Avran_Sylt wrote: »@leepalmer95
I'll have to extensively test this, but it seems that Grace of the Ancients works just as every other % max Magicka bonus. In that it is applied additively alongside all other %max magicka bonuses.
This means that it will indeed scale with set bonuses (as noted in the post you quoted, I was wrong in that regard), however in order to be on par with willpower the player will need 61,267 Max Magicka solely from flat set bonuses/food/enchantments/attributes prior to any other % buffs (Racial, Mages Guild, Class Based % Increases, to be as effective as Willpower in terms of raw damage.
While 6% turns out to be too much of a buff (lowering the max base magicka required to 40,845 which in my opinion is easily achievable), 5% is a step in the right direction (49,014 Max Magicka (without any % bonuses)
leepalmer95 wrote: »Avran_Sylt wrote: »@leepalmer95
I'll have to extensively test this, but it seems that Grace of the Ancients works just as every other % max Magicka bonus. In that it is applied additively alongside all other %max magicka bonuses.
This means that it will indeed scale with set bonuses (as noted in the post you quoted, I was wrong in that regard), however in order to be on par with willpower the player will need 61,267 Max Magicka solely from flat set bonuses/food/enchantments/attributes prior to any other % buffs (Racial, Mages Guild, Class Based % Increases, to be as effective as Willpower in terms of raw damage.
While 6% turns out to be too much of a buff (lowering the max base magicka required to 40,845 which in my opinion is easily achievable), 5% is a step in the right direction (49,014 Max Magicka (without any % bonuses)
So your making a thread for a 1% max magicka buff for a set thats easier to get than willpower?
Again people use this over willpower for more than just pure damage. Magicka boosts defence, attacks, pet attacks.
So they'll lose slightly overall more dmg but gain more defence while increasing damage, its a simple trade off.
Avran_Sylt wrote: »@leepalmer95leepalmer95 wrote: »Avran_Sylt wrote: »@leepalmer95
I'll have to extensively test this, but it seems that Grace of the Ancients works just as every other % max Magicka bonus. In that it is applied additively alongside all other %max magicka bonuses.
This means that it will indeed scale with set bonuses (as noted in the post you quoted, I was wrong in that regard), however in order to be on par with willpower the player will need 61,267 Max Magicka solely from flat set bonuses/food/enchantments/attributes prior to any other % buffs (Racial, Mages Guild, Class Based % Increases, to be as effective as Willpower in terms of raw damage.
While 6% turns out to be too much of a buff (lowering the max base magicka required to 40,845 which in my opinion is easily achievable), 5% is a step in the right direction (49,014 Max Magicka (without any % bonuses)
So your making a thread for a 1% max magicka buff for a set thats easier to get than willpower?
Again people use this over willpower for more than just pure damage. Magicka boosts defence, attacks, pet attacks.
So they'll lose slightly overall more dmg but gain more defence while increasing damage, its a simple trade off.
This way it'll add in another option, sacrifice health to go even further into damage + shield defense. creating a third trade off.
leepalmer95 wrote: »Avran_Sylt wrote: »@leepalmer95leepalmer95 wrote: »Avran_Sylt wrote: »@leepalmer95
I'll have to extensively test this, but it seems that Grace of the Ancients works just as every other % max Magicka bonus. In that it is applied additively alongside all other %max magicka bonuses.
This means that it will indeed scale with set bonuses (as noted in the post you quoted, I was wrong in that regard), however in order to be on par with willpower the player will need 61,267 Max Magicka solely from flat set bonuses/food/enchantments/attributes prior to any other % buffs (Racial, Mages Guild, Class Based % Increases, to be as effective as Willpower in terms of raw damage.
While 6% turns out to be too much of a buff (lowering the max base magicka required to 40,845 which in my opinion is easily achievable), 5% is a step in the right direction (49,014 Max Magicka (without any % bonuses)
So your making a thread for a 1% max magicka buff for a set thats easier to get than willpower?
Again people use this over willpower for more than just pure damage. Magicka boosts defence, attacks, pet attacks.
