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Yeah, but Ilambris is ranged- An alternative to Ilambris when running double lightning staves is Grothdarr, assuming you can and want to be close range. This is particularly good in vMA. A shock damage glyph on the back staff also will increase your concussed uptime, which will increase your Exploiter uptime.
I know. But honestly? Don't see what to put there.- You won't lose much if you drop Inner Light from the back bar, if there's anything else you want on your bars.
@Morvane
The nerf of Ulti storage from 1000 to 500 really hurt Overload centered builds. In most PvE situations it will be pretty limited in its uses. You would get much more dps using your normal rotation with the destro ult going than having to dedictate every global cool down to throwing OL light attacks. If every OL light attack costs 66 ulti points and you have 500 points stored...500÷66=7.5 That's not much, certianly not worth dedicating your 5 piece bonus to.
Now in No-CP PvP, Overload can actually work pretty well. An argument could be made for going Elegant and Kena, just building up ulti to 500, then unleashing as many light attacks as you can, rinse repeat. Proabably not the most effective, especially since it's likely that many of your attempts will be dodged, but could still be fun.

Strange, works fine for me... Here, reuploaded:I cant see your bar, there seem to be a problem with the screenshots ? could you reshare them ?


Fire enchant on back-bar staffHow do you trigger ilambris with all lightings ? 1 proc is enough to keep the good dps ?

