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As a casual ESO player I feel game running in slow motion.

Kneighbors
Kneighbors
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The game for me now like:

- "ooh I'm low on resources, got to find someone to heavy attack... come here boy..."
- "argh I'm knocked, didn't finish my heavy attack animation"
- "can't cc break because I have no resources, ok let's wait until it will pass"
- "damn lost too much hp, got to heal when I come up"
- "ok I'm up used pot, now I'm ready to heavy attack you, you son of a son, come here boy!"


The game became total slow motion. I feel more action playing Witcher 3 single player.

Why did you do it to your game, ZoS? In the era of fast paced action games where each game delivers more and more speed, requires more and more reflexes you go and slow down your game to this point?

Yea, I'm casual player and if I put Lich set on myself it makes my DPS so miserable that I feel disgusting simply running in open world killling crabs with 5+ strikes on 630cp characters.

Edited by Kneighbors on June 25, 2017 10:57AM
  • Beardimus
    Beardimus
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    You need to adapt your build, and playstyle. Anyone relying on Heavy attacks as the big adjustment is never going to have fun.

    Maybe start a thread posting your build and skills etc and ask for help as it gives context, people can help you that way. Otherwise this is just a generic pop at ZOS with no real substance
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • The_Red_Viper
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    Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.
  • Balsagna
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    Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.
  • Kneighbors
    Kneighbors
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    Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.

    I am playing as support class mostly, heals and tanks. I also like to deal damage, not only resource management. I want action, I want fun. And I don't want 5 builds from youtube that are only viable in the game.

    PvE magicka sets limited to:
    Moondancer
    Infallible aether
    BSW
    Scathing mage
    Lich

    Want to deal damage? Got to wear one of them. Don't like? Go make your 6k dps you scrub. Too bad there are like 100 garbage magicka sets left.
  • Magdalina
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    Uh. I feel this might have some merit for certain vet content but if by casual you imply open world and stuff, tbh I'm not sure why you're having issues. In my experience open world mobs die LONG before I run out of resources(in full, though not BiS, damage oriented build), basically as soon as I'm done dropping dots on them. Or if I'm lazy, 2 heavy attacks.

    What kind of content are you having issues with? WB are the only thing in open world where you might run out of resources, but them actually having mechanics makes heavy attacking bit more fun imo.
  • Kneighbors
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    Balsagna wrote: »
    Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.

    I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.
  • The_Red_Viper
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    Kneighbors wrote: »
    Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.

    I am playing as support class mostly, heals and tanks. I also like to deal damage, not only resource management. I want action, I want fun. And I don't want 5 builds from youtube that are only viable in the game.

    PvE magicka sets limited to:
    Moondancer
    Infallible aether
    BSW
    Scathing mage
    Lich

    Want to deal damage? Got to wear one of them. Don't like? Go make your 6k dps you scrub. Too bad there are like 100 garbage magicka sets left.

    Right now I'm using Netch's Touch on my magicka sorcerer build, and it is recommended by Alcast for BiS, and it isn't listed in those 5 you mentioned. There are many more sets you can use. Google is your friend.
  • asuitandtyb14_ESO
    asuitandtyb14_ESO
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    Gotta Agree. Game can't keep up with my button inputs to the point where I have to slow down, watch the f'n animation go through before I continue along with my rotation. It's frustrating.
  • Juponen
    Juponen
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    I adapted ie. cancelled my sub.
  • Balsagna
    Balsagna
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    Kneighbors wrote: »
    Balsagna wrote: »
    Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.

    I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.

    Comparing an FPS to an MMO in terms of combat is like comparing a camel to a corrolla. I mean they both can be used as a form of transportation but they aren't at all similar.
  • Magdalina
    Magdalina
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    Kneighbors wrote: »
    Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.

    I am playing as support class mostly, heals and tanks. I also like to deal damage, not only resource management. I want action, I want fun. And I don't want 5 builds from youtube that are only viable in the game.

