Easy and reliable non-pet magsorc build (PvE)

Dantaria
Dantaria
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Hello, everyone! After hours and hours of testing I finally found a satisfying setup for myself and those who, like me, do not like dat fugly scamp :D So come here, magsorc-newbies (pros are also welcome, of course, but you probably figured this out yourself already :D ) and those who feel themselves lost after Morrowind changes. I'll share everything I can :)

Pros:
1) No fugly pets :D
2) You do not need to change Homestead setup. I'm talking about full-dmg spec here: 5-1-1, all spell dmg enchants and Solitude Soup.
3) You don't need to bother with gear much. As you'll see, this setup gives good numbers on non-maxed out char in Julianos :D
4) Infinite sustain
5) Easy rotation. It's... honestly very easy.

Cons:
1) I'm not talking about vTrial-HM-speedrun here
2) Rotation is kinda mind-nimbing. Thanks for HA meta, ZoS :/

With this in mind - let's get started.

Gear
Personally I use 5 Julianos + 4 IA + 2 Ilambris. Ilambris is still BiS for sorcs, no doubts about that. If you don't have IA/Moondancer, just use 3 Willpower. You'll be perfectly fine.
Front bar:
Screenshot_20170625_063856.png

Back-bar:
Screenshot_20170625_063858.png

IA, full x3 Spell Damage glyphs:
Screenshot_20170625_063905.png
Important! For more damage you'd like to use 2 Lightning Staves to proc Offbalance. If you do it - use Fire enchant on your back-bar! You'll want it to proc Fire-Ilambris, because, as you'll see... In our rotation we'll have no fire whatsoever. And Fire enchant will proc Fire-Ilambris. (EDIT - though you'll lose Offbalance uptime solo. So questionable decision, requires testing)

Food: Solitude Salmon-Millet Soup. + Classical Spell Power pots.
Screenshot_20170625_063915.png
Screenshot_20170625_063920.png

CP-distribution
Note that I do not have 630CP myself, I only have 480CP. I'll show my distribution to give the basic idea:
Screenshot_20170626_024825.png
Screenshot_20170626_024830.png
Screenshot_20170626_024833.png

Basically, offbalance is still the king, so if you can afford 75 points in Thaumaturgy (400CP+) - do it. Then you put some in Elemental Expert and Elfborn. And then yes - Staff Expert. As you'll see later on parses, LAs and HAs are our great dmg resource. Buff them. (EDIT - yes, I know that it's another questionable decision. Need more testing).
Update 26/06/17. Disregard Staff Expert, idk what I was thinking :D Split your points between Elemental Expert, Elfborn and Spell Erosion.


Mind the jump points!
https://forums.elderscrollsonline.com/en/discussion/340367/impact-of-mage-champion-point-rebalances/p2
7c86a11903b3c9df1d9b3526c58b2bff.png

If you distributes with jumping points in mind and have some points left - just dump them into Spell Erosion. And redistribute later.

Bar-setup
Front-bar:
Screenshot_20170704_052211.png

Back-bar:
Screenshot_20170704_052218.png

I have Ele Drain of front bar for dummy-testing here. In real life replace it with Surge (if normal dung and trash pots) or shield. It must be sorc skill! We will HA a lot on this bar. HAs scale mostly from Spell Damage and we have passive that gives us more SD for every sorc ability. So make sure you have 3 sorc abilities on this bar for more damage!

Rotation:
1) Back-bar: Haunting Curse - LA - Liquid Lightning - LA - Blockade of Storms - LA - Haunting Curse
2) Swap to front-bar: - Shock Clench - HA
swap to 1) and repeat.

Yes. We reapply Haunting Curse after first explosion.

On execute phase you abandon the whole 2) and go like this:
One:
1) Liquid Lightning - LA - Blockade of Storms
2) Shock Clench - LA - Mage's Wrath - LA - Mages Wrath - LA - Mages Wrath - LA

Two:
1) Liquid Lightning - LA - Blockade of Storms
2) Shock Clench - HA - LA - HA

Go One-Two until victory :)

These bars-setup and rotation allows to potentually use vMA + vDSA staffs combo. However if you don't have them, you can use alternative version. Personally I find it more easy and intuitive. If you also do - you absolutely can use it, it provides the same result.