No-no, only damage enchant on front-bar. And don't throw the staff away- What would you do with vma staff on back bar for the glyph, fire enchant on main bar or keep the damage enchant ? or throw the staff away for julianos with fire enchant ?
- did you try to exchange julianos by netch as most items are lighting related?
Blue Moondancer beats golden Infallible AetherIf i want to go moondancer I will have blue quality items
But based on your feedback I should probably go like this :
5 Julianos + 2 Ilambris + 4 aether infaillible, right ? simple until I get the netch staff
Blue Moondancer beats golden Infallible AetherIf i want to go moondancer I will have blue quality items
But based on your feedback I should probably go like this :
5 Julianos + 2 Ilambris + 4 aether infaillible, right ? simple until I get the netch staffSo if you can go 5 Julianos + 4 Moondancer, even blue - do it
And Ilambris, yes.
You absolutely can try 5 Netch + 3 Moondancer + 2 Ilambris, it's just that the result would be approximately the same or just slightly higher, I think. But not worse, so if you want to - go for it
P. S. Oh! If you have vMA sharpened lightning - you definitely should try 5 Netch + 3 Moondancer + 2 Ilambris. + vMA on backbar and random lightning sharp front. It actually should give better results.
Hmm... Actually since they buffed Spell Erosion, nirnhorned is definitely not bad. Just put something in Erosion and with 5 Netch + 3 Moondancer + 2 Ilambris you should have very nice resultsI run nirnhoned vma staff. Normally not so good but last time I checked it still gave better results than random sharpened staff with netch . Will check again all your ideas and see :-)
Hmm... Actually since they buffed Spell Erosion, nirnhorned is definitely not bad. Just put something in Erosion and with 5 Netch + 3 Moondancer + 2 Ilambris you should have very nice resultsI run nirnhoned vma staff. Normally not so good but last time I checked it still gave better results than random sharpened staff with netch . Will check again all your ideas and see :-)Hope it'll work for you!
I even got sick of Ilambris, so I'm running 5 Netch + 5 Julianos + 1 Monster piece, VMA staff on back bar.
For solo content, charged lightning staff with shock enchant to proc off-balance. I tried other combinations like sharpened with shock enchantment, but charged seemed the most consistent.
For trials you can go sharpened because bosses should be off-balance most of the time anyway.
Hardly the best setup but very relaxed. No worries about sustain whatsoever.
I even got sick of Ilambris, so I'm running 5 Netch + 5 Julianos + 1 Monster piece, VMA staff on back bar.
For solo content, charged lightning staff with shock enchant to proc off-balance. I tried other combinations like sharpened with shock enchantment, but charged seemed the most consistent.
For trials you can go sharpened because bosses should be off-balance most of the time anyway.
Hardly the best setup but very relaxed. No worries about sustain whatsoever.
How much DPS can you pull with this set-up ?
@Morvane
The nerf of Ulti storage from 1000 to 500 really hurt Overload centered builds. In most PvE situations it will be pretty limited in its uses. You would get much more dps using your normal rotation with the destro ult going than having to dedictate every global cool down to throwing OL light attacks. If every OL light attack costs 66 ulti points and you have 500 points stored...500÷66=7.5 That's not much, certianly not worth dedicating your 5 piece bonus to.
Now in No-CP PvP, Overload can actually work pretty well. An argument could be made for going Elegant and Kena, just building up ulti to 500, then unleashing as many light attacks as you can, rinse repeat. Proabably not the most effective, especially since it's likely that many of your attempts will be dodged, but could still be fun.
I even got sick of Ilambris, so I'm running 5 Netch + 5 Julianos + 1 Monster piece, VMA staff on back bar.
For solo content, charged lightning staff with shock enchant to proc off-balance. I tried other combinations like sharpened with shock enchantment, but charged seemed the most consistent.
For trials you can go sharpened because bosses should be off-balance most of the time anyway.
Hardly the best setup but very relaxed. No worries about sustain whatsoever.
How much DPS can you pull with this set-up ?
Don't have a target skeleton, and in the "wild" it changes a lot based on the encounter and group composition. Something between 25 and 30k usually in good conditions.
@Morvane
The nerf of Ulti storage from 1000 to 500 really hurt Overload centered builds. In most PvE situations it will be pretty limited in its uses. You would get much more dps using your normal rotation with the destro ult going than having to dedictate every global cool down to throwing OL light attacks. If every OL light attack costs 66 ulti points and you have 500 points stored...500÷66=7.5 That's not much, certianly not worth dedicating your 5 piece bonus to.
Now in No-CP PvP, Overload can actually work pretty well. An argument could be made for going Elegant and Kena, just building up ulti to 500, then unleashing as many light attacks as you can, rinse repeat. Proabably not the most effective, especially since it's likely that many of your attempts will be dodged, but could still be fun.
Your estimate is completely wrong. A single overload Light Attack is much, much cheaper than 66 ultimate.
@Morvane
The nerf of Ulti storage from 1000 to 500 really hurt Overload centered builds. In most PvE situations it will be pretty limited in its uses. You would get much more dps using your normal rotation with the destro ult going than having to dedictate every global cool down to throwing OL light attacks. If every OL light attack costs 66 ulti points and you have 500 points stored...500÷66=7.5 That's not much, certianly not worth dedicating your 5 piece bonus to.
Now in No-CP PvP, Overload can actually work pretty well. An argument could be made for going Elegant and Kena, just building up ulti to 500, then unleashing as many light attacks as you can, rinse repeat. Proabably not the most effective, especially since it's likely that many of your attempts will be dodged, but could still be fun.
Your estimate is completely wrong. A single overload Light Attack is much, much cheaper than 66 ultimate.
guys i'm not very expirienced in last changes, so can u decide together and answer me if OL-based gear and builds are still reliable?
@Morvane
The nerf of Ulti storage from 1000 to 500 really hurt Overload centered builds. In most PvE situations it will be pretty limited in its uses. You would get much more dps using your normal rotation with the destro ult going than having to dedictate every global cool down to throwing OL light attacks. If every OL light attack costs 66 ulti points and you have 500 points stored...500÷66=7.5 That's not much, certianly not worth dedicating your 5 piece bonus to.
Now in No-CP PvP, Overload can actually work pretty well. An argument could be made for going Elegant and Kena, just building up ulti to 500, then unleashing as many light attacks as you can, rinse repeat. Proabably not the most effective, especially since it's likely that many of your attempts will be dodged, but could still be fun.
Your estimate is completely wrong. A single overload Light Attack is much, much cheaper than 66 ultimate.
guys i'm not very expirienced in last changes, so can u decide together and answer me if OL-based gear and builds are still reliable?
No they are not.
Spinner is way overkill if we talk group contentThanks. It is indeed required to have one skill per bar but I think ultimate count as well.
Have you considered Spinners instead of netch ? Saw on another post people getting good results with that
Spinner is way overkill if we talk group contentThanks. It is indeed required to have one skill per bar but I think ultimate count as well.
Have you considered Spinners instead of netch ? Saw on another post people getting good results with that
The most resistance there is is 18k (18600 precisely if memory serves).
5k Shapened weapon + 5k Light Armor (last passive) + 5k from Ele Drain/Pierce Armor = 15k.
If there is also Alcosh, you are already fully set. But Spinner? 15k + 4k = 19k and even 18k is, afaik, only vTrials case. Dungeon monsters have less resistance.
Spinner is only good for vMA, where you don't have the luxury of group support. But dungs/trials? Overpenetration. And there is no such thing as negative resistance - once you hit 0, everything else is useless.