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recovery glyphs.

  • Ep1kMalware
    Ep1kMalware
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    F7sus4 wrote: »
    I heard it was because of the extremely non problematic unlimited resources in pve in very experienced groups. But I guess it makes sense that they would bloodgeon pve to appease the cry babies and also fail to nerf certain builds that you could walk away from.
    I don't really like that kind of mind-set. Pre-Morrowind you could get smooth on resources in raids but you still had to make healers properly support the group. Without them doing so DPSers will run into resource problems anyway. The heavy-attack fest in vHOF is really pitiful experience.

    Definitelty, and it's notmhow the crybabies who've never been im a *** trial picture it. Those orbs only came at a specific time when your experienced healers knew it was safe to shoot orbs at eachother and the group wouldnt get murdered from a lack of healing.

    Even tho some dps has increased, the clunky rotations/animation bugs and the eye gouging experience of taping down r2 in the new trial has left me feeling sore and disinterested. Pre-morrowind had its issues, but felt very streamlined compared to this.

    With all the dps checks in this game wtf zos expect? Vmol teams galore as everyone slots regen and pulls 18-20k dps when they're not heavy spamming? Great..

    Moreover, have any of you been pugging dungeons lately? Damn bear every player around looks like an absolutr nincompoop. I'm not kidding when I say the average dps I see in pug groups is often 5k. There is no floor. I don't even care about the cieling right now because of how buggy trials are atm. Zos can add all the resource drain mechs they want and all kinds of mechanics they want to play with. If their aim was to make content accessable then they pretty much gave anyone that's not in a solid guild the golden finger, and people in those guilds little to no reason to keep raiding.
    Edited by Ep1kMalware on June 23, 2017 3:36AM
  • idk
    idk
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    Juhasow wrote: »
    Juhasow wrote: »
    What is your point? The fact that recovery glyphs suck in pve?

    Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!

    ZOS didnt nerfed things to make recovery enchants one and only usefull but to change combat a little and give people a choice : keep old stats but get use to new rotation where You need to heavy attack sometimes to get resources back or keep old fast pased rotation but with sacrificing little dmg stats for recovery.

    I think they was not even thinking of forcing people to use recovery glyphs but more like of bringing old DPSisng back where You had fast pased rotation time and then heavy attacking to get resources back. I am almost sure Rich Lambert even says that once on ESo Live that they want to bring that weaving between high dmg and resource restoring repeats in Your rotation.

    Are You able to do that 40k DPS solo on skeleton without heavy attacks ? If no then looks like they succeded.

    yeah, but I'm using healing morphs amd weapon damage glyphs. The only thing that changed was my cp, my gear, and my rotation. If I changed gearset, morphs, etc I might hit 44k. Maybe. If I can hit that, that's a 6k dps gain from last patch. ..ignoring zenimax telling me how they want me to eso.

    How they win?

    It's not about winning it's about ballancing things and making them more reasonable. Try to hit that 44k on 25 milion hp dummy or atleast on 6 milion version. Wont be possible and heavy attack here and there will be must have so they succeded with their plan of making rotation requiring phases of gaining back resources. Also You'll see that if You apply same buffs and debuffs to the target DPS differences between classes will be much lower then before update and stamina will do slightly more DPS then magicka. We finally have something we can call ballance in terms of PvE DPS.

    I think 25m dummy is intended for groups. And if that's the case my dps would be well over 65k. >_>

    I also doubt anyone in the group would have to heavt attack, aside from the mdk.

    mDKs could have the best sustain in a group.
    Juhasow wrote: »
    Juhasow wrote: »
    Also stam dps never have to heavy attack because you usually have at least 4 sorcs in the group giving conduit symergy 100% of the time.

    You can click conduict synergy once per 20 secodns and it shares cooldown with other conduicts of sorcs that using it so You wont get crazy amount of stamina back thx for that. You'll have to heavy attack on stamina DD if You're fully in offensive statistics even if You're redguard. Stop dreaming it'll be different.

    I play a bosmer. I use dubious throne food, and I have 100 pnts into recovery, and having repentence slotted gives me an additional 10%. One could wear pirate tatters but there isn't much need except in hardmode trials.

    I usually only have to heavy attack if I fumble my rotation or end up getting cc'd alot. Conduit synergy, often purge, radiate, and even the occasional bubble, there are plenty of available options to restore resources if you are short between potions that do not involve the use of heavy attacks. Stop dreaming about sucking at trials and PLAY SMARTER.