    PvE magicka sets limited to:
    Moondancer
    Infallible aether
    BSW
    Scathing mage
    Lich

    Want to deal damage? Got to wear one of them. Don't like? Go make your 6k dps you scrub. Too bad there are like 100 garbage magicka sets left.

    o.O Where's Julianos and Necropotence on that list? Also Netch's touch for sorcs and Silks of the Sun for DK? Also if you're going to list Lich as a viable dps set then go ahead and add Seducer there as well.

    You might want to get your data right before making posts in this tone.
  • asuitandtyb14_ESO
    asuitandtyb14_ESO
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    Balsagna wrote: »
    Kneighbors wrote: »
    Balsagna wrote: »
    Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.

    I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.

    Comparing an FPS to an MMO in terms of combat is like comparing a camel to a corrolla. I mean they both can be used as a form of transportation but they aren't at all similar.

    You're missing his point entirely.
  • Kneighbors
    Kneighbors
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    Kneighbors wrote: »
    Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.

    I am playing as support class mostly, heals and tanks. I also like to deal damage, not only resource management. I want action, I want fun. And I don't want 5 builds from youtube that are only viable in the game.

    PvE magicka sets limited to:
    Moondancer
    Infallible aether
    BSW
    Scathing mage
    Lich

    Want to deal damage? Got to wear one of them. Don't like? Go make your 6k dps you scrub. Too bad there are like 100 garbage magicka sets left.

    Right now I'm using Netch's Touch on my magicka sorcerer build, and it is recommended by Alcast for BiS, and it isn't listed in those 5 you mentioned. There are many more sets you can use. Google is your friend.

    Yes this is exactly what I'm talking about. The game became simply disgusting that everyone refer to some streamer to get a good build. There's no way you will find your own good build, because if you do it's going to be so much behind.. And no, there aren't many more sets. You won't be able to add 3 more decent sets to this list.

    As for heal the list is limited to 2-3 sets.

    Actually for tanks there seems to be more variance where you can use many sets and still be a great tank (besides vMoL and such where you must be more strict). I'd like to see same for DD's. Not "Adds 300 damage to your destruction staff damage" vs "Adds 400 damage to your spell damage". The difference is so huge that the guy wearing first will be making 50% damage in best case.
  • GeorgeBlack
    GeorgeBlack
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    Kneighbors wrote: »
    Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.

    And I don't want 5 builds from youtube that are only viable in the game.

    People in these forums cannot understand that so many features (of a game that promotes variety) are the cause that make only a few builds viable.
    And with the forum community being happy as things are Devs won't take notice of those issues.

  • Balsagna
    Balsagna
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    Balsagna wrote: »
    Kneighbors wrote: »
    Balsagna wrote: »
    Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.

    I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.

    Comparing an FPS to an MMO in terms of combat is like comparing a camel to a corrolla. I mean they both can be used as a form of transportation but they aren't at all similar.

    You're missing his point entirely.

    His point is he doesn't like the new direction the game has gone for resource management and he's crying about it because the game isn't like overwatch.

    Resource management was an issue, and ZoS changed it. There is surprise that your old gear sets and play style doesn't work the same way as it did before pre patch? Well, you need to adjust. They aren't going back. You CAN adjusf, there's a variety of information out there.

    And my point is there's no reason to bring up an FPS. This isn't an FPS and if you're comparing it to an FPS in terms of combat you're being unrealistic.
  • The_Red_Viper
    The_Red_Viper
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    Kneighbors wrote: »
    Kneighbors wrote: »
    Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.

    I am playing as support class mostly, heals and tanks. I also like to deal damage, not only resource management. I want action, I want fun. And I don't want 5 builds from youtube that are only viable in the game.

    PvE magicka sets limited to:
    Moondancer
    Infallible aether
    BSW
    Scathing mage
    Lich

    Want to deal damage? Got to wear one of them. Don't like? Go make your 6k dps you scrub. Too bad there are like 100 garbage magicka sets left.

