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Spell crafting how would it work

bloodthirstyvampire
bloodthirstyvampire
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Spell crafting would it work like scrolls in skyrim, so non mag stam folk can use them. Or too actually craft a skill with stam and mag choices
  • Slack
    Slack
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    I assume it would work like Spellmaking in oblivion.
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
  • red_emu
    red_emu
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    It's never going to happen! Imagine how unbalanced the game becomes when people have freedom to create their own OP spells. Even if there is a limit to what you can do, the idea of classes would have to be scrapped. Imagine a Stam DK throwing a huge DMG crystal frag at you just to then close the gap, spam a dyzzying swing a finisher and a life stealing spell just to sap the last of your health bar. I would love spell crafting but considering this is an MMO - it's never going to happen due to balance.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Slack
    Slack
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    Or a proc-blade with Stamina scaling Jesus beam B)
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Actually......
    Spell crafting would work like this~
    You find hidden tablets or pieces of tablets that you make a rubbing of and put the rubbings together to make whole tablets and put these tablets together to make spells in the same way you make glyphs.
    FYI for those that didn't know, they HAVE a Spellcrafting system already designed and made and have had it since 2014, but the lead in charge of it left ZoS and it got put on the back burner.
    Edited by wenchmore420b14_ESO on June 25, 2017 4:08PM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Darlgon
    Darlgon
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    Spellcrafting works like this:

    You stop playing ESO and go to another game.

    Its a dead horse.. Not happening in a MMO.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Smasherx74
    Smasherx74
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    Too much balancing issues as is. Go play oblivion if you want spell crafting.
    Master Debater
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Smasherx74 wrote: »
    Too much balancing issues as is. Go play oblivion if you want spell crafting.

    There was Spell Making in TES2: Daggerfall and TES3: Morrowind also.
    Yes, it would cause balance issues, but they have it already, so it might still happen someday. They have stated on an old ESO Live that it is still on a back burner.
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • red_emu
    red_emu
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    Smasherx74 wrote: »
    Too much balancing issues as is. Go play oblivion if you want spell crafting.

    There was Spell Making in TES2: Daggerfall and TES3: Morrowind also.
    Yes, it would cause balance issues, but they have it already, so it might still happen someday. They have stated on an old ESO Live that it is still on a back burner.

    Usually things that are nearly falling on their feet from a FRONT burner get left for months and years. Their Back burner is so far, you'd need a bus to get there. No place for spellcrafting in an MMO. The system would get abused by exploiters in day one and ruin the fun for everyone.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Magıc
    Magıc
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    Won't happen if Zos know what's best for them. The amount it would be abused will be amazing if it does come through.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Balance issues aside, I have been on the Spellcrafting band wagon since I saw the gameplay videos of it back in July 2014. It looks great and won't be as OP as people think.
    Summon a Fire Atronoch, Oak-Skin for short period, etc.
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • bloodthirstyvampire
    bloodthirstyvampire
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    No i dont like the idea just how would it work
  • notimetocare
    notimetocare
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    Actually......
    Spell crafting would work like this~
    You find hidden tablets or pieces of tablets that you make a rubbing of and put the rubbings together to make whole tablets and put these tablets together to make spells in the same way you make glyphs.
    FYI for those that didn't know, they HAVE a Spellcrafting system already designed and made and have had it since 2014, but the lead in charge of it left ZoS and it got put on the back burner.

    Spellcrafting designed in 2014 would not work in the game as it is now.
  • Luthivar
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    Don't really get the point of this thread. ZOS already stated that spellweaving is coming and how it is going to work; see wenchmore's post.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Luthivar wrote: »
    Don't really get the point of this thread. ZOS already stated that spellweaving is coming and how it is going to work; see wenchmore's post.

    Because as people point out that was 3 years ago and since then they stopped working on. Let's take for example the base game. Or if you want something smaller, Craglorn. How much have they changed in 3 years? And they were 'done'.

