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Cyrodiil Zone Chat, LFG zergs and lag

GeorgeBlack
GeorgeBlack
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Remove zone chat from Cyrodiil.
Solo players don't need /zone, they farm pugs, or form pug groups which get owned by AP farmers.

LFGs create hot spot zergs and lag.
No zone chat would mean organized PvP guilds fighting strategically across Cyrodiil, less lag, no zerging.
Sieging, scouting and ganging would be the way to win campaigns.
No more zergs due to /zone. Better quality PvP for the main PvP aspect of the game.

Remove /zone from Cyro, at least for 30 Day Standard.

Sry for double thread.
  • BigBragg
    BigBragg
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  • Turelus
    Turelus
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    As per your other thread this doesn't get you the result you desire as there are other means for players to find one another and follow each other around.
    Turelus wrote: »
    I broke your logic already.
    1. Get into Cyrodiil.
    2. Push M (or console equivalent)
    3. See where siege marks are.
    4. Ride there.
    5. Follow everyone else there.

    The reason zergs and massive comings together happen is because people want to PvP, so they go where the action is.
    They also group with other players because of safety in numbers and the ability to find more fights by travelling with numbers.

    You're not going to break up zergs by trying to do detrimental effects. What you need to do is find reasons why it's beneficial to have groups spread out, like requiring points A, B & C to be held to conquer D.
    This is what CCP Games did with EVE Online in order to spread fleets across a constellation during sov contesting, but even then you will still have one system which sees massive numbers clash because one large decisive victory will normally win you the field long enough to win an objective.

    Also the above system would only work in people wanted to win campaigns, most people in Cyrodiil just want to battle other players, in which case they will always go to where the action is.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Mephisto939
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    Good idea. Also remove combat and skills from cyrodil.... because lag!
    Why did the Dunmer cross the road?
    Apparently to get stuck in an eternal load screen!
  • Imryll
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    Personally, even when solo, I like knowing things like which wall of a keep is being sieged and what percent it's at before I get there. Pretty sure ZOS's intent wasn't for Cyrodiil to be the province of organized PvP guilds, exclusively.
    Edited by Imryll on June 27, 2017 2:58PM
  • grim_tactics
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    Removing zone chat because you hate zergs will not fix anything and does more damage than anything you're trying to fix.

    The lag is ZOS's fault - not the players.
  • GeorgeBlack
    GeorgeBlack
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    @Imryll
    @grim_tactics
    Zos did not intend for aoe zergs to happen or server crashes. It's time for a change.

    Saying "breach at Chalman mine side" will bring all the EP and DC of cyro, that dont fight AD, there in seconds.
    No /zone will force players to join a PvP guild and play the map of Cyrodiil strategically.
    Edited by GeorgeBlack on June 27, 2017 3:02PM
  • SilverWF
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    BigBragg wrote: »
    No.
    I'm totally agree with that guy and all of his statements behind this simple and short word :D
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • brandonv516
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    Cyrodiil should be altered to a horse racing simulator...oh wait. ;)
  • TequilaFire
    TequilaFire
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    @Imryll
    @grim_tactics
    Zos did not intend for aoe zergs to happen or server crashes. It's time for a change.

    Saying "breach at Chalman mine side" will bring all the EP and DC of cyro, that dont fight AD, there in seconds.
    No /zone will force players to join a PvP guild and play the map of Cyrodiil strategically.

    Organized guild leaders pay attention to zone chat as well as the map to determine strategy.
  • red_emu
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    Also remove Cyrodill
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • GeorgeBlack
    GeorgeBlack
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    @brandonv516
    Isn't exactly that what Cyro is?
    I doubt that organized groups (which will start forming in PvP guild and Discord) will run around map indicators.

    I think thst they will be setting their own goals. The enemy factions will be doing the same.
    Defending and Dieging goals, with scouting and ganging tasks will be the small scale PvP across Cyro, instead of zergs and server crashes
  • Danksta
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    But Cyrodiil /zone is the most entertaining.
    BawKinTackWarDs PS4/NA

  • GeorgeBlack
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    @TequilaFire
    Since there won't be a zone chat anymore leaders would set out their own targets for their group.
    Attacking, protecting, bidhong snd scouting.
    These actions are not possible with flash mob calls in /zone.
  • grim_tactics
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    @Imryll
    @grim_tactics
    Zos did not intend for aoe zergs to happen or server crashes. It's time for a change.

    Saying "breach at Chalman mine side" will bring all the EP and DC of cyro, that dont fight AD, there in seconds.
    No /zone will force players to join a PvP guild and play the map of Cyrodiil strategically.

    You do realize all you have to do is check the map and see what's flagged and then next thing you know you're part of the zerg. After that area is taken or defended you just follow them to the next point.

    Removing something that console players begged for for so long isn't the solution to a problem that isn't really a problem.