    Right now I'm using Netch's Touch on my magicka sorcerer build, and it is recommended by Alcast for BiS, and it isn't listed in those 5 you mentioned. There are many more sets you can use. Google is your friend.

    Yes this is exactly what I'm talking about. The game became simply disgusting that everyone refer to some streamer to get a good build. There's no way you will find your own good build, because if you do it's going to be so much behind.. And no, there aren't many more sets. You won't be able to add 3 more decent sets to this list.

    As for heal the list is limited to 2-3 sets.

    Actually for tanks there seems to be more variance where you can use many sets and still be a great tank (besides vMoL and such where you must be more strict). I'd like to see same for DD's. Not "Adds 300 damage to your destruction staff damage" vs "Adds 400 damage to your spell damage". The difference is so huge that the guy wearing first will be making 50% damage in best case.

    Every game is like this, the pros will always find the best builds, and ESO was also like this before, now stop being a drama queen.
  • Kneighbors
    Kneighbors
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    Balsagna wrote: »
    Balsagna wrote: »
    Kneighbors wrote: »
    Balsagna wrote: »
    Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.

    I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.

    Comparing an FPS to an MMO in terms of combat is like comparing a camel to a corrolla. I mean they both can be used as a form of transportation but they aren't at all similar.

    You're missing his point entirely.

    His point is he doesn't like the new direction the game has gone for resource management and he's crying about it because the game isn't like overwatch.

    Resource management was an issue, and ZoS changed it. There is surprise that your old gear sets and play style doesn't work the same way as it did before pre patch? Well, you need to adjust. They aren't going back. You CAN adjusf, there's a variety of information out there.

    And my point is there's no reason to bring up an FPS. This isn't an FPS and if you're comparing it to an FPS in terms of combat you're being unrealistic.

    My point is that the game slowed down and I feel it specially when PUGing. Majority of ESO players didn't have any problems with resource management. We were dropped down the stairs because of several top builds who were advertising their play. Even when I were encountering those players in PvP I didn't think whole game has to be slowed down for me because of them. And I'm more than sure that the same players suffered much less from these changes, same as many replying here who are in ESO since 2014 and adjusted 50 times already. Farmed new equipment 30 times, rolled it in gold 20 times. For me, a casual player all this is much more problematic. Surely I don't like the heading devs had chosen.

    With all the changes, did it make easier for me to kill a dedicated PvP player who was abusing sustain before the patch? It didn't, because he knew how to adjust to these changes much better than me.

    For me the game simply became slower, nothing else. In PvP i'm at the same level I was before (sustain changes were for everyone, so weak player stayed weak, average stayed average and top stayed top) only that in PvE the experience became slower coming.

    The game became boring.
    Edited by Kneighbors on June 25, 2017 12:38PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Oh my, another one of these threads. Go find a good build online and you will notice you actually have more resource management then before with the right build.

    So time for another round of nerfs then?
  • kuro-dono
    kuro-dono
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    ppl should slow down with ADHD and get some medication. ( lesscoffeine, energy drinks )

    combat is still speedy, but you cant just spam spam spam and win every battle. You need to actually use your brain OMFG!!!
  • ADarklore
    ADarklore
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    Kneighbors wrote: »
    Balsagna wrote: »
    Balsagna wrote: »
    Kneighbors wrote: »
    Balsagna wrote: »
    Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.

    I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.

    Comparing an FPS to an MMO in terms of combat is like comparing a camel to a corrolla. I mean they both can be used as a form of transportation but they aren't at all similar.

    You're missing his point entirely.

    His point is he doesn't like the new direction the game has gone for resource management and he's crying about it because the game isn't like overwatch.

    Resource management was an issue, and ZoS changed it. There is surprise that your old gear sets and play style doesn't work the same way as it did before pre patch? Well, you need to adjust. They aren't going back. You CAN adjusf, there's a variety of information out there.

    And my point is there's no reason to bring up an FPS. This isn't an FPS and if you're comparing it to an FPS in terms of combat you're being unrealistic.

