Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Simple Solution to Damage-Dealing Proc Sets in Pvp

WuffyCerulei
WuffyCerulei
✭✭✭✭✭
✭✭✭✭
The simplest solution for ZOS to deal with the issue of damage-dealing proc sets one-shotting people in any PvP situation is to make it so they cannot stack and share a cooldown. This means only one can go off at a time. Things like Selene's and Viper going off at the same time or in a very short time would be a thing of the past. Not just stam-based sets, but also magicka-based sets would have this cooldown too. Proc sets that increase spell/weapon damage, give certain buffs, etc. are fine at the moment, as they don't cause people to be one-shot.
"Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

Bring Back Pure Class Build Power
  • Kay1
    Kay1
    ✭✭✭✭✭
    You shouldn't be able to wear more than 1 proc set, that simple but Zenimax loves to promote no skill playstyle (poisons, proc sets, reactive, ect..).
    K1 The Big Monkey
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Proc set nerf was mentioned by Zos last week. Nothing beyond that.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    May I ask how OP thought about how this would work togehter with defensive proc-sets??? Didn´t think about that did you??

    Just stop with the "global/easy" fixes to proc-sets already. It´s just going to make things worse. Tweak each indivdual proc-set instead off trying to fix (aka screw them all in this case) all at the same time.
  • Zvorgin
    Zvorgin
    ✭✭✭✭✭
    Qbiken wrote: »
    May I ask how OP thought about how this would work togehter with defensive proc-sets??? Didn´t think about that did you??

    Just stop with the "global/easy" fixes to proc-sets already. It´s just going to make things worse. Tweak each indivdual proc-set instead off trying to fix (aka screw them all in this case) all at the same time.

    Agreed. People grossly understate just how many proc sets there are when making these threads.
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    are their people complaining about procs in PVE? If not leave PVE the @*&#^ alone!!! Make this a PVE only thing.

    Further, ZOS should be able to do some simple analysis and see what the proc metas are and adjust them accordingly... instead they just across the board nerf all procs tho. Why use data and attempt to balance in a specific effective way when you can just half-azzed nerf everything.

    Seriously, if Bahrah's Curse get's messed with in PVE (the data will show nobody uses/cares about this set), I'll be done. Yeah no worries, but they wont see another dime from me.

    I'll take a wait see, but WROBEL needs to get his act together.
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    There are too many different sets in this game with some sort of proc, and quite a few are already pretty weak. Just nerf the specific sets that are overperforming (selene, viper etc).
  • josiahva
    josiahva
    ✭✭✭✭✭
    That's not a solution. That means that Illambris(etc) users in PvE get screwed, you have just destroyed a ton of dmg a group does PvE. If you want to fix it in PvP, do away with being able to use them in PvP entirely. PvP shouldnt be PvProc anyway. There are other items you cant equip in PvP areas, just add whatever proc sets you want to that list...voila, problem solved.
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    Damage proc set need to be dot, or having a lower cooldown with lower damage (same overall, but act as an "active" dot, as Infaillible Aether or Maelstrom enchant work actually). You cannot burst with dots as easily than with… burst damage.

    It's a "simple" solution too, but without the "destroying some playstyle" part (especially with weak sets, non-damage sets or pve part).


    Proc set aren't bad, especially as long as non-proc set playstyle can be better. The problem is the added free burst in pvp which is too much when more than one proc happen.
  • PlagueSD
    PlagueSD
    ✭✭✭✭✭
    The simplest solution for ZOS to deal with the issue of damage-dealing proc sets one-shotting people in any PvP situation is to make it so they cannot stack and share a cooldown. This means only one can go off at a time. Things like Selene's and Viper going off at the same time or in a very short time would be a thing of the past. Not just stam-based sets, but also magicka-based sets would have this cooldown too. Proc sets that increase spell/weapon damage, give certain buffs, etc. are fine at the moment, as they don't cause people to be one-shot.

    No, the simplest solution would be to get rid of PvP. That's what's currently destroying this game.
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    Kay1 wrote: »
    You shouldn't be able to wear more than 1 proc set, that simple but Zenimax loves to promote no skill playstyle (poisons, proc sets, reactive, ect..).

    The OP's suggestion would make it not beneficial to stack proc sets if done properly.
    BawKinTackWarDs PS4/NA

  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    There are too many different sets in this game with some sort of proc, and quite a few are already pretty weak. Just nerf the specific sets that are overperforming (selene, viper etc).

    Besides nerfing those overperforming, my solution would be to allow them to properly scale with max resource and weapon/spell dmge. Makes no sense that proc set hits the same regardeless if you spe for tanking or in no CP.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
    ✭✭✭✭✭
    Putting them on a shared CD just neuters those running more than 1 proc set in PvE. I know that isn't exactly a large portion of the playerbase, but they exist and this would basically eliminate their chosen playstyle. So no, this is not a good solution.
  • GeorgeBlack
    GeorgeBlack
    ✭✭✭✭✭
    ✭✭
    If you use proc sets in PvP, you know you are useless.
    If you can't DPS in PvE without the use of proc sets, you know you are useless.
  • PlagueSD
    PlagueSD
    ✭✭✭✭✭
    If you use proc sets in PvP, you know you are useless.
    If you can't DPS in PvE without the use of proc sets, you know you are useless.

    If you don't use proc sets to DPS in PvE, you're penalizing yourself...It's free DPS.

    As a Nightblade, I depend on Bahrah's Curse and Briarheart for survivability when soloing (I have no shields)

    When I'm grouped doing dungeons, I use a few sets depending on the fight.
    For straight DPS - Hunding's, Leviathan, and Selene's
    If I'm taking too much damage, I'll swap Hunding's with Bahrahs' Curse.

