mook-eb16_ESO wrote: »selene def needs a damage nerf proc incap + selene and selene does more damage than the ulti. no other proc set does this amount damage and its more difficult to dodge because of incap stun. consider infernal guardian which does like 2-3k on players and you have spend points using shields to activate its worlds apart in terms of balance.
leepalmer95 wrote: »mook-eb16_ESO wrote: »selene def needs a damage nerf proc incap + selene and selene does more damage than the ulti. no other proc set does this amount damage and its more difficult to dodge because of incap stun. consider infernal guardian which does like 2-3k on players and you have spend points using shields to activate its worlds apart in terms of balance.
Why are you using a situation with 1 class?
What about selene on other classes?
Infernal isn't exactly balanced 1v1 either basically 100% uptime.
leepalmer95 wrote: »mook-eb16_ESO wrote: »selene def needs a damage nerf proc incap + selene and selene does more damage than the ulti. no other proc set does this amount damage and its more difficult to dodge because of incap stun. consider infernal guardian which does like 2-3k on players and you have spend points using shields to activate its worlds apart in terms of balance.
Why are you using a situation with 1 class?
What about selene on other classes?
Infernal isn't exactly balanced 1v1 either basically 100% uptime.
Why people say these sets are 100% proc up time idk it's just not true
leepalmer95 wrote: »mook-eb16_ESO wrote: »selene def needs a damage nerf proc incap + selene and selene does more damage than the ulti. no other proc set does this amount damage and its more difficult to dodge because of incap stun. consider infernal guardian which does like 2-3k on players and you have spend points using shields to activate its worlds apart in terms of balance.
Why are you using a situation with 1 class?
What about selene on other classes?
Infernal isn't exactly balanced 1v1 either basically 100% uptime.
It's a shame more and more nerfs come to proc sets because people don't like dying in pvp. Worse that the answer it to always nerf things which in turn then effects pve players too.
It's a shame more and more nerfs come to proc sets because people don't like dying in pvp. Worse that the answer it to always nerf things which in turn then effects pve players too.
Change it to:When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.
This would result in roughly the same overall damage in PVE, but not lead to burst in PVP.When you deal direct melee damage, you have a 30% chance to call on a primal spirit that mauls the closest enemy in front of you for 1500 Physical Damage per second for 8 seconds. This effect can occur once every 8 seconds.
MisterBigglesworth wrote: »How about this?Change it to:When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.This would result in roughly the same overall damage in PVE, but not lead to burst in PVP.When you deal direct melee damage, you have a 30% chance to call on a primal spirit that mauls the closest enemy in front of you for 1500 Physical Damage per second for 8 seconds. This effect can occur once every 8 seconds.
MisterBigglesworth wrote: »How about this?Change it to:When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.This would result in roughly the same overall damage in PVE, but not lead to burst in PVP.When you deal direct melee damage, you have a 30% chance to call on a primal spirit that mauls the closest enemy in front of you for 1500 Physical Damage per second for 8 seconds. This effect can occur once every 8 seconds.
leepalmer95 wrote: »MisterBigglesworth wrote: »How about this?Change it to:When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.This would result in roughly the same overall damage in PVE, but not lead to burst in PVP.When you deal direct melee damage, you have a 30% chance to call on a primal spirit that mauls the closest enemy in front of you for 1500 Physical Damage per second for 8 seconds. This effect can occur once every 8 seconds.
Also make it useless in pvp.
Its not used in pve either.
MisterBigglesworth wrote: »leepalmer95 wrote: »MisterBigglesworth wrote: »How about this?Change it to:When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.This would result in roughly the same overall damage in PVE, but not lead to burst in PVP.When you deal direct melee damage, you have a 30% chance to call on a primal spirit that mauls the closest enemy in front of you for 1500 Physical Damage per second for 8 seconds. This effect can occur once every 8 seconds.
Also make it useless in pvp.
Its not used in pve either.
Well, where exactly is the threshold between it overperforming and being "useless"?
What if it was 6000 Damage followed by another 6000 damage 1 second later?
