Mainly since this would add a little more variety, it would allow the devs to add in a few more skills for bows and whatnot.
Quivers
Quivers are slotted into the off-hand weapon slot. They can be crafted at the Woodworking Station. They provide a small defensive bonus, can be enchanted with an armor enchantment, and can be created with armor traits.
Quiver Types:
Broadhead
Crescent
Bodkin
Bows : General
Bows: Now only constitute as one item, both in regards to traits, as well as set pieces. they can be enchanted with weapon enchantments and can be created with weapon traits.
Shortbow: Characteristics of rapid firing, low damage, AoE, mobile. (instant cast abilities and displacements)
Longbow: Characteristics of slow firing, high damage, Single Target. (channeled abilities and high damage attacks)
Shortbow: base weapon damage value of 1335 (Gold Quality), Has a light and heavy attack.
Longbow: base weapon damage value of 1571 (Gold Quality), Can Only Heavy Attack
Shortbow Skill Tree
Ult (Rapid Fire): (Ballista morph deals less damage, but has reduced cost)
Single Target Spammable (Double Shot): Morph 1: (Triple Shot) Morph 2; (Slight of Hand)
Double Shot: Quickly knock another arrow to hit an enemy with two, each dealing [x] damage
Triple Shot: Quickly knock two more arrows to hit an enemy with three, each dealing [x] damage
Slight of Hand: Toggle: light attacks knock an additional arrow at the cost of [x] stamina.
Ground AoE DoT(Volley):
AoE(Arrow Spray):
Single Target Effect (Scatter Shot):
Empower (Major Brutality) (Nimble Movement): Morph 1: (Ranger's Gait) Morph 2: (Fluid Steps)
Nimble Movement: Removes snares and immobilization's while granting Major Brutality
Ranger's Gait: Also applies Minor Expedition to the player.
Fluid Steps: Grants immunity to snares and roots for a short duration.
Passive 1: Accuracy
Passive 2: Hasty Retreat
Passive 3: Stam cost reduction (Ranger)
Passive 4: Flying Edge
Flying Edge I:
With a Bow and Quiver Equipped:
Broadhead: Deal 3% more damage to all targets.
Crescent: Bow abilities have an 8% chance to cause targets to bleed for [x] damage over 6 seconds.
Bodkin, Ignores 10% of the targets Physical Resistance.
Flying Edge II:
With a Bow and Quiver Equipped:
Broadhead: Deal 5% more damage.
Crescent: Bow abilities have a 16% chance to cause targets to bleed for [x] damage over 6 seconds.
Bodkin, Ignores 20% of the targets Physical Resistance.
Passive 5: Continuous Movement (name needs work)
Rank I : Decrease the movespeed penalty while heavy attacking by 50%
Rank II : Decrease the movespeed penalty while heavy attacking by 100%
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Longbow Skill Tree
Ult (Snipe): Morph 1: (Auger) Morph 2: (Piercing Snipe)
Snipe: draw and fire an expertly placed, powerful shot, dealing [x] damage
Auger: draw and fire an expertly placed, powerful shot that deals damage to all targets in a line until max range
Piercing Snipe: draw and fire an expertly placed, powerful shot that ignores all resistances (including block, and player shields)
Single Target Spammable (Full Draw): Morph 1: (Over Draw) Morph 2: (Splinter Shot)
Overdraw: Quickly draw your bow fully, dealing [x] damage to a single target
Over Draw: Quickly draw your bow as far as possible, dealing [x] damage to a single target, and dealing up to 10% more damage based on your distance (closer deals more damage).
Splinter Shot: Recklessly draw your bow, splintering the arrow on impact dealing [x] damage to the target, and [y] bleed damage damage over [z] seconds.
Single Target DoT(Poison Arrow):
AoE: (Explosive Arrow): Morph 1:(Concussive Arrow) Morph 2: (Combusting Arrow)
Explosive Arrow: Deals [x] damage to a single target, and [y] damage to nearby enemies.
Concussive arrow: Knocks down the target
Combusting arrow: Applies a fire damage over time effect.
Single Target Effect (Crippling Shot): Morph 1: (Vital Shot) Morph 2: (Perfect Shot)
Crippling Shot: Place an arrow in the joint of an enemy, rooting them for [x] seconds and dealing [y] damage.
Vital Shot: Place an arrow in a vital part of the enemy, rooting them for [x] seconds, dealing [y] damage, and causing [z] bleed damage over [x] seconds
Perfect Shot: Place an arrow in the joint of an enemy, rooting them for [x] seconds and dealing [y] damage. Always Crits.
Empower (Major Brutality) (Focus Target): Morph 1: (Piercing Gaze) Morph 2: (Broadened Gaze)
Focus Target: mark a target, increasing your ability and attack range by [y]m while also granting Major Brutality
Piercing Gaze: Now also prevents the marked target from entering stealth for [x] seconds
Broadened Gaze: Applies the mark to 2 nearby targets (to the initial target.
Passive 1: War Bow
Rank I: Longbow Abilities ignore 1986 Physical Resistance
Rank II: Longbow Abilities ignore 3972 Physical Resistance
Passive 2: Long Shots
Passive 3: Stam cost reduction (Archer)
Passive 4: Flying Edge
Flying Edge I:
With a Bow and Quiver Equipped:
Broadhead: Deal 3% more damage to all targets.
Crescent: Bow abilities have an 8% chance to cause targets to bleed for [x] damage over 6 seconds.
Bodkin, Ignores 10% of the targets Physical Resistance.
Flying Edge II:
With a Bow and Quiver Equipped:
Broadhead: Deal 5% more damage.
Crescent: Bow abilities have a 16% chance to cause targets to bleed for [x] damage over 6 seconds.
Bodkin, Ignores 20% of the targets Physical Resistance.
Passive 5: Draw Strength (name needs work)
Rank I : Increases the range of your longbow abilities by [x]m
Rank II: Increases the range of your longbow abilities by [2x]m