic If ZOS didn't make defenses as absolutely lazy as possible, elemental damage types would be part of the game's balance. Instead they're basically pointless, only good for stacking buffs from passives instead of considering what will do damage against what and who...
Except for vampires, kind of, haha. If you manage to die to a daedroth in PvE, the game tells you that they are 'weak to shock'. This comes into gameplay in roughly no way at all. May just as well remove elemental damage types and leave them in as cosmetic options for roleplay.
Phica_Lovic wrote: »KochDerDamonen wrote: »Phica_Lovic wrote: »Avran_Sylt wrote: »Well, think of lightning as magicka disruption. In Skyrim Shock Damage saps a targets magicka.
Currently for DW the standard for PvP is Disease (for the Diseased Proc Chance) and Poison (For the DoT). This beginning to be usurped by the flat damage of Oblivion damage just about everywhere.
If shields took bonus damage from Lightning, depending on how it functions, it could be the 'shield shredding' element. Meaning that Sorcs are innately good against one another's shields and players can slot Shock Damage enchantments on their weapons for that extra umph against shielded opponents.
Sorc and Desto are not the only sources of lighting damage. There are Enchantments and sets as well. Think sets like thunderbugs carapace, or storm knights plate. This could be expanded further with future sets.
I just assume that this kind of thought process is standard among forum goers. If it is indeed not, remember, you can always choose not to read this.
This isn't Skyrim. Can't mix balance with Skyrim lightning roleplay.
Balance > roleplay
@Phica_Lovic If ZOS didn't make defenses as absolutely lazy as possible, elemental damage types would be part of the game's balance. Instead they're basically pointless, only good for stacking buffs from passives instead of considering what will do damage against what and who...
Except for vampires, kind of, haha. If you manage to die to a daedroth in PvE, the game tells you that they are 'weak to shock'. This comes into gameplay in roughly no way at all. May just as well remove elemental damage types and leave them in as cosmetic options for roleplay.
I'd give a hard disagree with that. I believe the reason that elemental resistances died in waaaay early game was because it gives a huge advantage to certain classes.
Getting your ass-kicked by sorcs? Lightning resist.
Can't beat that DK? Flame.
Etc. etc.
Same thing with PvE mobs. It'd be "okay, we need 3 dps sorcs, and 2 dks, and we'll throw some other classes in for that magic damage that no one is vulnerable to".

TheShadowScout wrote: »If anything should take extra damage from lightning, its characters standing in water I would think...
Shields, there is a star to spend c-points on for that. And a PvP armor set.
And as mentioned, giving shields a weakness one class can exploit better then any other would be a bit unbalancing - which also rules out fire and ice for the very same reason.
If shields should be "weak" against anything, I would vote for basic light melee attacks.
Because...
"The slow blade penetrates the shield!"
HatchetHaro wrote: »Would make sorcs way too unbalanced.
Wreuntzylla wrote: »FPS! FPS! FPS! THIS GAME IS AN FPS!!!! DPS request number 26489648503 to nerf non-instakilled players!
I don't use a shield, but the constant and successful attempts to nerf non-meta builds has led to fairly stale PvP.
Focused aim, focused aim, focused aim.
Ambush, light attack, viper, incapacitating strike, surprise attack.
Poison injection, critical rush, dizzying swing, executioner.
Haunting curse, force pulse or destructive reach, crystal frags, endless fury
Eye of Storm (and apparently nothing else for the people that use it to bomb).
Did I miss any?
https://www.youtube.com/watch?v=8cuihrjLNAo