So they'll lose slightly overall more dmg but gain more defence while increasing damage, its a simple trade off.
This way it'll add in another option, sacrifice health to go even further into damage + shield defense. creating a third trade off.
Why will it add a 3rd option?
Option 1 : More magicka, less dmg, more shields, higher pet dmg.
Option 2: Less magicka, higher damage, less shields, less pet dmg.
Avran_Sylt wrote: »@leepalmer95
I'll have to extensively test this, but it seems that Grace of the Ancients works just as every other % max Magicka bonus. In that it is applied additively alongside all other %max magicka bonuses.
This means that it will indeed scale with set bonuses (as noted in the post you quoted, I was wrong in that regard), however in order to be on par with willpower the player will need 61,267 Max Magicka solely from flat set bonuses/food/enchantments/attributes prior to any other % buffs (Racial, Mages Guild, Class Based % Increases, to be as effective as Willpower in terms of raw damage.
While 6% turns out to be too much of a buff (lowering the max base magicka required to 40,845 which in my opinion is easily achievable), 5% is a step in the right direction (49,014 Max Magicka (without any % bonuses)
Agree wholeheartedly.Taleof2Cities wrote: »The underperforming crafted sets are in dire need of a buff ... and that's first priority before changing any dropped sets.
Avran_Sylt wrote: »
This is with a somewhat optimal setup:
64 points into magicka attribute: 16,381
Necropotence: 6,901
Blue Quality Magicka Food: 4,936
x4 Large Infused Armor Pieces (Magicka Enchantment) (Infused Shield on offhand): 4,166
182 points into the Mage CP constellation: 3,012
x3 Arcane Jewelry (Purple): 2,520
x4 Divines Armor Pieces w/The Mage Mundus: 1,664
Willpower 2pc (one hand and shield) (purple): 1,400
x4 Small Magicka Glyphs: 1,388
Infernal Guardian 1pc: 967
Illambris 1pc: 967
Ancient Grace 2pc (purple): 933
Leads to: 45,235 Max Magicka Prior to % buffs.
This could be raised ever so slightly (Green Magicka Food, Max CP, Gold Jewelry/sets)
leepalmer95 wrote: »So if im stacking magicka in order to get offence and defence why would i take willpower over grace?
Willpower has higher damage.
Grace has higher magicka, meaning both offence and defence in the form of increased shields.
Grace is also a lot easier to get so its a budget set for those that can't afford arcane willpower or don't have the dlc.
Avran_Sylt wrote: »@leepalmer95leepalmer95 wrote: »Avran_Sylt wrote: »@leepalmer95leepalmer95 wrote: »Avran_Sylt wrote: »@leepalmer95
I'll have to extensively test this, but it seems that Grace of the Ancients works just as every other % max Magicka bonus. In that it is applied additively alongside all other %max magicka bonuses.
This means that it will indeed scale with set bonuses (as noted in the post you quoted, I was wrong in that regard), however in order to be on par with willpower the player will need 61,267 Max Magicka solely from flat set bonuses/food/enchantments/attributes prior to any other % buffs (Racial, Mages Guild, Class Based % Increases, to be as effective as Willpower in terms of raw damage.
While 6% turns out to be too much of a buff (lowering the max base magicka required to 40,845 which in my opinion is easily achievable), 5% is a step in the right direction (49,014 Max Magicka (without any % bonuses)
So your making a thread for a 1% max magicka buff for a set thats easier to get than willpower?
Again people use this over willpower for more than just pure damage. Magicka boosts defence, attacks, pet attacks.
So they'll lose slightly overall more dmg but gain more defence while increasing damage, its a simple trade off.
This way it'll add in another option, sacrifice health to go even further into damage + shield defense. creating a third trade off.
Why will it add a 3rd option?
Option 1 : More magicka, less dmg, more shields, higher pet dmg.
Option 2: Less magicka, higher damage, less shields, less pet dmg.
Option 3: Greatest Magicka, higher damage, more shields, higher pet damage, less base health (being more susceptible to oblivion damage enchantments and slip ups)