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Is CP raising again with Horns of the Reach and Clockwork City?

  • seedubsrun
    seedubsrun
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    I'd be curious to see what they come up with as far as increasing gear level is concerned. I participated in a thread last week about gear level increase and what it would take. I was in support of it but now that I think about it more I don't really see the point unless the game also got more difficult. People already complain the game is too easy or this set or that set is too powerful. Increasing gear level would only be useful if gear became more powerful and if it became more powerful without increased difficulty it would only exacerbate the problem. If they added a third , harder difficulty in conjunction with gear level increases that would make more sense but seems like it would be problematic in several areas like PvP for example. I think the CP cap increases are plenty as they moderately make your player more powerful over time.
  • cory8325
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    Honestly I wouldn't be upset if they just uncapped cp with the new dimishing returns. If you've spent your time grinding away at the xp to get super high level more power to you. Gear cap change will be interesting though. I'm already farming mostly new gear for my toons anyway it's the nature of the beast.
  • Magıc
    Magıc
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    Ye if they increase gear cap to 180 I'd be gone too. Not recrafting and refarming all my gear lol...
  • Asardes
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    It is possible that there is a CP cap raise this year, but not to the gear cap, but to the number you can allocated. There is usually one 30p increase every 3-4 months for the last year or so. But as I said before I don't really see any reason for which ZoS would increase the gear cap. They began the game with a tiered gear system, but it didn't work out very well - people outleveled the gear and the zone pretty quick and 90% of the game was dead - so they decided to make everything level to you, at first in DLC areas, and beginning with One Tamriel, everywhere. Subsequently they acted consistently to prevent power creep - nerfs to damage and then to sustain, both by changing sets and how CP work. So a gear cap increase would seem to go counter to what they've done in the last year and a half. I think the reaction from players will be overly negative: many players rand content obsessively to get the perfect traits on their gear and having a gear cap increase without automatically leveling existing gear would simply mean facing the RNG slot machine again, and most likely losing. I really see no point in this. For me it will be simple. I would just log out of the game for a short break of 3+ years.
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  • WatchYourSixx
    WatchYourSixx
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    Just an FYI for some people here... If CP 180 or whatever gear came out, you wouldn't scale up to 180. Unless you aren't level 50, then your character would scale up. But the scaling is based off the level of your gear, and character level. So if you are level 40, but wearing level 1 gear, your gear will scale up only to about level 30~ quality. It doesn't scale to 160 or 180 for that matter, just because your gear is lower.
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  • jcaceresw
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    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    I dislike to be grinding for best gear. I still use CP140 gear on all my toons and some CP160 I crafted for them. ZOS should implement some sort of weapon upgrade with the current materials or using one of those crown stones for up to 10 levels (for low level gear) or 20 CP for high level gear.

    Example: to upgrade my CP140 gear I need 2 crown stones to upgrade it to CP180 (CP140->CP160->CP180).
    For low level: lvl10 gear can be upgraded to either lvl12 or lvl14 or lvl16 or lvl18 or lvl20 gear by using one crown stone.
  • Artis
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    disintegr8 wrote: »
    They have actually stated that when gear cap is increased, they will do it in a way that will not hurt people who have farmed for good gear. I presume this will either be that all non crafted CP160 gear will become CP180 or they will provide a method for crafters to 'improve' the gear to CP180 with minimal fuss (either mats or cost).

    If you could not upgrade existing gold crafted gear to CP180, I'd like to see them change the return rate of mats and gold improvement tempers if you only had the option to deconstruct themr.

    I also assume that there would be new mats required for CP170/CP180 gear, like they did with CP150/160 gear.

    But then what would be the point of increasing the cap?

    This game has scaling, which means that stats remain unchanged regardless of level. If you dealt 30k dps with CP160 gear, you will deal 30k dps with CP180 gear too (since that will be the new level everything scales to).

    Games that increase gear levels don't have scaling.

    I don't think that's how scaling works. Scaling means all players under cp160 are scaled up to cp160 if their gear is around their level. People with cp capped and cp180 gear will deal more dps then people in cp160 gear. However, ZOS can nerf something somewhere and the dps could end up the same. But it requires actions other than raising the gear cap.
  • Doctordarkspawn
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    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    ...Wow. This is the worst suggestion.

    "Introducing hooks"? People will get more disguested by those and continue to leave because of the rampant mismanagement of the dev team, they need -compitence-, not free to play grind tactics.
  • Unfadingsilence
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    Ch4mpTW wrote: »
    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

    Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.

    It took me a year to get all my VMA weapons over 400 runs so ya your right im good with my CP 160 gear
  • TheStealthDude
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    They need to remove gear level requirements, if anything. Raising gear level cap would definitely be a bad thing for the game, with the way that loot tables are currently structured.
  • IcyDeadPeople
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    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    It would go over a lot easier if they change the dungeons sets to BoE at the same time.