    My point is that the game slowed down and I feel it specially when PUGing. Majority of ESO players didn't have any problems with resource management. We were dropped down the stairs because of several top builds who were advertising their play. Even when I were encountering those players in PvP I didn't think whole game has to be slowed down for me because of them. And I'm more than sure that the same players suffered much less from these changes, same as many replying here who are in ESO since 2014 and adjusted 50 times already. Farmed new equipment 30 times, rolled it in gold 20 times. For me, a casual player all this is much more problematic. Surely I don't like the heading devs had chosen.

    With all the changes, did it make easier for me to kill a dedicated PvP player who was abusing sustain before the patch? It didn't, because he knew how to adjust to these changes much better than me.

    For me the game simply became slower, nothing else. In PvP i'm at the same level I was before (sustain changes were for everyone, so weak player stayed weak, average stayed average and top stayed top) only that in PvE the experience became slower coming.

    The game became boring.

    The above BOLDED is the exact reason why ZOS nerfed resources... because the majority were not having problems with resource management and ZOS designed the game to require resource management... but over the years game changes created an over-abundance of resources allowing players virtual infinite resources and extremely high damage at the same time. Now, ZOS is taking the game back to where they originally envisioned it... with players making choices between sustain and damage.
    Edited by ADarklore on June 25, 2017 12:52PM
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Doctordarkspawn
    Doctordarkspawn
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    Beardimus wrote: »
    You need to adapt your build, and playstyle. Anyone relying on Heavy attacks as the big adjustment is never going to have fun.

    Maybe start a thread posting your build and skills etc and ask for help as it gives context, people can help you that way. Otherwise this is just a generic pop at ZOS with no real substance

    'You need to adapt'

    OP, I have some simple advice for you.

    Pour everything into regen and get all the regen stats or just quit, this style of gameplay isn't worth adapting to.

    Because every time you adapt, the designers will punish you for adapting, and nerf you. Nerfs are a punishment. Not balance.

    Hell, it's worse if your a tank. There's no 'adapting' to Zeni nerfing most of your ability to sustain and increasing block costs. We went from decent resource management to absolute ass, and no one who went 'lawl, the regen nerf wasn't so bad' is doing the same now. The game isn't worth playing until the game gets new management. @Beardimus is just playing apologist.
    Edited by Doctordarkspawn on June 25, 2017 12:58PM
  • Doctordarkspawn
    Doctordarkspawn
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    ADarklore wrote: »
    Kneighbors wrote: »
    Balsagna wrote: »
    Balsagna wrote: »
    Kneighbors wrote: »
    Balsagna wrote: »
    Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.

    I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.

    Comparing an FPS to an MMO in terms of combat is like comparing a camel to a corrolla. I mean they both can be used as a form of transportation but they aren't at all similar.

    You're missing his point entirely.

    His point is he doesn't like the new direction the game has gone for resource management and he's crying about it because the game isn't like overwatch.

    Resource management was an issue, and ZoS changed it. There is surprise that your old gear sets and play style doesn't work the same way as it did before pre patch? Well, you need to adjust. They aren't going back. You CAN adjusf, there's a variety of information out there.

    And my point is there's no reason to bring up an FPS. This isn't an FPS and if you're comparing it to an FPS in terms of combat you're being unrealistic.

    My point is that the game slowed down and I feel it specially when PUGing. Majority of ESO players didn't have any problems with resource management. We were dropped down the stairs because of several top builds who were advertising their play. Even when I were encountering those players in PvP I didn't think whole game has to be slowed down for me because of them. And I'm more than sure that the same players suffered much less from these changes, same as many replying here who are in ESO since 2014 and adjusted 50 times already. Farmed new equipment 30 times, rolled it in gold 20 times. For me, a casual player all this is much more problematic. Surely I don't like the heading devs had chosen.

    With all the changes, did it make easier for me to kill a dedicated PvP player who was abusing sustain before the patch? It didn't, because he knew how to adjust to these changes much better than me.

