I 101% agree that a Triple A game like ESO should have this exploit technique removed asap, because the thing itself feels like a cheap asian free2play mmorpg element...I know the whole game seems to be who can do it better. And it's a who has the biggest ***...
What would happen if it was taken out, seems to me for the most part people would be on the same level. Sure larger cp pools would have harder hits and experience.
Thoughts on this topic?
Is it nessasary for the game ?
I 101% agree that a Triple A game like ESO should have this exploit technique removed asap, because the thing itself feels like a cheap asian free2play mmorpg element...I know the whole game seems to be who can do it better. And it's a who has the biggest ***...
What would happen if it was taken out, seems to me for the most part people would be on the same level. Sure larger cp pools would have harder hits and experience.
Thoughts on this topic?
Is it nessasary for the game ?
It completely removes any immersion from any battle in ESO...
But what can you do, the so-called "pro's" love this, because this way they can have an (unfair) edge over others in pvp (and also, less direct in pve), that is the casual gamers.
Oh yeah, don't expect lots of support for your idea, because the "pro's" will defend this exploit with passion, with things like "learn to play" / "get good" / "it's part of the game" / "it requires actual skill" / "the devs agreed this is not cheating" / etc.
Just to keep their (unfair) advantage over other players in pvp.
Also the case is that this absurd free2play exploit technique can't be fixed by the devs themselves because of how the game engine works... it's a bit sad... but yeah...
So no, don't expect it to go, ever...
Free 2 play games kill the game industry...Waffennacht wrote: »
Dang dude, did a free to play game kill your family or something?
I 101% agree that a Triple A game like ESO should have this exploit technique removed asap, because the thing itself feels like a cheap asian free2play mmorpg element...I know the whole game seems to be who can do it better. And it's a who has the biggest ***...
What would happen if it was taken out, seems to me for the most part people would be on the same level. Sure larger cp pools would have harder hits and experience.
Thoughts on this topic?
Is it nessasary for the game ?
It completely removes any immersion from any battle in ESO...
But what can you do, the so-called "pro's" love this, because this way they can have an (unfair) edge over others in pvp (and also, less direct in pve), that is the casual gamers.
Oh yeah, don't expect lots of support for your idea, because the "pro's" will defend this exploit with passion, with things like "learn to play" / "get good" / "it's part of the game" / "it requires actual skill" / "the devs agreed this is not cheating" / etc.
Just to keep their (unfair) advantage over other players in pvp.
Also the case is that this absurd free2play exploit technique can't be fixed by the devs themselves because of how the game engine works... it's a bit sad... but yeah...
So no, don't expect it to go, ever...
I know the whole game seems to be who can do it better. And it's a who has the biggest ***...
What would happen if it was taken out, seems to me for the most part people would be on the same level. Sure larger cp pools would have harder hits and experience.
Thoughts on this topic?
Is it nessasary for the game ?
I know the whole game seems to be who can do it better. And it's a who has the biggest ***...
What would happen if it was taken out, seems to me for the most part people would be on the same level. Sure larger cp pools would have harder hits and experience.
Thoughts on this topic?
Is it nessasary for the game ?
people all ready do that.besides where's the "skill" in low ping?I can animation cancel fine when theres little lag. but thats not usually the case.I lag out when theres more then 8 people in combat cause eu has *** conection to any Australian internet.I can play other games just fine with 150 ping being the maximum.either remove animation canceling,fix the eu server or allow us to change servers to na.Why the hell would you want everyone to be equal and homogenised? Remove animation cancel and that's what you get. People with the same build, the same order or slow cast skills, and you have the exact same parse. Where's the skill in that?
GeorgeBlack wrote: »People that argue for animation cancelling are biased. The won't engage in a logical conversation.
The only argument I accept for AC, is that ZOS might mess the game should they attempt to fix it.
However ESO players should not embrace AC, thus forcing ZOS to be very diligent in fixing combat animations.
GeorgeBlack wrote: »@Kram8ion Responsive combat can be achieved without Interupt being exploited as extra DPS (since in PvP it interrupts maybe one or 2 skills), with roll dodging still cancelling skill animations but negating the skills dmg, with blocking still cancelling skill animations, but negating the skills dmg and with normal and heavy hits not registering dmg if they were cancelled.
Where is the lack of responsiveness? Why should you register damage when you don't perform an attack?
GeorgeBlack wrote: »
GeorgeBlack wrote: »1) No damage should register if a skill animation is not complete
GeorgeBlack wrote: »Point 1) Normal/heavy attacks should not register damage if the animation is not complete
Point 2) Blocking MAY CANCEL ANIMATIONS, in order for combat to be reactive. Cancelling a skill animation should not register damage for that skill
Point 3) Roll Dodging MAY CANCEL ANIMATIONS, in order for combat to be reactive. Cancelling a skill animation should not register damage for that skill
Point 4) Interupt should not cancel animations since it's intented purpose is to stop a targets channeling. In PvP one 1 or 2 or 3 skills can be cancelled because of an interruption. Interupt is purely used for extra dps and not as intended.
@Giles.floydub17_ESO
@Kram8ion
Animation cancelling benefits builds which use abilities with a very short animation (spammables).
DKs whip, Nightblades assassin's blade.
GeorgeBlack wrote: »@Giles.floydub17_ESO
There is no logic behind it and there is no reaction who some1 hits you with:
Norm atk clipped->skill clipped->bash infinity
There is no logic behind:
Barrier clipped->block
Vigor clipped->rolldodge
Norm atk clipped->barrier stack
Heavy atk clipped->charge
This is not the reactive combat idea based upon ESO build it's mechanics.
Everyone can Animation cancel.
People with higher ping cannot react to the clipped animations of an opponent.
People that don't play the handful of metas do not benefit from AC
Giles.floydub17_ESO wrote: »GeorgeBlack wrote: »@Giles.floydub17_ESO
There is no logic behind it and there is no reaction who some1 hits you with:
Norm atk clipped->skill clipped->bash infinity
There is no logic behind:
Barrier clipped->block
Vigor clipped->rolldodge
Norm atk clipped->barrier stack
Heavy atk clipped->charge
This is not the reactive combat idea based upon ESO build it's mechanics.
Everyone can Animation cancel.
People with higher ping cannot react to the clipped animations of an opponent.
People that don't play the handful of metas do not benefit from AC
Coding is logic. What I am speaking to is the logic of the game which also extends to the logic of the discussion. Pure and simple. Ignoring this in the conversation on the topic is, by definition, illogical.