    There are too many times I see people spamming heavy attacks when there are 3-4 synergies just stacked. Often an orb or shard. Pick one up on barswap. It'll save you resources, time, dps, and glitches that cause you to do near 0 dps.

    So You're using dubious. So You maded sacrifice for getting regen instead ~2k stamina not mentioning You're playing race heavy focused in regen which basicly close the thread :wink:

    Also using synergy that doesnt deal dmg is DPS loss compared to heavy attack which deals dmg. The highest DPS parses from stam DD's on trials are for those who are using heavy attacks here and there.

    Also try do to new vet trial where You're constantly stunned or drained of resourceson , without heavy attacks then we can talk.

    You have to use recovery gkyohs for the new trial. Been on a few runs, I can talk. Secondly, you can pick up a synergy amd bar swap to make that time useful, rathee than painstakingly wind up a heavy attack for a small amount of damage. Doing no damage dling something you normally do that does no damage in the first place gaining resources allows you to apply a 2nd biting jab. = dps gain. Heavy attacking during rotstion and doing 1 jab instead of 2 lowers dps on templar by about 6k.

    At least in the best possible scenario I've been able to build this patch. Furthermore, there is a bug on consoles, and if tou heavy attack the bug (very often) occurs, and your toon is locked up, all amimations are invisible, amd damage only sometimes happens from abilities.

    So, mr know-it-all. Tell me more about how mathematically awesome these heavy attack builds are whe they're doing like 15k dps. ???

    Granted, I understand console cannot provide parses from trial bosses, can you link a parse from the dummy with your recover glyph.

    That is needed for the only comparison that can be made that is qualitative. If you can pull more DPS with recover glyphs than others can without them then great.
  • Ep1kMalware
    Ep1kMalware
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    Juhasow wrote: »
    Juhasow wrote: »
    What is your point? The fact that recovery glyphs suck in pve?

    Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!

    ZOS didnt nerfed things to make recovery enchants one and only usefull but to change combat a little and give people a choice : keep old stats but get use to new rotation where You need to heavy attack sometimes to get resources back or keep old fast pased rotation but with sacrificing little dmg stats for recovery.

    I think they was not even thinking of forcing people to use recovery glyphs but more like of bringing old DPSisng back where You had fast pased rotation time and then heavy attacking to get resources back. I am almost sure Rich Lambert even says that once on ESo Live that they want to bring that weaving between high dmg and resource restoring repeats in Your rotation.

    Are You able to do that 40k DPS solo on skeleton without heavy attacks ? If no then looks like they succeded.

    yeah, but I'm using healing morphs amd weapon damage glyphs. The only thing that changed was my cp, my gear, and my rotation. If I changed gearset, morphs, etc I might hit 44k. Maybe. If I can hit that, that's a 6k dps gain from last patch. ..ignoring zenimax telling me how they want me to eso.

    How they win?

    It's not about winning it's about ballancing things and making them more reasonable. Try to hit that 44k on 25 milion hp dummy or atleast on 6 milion version. Wont be possible and heavy attack here and there will be must have so they succeded with their plan of making rotation requiring phases of gaining back resources. Also You'll see that if You apply same buffs and debuffs to the target DPS differences between classes will be much lower then before update and stamina will do slightly more DPS then magicka. We finally have something we can call ballance in terms of PvE DPS.

    I think 25m dummy is intended for groups. And if that's the case my dps would be well over 65k. >_>

    I also doubt anyone in the group would have to heavt attack, aside from the mdk.

    mDKs could have the best sustain in a group.
    Juhasow wrote: »
    Juhasow wrote: »
    Also stam dps never have to heavy attack because you usually have at least 4 sorcs in the group giving conduit symergy 100% of the time.

    You can click conduict synergy once per 20 secodns and it shares cooldown with other conduicts of sorcs that using it so You wont get crazy amount of stamina back thx for that. You'll have to heavy attack on stamina DD if You're fully in offensive statistics even if You're redguard. Stop dreaming it'll be different.

    I play a bosmer. I use dubious throne food, and I have 100 pnts into recovery, and having repentence slotted gives me an additional 10%. One could wear pirate tatters but there isn't much need except in hardmode trials.