  • GeorgeBlack
    GeorgeBlack
    ✭✭✭✭✭
    ✭✭
    It's free DPS.

    Why should it be free? It's this an action game in which you attack to deal dmg?
    EZ mode PvE should not ruin PvP
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you use proc sets in PvP, you know you are useless.
    If you can't DPS in PvE without the use of proc sets, you know you are useless.

    Lol, even the best players that do veteran trials use them....sure they must be useless....

  • GeorgeBlack
    GeorgeBlack
    ✭✭✭✭✭
    ✭✭
    well I guess if they were no longer in the game vet trials would be UNBEATABLE
    Ye let's keep proc sets. We need them to complete the game.
    Edited by GeorgeBlack on June 26, 2017 7:15PM
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    Qbiken wrote: »
    If you use proc sets in PvP, you know you are useless.
    If you can't DPS in PvE without the use of proc sets, you know you are useless.

    Lol, even the best players that do veteran trials use them....sure they must be useless....

    There is truth in your post. Whether it be: Skoria, Master Architect, Maelstrom Staves, etc. Those are all proc-based. And thus warrant their uses in a PvE environment.

    In other words... For PvE, proc-sets are absolutely okay. And have so no true harm to the PvE community. For PvP, proc sets are very much so problematic. And need to be removed promptly or have certain sets changed, as that they are killing the PvP community.
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    Qbiken wrote: »
    May I ask how OP thought about how this would work togehter with defensive proc-sets??? Didn´t think about that did you??

    Just stop with the "global/easy" fixes to proc-sets already. It´s just going to make things worse. Tweak each indivdual proc-set instead off trying to fix (aka screw them all in this case) all at the same time.

    You do realize that I said damage-dealing sets. Not defensive ones. I was extrenely specific on what kind of proc sets I was talking about.
    Edited by WuffyCerulei on June 26, 2017 7:21PM
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Qbiken wrote: »
    May I ask how OP thought about how this would work togehter with defensive proc-sets??? Didn´t think about that did you??

    Just stop with the "global/easy" fixes to proc-sets already. It´s just going to make things worse. Tweak each indivdual proc-set instead off trying to fix (aka screw them all in this case) all at the same time.

    You do realize that I said damage-dealing sets. Not defensive ones.

    You can´t make "global" changes to offensive sets without affecting defensive ones as well.

    The "simple solution" is to look at each individual set that migth be overperforming and change them.
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    josiahva wrote: »
    That's not a solution. That means that Illambris(etc) users in PvE get screwed, you have just destroyed a ton of dmg a group does PvE. If you want to fix it in PvP, do away with being able to use them in PvP entirely. PvP shouldnt be PvProc anyway. There are other items you cant equip in PvP areas, just add whatever proc sets you want to that list...voila, problem solved.

    If the cooldown was put into Battle Spirit, which I should have mentioned, Pve would be perfectly fine.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • O_LYKOS
    O_LYKOS
    ✭✭✭✭✭
    I feel the best solution is for people to just let it be.

    It is what it is. If people don't like or can't accept dying in pvp environment then they shouldn't be playing.
    People use whatever tools available to get the job done.
    PC NA - GreggsSausageRoll
  • josiahva
    josiahva
    ✭✭✭✭✭
    O_LYKOS wrote: »
    I feel the best solution is for people to just let it be.

    It is what it is. If people don't like or can't accept dying in pvp environment then they shouldn't be playing.
    People use whatever tools available to get the job done.

    ^^This. It is what it is, get good enough to deal with it or don't PvP. There will always be something OP in PvP, adapt or die.
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    Are proc sets really the issue though?

    Mathematics wise.. if you have a set that gives you +400 weapon damage or spell damage.. how much extra damage is that giving said player in the same span of a proc sets cool down.. that's how it should be looked at.. yes proc sets give a burst of damage and in pvp that surprise damage can kill you but are they really over performing when you compare there rng or cool downs based procing vs stagnate increase to damage like a damage set does..

    I tell you that I die more to hard CC's, destro staff bombers and animation stacking attacks then I ever have from surprise proc damage..
  • waponiwoo
    waponiwoo
    Isn't the issue just that some sets are guaranteed procs the first hit, then a cool down, like vipers? This obviously makes it gank best in slot because the average dps is all done at gank time.

    If that's the case all they have to do is just change those sets to be a % chance to proc on each hit, like so many other sets have. Adjust the numbers so the average dps is the same as before and pve is happy?

    This would make some gank attempts drop you if they get lucky, but other times the proc wouldnt fire, so would do less dmg then if they just had hundings or something.
    Edited by waponiwoo on June 26, 2017 8:08PM
  • Faylis
    Faylis
    ✭✭✭
    Zvorgin wrote: »
    Qbiken wrote: »
    May I ask how OP thought about how this would work togehter with defensive proc-sets??? Didn´t think about that did you??

    Just stop with the "global/easy" fixes to proc-sets already. It´s just going to make things worse. Tweak each indivdual proc-set instead off trying to fix (aka screw them all in this case) all at the same time.

    Agreed. People grossly understate just how many proc sets there are when making these threads.

    The only proc set that exists is the one you hate the most.
  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    Proc only hit hard in No-CP.

    Give us CP battlegrounds and and another CP campaign.

    Problem solved.
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    Damage proc sets should only affect NPCs, not players.

    RNG doesn't belong in PvP and that way PVE players don't get punished for a PvP problem.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    If there was a "God Mode" in the game PvE players wouldn't complain about it.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Some proccsets (valkyn, velidreth, selene) simply deal too much damage for "only one proccset" being a solution to the problem.

    A 5k skoria 7k velidreth or 8k selene is simply too much damage for simply equipping two pieces of gear.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

Sign In or Register to comment.