    Nobody wants to go back to farming the same old dungeon over and over, especially when you can't even sell whatever crap you do end up getting.



    Edited by IcyDeadPeople on June 22, 2017 4:04PM
  • josiahva
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    cory8325 wrote: »
    Honestly I wouldn't be upset if they just uncapped cp with the new dimishing returns. If you've spent your time grinding away at the xp to get super high level more power to you. Gear cap change will be interesting though. I'm already farming mostly new gear for my toons anyway it's the nature of the beast.

    If they uncapped CP, training gear would be good again and skyreach would be the most popular place in the game. But no, they tried that once....there are still existing players with thousands of CP, and as per usual, PvP ruined it for everyone...though in this case it really was justified since those players who more spent many hours grinding just outclassed everyone...the days when you could actually effectively play any and all roles on one character. I think it was great for PvE...but it murdered PvP

    What I would like to see instead of either is I would like to see sideways progression in unlocking skill lines from other classes, even if it took 10 times more experience to unlock a skill than if you were that class to start with(even if it took 100 times more experience for that matter) THAT would give you something to work toward. Then people would stop complaining about how this or that class is OP
  • Karmanorway
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    Bet the cp cap will end at 999 , then they could make end lvl gear.
  • Idylliqe
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    Ch4mpTW wrote: »
    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

    Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.

    When they will raise gear cap will provide some mechanics to upgrade gear.

    So chill out and take it easy!

    Yeah.. I'm thinking that they will have to introduce some way to upgrade your existing gear... there is no way that they would force you to re-farm all of it. The hours.....
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  • josiahva
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    Idylliqe wrote: »
    Ch4mpTW wrote: »
    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

    Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.

    When they will raise gear cap will provide some mechanics to upgrade gear.

    So chill out and take it easy!

    Yeah.. I'm thinking that they will have to introduce some way to upgrade your existing gear... there is no way that they would force you to re-farm all of it. The hours.....

    Why not? They force you to farm everything else. I STILL don't have an Imperium one hander in defending after 300+ vWGT runs, or an infused Rattllecage shield after 200+ runs(all shields I have ever found are training) or any number of other items I have been farming forever and a day. This would ensure people would play the content...thats the whole idea behind the junk being BoP.
  • QuebraRegra
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    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    They do that, without a mechanism to "level" gear via crafting (not crowns) and they are DEAD to me... and I have a very loooong memory (looking at you BUNGIE, DICE, EA).
  • Tyreal1974
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    I for one hope they do eventually raise the CP and gear cap level and I feel it will need to happen eventually. While I know there are many who will be upset with the need to grind and farm for the BiS equipment, to me that is just part of playing a game that has a level based progression system and should be expected. Eventually there will need to be level increases (for characters and equipment) of some type just to keep things from getting stagnant when playing. I also include the need for there to be periodic additions of new equipment that could become BiS. If people keeping using the same skills and equipment on a character with no changes, and there is no way to "improve" the character or build up the equipment, I believe the game will become boring and then people will stop playing.

    So here's hoping that there is a CP increase in gear and character levels at some point. And while the ZOS developers are at it, I hope there is some type of upgrade to the crafting system (insert shameless plug to include jewel crafting please ;) )as well to help keep crafted equipment as desirable as dropped gear from Overland/Dungeon/Trails/VMA.
    Edited by Tyreal1974 on June 22, 2017 5:34PM
  • Kuramas9tails
    Kuramas9tails
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    Knowing ZOS, yes. But it's not making sense to me. Where will it end?
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    • overclocker303b14_ESO
      AdicusDio wrote: »
      If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

      To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

      I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

      Unless they improve the loot tables significantly so getting gear is not the insane grind that it is now, the day they do this is most likely the day I run like mad away from the game. The gear grind in this game is worse than any other MMO I've ever played. I put up with it since I like the game and am over half way there at this point but if they turned all that into wasted time I wouldn't be very happy.
    • Idylliqe
      Idylliqe
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      josiahva wrote: »
      Idylliqe wrote: »
      Ch4mpTW wrote: »
      AdicusDio wrote: »
      If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

      To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

      I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

      ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

      Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.

      When they will raise gear cap will provide some mechanics to upgrade gear.

      So chill out and take it easy!

      Yeah.. I'm thinking that they will have to introduce some way to upgrade your existing gear... there is no way that they would force you to re-farm all of it. The hours.....

      Why not? They force you to farm everything else. I STILL don't have an Imperium one hander in defending after 300+ vWGT runs, or an infused Rattllecage shield after 200+ runs(all shields I have ever found are training) or any number of other items I have been farming forever and a day. This would ensure people would play the content...thats the whole idea behind the junk being BoP.