    So do you think it is possible that something they planned out 3 years ago might not actually be the same when/if It comes out? No I'm sure you are right it will be just like they explained.
  • ssewallb14_ESO
    ssewallb14_ESO
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    They couldn't even balance the original base game, with no champion system, no weapon ults, no Warden, etc. Spellcrafting would be a disaster.
  • Narvuntien
    Narvuntien
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    It would be like a potion that would cast a spell instead of buffing you. Like scrolls in skyrim.
    Edited by Narvuntien on June 25, 2017 5:39PM
  • Luthivar
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    I see it will be difficult to balance a whole new damage dealing system with all the problems they already have in here (or pvp players see). I'd suggest to simply deactivate the usage of such scrolls in pvp zones and we are fine.
  • Stovahkiin
    Stovahkiin
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    Would be easier in the balancing department to just add new spells and spell types and make them available instead of allowing players to customize them.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Darlgon
    Darlgon
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    Luthivar wrote: »
    Don't really get the point of this thread. ZOS already stated that spellweaving is coming and how it is going to work; see wenchmore's post.

    ZoS has also said that that project is no longer under consideration.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • idk
    idk
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    I would expect if we get spell crafting it will not be specific to mag or stam. However, it is probably a big if since it was first announced about 3 years ago and not much word about it since.
  • Avran_Sylt
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    Imho spell crafting should only have magicka costs. Diversify the weapons a bit and allow easier hybrid access via disconnected resource regen so stam users don't throw a ***-fit. (I main a stamblade)
  • M0bi
    M0bi
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    As much as I want spellcrafting:

    673.gif

    Edited by M0bi on June 26, 2017 6:15AM
    FOR THE DOMINION!!
  • altemriel
    altemriel
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    Spell crafting would it work like scrolls in skyrim, so non mag stam folk can use them. Or too actually craft a skill with stam and mag choices

    in the original video about it there were some tablets, that you would be finding in some places and collect the pieces of these tablets and so make new spells
  • Lord_Eomer
    Lord_Eomer
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    red_emu wrote: »
    It's never going to happen! Imagine how unbalanced the game becomes when people have freedom to create their own OP spells. Even if there is a limit to what you can do, the idea of classes would have to be scrapped. Imagine a Stam DK throwing a huge DMG crystal frag at you just to then close the gap, spam a dyzzying swing a finisher and a life stealing spell just to sap the last of your health bar. I would love spell crafting but considering this is an MMO - it's never going to happen due to balance.

    Lol, this has to come. More unique features are needed than adding bunch of quests, costumes and mounts..
  • josiahva
    josiahva
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    I imagine it would work the same as Oblivion. You could make extremely powerful spells...at the cost of such a high magicka cost they were worthless. I think spellcrafting would work just fine as long as they restricted crafted spells from being used in PvP, ganking would become even more of a nightmare than it already is. From a PvE perspective I don't see any issue with spellcrafting. In all likelihood crafted spells would have a higher cost than existing skills, limiting their usefulness with sustain being the issue it currently is. It would however open up completely new builds....imagine...ice-damage spells wardens could use while dual wielding, or ice-fire-lightining damage spells crafted as needed to take advantage of sets like elemental succession. I suppose if they severely limit damage output from spellcrafting that it could even be used in PvP without too many issues.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Just for the benefit of those who have not seen what "Spellcrafting" WOULD look like in ESO, here is the video from Quakecon 2014. The Spellcrating part is at 52:53.
    https://www.youtube.com/watch?v=_Jk7LrLgRfg&t=3173s

    Let's also remember, they also talked about Imperial City, Justice System, Champion points replacing Vet Levels, Clockwork City, and other things that have / or will made it into the game, so, I still do not feel Spellcrafting has been totally ditched and will make it some day..
    :smiley:
    Edited by wenchmore420b14_ESO on June 26, 2017 6:09PM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Zvorgin
    Zvorgin
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    With Zos's track record, the answer is sadly, "It wouldn't work because it would be a broken mess."
  • grizzledcroc
    grizzledcroc
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    Idk why people think spellcrafting cant work with a mmo. That kinda metality is why most mmos are the same. If they can do it they will do it. Most likely they can just being very very careful.
  • I_killed_Vivec
    I_killed_Vivec
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    Actually......
    Spell crafting would work like this~
    You find hidden tablets or pieces of tablets that you make a rubbing of and put the rubbings together to make whole tablets and put these tablets together to make spells in the same way you make glyphs.
    FYI for those that didn't know, they HAVE a Spellcrafting system already designed and made and have had it since 2014, but the lead in charge of it left ZoS and it got put on the back burner.

