If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.
To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.
I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210
MLGProPlayer wrote: »disintegr8 wrote: »They have actually stated that when gear cap is increased, they will do it in a way that will not hurt people who have farmed for good gear. I presume this will either be that all non crafted CP160 gear will become CP180 or they will provide a method for crafters to 'improve' the gear to CP180 with minimal fuss (either mats or cost).
If you could not upgrade existing gold crafted gear to CP180, I'd like to see them change the return rate of mats and gold improvement tempers if you only had the option to deconstruct themr.
I also assume that there would be new mats required for CP170/CP180 gear, like they did with CP150/160 gear.
But then what would be the point of increasing the cap?
This game has scaling, which means that stats remain unchanged regardless of level. If you dealt 30k dps with CP160 gear, you will deal 30k dps with CP180 gear too (since that will be the new level everything scales to).
Games that increase gear levels don't have scaling.
If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.
To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.
I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210
If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.
To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.
I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210
... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).
Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.
If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.
To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.
I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210
Honestly I wouldn't be upset if they just uncapped cp with the new dimishing returns. If you've spent your time grinding away at the xp to get super high level more power to you. Gear cap change will be interesting though. I'm already farming mostly new gear for my toons anyway it's the nature of the beast.
Lord_Dexter wrote: »If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.
To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.
I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210
... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).
Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.
When they will raise gear cap will provide some mechanics to upgrade gear.
So chill out and take it easy!
Lord_Dexter wrote: »If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.
To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.
I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210
... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).
Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.
When they will raise gear cap will provide some mechanics to upgrade gear.
So chill out and take it easy!
Yeah.. I'm thinking that they will have to introduce some way to upgrade your existing gear... there is no way that they would force you to re-farm all of it. The hours.....
If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.
To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.
I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210
If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.
To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.
I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210
Lord_Dexter wrote: »If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.
To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.
I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210
... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).
Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.
When they will raise gear cap will provide some mechanics to upgrade gear.
So chill out and take it easy!
Yeah.. I'm thinking that they will have to introduce some way to upgrade your existing gear... there is no way that they would force you to re-farm all of it. The hours.....
Why not? They force you to farm everything else. I STILL don't have an Imperium one hander in defending after 300+ vWGT runs, or an infused Rattllecage shield after 200+ runs(all shields I have ever found are training) or any number of other items I have been farming forever and a day. This would ensure people would play the content...thats the whole idea behind the junk being BoP.
TequilaFire wrote: »While raising the gear cap from CP160 would hurt, how many years do they have to stay at CP160 before upgrading to keep the game challenging? Having to reacquire gear is part of the MMO experience.
Tyreal1974 wrote: »I for one hope they do eventually raise the CP and gear cap level and I feel it will need to happen eventually. While I know there are many who will be upset with the need to grind and farm for the BiS equipment, to me that is just part of playing a game that has a level based progression system and should be expected.
MLGProPlayer wrote: »This game doesn't have level based progression. It has scaling. That makes a gear cap increase 100% pointless. A gear cap increase in other games makes you more powerful. A gear cap increase in ESO would do nothing. If you had 17k health, 45k magicka, and did 35k dps now, thats EXACTLY what your stats would be with a gear cap at CP180, CP600, or CP1,000,000. That's how scaling works.
And do you have any idea how long it takes to grind BiS in this game? It's 500-1000+ hours. People only do the grind so they can start playing endgame content, in particular, competing for leader board scores. The fun isn't in the grind. The grind is just a means to an end.
A gear cap increase would mean grinding for another 500-1000 hours to get to the exact same spot you were at before. Guess what, most people are going to quit if that happens. Who in their right mind is going to waste time re-grinding gear for the privelage to play the same content they played just fine with their old gear?
If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.
To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.
I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210
If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.
To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.
I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210
... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).
Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.
People accumulating too much gold and hoarding too many mats, have to enter in some gold and mat sinks.
Raising CP is a good way to go about it
Housing is already the biggest gold sink, 3m for a decent house hahahaha