      True. I guess I can HOPE. No matter what they do, people will still play and grind for the new sets.
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      Tenet 2: Never betray the Dark Brotherhood or its secrets. To do so is to invoke the Wrath of Sithis.
      Tenet 3: Never disobey or refuse to carry out an order from a Dark Brotherhood superior. To do so is to invoke the Wrath of Sithis.
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      Tenet 5: Never kill a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis.
    • Anunakis
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      who cares about cp raise cap, battlegrounds doesnt have them many cyrodiil campaigns too and noone plays no cp campaigns - lag is worse then on cp
      i bet in few updates cp will be gone for good for excuse of server stability
      Edited by Anunakis on June 22, 2017 6:56PM
    • MLGProPlayer
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      While raising the gear cap from CP160 would hurt, how many years do they have to stay at CP160 before upgrading to keep the game challenging? Having to reacquire gear is part of the MMO experience.

      I upgrade gear every patch to whatever new set they release.

      But I won't be re-grinding the same gear I already have. That's stupid.

      Also, having to re-grind gear is only part of the MMO experience in games WITHOUT SCALING. I'm not sure why this is so hard for some people to grasp. Scaling ensures that NOTHING changes at the new level. Content is just as easy as it was before. Your damage is identical. Your resistance is the same. Your health and magicka pools are the same. Absolutely nothing changes. You just waste your time. Every single character stat will be IDENTICAL to what it was at CP 160.
      Edited by MLGProPlayer on June 22, 2017 6:58PM
    • MLGProPlayer
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      Tyreal1974 wrote: »
      I for one hope they do eventually raise the CP and gear cap level and I feel it will need to happen eventually. While I know there are many who will be upset with the need to grind and farm for the BiS equipment, to me that is just part of playing a game that has a level based progression system and should be expected.

      This game doesn't have level based progression. It has scaling. That makes a gear cap increase 100% pointless. A gear cap increase in other games makes you more powerful. A gear cap increase in ESO would do nothing. If you had 17k health, 45k magicka, and did 35k dps now, thats EXACTLY what your stats would be with a gear cap at CP180, CP600, or CP1,000,000. That's how scaling works.

      And do you have any idea how long it takes to grind BiS in this game? It's 500-1000+ hours. People only do the grind so they can start playing endgame content, in particular, competing for leader board scores. The fun isn't in the grind. The grind is just a means to an end.

      A gear cap increase would mean grinding for another 500-1000 hours to get to the exact same spot you were at before. Guess what, most people are going to quit if that happens. Who in their right mind is going to waste time re-grinding gear for the privelage to play the same content they played just fine with their old gear?

      Edited by MLGProPlayer on June 22, 2017 7:09PM
    • Tyreal1974
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      This game doesn't have level based progression. It has scaling. That makes a gear cap increase 100% pointless. A gear cap increase in other games makes you more powerful. A gear cap increase in ESO would do nothing. If you had 17k health, 45k magicka, and did 35k dps now, thats EXACTLY what your stats would be with a gear cap at CP180, CP600, or CP1,000,000. That's how scaling works.

      And do you have any idea how long it takes to grind BiS in this game? It's 500-1000+ hours. People only do the grind so they can start playing endgame content, in particular, competing for leader board scores. The fun isn't in the grind. The grind is just a means to an end.

      A gear cap increase would mean grinding for another 500-1000 hours to get to the exact same spot you were at before. Guess what, most people are going to quit if that happens. Who in their right mind is going to waste time re-grinding gear for the privelage to play the same content they played just fine with their old gear?

      I would have to think that ESO is both level based and has level scaling since the OT changes. Since I have to get my character up to max level 50 (which I would like to see go up at some point TBH) to be able to allocate all 64 attribute points, then continue to level up my CP levels to eventually be able to allocate all the CP points, I do not think it is fair to say that ESO does not have a leveling component that has no factor in how powerful a character is. Also, I do not think a person necessarily needs to perform equipment grinds to get BiS gear so that they can play end game content since I believe much of the equipment people are grinding for seems to come from end game content i.e vet dungeons for monster helms/shoulders (and desired gear) and vet Maelstrom Arena for those weapons many people seem to want. I also think an equipment CP increase would have to have a factor in damage output and with surviveability. If scaling made gear cap pointless then there would be no need to regrind for new equipment if the equipment CP was raised. The people who have golded out VMA sharpened weapons and golded monster equipment would not need to regrind for new gear because level scaling would take care of it and their schwag would perform just the same. But maybe I am wrong and still do not fully understand how the scaling works.