    Spellcrafting designed in 2014 would not work in the game as it is now.

    Spellcrafting as designed in 2014 didn't work then ether - that's why they shelved it (balance).

    But it would have worked better then, before the soft limits were removed and hybrid builds were still a thing. I'm not sure how they would go about linking spellcrafting into the current game unless it worked off the magica pool and spell power, and that would annoy stam users no end, for obvious reasons. A "stam spell" just seems silly...

    I was excited by the idea of spellcrafting, particularly as in other ES games where you could learn a spell and practice it to get good - and the more powerful it was the greater chance that it wouldn't work. Until you got really good.

    And that would fit in with the trailers that they are still showing where the elf woman is dual-wielding spell and sword... that would be cool.

    But in a way I'm glad that it hasn't happened because you just know they would make it the most tedious RNG grind - multi-layered like ambrosia/master writs are... do something time and time again to beat the RNG gods to get a component that can be combined with something that you can only get by grinding something else until you beat the RNG gods.

    In other words, something to keep us busy in the hope that we won't notice the lack of any new content :(

  • josiahva
    josiahva
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    Actually......
    Spell crafting would work like this~
    You find hidden tablets or pieces of tablets that you make a rubbing of and put the rubbings together to make whole tablets and put these tablets together to make spells in the same way you make glyphs.
    FYI for those that didn't know, they HAVE a Spellcrafting system already designed and made and have had it since 2014, but the lead in charge of it left ZoS and it got put on the back burner.

    Spellcrafting designed in 2014 would not work in the game as it is now.

    Spellcrafting as designed in 2014 didn't work then ether - that's why they shelved it (balance).

    But it would have worked better then, before the soft limits were removed and hybrid builds were still a thing. I'm not sure how they would go about linking spellcrafting into the current game unless it worked off the magica pool and spell power, and that would annoy stam users no end, for obvious reasons. A "stam spell" just seems silly...

    I was excited by the idea of spellcrafting, particularly as in other ES games where you could learn a spell and practice it to get good - and the more powerful it was the greater chance that it wouldn't work. Until you got really good.

    And that would fit in with the trailers that they are still showing where the elf woman is dual-wielding spell and sword... that would be cool.

    But in a way I'm glad that it hasn't happened because you just know they would make it the most tedious RNG grind - multi-layered like ambrosia/master writs are... do something time and time again to beat the RNG gods to get a component that can be combined with something that you can only get by grinding something else until you beat the RNG gods.

    In other words, something to keep us busy in the hope that we won't notice the lack of any new content :(

    "spell"crafting is just a phrase...you could call it "ability-crafting" if it makes you feel better about stamina versions. Of course a stam version would be available, call it technique-crafting, or skill-crafting...whatever. Ideally spell crafting would work based off magicka/stamina cost vs. dmg dealt/shield applied/health restored etc. Sure...you can cast an uber-powerful heal if you are willing to lose half your magicka pool to do it. All that you need to do to balance it for PvP is to put a dmg/heal/shield cap on it for PvP areas. If the maximum dmg a crafted spell can do in PvP areas is 5k, thats not out of line with other abilities. The idea behind skill-crafting should not be to raise DPS or healing, but to tailor your build and expand your toolkit on any given class. Technically they wouldnt even need skill-crafting if they opened up other classes skill lines....say that after you have maxed every skill line as a DK, you would unlock the ability to level skill lines from the other classes, but doing so you would only be able to level them 10% as fast...or 1%. In other words, if you wanted to learn say streak from the sorc skill line...it would take you 10 times or 100 times as long to learn that skill than it does a sorc, and your cost for using that skill might be 10%-20% more. This would expand everyone's toolkits, but make it unappealing to use them for anything more than basic utility. You would never be as good as a sorc at streaking, but you would have access to the ability with any class.
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