GeorgeBlack wrote: »Giles.floydub17_ESO wrote: »GeorgeBlack wrote: »@Giles.floydub17_ESO
There is no logic behind it and there is no reaction who some1 hits you with:
Norm atk clipped->skill clipped->bash infinity
There is no logic behind:
Barrier clipped->block
Vigor clipped->rolldodge
Norm atk clipped->barrier stack
Heavy atk clipped->charge
This is not the reactive combat idea based upon ESO build it's mechanics.
Everyone can Animation cancel.
People with higher ping cannot react to the clipped animations of an opponent.
People that don't play the handful of metas do not benefit from AC
Coding is logic. What I am speaking to is the logic of the game which also extends to the logic of the discussion. Pure and simple. Ignoring this in the conversation on the topic is, by definition, illogical.
@Giles.floydub17_ESO
To you find it logical that people should reply with L2P, while they themselves drive the metas, embracing AC, instead of saying "hey ZOS, AC doesn't serve everyone equally (and there is no SKILL FACTOR) so we as a community demand that you FIX it" ?
If such a stance was adopted by everyone, instead of some people farming those that have yet to watch a 5min video on YouTube, whilst mainitaining the delusion that they are SKILLED, I think that ESO would be a much better game, with a greater importance on strategic thinking, REACTION, personal taste and combat prowness, less metas, more competitive build ideas and finally less band aid nerfs/boost to the 4 classes.
Improving the concept of reaction combat would make ESO better.
BTW remove bonus damage from Max Stamina, Max Magika, in order to see hybrid builds, or fighters utilizing Class skills and Mages whatever. Break free more.
They could fix it, however this would require them to add casting time to all skills, yes this would include shields and healing.ValkynSketha wrote: »Tho animation cancelling is unintended feature, the devs accepted it in the game as they couldn't fix it, however it is what makes eso combat fun and you feel progress when you learn how to do it, and it is not hard to do. It is ironic what made eso combat fun is in the game by mistake.
And even if they were able to remove it, top players will stay top players, not because of cp or lvl, but because they know which skill to use at which time, they know which skills combo will work the best, they know how to use the environment, they have better situational awareness, when to block, dodge roll, and the list go on and on.. and i bet the anti-animation cancelling players will find something to complain about.
And i don't see them removing it even if they figured how, as they will need to balance the whole game, from pvp to pve, skills, sets, numbers ..etc
GeorgeBlack wrote: »AC requires no skill. More people quit ESO because a small portion of beta testers and forum users are interested in number crunching and min/maxing.
You have failed to address the issues I outline. You dwell on status quo not seeing the need for change to benefit all. There is an even playing field that can be achieved. Some will be winners some will be losers and AC will have nothing to do with it.
They could fix it, however this would require them to add casting time to all skills, yes this would include shields and healing.ValkynSketha wrote: »Tho animation cancelling is unintended feature, the devs accepted it in the game as they couldn't fix it, however it is what makes eso combat fun and you feel progress when you learn how to do it, and it is not hard to do. It is ironic what made eso combat fun is in the game by mistake.
And even if they were able to remove it, top players will stay top players, not because of cp or lvl, but because they know which skill to use at which time, they know which skills combo will work the best, they know how to use the environment, they have better situational awareness, when to block, dodge roll, and the list go on and on.. and i bet the anti-animation cancelling players will find something to complain about.
And i don't see them removing it even if they figured how, as they will need to balance the whole game, from pvp to pve, skills, sets, numbers ..etc
Or they could not let you stop casting once you start even if staying in stupid.
Both was bad options.
Countcalorie wrote: »less about skill and more about who has better connection.try block animation cancelling on Australian internet.you will never be able to do it consistently.
Beat a sorc "pro" on xbox eu? prepare for the wave of hatemail thats about to hit you.make a build to counter these players(shieldbreaker):prepare for abuse and hatemail.
GeorgeBlack wrote: »@Giles.floydub17_ESO
Most mmorpgs have a variety of classes, they don't have metas.
Metas are for simple games like Dota and LoL, (in which Shuffle and procs would belong to).
Most mmorpgs are about skill in combat, not gear sets and stats. Most mmorpgs don't have a broken combat system in which skill animations don't show.
Address the points if you wanna get your point through. You just repeat this "This is how combat works in ESO", when I am saying that the system in which ESO combat is build needs to be looked at.
