I broke your logic already.
- Get into Cyrodiil.
- Push M (or console equivalent)
- See where siege marks are.
- Ride there.
- Follow everyone else there.
The reason zergs and massive comings together happen is because people want to PvP, so they go where the action is.
They also group with other players because of safety in numbers and the ability to find more fights by travelling with numbers.
You're not going to break up zergs by trying to do detrimental effects. What you need to do is find reasons why it's beneficial to have groups spread out, like requiring points A, B & C to be held to conquer D.
This is what CCP Games did with EVE Online in order to spread fleets across a constellation during sov contesting, but even then you will still have one system which sees massive numbers clash because one large decisive victory will normally win you the field long enough to win an objective.
Also the above system would only work in people wanted to win campaigns, most people in Cyrodiil just want to battle other players, in which case they will always go to where the action is.
I'm totally agree with that guy and all of his statements behind this simple and short wordNo.
GeorgeBlack wrote: »@Imryll
@grim_tactics
Zos did not intend for aoe zergs to happen or server crashes. It's time for a change.
Saying "breach at Chalman mine side" will bring all the EP and DC of cyro, that dont fight AD, there in seconds.
No /zone will force players to join a PvP guild and play the map of Cyrodiil strategically.
GeorgeBlack wrote: »@Imryll
@grim_tactics
Zos did not intend for aoe zergs to happen or server crashes. It's time for a change.
Saying "breach at Chalman mine side" will bring all the EP and DC of cyro, that dont fight AD, there in seconds.
No /zone will force players to join a PvP guild and play the map of Cyrodiil strategically.
LadyDestiny wrote: »Just no...this is stupid. Maybe join a large pvp guild so you have players to run with? Then you can zerg......
GeorgeBlack wrote: »LadyDestiny wrote: »Just no...this is stupid. Maybe join a large pvp guild so you have players to run with? Then you can zerg......
@LadyDestiny
Why is it stupid?
Why would I want to zerg and play in a laggy AoE siege and crash the server?
Yeah! you could ask for a PvP guild invite in zone chat! Oh, wait...GeorgeBlack wrote: »The absence of /zone will force people tp join Cyrodiil guilds....
GeorgeBlack wrote: »LadyDestiny wrote: »Just no...this is stupid. Maybe join a large pvp guild so you have players to run with? Then you can zerg......
@LadyDestiny
Why is it stupid?
Why would I want to zerg and play in a laggy AoE siege and crash the server?
Yeah! you could ask for a PvP guild invite in zone chat! Oh, wait...GeorgeBlack wrote: »The absence of /zone will force people tp join Cyrodiil guilds....
Who are you to "force" people to play their game your way?
GeorgeBlack wrote: »LadyDestiny wrote: »Just no...this is stupid. Maybe join a large pvp guild so you have players to run with? Then you can zerg......
@LadyDestiny
Why is it stupid?
Why would I want to zerg and play in a laggy AoE siege and crash the server?
I think you're failing to grasp that different players enjoy different approaches, and it's not all about what you and folks like you prefer. Your group can still choose to follow another objective while others gather at Chalman and avoid the AoE siege if you want. Others may enjoy large-scale battles. And as I remember it, it was precisely the opportunity to engage in massive encounters that ZOS promoted pre-release. Lag is certainly a real issue, but I don't see limiting communication and the opportunity to engage in intended gameplay as the solution.