The_Red_Viper wrote: »Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.
Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.
Kneighbors wrote: »The_Red_Viper wrote: »Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.
I am playing as support class mostly, heals and tanks. I also like to deal damage, not only resource management. I want action, I want fun. And I don't want 5 builds from youtube that are only viable in the game.
PvE magicka sets limited to:
Moondancer
Infallible aether
BSW
Scathing mage
Lich
Want to deal damage? Got to wear one of them. Don't like? Go make your 6k dps you scrub. Too bad there are like 100 garbage magicka sets left.
Kneighbors wrote: »Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.
I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.
Kneighbors wrote: »The_Red_Viper wrote: »Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.
I am playing as support class mostly, heals and tanks. I also like to deal damage, not only resource management. I want action, I want fun. And I don't want 5 builds from youtube that are only viable in the game.
PvE magicka sets limited to:
Moondancer
Infallible aether
BSW
Scathing mage
Lich
Want to deal damage? Got to wear one of them. Don't like? Go make your 6k dps you scrub. Too bad there are like 100 garbage magicka sets left.
Kneighbors wrote: »Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.
I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.
Comparing an FPS to an MMO in terms of combat is like comparing a camel to a corrolla. I mean they both can be used as a form of transportation but they aren't at all similar.
The_Red_Viper wrote: »Kneighbors wrote: »The_Red_Viper wrote: »Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.
I am playing as support class mostly, heals and tanks. I also like to deal damage, not only resource management. I want action, I want fun. And I don't want 5 builds from youtube that are only viable in the game.
PvE magicka sets limited to:
Moondancer
Infallible aether
BSW
Scathing mage
Lich
Want to deal damage? Got to wear one of them. Don't like? Go make your 6k dps you scrub. Too bad there are like 100 garbage magicka sets left.
Right now I'm using Netch's Touch on my magicka sorcerer build, and it is recommended by Alcast for BiS, and it isn't listed in those 5 you mentioned. There are many more sets you can use. Google is your friend.
Kneighbors wrote: »The_Red_Viper wrote: »Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.
And I don't want 5 builds from youtube that are only viable in the game.
asuitandtyb14_ESO wrote: »Kneighbors wrote: »Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.
I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.
Comparing an FPS to an MMO in terms of combat is like comparing a camel to a corrolla. I mean they both can be used as a form of transportation but they aren't at all similar.
You're missing his point entirely.
Kneighbors wrote: »The_Red_Viper wrote: »Kneighbors wrote: »The_Red_Viper wrote: »Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.
I am playing as support class mostly, heals and tanks. I also like to deal damage, not only resource management. I want action, I want fun. And I don't want 5 builds from youtube that are only viable in the game.
PvE magicka sets limited to:
Moondancer
Infallible aether
BSW
Scathing mage
Lich
Want to deal damage? Got to wear one of them. Don't like? Go make your 6k dps you scrub. Too bad there are like 100 garbage magicka sets left.
Right now I'm using Netch's Touch on my magicka sorcerer build, and it is recommended by Alcast for BiS, and it isn't listed in those 5 you mentioned. There are many more sets you can use. Google is your friend.
Yes this is exactly what I'm talking about. The game became simply disgusting that everyone refer to some streamer to get a good build. There's no way you will find your own good build, because if you do it's going to be so much behind.. And no, there aren't many more sets. You won't be able to add 3 more decent sets to this list.
As for heal the list is limited to 2-3 sets.
Actually for tanks there seems to be more variance where you can use many sets and still be a great tank (besides vMoL and such where you must be more strict). I'd like to see same for DD's. Not "Adds 300 damage to your destruction staff damage" vs "Adds 400 damage to your spell damage". The difference is so huge that the guy wearing first will be making 50% damage in best case.
asuitandtyb14_ESO wrote: »Kneighbors wrote: »Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.
I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.
Comparing an FPS to an MMO in terms of combat is like comparing a camel to a corrolla. I mean they both can be used as a form of transportation but they aren't at all similar.