GeorgeBlack wrote: »People that argue for animation cancelling are biased. The won't engage in a logical conversation.
The only argument I accept for AC, is that ZOS might mess the game should they attempt to fix it.
However ESO players should not embrace AC, thus forcing ZOS to be very diligent in fixing combat animations.
GeorgeBlack wrote: »@CyrusArya
As if I will be forced to get out by a sheep like you. Keep silent if you can't grasp what I'm saying. You clearly go through posts tl;dr
I won't repeat anything to you.
2 things btw.
If you want me to accept ZOS work on combat like you have why bother posting in topics like these?
If you believe that I'm the noob and you got skillz why are you terrified of a game without AC?
AC does not make combat reactive. It's a failed attempt at making combat reactive. It must be improved.
Only open to your perspective ey? The definition of ignorance. Cancelling and weaving allows for more actions over a given period of time. Ergo, it allows for faster and more responsive play, which in turn provides for more skillful play. End of story.
Demycilian wrote: »
I cant help but ponder the question whether the irony of that masterpiece was intentional. Tho seeing how the anti-competitive AC apologists in this forum seem to operate - probably not.
GeorgeBlack wrote: »@Giles.floydub17_ESO
Is that what your nature is?
You "destroyed my base for argument?" Ego wars and forum skillz. That's what I smell.
No you haven't address my issues one by one. I paint the big picture but you are stuck in pixels.
AC does not promote a reactive combat. It promotes numbers, stats and rotations just like MOBAS do.
MMORPGS are about which Class/role can beat which, and it requires a variety of skills from which to draw upon strategically.
AC people use the same robotic rotation whether they attack a tank or a damage dealer.
AC makes people rely on sustain for defence, and AC burst for attack, giving room for little difference between classes/roles like MMORPGS should offer.
I've played mmorgs that provide 15+ Classes from 7 races, 7 Classes from 5 Races and even a very resent massive mmorpg which gives only a handful of classes which each performs distinctively.
ESO promotes a handful of metas, and the same more or less playstyle for all.
Countcalorie wrote: »less about skill and more about who has better connection.try block animation cancelling on Australian internet.you will never be able to do it consistently.
Beat a sorc "pro" on xbox eu? prepare for the wave of hatemail thats about to hit you.make a build to counter these players(shieldbreaker):prepare for abuse and hatemail.
Avran_Sylt wrote: »Eh, I'd love to see them remove light attack weaving by having light and heavy attacks proc the Global Skill Cooldown. But, if they ever did that they'd have to do a few things first/at the same time:
Allow resource regeneration via heavy and light attacks.
GeorgeBlack wrote: »@Giles.floydub17_ESO
Is that what your nature is?
You "destroyed my base for argument?" Ego wars and forum skillz. That's what I smell.
No you haven't address my issues one by one. I paint the big picture but you are stuck in pixels.
AC does not promote a reactive combat. It promotes numbers, stats and rotations just like MOBAS do.
MMORPGS are about which Class/role can beat which, and it requires a variety of skills from which to draw upon strategically.
AC people use the same robotic rotation whether they attack a tank or a damage dealer.
AC makes people rely on sustain for defence, and AC burst for attack, giving room for little difference between classes/roles like MMORPGS should offer.
I've played mmorgs that provide 15+ Classes from 7 races, 7 Classes from 5 Races and even a very resent massive mmorpg which gives only a handful of classes which each performs distinctively.
ESO promotes a handful of metas, and the same more or less playstyle for all.
GeorgeBlack wrote: »@Giles.floydub17_ESO
I said that metas and the skill Shuffle belong to games like Dota, Lol(Mobas), in which stats is what makes or breaks a victory, rather than reactive gaming.
You are using this trying to make me look like I confused mmorpgs with Mobas. At this point I think that you clearly cannot comprehend what I am saying in my posts.
You rather try to attack and discredit.
My opinion on AC stands.
I don't claim to know what players want, since not every single player is here in these forums. I do point out the flows of AC, I want it fix in order bring everyone on an even playing field. Higher ping players and lower ping players. Meta and original build users.
AC takes no skills, everyone can learn it from 5min youtube.
AC is easy to perform. More so with certain builds (eg stamNB).
AC is not easy to react to when one plays with high ping.
AC needs to be fixed as it does not promote reactive combat.
My suggestions would make combat smoother while maintaining the idea of reactive and fluid combat.