Tyreal1974 wrote: »If scaling made gear cap pointless then there would be no need to regrind for new equipment if the equipment CP was raised. The people who have golded out VMA sharpened weapons and golded monster equipment would not need to regrind for new gear because level scaling would take care of it and their schwag would perform just the same. But maybe I am wrong and still do not fully understand how the scaling works.
Now I can totally understand how a person who is trying to be able to compete in leader board placement would not want to have to go through all the runs needed to get a "specific" traited item. But eventually, all MMO games increase the equipment/levels caps to a new ceiling to provide the playerbase with a sense of a new goal to reach with making thair toon more powerful. To me, the complaint about the endless seeming grind for specific items is due to how ZOS setup the RNG for this game and is worth complaining about. This is why i do not even try to get BiS gear because I do not have the time or inclination. That is also why I have no interest in even trying to be on any leaderboards either. I simply do not have the time to devote to ESO to run multiple runs through Dungeons/Trials/VMA to get that single four-leaf clover, mega-millions, powerball item that that is considered to be BiS for the FotM.
If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.
To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.
I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210
MLGProPlayer wrote: »But then what would be the point of increasing the cap?
This game has scaling, which means that stats remain unchanged regardless of level. If you dealt 30k dps with CP160 gear, you will deal 30k dps with CP180 gear too (since that will be the new level everything scales to).
Games that increase gear levels don't have scaling.
MLGProPlayer wrote: »But then what would be the point of increasing the cap?
This game has scaling, which means that stats remain unchanged regardless of level. If you dealt 30k dps with CP160 gear, you will deal 30k dps with CP180 gear too (since that will be the new level everything scales to).
Games that increase gear levels don't have scaling.
wouldn't the (2), (3), (4) and (5) item bonuses be increased though for the new gear?