Mannix1958 wrote: »I went on to get my young warden some PvP AP and skills. I knew she was not properly geared for it so I expected to die a lot and have a horrible kill/death ratio due to my lack of prep. So having better players kick my butt was expected but waiting over 10 minutes to respawn in a keep that was maybe a couple football away is soooooooooooooooooooooooooooooooooooo game killer for me. I ended up exiting the game without respawning after my last death and 10+ minute wait...if the map can change entirely before you can re-enter the game then its not worth the experience.
dwemer_paleologist wrote: »Mannix1958 wrote: »I went on to get my young warden some PvP AP and skills. I knew she was not properly geared for it so I expected to die a lot and have a horrible kill/death ratio due to my lack of prep. So having better players kick my butt was expected but waiting over 10 minutes to respawn in a keep that was maybe a couple football away is soooooooooooooooooooooooooooooooooooo game killer for me. I ended up exiting the game without respawning after my last death and 10+ minute wait...if the map can change entirely before you can re-enter the game then its not worth the experience.
are you saying it took over 10 minutes to spawn at a keep after your character died?
i have never had that happen.
as soon as i die i am able to spawn at any keep that is owned by my alliance.
not sure i understand what you are saying.
GeorgeBlack wrote: »Cyrodiil lag is cause by zergs. Zergs are caused because people LFG in /zone and just run like sheep in the 3 fronts: ADvDC DCvEP EPvAD
I think that since Zos cannot address server capacities they should look for easy solutions.
https://forums.elderscrollsonline.com/en/discussion/355841/cyrodiil-zone-chat-and-zergs
Would like your input and hopefully people might come up with a way to make AvAvA better.
@Mannix1958
Mannix1958 wrote: »I went on to get my young warden some PvP AP and skills. I knew she was not properly geared for it so I expected to die a lot and have a horrible kill/death ratio due to my lack of prep. So having better players kick my butt was expected but waiting over 10 minutes to respawn in a keep that was maybe a couple football away is soooooooooooooooooooooooooooooooooooo game killer for me. I ended up exiting the game without respawning after my last death and 10+ minute wait...if the map can change entirely before you can re-enter the game then its not worth the experience.
Have you gotten a loading screen in the middle of a battle? It's exciting staring at that painting of Cyrodill and wondering if you're dead yet.
GeorgeBlack wrote: »Cyrodiil lag is cause by zergs. Zergs are caused because people LFG in /zone and just run like sheep in the 3 fronts: ADvDC DCvEP EPvAD
I think that since Zos cannot address server capacities they should look for easy solutions.
https://forums.elderscrollsonline.com/en/discussion/355841/cyrodiil-zone-chat-and-zergs
Would like your input and hopefully people might come up with a way to make AvAvA better.
@Mannix1958
dwemer_paleologist wrote: »Mannix1958 wrote: »I went on to get my young warden some PvP AP and skills. I knew she was not properly geared for it so I expected to die a lot and have a horrible kill/death ratio due to my lack of prep. So having better players kick my butt was expected but waiting over 10 minutes to respawn in a keep that was maybe a couple football away is soooooooooooooooooooooooooooooooooooo game killer for me. I ended up exiting the game without respawning after my last death and 10+ minute wait...if the map can change entirely before you can re-enter the game then its not worth the experience.
are you saying it took over 10 minutes to spawn at a keep after your character died?
i have never had that happen.
.
Have you gotten a loading screen in the middle of a battle? It's exciting staring at that painting of Cyrodill and wondering if you're dead yet.
Mannix1958 wrote: »dwemer_paleologist wrote: »Mannix1958 wrote: »I went on to get my young warden some PvP AP and skills. I knew she was not properly geared for it so I expected to die a lot and have a horrible kill/death ratio due to my lack of prep. So having better players kick my butt was expected but waiting over 10 minutes to respawn in a keep that was maybe a couple football away is soooooooooooooooooooooooooooooooooooo game killer for me. I ended up exiting the game without respawning after my last death and 10+ minute wait...if the map can change entirely before you can re-enter the game then its not worth the experience.
are you saying it took over 10 minutes to spawn at a keep after your character died?
i have never had that happen.
.
Well lucky you....yes that is exactly what happened to me. It does not always happen but did twice today and I've heard many others share this complaint.
TequilaFire wrote: »GeorgeBlack wrote: »Cyrodiil lag is cause by zergs. Zergs are caused because people LFG in /zone and just run like sheep in the 3 fronts: ADvDC DCvEP EPvAD
I think that since Zos cannot address server capacities they should look for easy solutions.
https://forums.elderscrollsonline.com/en/discussion/355841/cyrodiil-zone-chat-and-zergs
Would like your input and hopefully people might come up with a way to make AvAvA better.
@Mannix1958
ZOS can address server capacities if they want to, stop pushing your anti-zone chat propaganda.
This game was designed for large scale combat and used to run just fine till they made some not so efficient changes to the client/server anti-cheat code.
GeorgeBlack wrote: »Cyrodiil lag is cause by zergs. Zergs are caused because people LFG in /zone and just run like sheep in the 3 fronts: ADvDC DCvEP EPvAD
I think that since Zos cannot address server capacities they should look for easy solutions.
https://forums.elderscrollsonline.com/en/discussion/355841/cyrodiil-zone-chat-and-zergs
Would like your input and hopefully people might come up with a way to make AvAvA better.
@Mannix1958
IcyDeadPeople wrote: »Mannix1958 wrote: »dwemer_paleologist wrote: »Mannix1958 wrote: »I went on to get my young warden some PvP AP and skills. I knew she was not properly geared for it so I expected to die a lot and have a horrible kill/death ratio due to my lack of prep. So having better players kick my butt was expected but waiting over 10 minutes to respawn in a keep that was maybe a couple football away is soooooooooooooooooooooooooooooooooooo game killer for me. I ended up exiting the game without respawning after my last death and 10+ minute wait...if the map can change entirely before you can re-enter the game then its not worth the experience.
are you saying it took over 10 minutes to spawn at a keep after your character died?
i have never had that happen.
.
Well lucky you....yes that is exactly what happened to me. It does not always happen but did twice today and I've heard many others share this complaint.
How is that possible? Every single keep your faction owned was under attack? If that happens, you can always spawn at your base.
Or do you mean you tried to spawn and got stuck in a loading screen for 10 minutes?
GeorgeBlack wrote: »Cyrodiil lag is cause by zergs. Zergs are caused because people LFG in /zone and just run like sheep in the 3 fronts: ADvDC DCvEP EPvAD
I think that since Zos cannot address server capacities they should look for easy solutions.
https://forums.elderscrollsonline.com/en/discussion/355841/cyrodiil-zone-chat-and-zergs
Would like your input and hopefully people might come up with a way to make AvAvA better.
@Mannix1958