What if it was 3 hits over 3 seconds for 4000 damage each?
leepalmer95 wrote: »MisterBigglesworth wrote: »leepalmer95 wrote: »MisterBigglesworth wrote: »How about this?Change it to:When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.This would result in roughly the same overall damage in PVE, but not lead to burst in PVP.When you deal direct melee damage, you have a 30% chance to call on a primal spirit that mauls the closest enemy in front of you for 1500 Physical Damage per second for 8 seconds. This effect can occur once every 8 seconds.
Also make it useless in pvp.
Its not used in pve either.
Well, where exactly is the threshold between it overperforming and being "useless"?
What if it was 6000 Damage followed by another 6000 damage 1 second later?
What if it was 3 hits over 3 seconds for 4000 damage each?
Pvp = burst, it'll get a nerf but making everything dots is stupid.
That means they'll basically be useless vs templar is they can purge them.
And most fights don't last 8s either.
Reduce the dmg by 35%? Reduce the proc chance to 10%?
All proc dmg sets have a global cooldown of 4s so they won't proc at the same time.
MisterBigglesworth wrote: »leepalmer95 wrote: »MisterBigglesworth wrote: »leepalmer95 wrote: »MisterBigglesworth wrote: »How about this?Change it to:When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.This would result in roughly the same overall damage in PVE, but not lead to burst in PVP.When you deal direct melee damage, you have a 30% chance to call on a primal spirit that mauls the closest enemy in front of you for 1500 Physical Damage per second for 8 seconds. This effect can occur once every 8 seconds.
Also make it useless in pvp.
Its not used in pve either.
Well, where exactly is the threshold between it overperforming and being "useless"?
What if it was 6000 Damage followed by another 6000 damage 1 second later?
What if it was 3 hits over 3 seconds for 4000 damage each?
Pvp = burst, it'll get a nerf but making everything dots is stupid.
That means they'll basically be useless vs templar is they can purge them.
And most fights don't last 8s either.
Reduce the dmg by 35%? Reduce the proc chance to 10%?
All proc dmg sets have a global cooldown of 4s so they won't proc at the same time.
It wouldn't be a DOT, it would be 3 separate melee attacks or however many.
It's a shame more and more nerfs come to proc sets because people don't like dying in pvp. Worse that the answer it to always nerf things which in turn then effects pve players too.
It's a shame more and more nerfs come to proc sets because people don't like dying in pvp. Worse that the answer it to always nerf things which in turn then effects pve players too.
its not a matter of dying.
when i die i go "okay where did i mess up? did i bar swao by accident, could i have used better movement, did i animation cancel too fast and cancel an attack?"
and then i work on getting better.
but against these proc builds its zero skill.
what did he do that i can counter? well, he ambushed me feom stealth and animation canceled into an immediate incap (skillful nightblade if he can ani cancel good, ill give him that), but then, he gets a free 6k dmg from selene and 3-4k dmg feom viper because he has armor on... so 10k dmg just because he showed up to the fight? thats garbage
leepalmer95 wrote: »It's a shame more and more nerfs come to proc sets because people don't like dying in pvp. Worse that the answer it to always nerf things which in turn then effects pve players too.
its not a matter of dying.
when i die i go "okay where did i mess up? did i bar swao by accident, could i have used better movement, did i animation cancel too fast and cancel an attack?"
and then i work on getting better.
but against these proc builds its zero skill.
what did he do that i can counter? well, he ambushed me feom stealth and animation canceled into an immediate incap (skillful nightblade if he can ani cancel good, ill give him that), but then, he gets a free 6k dmg from selene and 3-4k dmg feom viper because he has armor on... so 10k dmg just because he showed up to the fight? thats garbage
only 6k selene?