    I usually only have to heavy attack if I fumble my rotation or end up getting cc'd alot. Conduit synergy, often purge, radiate, and even the occasional bubble, there are plenty of available options to restore resources if you are short between potions that do not involve the use of heavy attacks. Stop dreaming about sucking at trials and PLAY SMARTER.

    There are too many times I see people spamming heavy attacks when there are 3-4 synergies just stacked. Often an orb or shard. Pick one up on barswap. It'll save you resources, time, dps, and glitches that cause you to do near 0 dps.

    So You're using dubious. So You maded sacrifice for getting regen instead ~2k stamina not mentioning You're playing race heavy focused in regen which basicly close the thread :wink:

    Also using synergy that doesnt deal dmg is DPS loss compared to heavy attack which deals dmg. The highest DPS parses from stam DD's on trials are for those who are using heavy attacks here and there.

    Also try do to new vet trial where You're constantly stunned or drained of resourceson , without heavy attacks then we can talk.

    You have to use recovery gkyohs for the new trial. Been on a few runs, I can talk. Secondly, you can pick up a synergy amd bar swap to make that time useful, rathee than painstakingly wind up a heavy attack for a small amount of damage. Doing no damage dling something you normally do that does no damage in the first place gaining resources allows you to apply a 2nd biting jab. = dps gain. Heavy attacking during rotstion and doing 1 jab instead of 2 lowers dps on templar by about 6k.

    At least in the best possible scenario I've been able to build this patch. Furthermore, there is a bug on consoles, and if tou heavy attack the bug (very often) occurs, and your toon is locked up, all amimations are invisible, amd damage only sometimes happens from abilities.

    So, mr know-it-all. Tell me more about how mathematically awesome these heavy attack builds are whe they're doing like 15k dps. ???

    Granted, I understand console cannot provide parses from trial bosses, can you link a parse from the dummy with your recover glyph.

    That is needed for the only comparison that can be made that is qualitative. If you can pull more DPS with recover glyphs than others can without them then great.

    Not really. Eso crashed and since then the game is at a gloriously *** 10fps. And my upload speed is .5mb. To upload the 2 parses would take 2hrs each (I'm honestly not kidding here). So I have to deny that request. With 1 recovery glitch I'm pulling 38-40k dps on stam templar depending on how many light attacks/ultimates glitch out.

    It's not the 48k that stam nb posted, but it is noticably more than last patch. Biting jabs takes less time, and does 2-3x the damage of a heavy attack. Even doing a heavy attack on trap beast ends up costing more dps than you gain, because it causes your dots to run dry. And over the duration of your parse, it ends up consuming a lot of potential dps.

    Tl'dr

    Jabs does more damage in less time than a heavy attack, by a significant margin. Seriously, think this one through. huge burst damage, or slow heavy. Templars are not dks, they dont get a 40% buff. They get 10% to crit damage. I'll takd the explosive double cp dipping burst damage any day.
  • Juhasow
    Juhasow
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    Juhasow wrote: »
    Juhasow wrote: »
    Also stam dps never have to heavy attack because you usually have at least 4 sorcs in the group giving conduit symergy 100% of the time.

    You can click conduict synergy once per 20 secodns and it shares cooldown with other conduicts of sorcs that using it so You wont get crazy amount of stamina back thx for that. You'll have to heavy attack on stamina DD if You're fully in offensive statistics even if You're redguard. Stop dreaming it'll be different.

    I play a bosmer. I use dubious throne food, and I have 100 pnts into recovery, and having repentence slotted gives me an additional 10%. One could wear pirate tatters but there isn't much need except in hardmode trials.

    I usually only have to heavy attack if I fumble my rotation or end up getting cc'd alot. Conduit synergy, often purge, radiate, and even the occasional bubble, there are plenty of available options to restore resources if you are short between potions that do not involve the use of heavy attacks. Stop dreaming about sucking at trials and PLAY SMARTER.

    There are too many times I see people spamming heavy attacks when there are 3-4 synergies just stacked. Often an orb or shard. Pick one up on barswap. It'll save you resources, time, dps, and glitches that cause you to do near 0 dps.

    So You're using dubious. So You maded sacrifice for getting regen instead ~2k stamina not mentioning You're playing race heavy focused in regen which basicly close the thread :wink:

    Also using synergy that doesnt deal dmg is DPS loss compared to heavy attack which deals dmg. The highest DPS parses from stam DD's on trials are for those who are using heavy attacks here and there.