      Now I can totally understand how a person who is trying to be able to compete in leader board placement would not want to have to go through all the runs needed to get a "specific" traited item. But eventually, all MMO games increase the equipment/levels caps to a new ceiling to provide the playerbase with a sense of a new goal to reach with making thair toon more powerful. To me, the complaint about the endless seeming grind for specific items is due to how ZOS setup the RNG for this game and is worth complaining about. This is why i do not even try to get BiS gear because I do not have the time or inclination. That is also why I have no interest in even trying to be on any leaderboards either. I simply do not have the time to devote to ESO to run multiple runs through Dungeons/Trials/VMA to get that single four-leaf clover, mega-millions, powerball item that that is considered to be BiS for the FotM.
      Edited by Tyreal1974 on June 22, 2017 10:26PM
    • Enemy-of-Coldharbour
      Enemy-of-Coldharbour
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      AdicusDio wrote: »
      If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

      To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

      I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

      The day they raise the gear level without a way to 'upgrade' existing gear is the day I leave.

      Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
      Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
      Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
      Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
      Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
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      Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
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      Dhryk | Imperial Dragonknight | Stamina

      Guild Master - ESO Traders Union
      PC/NA - CP 2560+
    • altemriel
      altemriel
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      ✭✭✭
      k9mouse wrote: »
      No official word from ZOS yet... My personal guess, it will rise again by 30 points.



      yes, as usual for every DLC, or am I wrong? (not sure now... LOL)
    • Elekest
      Elekest
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      Only partially relevant to the topic but what is the CP ceiling right now? Before Morrowind I was thinking it was 600. Is it 630 now or higher/
      Founder & Guild Master of the Mystic Wolves
      Member of the Royal Bank of Tamriel guild

      Characters

      Tabaqui AD NB, LVL50+
      Milosh DC SORC, LVL50+
      Jinora AD TEMP, LVL50+
    • qsnoopyjr
      qsnoopyjr
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      Chelo wrote: »
      qsnoopyjr wrote: »
      Ch4mpTW wrote: »
      AdicusDio wrote: »
      If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

      To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

      I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

      ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

      Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.

      People accumulating too much gold and hoarding too many mats, have to enter in some gold and mat sinks.
      Raising CP is a good way to go about it

      Housing is already the biggest gold sink, 3m for a decent house hahahaha

      Not if you dont buy any houses, because ESO in game houses is below average standards, its equivalent to that of Everquest and World of Warcraft which introduced housing system 10 years ago.

      Even the TES Construction set from Morrowind is better. If you want a really nice house too... Gotta subscribe.

      Gold sink though? Hahaha you funny man.
      Raising the CP cap is what I call a gold sink and its been a long time since we had a true gold sink like raising the CP cap, right now is a perfect time to raise the CP cap.
      Edited by qsnoopyjr on June 23, 2017 2:32AM
    • WeyounTM
      WeyounTM
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      This one hopes they raise it to 666 and never raise it again, yes? >:)
      Magicka-Khajiit-Player since Beta

      PC-EU Vivec Sotha Sil Campaign
      Heals-your-Paws Khajiit Magplar - Main Char - AD (sadly)

      Little-Miss-Hurricane - Khajiit -Stamsorc - DC
      Saves-your-Paws - Khajiit MagDK - DC
      Lucký-Paws - Khajiit StamDK - DC
      Icy-Paws - Khajiit Magden - DC
      White-Paws - Khajiit Stamblade - DC
      Paws-of-the-Light - Khajiit Stamplar - DC
      Adusa D'aro - Khajiit Stamplar - DC
      Purrs-at-the-Moons - Khajiit Stamcro - DC
      Necrotic-Paws - Khajiit Magcro - DC
      White-Claws - Khajiit StamDK - AD
      Sticky-Paws - Khajiit Stamplar - AD
      Silent-Paws - Khajiit Magblade - AD

      Hides-the-Skooma - Khajiit Stamden - EP
      Protector-of-the-Mane - Khajiit Magplar -EP
      Leaps-your-Paws - Khajiit MagDK - EP
    • Nelson_Rebel
      Nelson_Rebel
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      This game will be easily die if they up armor cap lol


      Sure go ahead and *** off all the players and tell them they have to re grind all the crap they most likely spent months and years grinding to aquire in the right traits and armor type.

      Go right ahead, this game is not that popular to survive that kind of negative publicity. Not after the last catastrophic update. The games already bare enough as it is

      Stop trying to introduce *** poor game methods that nobody likes. How about trying something FUN for once? Ever think that might help? You know that thing everyone actually likes to enjoy after working and grinding their ass off all day in real life? FUN. Instead of more crappy grinding for the same old crap that in reality won't change any of our damage because they will just increase base game enemies health and resistance to exactly the amount of damage we are increased to anyway?

      I swear, the stupidity here astounds me
      Edited by Nelson_Rebel on June 23, 2017 5:02AM
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