With merciless and incap buff you add 28% onto your selene tooltip. Easy 9k's.
leepalmer95 wrote: »It's a shame more and more nerfs come to proc sets because people don't like dying in pvp. Worse that the answer it to always nerf things which in turn then effects pve players too.
its not a matter of dying.
when i die i go "okay where did i mess up? did i bar swao by accident, could i have used better movement, did i animation cancel too fast and cancel an attack?"
and then i work on getting better.
but against these proc builds its zero skill.
what did he do that i can counter? well, he ambushed me feom stealth and animation canceled into an immediate incap (skillful nightblade if he can ani cancel good, ill give him that), but then, he gets a free 6k dmg from selene and 3-4k dmg feom viper because he has armor on... so 10k dmg just because he showed up to the fight? thats garbage
only 6k selene?
With merciless and incap buff you add 28% onto your selene tooltip. Easy 9k's.
ive seen that plenty. but i was bein diplomatic with damage, enough people defending and attacking procs around here.
mainly the fact that 10-14k free dmg because somone decides to have 2 sets equiped in pvp needs to stop.
GreenSoup2HoT wrote: »leepalmer95 wrote: »It's a shame more and more nerfs come to proc sets because people don't like dying in pvp. Worse that the answer it to always nerf things which in turn then effects pve players too.
its not a matter of dying.
when i die i go "okay where did i mess up? did i bar swao by accident, could i have used better movement, did i animation cancel too fast and cancel an attack?"
and then i work on getting better.
but against these proc builds its zero skill.
what did he do that i can counter? well, he ambushed me feom stealth and animation canceled into an immediate incap (skillful nightblade if he can ani cancel good, ill give him that), but then, he gets a free 6k dmg from selene and 3-4k dmg feom viper because he has armor on... so 10k dmg just because he showed up to the fight? thats garbage
only 6k selene?
With merciless and incap buff you add 28% onto your selene tooltip. Easy 9k's.
ive seen that plenty. but i was bein diplomatic with damage, enough people defending and attacking procs around here.
mainly the fact that 10-14k free dmg because somone decides to have 2 sets equiped in pvp needs to stop.
thats what we get considering zos gutted stealth crit damage. people liked playing gank builds, skillful or not it was a play-style that people enjoyed. building to gank is now 100% procs which basically is no different then your average nightblade setup to begin with. zos doesn't have a vision for pvp. they do spastic changes and hope we keep are mouths shut while they get money from the crown store. if you look at the patches from console release until now you'll notice a trend of band-aid pvp fixes and no real balance. just a teeter-totter flipping back and forth.
GreenSoup2HoT wrote: »leepalmer95 wrote: »It's a shame more and more nerfs come to proc sets because people don't like dying in pvp. Worse that the answer it to always nerf things which in turn then effects pve players too.
its not a matter of dying.
when i die i go "okay where did i mess up? did i bar swao by accident, could i have used better movement, did i animation cancel too fast and cancel an attack?"
and then i work on getting better.
but against these proc builds its zero skill.
what did he do that i can counter? well, he ambushed me feom stealth and animation canceled into an immediate incap (skillful nightblade if he can ani cancel good, ill give him that), but then, he gets a free 6k dmg from selene and 3-4k dmg feom viper because he has armor on... so 10k dmg just because he showed up to the fight? thats garbage
only 6k selene?
With merciless and incap buff you add 28% onto your selene tooltip. Easy 9k's.
ive seen that plenty. but i was bein diplomatic with damage, enough people defending and attacking procs around here.
mainly the fact that 10-14k free dmg because somone decides to have 2 sets equiped in pvp needs to stop.
thats what we get considering zos gutted stealth crit damage. people liked playing gank builds, skillful or not it was a play-style that people enjoyed. building to gank is now 100% procs which basically is no different then your average nightblade setup to begin with. zos doesn't have a vision for pvp. they do spastic changes and hope we keep are mouths shut while they get money from the crown store. if you look at the patches from console release until now you'll notice a trend of band-aid pvp fixes and no real balance. just a teeter-totter flipping back and forth.
with the exception of the 2h ultimate gank build ( literally guarenteed one shot builds), if you were quick to react you had a chance of surviving the gank last patch. now one ambush with 2 procs is 12-20k dmg builds depending, the incap is really now just icing on the cake.
i converted my stamblade to proc blade, but i enjoy the actual fight. simply getting a kill from procs is not satisfying imo.