You're missing his point entirely.
His point is he doesn't like the new direction the game has gone for resource management and he's crying about it because the game isn't like overwatch.
Resource management was an issue, and ZoS changed it. There is surprise that your old gear sets and play style doesn't work the same way as it did before pre patch? Well, you need to adjust. They aren't going back. You CAN adjusf, there's a variety of information out there.
And my point is there's no reason to bring up an FPS. This isn't an FPS and if you're comparing it to an FPS in terms of combat you're being unrealistic.
The_Red_Viper wrote: »Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.
Kneighbors wrote: »asuitandtyb14_ESO wrote: »Kneighbors wrote: »Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.
I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.
Comparing an FPS to an MMO in terms of combat is like comparing a camel to a corrolla. I mean they both can be used as a form of transportation but they aren't at all similar.
You're missing his point entirely.
His point is he doesn't like the new direction the game has gone for resource management and he's crying about it because the game isn't like overwatch.
Resource management was an issue, and ZoS changed it. There is surprise that your old gear sets and play style doesn't work the same way as it did before pre patch? Well, you need to adjust. They aren't going back. You CAN adjusf, there's a variety of information out there.
And my point is there's no reason to bring up an FPS. This isn't an FPS and if you're comparing it to an FPS in terms of combat you're being unrealistic.
My point is that the game slowed down and I feel it specially when PUGing. Majority of ESO players didn't have any problems with resource management. We were dropped down the stairs because of several top builds who were advertising their play. Even when I were encountering those players in PvP I didn't think whole game has to be slowed down for me because of them. And I'm more than sure that the same players suffered much less from these changes, same as many replying here who are in ESO since 2014 and adjusted 50 times already. Farmed new equipment 30 times, rolled it in gold 20 times. For me, a casual player all this is much more problematic. Surely I don't like the heading devs had chosen.
With all the changes, did it make easier for me to kill a dedicated PvP player who was abusing sustain before the patch? It didn't, because he knew how to adjust to these changes much better than me.
For me the game simply became slower, nothing else. In PvP i'm at the same level I was before (sustain changes were for everyone, so weak player stayed weak, average stayed average and top stayed top) only that in PvE the experience became slower coming.
The game became boring.
You need to adapt your build, and playstyle. Anyone relying on Heavy attacks as the big adjustment is never going to have fun.
Maybe start a thread posting your build and skills etc and ask for help as it gives context, people can help you that way. Otherwise this is just a generic pop at ZOS with no real substance
Kneighbors wrote: »asuitandtyb14_ESO wrote: »Kneighbors wrote: »Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.
I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.
Comparing an FPS to an MMO in terms of combat is like comparing a camel to a corrolla. I mean they both can be used as a form of transportation but they aren't at all similar.
You're missing his point entirely.
His point is he doesn't like the new direction the game has gone for resource management and he's crying about it because the game isn't like overwatch.
Resource management was an issue, and ZoS changed it. There is surprise that your old gear sets and play style doesn't work the same way as it did before pre patch? Well, you need to adjust. They aren't going back. You CAN adjusf, there's a variety of information out there.
And my point is there's no reason to bring up an FPS. This isn't an FPS and if you're comparing it to an FPS in terms of combat you're being unrealistic.
My point is that the game slowed down and I feel it specially when PUGing. Majority of ESO players didn't have any problems with resource management. We were dropped down the stairs because of several top builds who were advertising their play. Even when I were encountering those players in PvP I didn't think whole game has to be slowed down for me because of them. And I'm more than sure that the same players suffered much less from these changes, same as many replying here who are in ESO since 2014 and adjusted 50 times already. Farmed new equipment 30 times, rolled it in gold 20 times. For me, a casual player all this is much more problematic. Surely I don't like the heading devs had chosen.
With all the changes, did it make easier for me to kill a dedicated PvP player who was abusing sustain before the patch? It didn't, because he knew how to adjust to these changes much better than me.