    Also try do to new vet trial where You're constantly stunned or drained of resourceson , without heavy attacks then we can talk.

    You have to use recovery gkyohs for the new trial. Been on a few runs, I can talk. Secondly, you can pick up a synergy amd bar swap to make that time useful, rathee than painstakingly wind up a heavy attack for a small amount of damage. Doing no damage dling something you normally do that does no damage in the first place gaining resources allows you to apply a 2nd biting jab. = dps gain. Heavy attacking during rotstion and doing 1 jab instead of 2 lowers dps on templar by about 6k.

    At least in the best possible scenario I've been able to build this patch. Furthermore, there is a bug on consoles, and if tou heavy attack the bug (very often) occurs, and your toon is locked up, all amimations are invisible, amd damage only sometimes happens from abilities.

    So, mr know-it-all. Tell me more about how mathematically awesome these heavy attack builds are whe they're doing like 15k dps. ???

    1st of all stamplar isnt only build in the game. If something doesnt works for him that dont have to be bad on other builds.

    You're saying that doing 1 jabs 1 heavy attacks instead of 2 jabs lowers DPS by 6k ? Man that's higher then totall jabs DPS in rotation with 2 jabs. Your math is fake lol :wink:

    Well That way of using synergy is more my point of view then Yours because few posts earlierr You said You'll click 4 conduicts from 4 sorcs. Heavy attacking is not for brainless spamming but for using when You need it in most of the cases. I never said You're using it as main source of DPS but as way to get back resources without sacrificing offensive statistics. Stamplar is completly different story because his main spammable ability is casted so he looses lot of time here but other builds that have instant cast abilites can easily weave with heavy attacks when it's needed.

    Still on PTS on my stamplar I was able to easy get 35-40k DPS on skeleton with using of heavy attacks when that was needed , with full weapon dmg enchants and max hp/stam food. Most of the builds that using heavy attacks as main spammable are also able to get 40k. Idk where did You get that info with 15k DPS maybe You just suck at this playstyle.

    You said recovery glyphs are not needed yet now You're saying You're running with one and also recovery food ? ...
  • Ep1kMalware
    Ep1kMalware
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    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    Also stam dps never have to heavy attack because you usually have at least 4 sorcs in the group giving conduit symergy 100% of the time.

    You can click conduict synergy once per 20 secodns and it shares cooldown with other conduicts of sorcs that using it so You wont get crazy amount of stamina back thx for that. You'll have to heavy attack on stamina DD if You're fully in offensive statistics even if You're redguard. Stop dreaming it'll be different.

    I play a bosmer. I use dubious throne food, and I have 100 pnts into recovery, and having repentence slotted gives me an additional 10%. One could wear pirate tatters but there isn't much need except in hardmode trials.

    I usually only have to heavy attack if I fumble my rotation or end up getting cc'd alot. Conduit synergy, often purge, radiate, and even the occasional bubble, there are plenty of available options to restore resources if you are short between potions that do not involve the use of heavy attacks. Stop dreaming about sucking at trials and PLAY SMARTER.

    There are too many times I see people spamming heavy attacks when there are 3-4 synergies just stacked. Often an orb or shard. Pick one up on barswap. It'll save you resources, time, dps, and glitches that cause you to do near 0 dps.

    So You're using dubious. So You maded sacrifice for getting regen instead ~2k stamina not mentioning You're playing race heavy focused in regen which basicly close the thread :wink:

    Also using synergy that doesnt deal dmg is DPS loss compared to heavy attack which deals dmg. The highest DPS parses from stam DD's on trials are for those who are using heavy attacks here and there.

    Also try do to new vet trial where You're constantly stunned or drained of resourceson , without heavy attacks then we can talk.

    You have to use recovery gkyohs for the new trial. Been on a few runs, I can talk. Secondly, you can pick up a synergy amd bar swap to make that time useful, rathee than painstakingly wind up a heavy attack for a small amount of damage. Doing no damage dling something you normally do that does no damage in the first place gaining resources allows you to apply a 2nd biting jab. = dps gain. Heavy attacking during rotstion and doing 1 jab instead of 2 lowers dps on templar by about 6k.