    Maybe for you PC players I guess, but on console - any area with more than 10 people has been a lag fest / framerate drop since launch and that isn't going to change.
    Edited by grim_tactics on June 27, 2017 3:15PM
  • GeorgeBlack
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    @Danksta
    I actually find it a chat for people to flame their allies since they can't flame their enemies.
    And LFG zerg call.
  • GeorgeBlack
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    @grim_tactics
    I find Cyrodiil very large for the console player base and my point of view comes from PC.

    I'm sure that this change may not be something required for the low population of consoles.
    PC has a zerging problem.

    Map icons don't direct where action should be taken.
    Zone chat bottlenecks all the population in 3 fronts. ADvDC DCvEP EPvDC.

    The absence of /zone will force people tp join Cyrodiil guilds. The leaders of the groups will have to be very autonomous since there is no /zone. Plus the leaders aren't the sheep that chat in /zone. Their members will be trusted and organized.


    That will lead to much more small scale and less zergs.
    No LFG groups.
    Edited by GeorgeBlack on June 27, 2017 3:22PM
  • LadyDestiny
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    Just no...this is stupid. Maybe join a large pvp guild so you have players to run with? Then you can zerg......
    Edited by LadyDestiny on June 27, 2017 3:25PM
  • kuro-dono
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    there is so much better solution to pvp *** situation>

    aoe friendlyfire, player collision and kick/ban system run by server admin who watches combat constantly or follows statistics.
  • GeorgeBlack
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    @kuro-dono
    I agree. The good pvp mmorpgs have player collision. However Zos band aid fixes things.
    No /zone will help and it's easy for ZOS not to ZOS-it
  • GeorgeBlack
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    Just no...this is stupid. Maybe join a large pvp guild so you have players to run with? Then you can zerg......

    @LadyDestiny
    Why is it stupid?
    Why would I want to zerg and play in a laggy AoE siege and crash the server?

  • LadyDestiny
    LadyDestiny
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    Just no...this is stupid. Maybe join a large pvp guild so you have players to run with? Then you can zerg......

    @LadyDestiny
    Why is it stupid?
    Why would I want to zerg and play in a laggy AoE siege and crash the server?

    What do you want to do then? Solo all of cyrodiil without coordinated groups that know how to communicate and use tactics? That is why pvpers form guilds strictly for pvping. As far as lag goes, that is everywhere. Not just cyrodiil.
  • Cogo
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    Zonechat is the life-blood of Cyro.

    No touchy!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • dotme
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    The absence of /zone will force people tp join Cyrodiil guilds....
    Yeah! you could ask for a PvP guild invite in zone chat! Oh, wait...

    Who are you to "force" people to play their game your way?


    PS5NA
  • Imryll
    Imryll
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    Just no...this is stupid. Maybe join a large pvp guild so you have players to run with? Then you can zerg......

    @LadyDestiny
    Why is it stupid?
    Why would I want to zerg and play in a laggy AoE siege and crash the server?

    I think you're failing to grasp that different players enjoy different approaches, and it's not all about what you and folks like you prefer. Your group can still choose to follow another objective while others gather at Chalman and avoid the AoE siege if you want. Others may enjoy large-scale battles. And as I remember it, it was precisely the opportunity to engage in massive encounters that ZOS promoted pre-release. Lag is certainly a real issue, but I don't see limiting communication and the opportunity to engage in intended gameplay as the solution.
  • GeorgeBlack
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    dotme wrote: »
    The absence of /zone will force people tp join Cyrodiil guilds....
    Yeah! you could ask for a PvP guild invite in zone chat! Oh, wait...

    Who are you to "force" people to play their game your way?


    1) Really? No /zone in Cyro would prevent PvP guilds from forming? Really?

    2)Forcing... really? I'm expressing my opinion on how to fix zergs and crashes in a game, I didn't force the weak to sell me their land for an airport

  • QUEZ420
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    Nah bruh.
  • GeorgeBlack
    GeorgeBlack
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    Imryll wrote: »
    Just no...this is stupid. Maybe join a large pvp guild so you have players to run with? Then you can zerg......

    @LadyDestiny
    Why is it stupid?
    Why would I want to zerg and play in a laggy AoE siege and crash the server?

    I think you're failing to grasp that different players enjoy different approaches, and it's not all about what you and folks like you prefer. Your group can still choose to follow another objective while others gather at Chalman and avoid the AoE siege if you want. Others may enjoy large-scale battles. And as I remember it, it was precisely the opportunity to engage in massive encounters that ZOS promoted pre-release. Lag is certainly a real issue, but I don't see limiting communication and the opportunity to engage in intended gameplay as the solution.


    I've grasped that Zos is unable to properly fix issues in ESO. I've noticed that ZOS cannot implement complicated repairs without damaging the game.

    Simple solutions may help. People should not wish to protect a tool that promotes bottlenecking and then complain that the server crashed, when they know that ZOS won't fix the issue.





  • Berenhir
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    Aaaand posts like OP is why we need a lol button.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • ZOS_Ragnar
    ZOS_Ragnar
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    We have closed this thread as a duplicate post. Please continue discussion of this topic in this thread: https://forums.elderscrollsonline.com/en/discussion/355841/cyrodiil-zone-chat-and-zergs
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