Alternative version

Basically you swap Haunting Curse with Clench, so all your DoTs are now on the backbar. You also have to swap ulties, because you need the destro staff skill in the frontbar for Ancient Knowledge passive to work.

Frontbar: Inner Light, Bound Aegis, Mage's Wrath, Ele Drain (Hardened Ward/Surge in real setup), Haunting Curse, Destro Ult
Backbar: Inner Light, Bound Aegis, Blockade of Storms, Liquid Lightning, Shock Clench, Shooting Star ult

Rotation:
1) Back-bar: Liquid Lightning - LA - Blockade of Storms - LA - Shock Clench
2) Swap to front-bar: Haunting Curse - HA - LA - Haunting Curse
swap to 1) and repeat.

On execute phase you abandon the whole 2) and go like this:
One:
1) Liquid Lightning - LA - Blockade of Storms - LA - Shock Clench
2) Mage's Wrath - LA - Mages Wrath - LA - Mages Wrath - LA

Two:
1) Liquid Lightning - LA - Blockade of Storms - LA - Shock Clench
2) HA - HA
Go One-Two until victory :)

As you can see, you only change the positioning :) If casting all DoTs and only then using Haunting is easier for you - go for it :)

Parses
With 480CP and no Maelstrom weapons I have:
Screenshot_20170625_053033.png

Remember infinite sustain? Damn right. 6kk:
Screenshot_20170625_055905.png
Had an ulti, but didn't use it on 400k hp. Would have the same ~27k.

Maxed-out char with Maelstrom weapons should have 30k+, I think.

Conclusion
Easy-peasy sustainable DPS :) Not a trial-leaderboard material, but for vet-HM dungeons and casual vTrial runs? Here you go :)

If you have any questions - just ask :)
Edited by Dantaria on July 6, 2017 12:17AM
English isn't my native, apologies for any mistakes.
  • dpencil1
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    Don't want to rain on your parade. It's a nice build post. Just a few things I'd mention:
    - You are only doing about 15% total damage with staff attacks. That is not enough to warrant any points in Staff Expert. Something more like 75 Thau, 56 Ele expert, 31 Erosion, 48 Elfborn should be more optimal.
    - An alternative to Ilambris when running double lightning staves is Grothdarr, assuming you can and want to be close range. This is particularly good in vMA. A shock damage glyph on the back staff also will increase your concussed uptime, which will increase your Exploiter uptime.
    - You won't lose much if you drop Inner Light from the back bar, if there's anything else you want on your bars.
  • Dantaria
    Dantaria
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    dpencil1 wrote: »
    - You are only doing about 15% total damage with staff attacks. That is not enough to warrant any points in Staff Expert. Something more like 75 Thau, 56 Ele expert, 31 Erosion, 48 Elfborn should be more optimal.
    Yeah. It is a questionable decision.

    All this is a bit hard without 630CP. But for now when I didn't put anything into Staff Expert, HA + LA combined still made it to 4th position in parse. It's technically DoTs > Ulti > HAs + LAs. And putting points into Staff Expert did increase my average results, though it's skele-parses. Human error and all that.

    It may be something worth doing only on non-maxed out char with jump points. I'll test it more.
    dpencil1 wrote: »
    - An alternative to Ilambris when running double lightning staves is Grothdarr, assuming you can and want to be close range. This is particularly good in vMA. A shock damage glyph on the back staff also will increase your concussed uptime, which will increase your Exploiter uptime.
    Yeah, but Ilambris is ranged :)

    I tried Valkyn - it was big nope. Ilambris all the way. And you're absolutely right about Exploiter uptime.

    In trial you won't be the only one to apply offbalance, so if you go 2 lightning in trial - it's Fire, I think. Otherwise... Too many variables and another questionable decision, yes.
    dpencil1 wrote: »
    - You won't lose much if you drop Inner Light from the back bar, if there's anything else you want on your bars.
    I know. But honestly? Don't see what to put there.

    I tried Daedric Tomb. It has its issues. Big issues :/

    I tried Alcast Mystic with Force Pulse. Had huge trouble sustaining it. Alcast was running out of resources with it with Witchmother and Cost Reduction glyph.