    At least in the best possible scenario I've been able to build this patch. Furthermore, there is a bug on consoles, and if tou heavy attack the bug (very often) occurs, and your toon is locked up, all amimations are invisible, amd damage only sometimes happens from abilities.

    So, mr know-it-all. Tell me more about how mathematically awesome these heavy attack builds are whe they're doing like 15k dps. ???

    1st of all stamplar isnt only build in the game. If something doesnt works for him that dont have to be bad on other builds.

    You're saying that doing 1 jabs 1 heavy attacks instead of 2 jabs lowers DPS by 6k ? Man that's higher then totall jabs DPS in rotation with 2 jabs. Your math is fake lol :wink:

    Well That way of using synergy is more my point of view then Yours because few posts earlierr You said You'll click 4 conduicts from 4 sorcs. Heavy attacking is not for brainless spamming but for using when You need it in most of the cases. I never said You're using it as main source of DPS but as way to get back resources without sacrificing offensive statistics. Stamplar is completly different story because his main spammable ability is casted so he looses lot of time here but other builds that have instant cast abilites can easily weave with heavy attacks when it's needed.

    Still on PTS on my stamplar I was able to easy get 35-40k DPS on skeleton with using of heavy attacks when that was needed , with full weapon dmg enchants and max hp/stam food. Most of the builds that using heavy attacks as main spammable are also able to get 40k. Idk where did You get that info with 15k DPS maybe You just suck at this playstyle.

    You said recovery glyphs are not needed yet now You're saying You're running with one and also recovery food ? ...

    Perhaps english isn't your first language, or perhaps you misunderstood. If I do 1 biting jabs, with absolutely 0 buffs, the dummy lists 22-25k dps/1 second. Jabs add alot of dps. Heavy attacks take more time than jabs. Jabs already exceed 1gcd. 2 jabs is 2.2gcd. 1 jabs + 1 heavy is about 3gcd. Meaning 3 skills can be cast in the same period of time it takes to do 1 heavy, amd 1 jabs. Using caltrops, and deadly cloak, most your rotations wouldnt allow that before buffs start comming down.

    As for the 15k, unless you are playing console you do not need to speak. If you do a heavy dw attack animations cease, your toon spazzes out, and you no longer apply damage with many abilities. Thus your dps shrinks to about 15k. The bug exists, stop commenting about it out of context.

    Secondly, if he's loosing dps activating synergies, something is clearly not working for him.

    You said you were hitting about the same dps as I am live, on pts. What equipment were you using?

    I'm using spriggans/hundings/kraghs. I've messed with proc sets but they don't seem to outweigh the cp manipulation amd small dot kraghs is allowing, although velidreth came close. Have you had any luck using war machine? I've tried this set in all sorts of combos but the dps loss from running it just doesn't seem to balance out.
  • Juhasow
    Juhasow
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    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    Also stam dps never have to heavy attack because you usually have at least 4 sorcs in the group giving conduit symergy 100% of the time.

    You can click conduict synergy once per 20 secodns and it shares cooldown with other conduicts of sorcs that using it so You wont get crazy amount of stamina back thx for that. You'll have to heavy attack on stamina DD if You're fully in offensive statistics even if You're redguard. Stop dreaming it'll be different.

    I play a bosmer. I use dubious throne food, and I have 100 pnts into recovery, and having repentence slotted gives me an additional 10%. One could wear pirate tatters but there isn't much need except in hardmode trials.

    I usually only have to heavy attack if I fumble my rotation or end up getting cc'd alot. Conduit synergy, often purge, radiate, and even the occasional bubble, there are plenty of available options to restore resources if you are short between potions that do not involve the use of heavy attacks. Stop dreaming about sucking at trials and PLAY SMARTER.

    There are too many times I see people spamming heavy attacks when there are 3-4 synergies just stacked. Often an orb or shard. Pick one up on barswap. It'll save you resources, time, dps, and glitches that cause you to do near 0 dps.

    So You're using dubious. So You maded sacrifice for getting regen instead ~2k stamina not mentioning You're playing race heavy focused in regen which basicly close the thread :wink:

    Also using synergy that doesnt deal dmg is DPS loss compared to heavy attack which deals dmg. The highest DPS parses from stam DD's on trials are for those who are using heavy attacks here and there.

    Also try do to new vet trial where You're constantly stunned or drained of resourceson , without heavy attacks then we can talk.