    For me the game simply became slower, nothing else. In PvP i'm at the same level I was before (sustain changes were for everyone, so weak player stayed weak, average stayed average and top stayed top) only that in PvE the experience became slower coming.

    The game became boring.

    The above BOLDED is the exact reason why ZOS nerfed resources... because the majority were not having problems with resource management and ZOS designed the game to require resource management... but over the years game changes created an over-abundance of resources allowing players virtual infinite resources and extremely high damage at the same time. Now, ZOS is taking the game back to where they originally envisioned it... with players making choices between sustain and damage.

    @ADarklore

    1. It was never designed around resource management or progression. Back in the day, soft caps ensured you remained in a DPS cap. Resource management was never an issue. In fact, PVE was never an issue. The game was never designed with resource management in mind beyond a PVP context, so lets not kid ourselves. You want it to be what the game is about. State this honestly and stop hidding behind fabrications.

    2. If this is what their trying to do, they either need to leave the company or accept that this isn't what players want. Period. End of story. With so many nerfs, things quietly died down after a while.

    As far as I can remember...this is the time where it isn't. That says something. Guild leads keep coming in here and telling us that the people are -leaving-.

    So if the devs are digging in their heels, I hope they get fired, because the direction balance wise they've been taking the game for the past year has sucked. So I wish they'd stop trying to make the game like they envisioned it, because their just not that good at envisioning to begin with. Sucks to hear. I know I hate to have my work criticized, but lets face it, the ammount of bi-polar design speaks for itself.
    Edited by Doctordarkspawn on June 25, 2017 1:08PM
  • jircris11
    jircris11
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    I am still running my own stamblade and stamsorc build. Love wise I'm having no issues keeping resource I just can't spam for days like I use to
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Eleusian
    Eleusian
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    Kneighbors wrote: »
    The game for me now like:

    - "ooh I'm low on resources, got to find someone to heavy attack... come here boy..."
    - "argh I'm knocked, didn't finish my heavy attack animation"
    - "can't cc break because I have no resources, ok let's wait until it will pass"
    - "damn lost too much hp, got to heal when I come up"
    - "ok I'm up used pot, now I'm ready to heavy attack you, you son of a son, come here boy!"


    The game became total slow motion. I feel more action playing Witcher 3 single player.

    Why did you do it to your game, ZoS? In the era of fast paced action games where each game delivers more and more speed, requires more and more reflexes you go and slow down your game to this point?

    Yea, I'm casual player and if I put Lich set on myself it makes my DPS so miserable that I feel disgusting simply running in open world killling crabs with 5+ strikes on 630cp characters.

    Thank the endless QQ threads that came from PVP. Cause PVP should set the tone for a Elderscrolls game ya know.
    PS4 NA
  • HatchetHaro
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    It's true, though; OP just shows that the sustain changes that were meant to bring down the people that were overperforming and lower the difference between end-game players and decent players only did the contrary, and end-game players knew exactly how to adapt and change things around with gear they already have while the decent ones were stuck with their builds not knowing what to do.
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 7x GH, 7x TTT, 5x GS, 6x DB, 1x PB, 4x SBS, 1x MM, 1x US, 2x CB, 1x Unchained
  • Elsonso
    Elsonso
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    ADarklore wrote: »
    Kneighbors wrote: »
    Balsagna wrote: »
    Balsagna wrote: »
    Kneighbors wrote: »
    Balsagna wrote: »
    Adapt or die bud. The devs took the game in a new direction and if you adjust appropriately, it should make things more enjoyable.

    I'm coming from FPS games, so ESO was already very slow game for me. But right now it's closer to Mario Bros action game than to modern gaming experience. The game is for retired people.

    Comparing an FPS to an MMO in terms of combat is like comparing a camel to a corrolla. I mean they both can be used as a form of transportation but they aren't at all similar.

    You're missing his point entirely.

    His point is he doesn't like the new direction the game has gone for resource management and he's crying about it because the game isn't like overwatch.