    If you PUG or do noob trials, relying on Orbs is unwise :D So if HA is spammable... What else can be there?
    English isn't my native, apologies for any mistakes.
  • dpencil1
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    http://asayre.mygamesonline.org/MorrowindCPOptimisation/CPOptimisation.html

    Use Asayre's calculator. Put in how many champ points you have and your parse info from Combat Metrics (add up all dot/direct percents), and it will give you the optimal CP distribution.

    Yes the choices between Ilambris/Grothdarr, Shock/Flame enchant or Lightning/Fire staff are largray dependant on group composition. I am specced mainly for vMA right now. Double Lightning with wDmg/Shock enchants and Grothdarr are the clear winners there, until I can finally get that sharp Lightning staff to drop.

    Inner Light may indeed be the best choice with your setup, I wasn't trying to say otherwise, but one thing you could try would be to replace it with Cfrags for a few procs from casting your dots, Dark Conversion for an actual heal and regen option, Boundless Storm for the Major defensive buffs, Power Surge if you're not chugging pots, Streak or Crushing Shock if you feel like you need an aoe stun or a ranged interrupt. Obviouly, Inner Light is the best choice for a dummy parse, but some of those other skills might provide some useful utility in actual fights.
  • Morvane
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    Guys one off-top but still sorc qurstion - is build with 5 elegance and overload stilll good?
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • dpencil1
    dpencil1
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    @Morvane
    The nerf of Ulti storage from 1000 to 500 really hurt Overload centered builds. In most PvE situations it will be pretty limited in its uses. You would get much more dps using your normal rotation with the destro ult going than having to dedictate every global cool down to throwing OL light attacks. If every OL light attack costs 66 ulti points and you have 500 points stored...500÷66=7.5 That's not much, certianly not worth dedicating your 5 piece bonus to.

    Now in No-CP PvP, Overload can actually work pretty well. An argument could be made for going Elegant and Kena, just building up ulti to 500, then unleashing as many light attacks as you can, rinse repeat. Proabably not the most effective, especially since it's likely that many of your attempts will be dodged, but could still be fun.
    Edited by dpencil1 on June 25, 2017 6:31PM
  • Morvane
    Morvane
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    dpencil1 wrote: »
    @Morvane
    The nerf of Ulti storage from 1000 to 500 really hurt Overload centered builds. In most PvE situations it will be pretty limited in its uses. You would get much more dps using your normal rotation with the destro ult going than having to dedictate every global cool down to throwing OL light attacks. If every OL light attack costs 66 ulti points and you have 500 points stored...500÷66=7.5 That's not much, certianly not worth dedicating your 5 piece bonus to.

    Now in No-CP PvP, Overload can actually work pretty well. An argument could be made for going Elegant and Kena, just building up ulti to 500, then unleashing as many light attacks as you can, rinse repeat. Proabably not the most effective, especially since it's likely that many of your attempts will be dodged, but could still be fun.

    thnx alot man u explained in details what I wanted to know
    one more question: what setup is good now without vMA staves? my sharpened frost now useless. I have gold julianos gold necro potence, gold-enchanted willpower, divines ilambris and grothdar and BSW. now I run 5 necro 5 juli 1 kena but I wanna skip pet, so how do it better? if u can help
    Edited by Morvane on June 25, 2017 6:50PM
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • Dantaria
    Dantaria
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    Update. Yeah, I brainfarted with Staff Expert :D Idk what got into me :D Thanks @dpencil1 for pointing out the obvious flaw! Changed CP-distribution in opening post.

    With more intelligent CP-distribution - 81 Thauma, 43 EE, 37 Elfborn - I breached 28k or was near it. And with 4 blue Moondancer instead of 4 golden IA made it 28k solid :)

    Screenshot_20170626_024804.png

    Also yeah :) Technically if you replace Ele Drain with Shield, you should be fine with Inner Light on both bars for most cases, even vet ones - you can afford it. However if in random you got a meh-healer and also need Ele Drain/Surge - yep, totally feel free to put them on backbar instead of 2nd Inner. Or if you need Streak for running on Rakkhat or pretty much any other situational need :)
    Edited by Dantaria on June 26, 2017 12:40AM
    English isn't my native, apologies for any mistakes.
  • Morgul667
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    Thanks for the post im still looking for my non pet build

    I cant see your bar, there seem to be a problem with the screenshots ? could you reshare them ?