    You have to use recovery gkyohs for the new trial. Been on a few runs, I can talk. Secondly, you can pick up a synergy amd bar swap to make that time useful, rathee than painstakingly wind up a heavy attack for a small amount of damage. Doing no damage dling something you normally do that does no damage in the first place gaining resources allows you to apply a 2nd biting jab. = dps gain. Heavy attacking during rotstion and doing 1 jab instead of 2 lowers dps on templar by about 6k.

    At least in the best possible scenario I've been able to build this patch. Furthermore, there is a bug on consoles, and if tou heavy attack the bug (very often) occurs, and your toon is locked up, all amimations are invisible, amd damage only sometimes happens from abilities.

    So, mr know-it-all. Tell me more about how mathematically awesome these heavy attack builds are whe they're doing like 15k dps. ???

    1st of all stamplar isnt only build in the game. If something doesnt works for him that dont have to be bad on other builds.

    You're saying that doing 1 jabs 1 heavy attacks instead of 2 jabs lowers DPS by 6k ? Man that's higher then totall jabs DPS in rotation with 2 jabs. Your math is fake lol :wink:

    Well That way of using synergy is more my point of view then Yours because few posts earlierr You said You'll click 4 conduicts from 4 sorcs. Heavy attacking is not for brainless spamming but for using when You need it in most of the cases. I never said You're using it as main source of DPS but as way to get back resources without sacrificing offensive statistics. Stamplar is completly different story because his main spammable ability is casted so he looses lot of time here but other builds that have instant cast abilites can easily weave with heavy attacks when it's needed.

    Still on PTS on my stamplar I was able to easy get 35-40k DPS on skeleton with using of heavy attacks when that was needed , with full weapon dmg enchants and max hp/stam food. Most of the builds that using heavy attacks as main spammable are also able to get 40k. Idk where did You get that info with 15k DPS maybe You just suck at this playstyle.

    You said recovery glyphs are not needed yet now You're saying You're running with one and also recovery food ? ...

    Perhaps english isn't your first language, or perhaps you misunderstood. If I do 1 biting jabs, with absolutely 0 buffs, the dummy lists 22-25k dps/1 second. Jabs add alot of dps. Heavy attacks take more time than jabs. Jabs already exceed 1gcd. 2 jabs is 2.2gcd. 1 jabs + 1 heavy is about 3gcd. Meaning 3 skills can be cast in the same period of time it takes to do 1 heavy, amd 1 jabs. Using caltrops, and deadly cloak, most your rotations wouldnt allow that before buffs start comming down.

    As for the 15k, unless you are playing console you do not need to speak. If you do a heavy dw attack animations cease, your toon spazzes out, and you no longer apply damage with many abilities. Thus your dps shrinks to about 15k. The bug exists, stop commenting about it out of context.

    Secondly, if he's loosing dps activating synergies, something is clearly not working for him.

    You said you were hitting about the same dps as I am live, on pts. What equipment were you using?

    I'm using spriggans/hundings/kraghs. I've messed with proc sets but they don't seem to outweigh the cp manipulation amd small dot kraghs is allowing, although velidreth came close. Have you had any luck using war machine? I've tried this set in all sorts of combos but the dps loss from running it just doesn't seem to balance out.

    Lol so You're measuring DPS just by simply 1 using a certain ability ? Hands down. In real fight You dont uising 1 jabs to kill enemie You're using lot of them and in rotation with other skills so in reality DPS difference between using 2 jabs and 1 jabs 1 heavy attack is like 1-2k but You have infinite sustain. Dual wield heavy attacks are the fastest heavy attacks in the game and takes less time then jabs and You need to also remeber then jabs as casted ability have 0,2 sec animation blending time after using where You cannot use any other skill.

    About bugs well...bug shouldnt be a reasoning for certain theory in this case that recovery glyphs or heavy attaks are useless. When bug will be fixed You'll see this. For now You're just restricted to certain theories without posibility to test are those theories correct or not because You run into the bug during tests which I dont. I dont have that bug so my testing can be more extended.

    I dont get Your actual point about synergies because You change Your mind with each post.

    I was wearing NMG/2 fanged snake / kragh and daggers with mixed traits usually atleats 1 wasnt sharpened.
  • Benn G x
    Benn G x
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    I use recovery and cost reduction in pvp builds
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