For me the game simply became slower, nothing else. In PvP i'm at the same level I was before (sustain changes were for everyone, so weak player stayed weak, average stayed average and top stayed top) only that in PvE the experience became slower coming.
The game became boring.
The above BOLDED is the exact reason why ZOS nerfed resources... because the majority were not having problems with resource management and ZOS designed the game to require resource management... but over the years game changes created an over-abundance of resources allowing players virtual infinite resources and extremely high damage at the same time. Now, ZOS is taking the game back to where they originally envisioned it... with players making choices between sustain and damage.
Kneighbors wrote: »The game for me now like:
- "ooh I'm low on resources, got to find someone to heavy attack... come here boy..."
- "argh I'm knocked, didn't finish my heavy attack animation"
- "can't cc break because I have no resources, ok let's wait until it will pass"
- "damn lost too much hp, got to heal when I come up"
- "ok I'm up used pot, now I'm ready to heavy attack you, you son of a son, come here boy!"
The game became total slow motion. I feel more action playing Witcher 3 single player.
Why did you do it to your game, ZoS? In the era of fast paced action games where each game delivers more and more speed, requires more and more reflexes you go and slow down your game to this point?
Yea, I'm casual player and if I put Lich set on myself it makes my DPS so miserable that I feel disgusting simply running in open world killling crabs with 5+ strikes on 630cp characters.
Doctordarkspawn wrote: »Kneighbors wrote: »asuitandtyb14_ESO wrote: »Kneighbors wrote: »Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.
I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.
Comparing an FPS to an MMO in terms of combat is like comparing a camel to a corrolla. I mean they both can be used as a form of transportation but they aren't at all similar.
You're missing his point entirely.
His point is he doesn't like the new direction the game has gone for resource management and he's crying about it because the game isn't like overwatch.
Resource management was an issue, and ZoS changed it. There is surprise that your old gear sets and play style doesn't work the same way as it did before pre patch? Well, you need to adjust. They aren't going back. You CAN adjusf, there's a variety of information out there.
And my point is there's no reason to bring up an FPS. This isn't an FPS and if you're comparing it to an FPS in terms of combat you're being unrealistic.
My point is that the game slowed down and I feel it specially when PUGing. Majority of ESO players didn't have any problems with resource management. We were dropped down the stairs because of several top builds who were advertising their play. Even when I were encountering those players in PvP I didn't think whole game has to be slowed down for me because of them. And I'm more than sure that the same players suffered much less from these changes, same as many replying here who are in ESO since 2014 and adjusted 50 times already. Farmed new equipment 30 times, rolled it in gold 20 times. For me, a casual player all this is much more problematic. Surely I don't like the heading devs had chosen.
With all the changes, did it make easier for me to kill a dedicated PvP player who was abusing sustain before the patch? It didn't, because he knew how to adjust to these changes much better than me.
For me the game simply became slower, nothing else. In PvP i'm at the same level I was before (sustain changes were for everyone, so weak player stayed weak, average stayed average and top stayed top) only that in PvE the experience became slower coming.
The game became boring.
The above BOLDED is the exact reason why ZOS nerfed resources... because the majority were not having problems with resource management and ZOS designed the game to require resource management... but over the years game changes created an over-abundance of resources allowing players virtual infinite resources and extremely high damage at the same time. Now, ZOS is taking the game back to where they originally envisioned it... with players making choices between sustain and damage.
@ADarklore
1. It was never designed around resource management or progression. Back in the day, soft caps ensured you remained in a DPS cap. Resource management was never an issue. In fact, PVE was never an issue. The game was never designed with resource management in mind beyond a PVP context, so lets not kid ourselves. You want it to be what the game is about. State this honestly and stop hidding behind fabrications.
2. If this is what their trying to do, they either need to leave the company or accept that this isn't what players want. Period. End of story. With so many nerfs, things quietly died down after a while.
As far as I can remember...this is the time where it isn't. That says something.