    I found the valkin to be meh
    Even nerieneth was better but not good

    How do you trigger ilambris with all lightings ? 1 proc is enough to keep the good dps ?

    I played with tombs and clench but still dont come close to my target, Im eager to try your build, please keep this nice post alive with constructive comments
    Edited by Morgul667 on June 26, 2017 1:57AM
  • Dantaria
    Dantaria
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    Morgul667 wrote: »
    I cant see your bar, there seem to be a problem with the screenshots ? could you reshare them ?
    Strange, works fine for me... Here, reuploaded:
    Screenshot_20170625_063950.png
    Screenshot_20170625_063955.png
    In case it still doesn't work, text version :)

    Back-bar: Inner Light, Bound Aegis, Liquid Lightning, Blockade of Storms, Shock Clench;
    Front bar: Inner Light, Bound Aegis, Mage's Wrath, Ele Drain (in actual combat - Hardened/Empowered Ward or Power Surge), Haunting Curse
    Morgul667 wrote: »
    How do you trigger ilambris with all lightings ? 1 proc is enough to keep the good dps ?
    Fire enchant on back-bar staff :) It will proc Fire Ilambris, so Ilambris again will give 2k DPS :)

    Flame.png

    Perfect for trial-group setup. In solo you'll lose Offbalance uptime because of swaping Shock enchant on Fire, but for now it doesn't seem like a big loss to me.
    English isn't my native, apologies for any mistakes.
  • Morgul667
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    Thanks, could be a problem with my connection then. anyway got the text version now :-)

    Interesting indeed

    - What would you do with vma staff on back bar for the glyph, fire enchant on main bar or keep the damage enchant ? or throw the staff away for julianos with fire enchant ?
    - did you try to exchange julianos by netch as most items are lighting related?
  • Dantaria
    Dantaria
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    Morgul667 wrote: »
    - What would you do with vma staff on back bar for the glyph, fire enchant on main bar or keep the damage enchant ? or throw the staff away for julianos with fire enchant ?
    - did you try to exchange julianos by netch as most items are lighting related?
    No-no, only damage enchant on front-bar. And don't throw the staff away :)

    It's not so much about staffs, as it is about sets composition. 5 Julianos through staffs gives me an opportunity to wear 4 not 3 Moondancer for addition 120+ Spell Damage (4-item bonus of Moondancer). Therefore I have > (299 + 120) = 419 SD on everything, which by itself beats Netch Touch + 3 Moondancer. If I want to be better with Netch, I need to grind either 2 sharpened lightning Moondancer Staves or 2 sharpened lightning Netch's Touch. So. If we talk gear:

    The absolute BiS setup:
    Body: 5 Netch's Touch + 3 Moondancer jewellry;
    Back-bar: sharpened lightning vMA staff;
    Front-bar: sharpened lightning Moondancer staff

    This way you'll have 4-item bonus of Moondancer on front-bar and vMA enchant and... pretty much everything. Ready to bet - easy 35k+ DPS on maxed-out char.

    The 2nd best setup:
    Pretty much 5 Netche's Touch + 4 Moondancer any way you can get it. But... staffs grinding :/

    The casual setup:
    Yep. 5 Julianos + 4 Moondancer with no grind :)

    Loss of Fire Ilambris would be absolutely negligible in "absolute BiS setup". But if using vMA staff leads to loss of it + loss of set bonus... vMA staff can simply give the same result, not better, I'm afraid :/

    But I honestly don't know for sure.


    English isn't my native, apologies for any mistakes.
  • Morgul667
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    Ok thanks

    So far I run 5 netchs + 3 Aether Infaillible (gold) + 2 Ilambris

    If i want to go moondancer I will have blue quality items :/

    But based on your feedback I should probably go like this :

    5 Julianos + 2 Ilambris + 4 aether infaillible, right ? simple until I get the netch staff
  • Dantaria
    Dantaria
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    Morgul667 wrote: »
    If i want to go moondancer I will have blue quality items :/

    But based on your feedback I should probably go like this :

    5 Julianos + 2 Ilambris + 4 aether infaillible, right ? simple until I get the netch staff
    Blue Moondancer beats golden Infallible Aether ;) So if you can go 5 Julianos + 4 Moondancer, even blue - do it :) And Ilambris, yes.

