Kurkikohtaus wrote: »Nothing wrong with the concept, but then it would open up a whole can of worms. All kinds of damage would have to have all kinds of different effects in different situations against different things, not to mention that there could also be differences between, swords, maces, axes etc.
If ZOS were to single out one, they might as well address them all and then things would get complicated and probably unbalanced.
leepalmer95 wrote: »Why?
What will this change exactly the only source of lightning dmg is some sorc skills and destro ult...?
I feel like you just throw out stupid ideas without no thought behind them, it's getting annoying.
Avran_Sylt wrote: »@leepalmer95
Well, think of lightning as magicka disruption. In Skyrim Shock Damage saps a targets magicka.
Currently for DW the standard for PvP is Disease (for the Diseased Proc Chance) and Poison (For the DoT). This beginning to be usurped by the flat damage of Oblivion damage just about everywhere.
If shields took bonus damage from Lightning, depending on how it functions, it could be the 'shield shredding' element. Meaning that Sorcs are innately good against one another's shields and players can slot Shock Damage enchantments on their weapons for that extra umph against shielded opponents.
Sorc and Desto are not the only sources of lighting damage. There are Enchantments and sets as well. Think sets like thunderbugs carapace, or storm knights plate. This could be expanded further with future sets.
I just assume that this kind of thought process is standard among forum goers. If it is indeed not, remember, you can always choose not to read this.
IcyDeadPeople wrote: »they already do from shield breaker heavy lighting attacks, but I think this is a bug (hope it's not intended)
Magsorcs don't need any more damage than they already have against other players. Do you think these things through at all before you poll?
KeiruNicrom wrote: »Frost attacks. Give cold damage a decent use beyond tanky effects
Neither Sorcs nor Lightning staves need a buff like this. It would be terrible for the game. Just awful.
Merlin13KAGL wrote: »No. Armor doesn't work that way, why should shields? Besides, shields already take full, unmitigated damage.
You really think you'd take less damage wearing full plate when someone hits you with a million volts?
If you're wanting adjustment, adjust armor. 1:1 Physical Resist to Spell Resist for each armor point was lazy design.
Here is my response:
"What? Why? No way."
This would make magcika sorcs even more strong (and frankly, they are already the best class in the game.) and provide absolutely nothing of value.
If anything, shields that aren't Healing Ward, Dampen Magicka, and Conjured Ward should be made not-*** first.
Avran_Sylt wrote: »@ofSunholdMagsorcs don't need any more damage than they already have against other players. Do you think these things through at all before you poll?
Yeah, I just don't include it in the main post. I've learned that walls of text tend to tune people out. better to light a fire with something simple that people can easily grasp and get knee-jerk reactions to. Much better at getting discussion going/ Getting more ideas out in the open. The more peeps that dislike the initial post, the more they feel like they're in the majority, and the more they feel comfortable sharing their opinion. It's also why polls tend to see more interaction.
Avran_Sylt wrote: »Heh, like what. Allow health based shields to have morphs that scale off of max magicka? (Templar in particular, DK following close behind) Have a normalized Resource/ShieldPower Ratio across all non-% based shields? (Annulment having a 0.33 Mag/ShieldPower Ratio, DK Obsidian Shield having a 0.30 Hp/ShieldPower Ratio (Self, 0.10 for allies), Sorc Conjured Ward having a 0.36 Mag/ShieldPower Ration which can be increased to a 0.48 Mag/ShieldPower Ratio through Hardened Ward)