    Resource management was an issue, and ZoS changed it. There is surprise that your old gear sets and play style doesn't work the same way as it did before pre patch? Well, you need to adjust. They aren't going back. You CAN adjusf, there's a variety of information out there.

    And my point is there's no reason to bring up an FPS. This isn't an FPS and if you're comparing it to an FPS in terms of combat you're being unrealistic.

    My point is that the game slowed down and I feel it specially when PUGing. Majority of ESO players didn't have any problems with resource management. We were dropped down the stairs because of several top builds who were advertising their play. Even when I were encountering those players in PvP I didn't think whole game has to be slowed down for me because of them. And I'm more than sure that the same players suffered much less from these changes, same as many replying here who are in ESO since 2014 and adjusted 50 times already. Farmed new equipment 30 times, rolled it in gold 20 times. For me, a casual player all this is much more problematic. Surely I don't like the heading devs had chosen.

    With all the changes, did it make easier for me to kill a dedicated PvP player who was abusing sustain before the patch? It didn't, because he knew how to adjust to these changes much better than me.

    For me the game simply became slower, nothing else. In PvP i'm at the same level I was before (sustain changes were for everyone, so weak player stayed weak, average stayed average and top stayed top) only that in PvE the experience became slower coming.

    The game became boring.

    The above BOLDED is the exact reason why ZOS nerfed resources... because the majority were not having problems with resource management and ZOS designed the game to require resource management... but over the years game changes created an over-abundance of resources allowing players virtual infinite resources and extremely high damage at the same time. Now, ZOS is taking the game back to where they originally envisioned it... with players making choices between sustain and damage.

    @ADarklore

    1. It was never designed around resource management or progression. Back in the day, soft caps ensured you remained in a DPS cap. Resource management was never an issue. In fact, PVE was never an issue. The game was never designed with resource management in mind beyond a PVP context, so lets not kid ourselves. You want it to be what the game is about. State this honestly and stop hidding behind fabrications.

    2. If this is what their trying to do, they either need to leave the company or accept that this isn't what players want. Period. End of story. With so many nerfs, things quietly died down after a while.

    As far as I can remember...this is the time where it isn't. That says something.

    Well, it might not have been by design, but resource management was a larger consideration earlier in the game than later in the game. I design my builds around resource management, for that reason, and pretty much always have. It has not been until more recently that I was never having resource problems, particularly with my Nightblade and Sorcerer. I can remember a time from earlier in the game when I set aside that Nightblade because he had the stamina of a 90 year old asthmatic. Thankfully, we have not returned to that.

    Consequently, the changes in Update 14 have had a much smaller impact on me.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Keep_Door
    Keep_Door
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    This sounds like a L2p issue....
  • LjAnimalchin
    LjAnimalchin
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    I think most people miss the point here.
    It's not that people can't do it. Let's not pretend this is a high skilled game. Eso and mmos in general are one of the lowest skilled type of games.
    The game became noticeably less fun as a result of the changes.
  • WhitePawPrints
    WhitePawPrints
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    "Go find a meta online"

    "Adapt or die"

    Sad, that going meta is the only way to be viable in this game now. If we don't do that, we "die". The responses only further support the claim that the recent changes only pigeon-holed gameplay a lot more, and destroyed variety.
    Edited by WhitePawPrints on June 25, 2017 1:32PM
  • Slack
    Slack
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    Well you can craft very good sets like Julianos and mix it with something like moondancer or BSW.
    You also completely forgot necropotence for some reason.
    And every class has some ability to return resources. Use that ability, put points into tenacity and 1 or 2 heavy attacks now and then should be enough. If you still struggle, use a proper race and Magicka stealing poisons or 1 or maybe Regen glyphs.

    There is plenty of options

    Something that confuses me : "can't cc break - no resources" for CC break you use Stamina.
    You also mention Licht Set to deal with Magicka issues.
    How have you built your character?
    Edited by Slack on June 25, 2017 2:09PM
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
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