    You absolutely can try 5 Netch + 3 Moondancer + 2 Ilambris, it's just that the result would be approximately the same or just slightly higher, I think. But not worse, so if you want to - go for it :)

    P. S. Oh! If you have vMA sharpened lightning - you definitely should try 5 Netch + 3 Moondancer + 2 Ilambris. + vMA on backbar and random lightning sharp front. It actually should give better results.
    Edited by Dantaria on June 26, 2017 3:30AM
    English isn't my native, apologies for any mistakes.
  • Morgul667
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    Dantaria wrote: »
    Morgul667 wrote: »
    If i want to go moondancer I will have blue quality items :/

    But based on your feedback I should probably go like this :

    5 Julianos + 2 Ilambris + 4 aether infaillible, right ? simple until I get the netch staff
    Blue Moondancer beats golden Infallible Aether ;) So if you can go 5 Julianos + 4 Moondancer, even blue - do it :) And Ilambris, yes.

    You absolutely can try 5 Netch + 3 Moondancer + 2 Ilambris, it's just that the result would be approximately the same or just slightly higher, I think. But not worse, so if you want to - go for it :)

    P. S. Oh! If you have vMA sharpened lightning - you definitely should try 5 Netch + 3 Moondancer + 2 Ilambris. + vMA on backbar and random lightning sharp front. It actually should give better results.

    Thanks I appreciate, Ill try your build with moondancers instead of Infaillible aether,

    I run nirnhoned vma staff. Normally not so good but last time I checked it still gave better results than random sharpened staff with netch . Will check again all your ideas and see :-)
  • Dantaria
    Dantaria
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    Morgul667 wrote: »
    I run nirnhoned vma staff. Normally not so good but last time I checked it still gave better results than random sharpened staff with netch . Will check again all your ideas and see :-)
    Hmm... Actually since they buffed Spell Erosion, nirnhorned is definitely not bad. Just put something in Erosion and with 5 Netch + 3 Moondancer + 2 Ilambris you should have very nice results :) Hope it'll work for you!
    Edited by Dantaria on June 26, 2017 3:44AM
    English isn't my native, apologies for any mistakes.
  • Morgul667
    Morgul667
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    Dantaria wrote: »
    Morgul667 wrote: »
    I run nirnhoned vma staff. Normally not so good but last time I checked it still gave better results than random sharpened staff with netch . Will check again all your ideas and see :-)
    Hmm... Actually since they buffed Spell Erosion, nirnhorned is definitely not bad. Just put something in Erosion and with 5 Netch + 3 Moondancer + 2 Ilambris you should have very nice results :) Hope it'll work for you!

    Thanks

    Keep this thread alive on how to improve non pet sorcerers :-) really appreciate it ;-) been looking for a while for such data
  • Faulgor
    Faulgor
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    I even got sick of Ilambris, so I'm running 5 Netch + 5 Julianos + 1 Monster piece, VMA staff on back bar.
    For solo content, charged lightning staff with shock enchant to proc off-balance. I tried other combinations like sharpened with shock enchantment, but charged seemed the most consistent.
    For trials you can go sharpened because bosses should be off-balance most of the time anyway.

    Hardly the best setup but very relaxed. No worries about sustain whatsoever.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Morgul667
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    Faulgor wrote: »
    I even got sick of Ilambris, so I'm running 5 Netch + 5 Julianos + 1 Monster piece, VMA staff on back bar.
    For solo content, charged lightning staff with shock enchant to proc off-balance. I tried other combinations like sharpened with shock enchantment, but charged seemed the most consistent.
    For trials you can go sharpened because bosses should be off-balance most of the time anyway.

    Hardly the best setup but very relaxed. No worries about sustain whatsoever.

    How much DPS can you pull with this set-up ?
  • Faulgor
    Faulgor
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    Morgul667 wrote: »
    Faulgor wrote: »
    I even got sick of Ilambris, so I'm running 5 Netch + 5 Julianos + 1 Monster piece, VMA staff on back bar.
    For solo content, charged lightning staff with shock enchant to proc off-balance. I tried other combinations like sharpened with shock enchantment, but charged seemed the most consistent.
    For trials you can go sharpened because bosses should be off-balance most of the time anyway.

    Hardly the best setup but very relaxed. No worries about sustain whatsoever.

    How much DPS can you pull with this set-up ?

