just buff how much health you get from health points then put a cap of only 40 points max into an attribute so they cant go 60 stam/magicka and 4 health because christ i hate healing those guys
Karmanorway wrote: »We should get a point for each lvl, both normal and cp lvls. Like why should a cp 160 that played for a few months wipe out cp capped players thats played for years, just beacuse they have better sets
just buff how much health you get from health points then put a cap of only 40 points max into an attribute so they cant go 60 stam/magicka and 4 health because christ i hate healing those guys
leepalmer95 wrote: »Karmanorway wrote: »We should get a point for each lvl, both normal and cp lvls. Like why should a cp 160 that played for a few months wipe out cp capped players thats played for years, just beacuse they have better sets
I'm sensing you've been wiped out by a lower cp player a few times, seen you post this a few times as well.
You have a big advantage via cp if your not competent as a player and the lower cp is a good player you deserve to lose. Thats pvp.
Trying dueling or running small group instead of the zerging you've been doing since you joined pvp.
10 CP = 1 Attribut Point
Well played, well played.64 is actually an even number.