    Don't have a target skeleton, and in the "wild" it changes a lot based on the encounter and group composition. Something between 25 and 30k usually in good conditions.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Jurand80
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    you're pulling 28k when my friend does 40k on the robust skelly with a stamdk. sorc OP?
  • Kuratius
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    dpencil1 wrote: »
    @Morvane
    The nerf of Ulti storage from 1000 to 500 really hurt Overload centered builds. In most PvE situations it will be pretty limited in its uses. You would get much more dps using your normal rotation with the destro ult going than having to dedictate every global cool down to throwing OL light attacks. If every OL light attack costs 66 ulti points and you have 500 points stored...500÷66=7.5 That's not much, certianly not worth dedicating your 5 piece bonus to.

    Now in No-CP PvP, Overload can actually work pretty well. An argument could be made for going Elegant and Kena, just building up ulti to 500, then unleashing as many light attacks as you can, rinse repeat. Proabably not the most effective, especially since it's likely that many of your attempts will be dodged, but could still be fun.

    Your estimate is completely wrong. A single overload Light Attack is much, much cheaper than 66 ultimate.
  • Morgul667
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    Faulgor wrote: »
    Morgul667 wrote: »
    Faulgor wrote: »
    I even got sick of Ilambris, so I'm running 5 Netch + 5 Julianos + 1 Monster piece, VMA staff on back bar.
    For solo content, charged lightning staff with shock enchant to proc off-balance. I tried other combinations like sharpened with shock enchantment, but charged seemed the most consistent.
    For trials you can go sharpened because bosses should be off-balance most of the time anyway.

    Hardly the best setup but very relaxed. No worries about sustain whatsoever.

    How much DPS can you pull with this set-up ?

    Don't have a target skeleton, and in the "wild" it changes a lot based on the encounter and group composition. Something between 25 and 30k usually in good conditions.

    Probably means 20 - 25 k DPS self buffed (with no prayer, spc, horns and so on) ok but im looking for something close to 30 K self buffed :-)
  • Lord_Eomer
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    You are doing mostly shock based damage, in such case netch's touch set outperform Juliano!
  • Morvane
    Morvane
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    Kuratius wrote: »
    dpencil1 wrote: »
    @Morvane
    The nerf of Ulti storage from 1000 to 500 really hurt Overload centered builds. In most PvE situations it will be pretty limited in its uses. You would get much more dps using your normal rotation with the destro ult going than having to dedictate every global cool down to throwing OL light attacks. If every OL light attack costs 66 ulti points and you have 500 points stored...500÷66=7.5 That's not much, certianly not worth dedicating your 5 piece bonus to.

    Now in No-CP PvP, Overload can actually work pretty well. An argument could be made for going Elegant and Kena, just building up ulti to 500, then unleashing as many light attacks as you can, rinse repeat. Proabably not the most effective, especially since it's likely that many of your attempts will be dodged, but could still be fun.

    Your estimate is completely wrong. A single overload Light Attack is much, much cheaper than 66 ultimate.

    guys i'm not very expirienced in last changes, so can u decide together and answer me if OL-based gear and builds are still reliable?
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • Morgul667
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    Morvane wrote: »
    Kuratius wrote: »
    dpencil1 wrote: »
    @Morvane
    The nerf of Ulti storage from 1000 to 500 really hurt Overload centered builds. In most PvE situations it will be pretty limited in its uses. You would get much more dps using your normal rotation with the destro ult going than having to dedictate every global cool down to throwing OL light attacks. If every OL light attack costs 66 ulti points and you have 500 points stored...500÷66=7.5 That's not much, certianly not worth dedicating your 5 piece bonus to.

    Now in No-CP PvP, Overload can actually work pretty well. An argument could be made for going Elegant and Kena, just building up ulti to 500, then unleashing as many light attacks as you can, rinse repeat. Proabably not the most effective, especially since it's likely that many of your attempts will be dodged, but could still be fun.

    Your estimate is completely wrong. A single overload Light Attack is much, much cheaper than 66 ultimate.

    guys i'm not very expirienced in last changes, so can u decide together and answer me if OL-based gear and builds are still reliable?

    No they are not.
  • Morvane
    Morvane
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    Morgul667 wrote: »
    Morvane wrote: »
    Kuratius wrote: »
    dpencil1 wrote: »
    @Morvane
    The nerf of Ulti storage from 1000 to 500 really hurt Overload centered builds. In most PvE situations it will be pretty limited in its uses. You would get much more dps using your normal rotation with the destro ult going than having to dedictate every global cool down to throwing OL light attacks. If every OL light attack costs 66 ulti points and you have 500 points stored...500÷66=7.5 That's not much, certianly not worth dedicating your 5 piece bonus to.

    Now in No-CP PvP, Overload can actually work pretty well. An argument could be made for going Elegant and Kena, just building up ulti to 500, then unleashing as many light attacks as you can, rinse repeat. Proabably not the most effective, especially since it's likely that many of your attempts will be dodged, but could still be fun.

    Your estimate is completely wrong. A single overload Light Attack is much, much cheaper than 66 ultimate.

    guys i'm not very expirienced in last changes, so can u decide together and answer me if OL-based gear and builds are still reliable?

    No they are not.

    tanks a lot
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • Dantaria
    Dantaria
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    Update 4/07/2017. I come here long overdue to say that I'm *** :D

    Ancient Knowledge passive only works if you have Destruction Stuff skill equipped. So the moment you unslot Ele Drain from front-bar, AK stops working. And you lose horrendous amount of damage.

    Shock Clench must be on your front-bar. The rotation changes a bit, but the logic remains the same, you just work with Haunting on the back-bar.

    I changed skill composition and rotation in OP. It's basically:
    Back-bar: Inner Light, Bound Aegis, Liquid Lightning, Blockade of Storms, Haunting Curse;
    Front bar: Inner Light, Bound Aegis, Mage's Wrath, Ele Drain (in actual combat - Hardened/Empowered Ward or Power Surge), Shock Clench

    This works as intended, I checked this. I noticed strange numbers when I went to dungs and trials with old version, but at first thought that I just made mistakes while executing rotation. And when I have been going to skele, I slotted Ele Drain, so it worked "fine" :/ Took me some time to figure things out and properly test stuff :/

    I'm terribly, terribly sorry, this was a dreadful mistake :/ New version works. Again - deepest apologies :/
    English isn't my native, apologies for any mistakes.
  • Morgul667
    Morgul667
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    Thanks. It is indeed required to have one skill per bar but I think ultimate count as well.

    Have you considered Spinners instead of netch ? Saw on another post people getting good results with that
  • Dantaria
    Dantaria
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    Morgul667 wrote: »
    Thanks. It is indeed required to have one skill per bar but I think ultimate count as well.

    Have you considered Spinners instead of netch ? Saw on another post people getting good results with that
    Spinner is way overkill if we talk group content :)

    The most resistance there is is 18k (18600 precisely if memory serves).

    5k Shapened weapon + 5k Light Armor (last passive) + 5k from Ele Drain/Pierce Armor = 15k.

    If there is also Alcosh, you are already fully set. But Spinner? 15k + 4k = 19k and even 18k is, afaik, only vTrials case. Dungeon monsters have less resistance.

    Spinner is only good for vMA, where you don't have the luxury of group support. But dungs/trials? Overpenetration. And there is no such thing as negative resistance - once you hit 0, everything else is useless.
    English isn't my native, apologies for any mistakes.
  • Lord_Eomer
    Lord_Eomer
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    Dantaria wrote: »
    Morgul667 wrote: »
    Thanks. It is indeed required to have one skill per bar but I think ultimate count as well.

    Have you considered Spinners instead of netch ? Saw on another post people getting good results with that
    Spinner is way overkill if we talk group content :)

    The most resistance there is is 18k (18600 precisely if memory serves).

    5k Shapened weapon + 5k Light Armor (last passive) + 5k from Ele Drain/Pierce Armor = 15k.

    If there is also Alcosh, you are already fully set. But Spinner? 15k + 4k = 19k and even 18k is, afaik, only vTrials case. Dungeon monsters have less resistance.

    Spinner is only good for vMA, where you don't have the luxury of group support. But dungs/trials? Overpenetration. And there is no such thing as negative resistance - once you hit 0, everything else is useless.

    With spinners, you do not need sharpen weapon. Can use precise/nirn/infused and charged..
    Edited by Lord_Eomer on July 4, 2017 10:23PM
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