kimjovikenb16_ESO wrote: »What is your point? The fact that recovery glyphs suck in pve?
Ep1kMalware wrote: »kimjovikenb16_ESO wrote: »What is your point? The fact that recovery glyphs suck in pve?
Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!
Ep1kMalware wrote: »kimjovikenb16_ESO wrote: »What is your point? The fact that recovery glyphs suck in pve?
Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!
QuebraRegra wrote: »Ep1kMalware wrote: »kimjovikenb16_ESO wrote: »What is your point? The fact that recovery glyphs suck in pve?
Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!
but I thought they nerfed sustain to address the obvious PVP issues (unlimited resources/unkillable, etc.)? The fix should have been adjusting this via BATTLESPIRIT for PVP only.
QuebraRegra wrote: »but I thought they nerfed sustain to address the obvious PVP issues (unlimited resources/unkillable, etc.)? The fix should have been adjusting this via BATTLESPIRIT for PVP only.
Ep1kMalware wrote: »QuebraRegra wrote: »Ep1kMalware wrote: »kimjovikenb16_ESO wrote: »What is your point? The fact that recovery glyphs suck in pve?
Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!
but I thought they nerfed sustain to address the obvious PVP issues (unlimited resources/unkillable, etc.)? The fix should have been adjusting this via BATTLESPIRIT for PVP only.
I heard it was because of the extremely non problematic unlimited resources in pve in very experienced groups. But I guess it makes sense that they would bloodgeon pve to appease the cry babies and also fail to nerf certain builds that you could walk away from.
QuebraRegra wrote: »but I thought they nerfed sustain to address the obvious PVP issues (unlimited resources/unkillable, etc.)? The fix should have been adjusting this via BATTLESPIRIT for PVP only.
People who are upset with the change in pve, blame it on 'pvp balance messing with pve'. People who are upset with the changes in pvp, blame it on 'pve balance messing with pvp'.
The reality is they just wanted to make heavy attacks more common since they were apparently being underused.
This worked nicely i think, i now both light and heavy attack weave depending on which part of my rotation. It all worked out well and the game is more dynamic because of it.
QuebraRegra wrote: »Excepting in a few weapons (one of which was the bow that was ruined with the auto fire), heavy attacks are pretty boring considering how they have pitched they wanted combat to be "fast paced" A heavy attack using DW seems to take FOREVER... really breaks the flow of combat.
Ep1kMalware wrote: »kimjovikenb16_ESO wrote: »What is your point? The fact that recovery glyphs suck in pve?
Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!
QuebraRegra wrote: »QuebraRegra wrote: »but I thought they nerfed sustain to address the obvious PVP issues (unlimited resources/unkillable, etc.)? The fix should have been adjusting this via BATTLESPIRIT for PVP only.
People who are upset with the change in pve, blame it on 'pvp balance messing with pve'. People who are upset with the changes in pvp, blame it on 'pve balance messing with pvp'.
The reality is they just wanted to make heavy attacks more common since they were apparently being underused.
This worked nicely i think, i now both light and heavy attack weave depending on which part of my rotation. It all worked out well and the game is more dynamic because of it.
Excepting in a few weapons (one of which was the bow that was ruined with the auto fire), heavy attacks are pretty boring considering how they have pitched they wanted combat to be "fast paced" A heavy attack using DW seems to take FOREVER... really breaks the flow of combat.
No, they said it themselves, it was the infinite sustain crowd that forced the change... it was true there was some silly stuff in the infinite and heavy armor PVP meta of the previous patch. As usual tho, a bazooka to kill roaches.
FloppyTouch wrote: »I didn't change anything at all on my mdk for pve same gear same glyphs dps at 31k
My pvp gear had to spend over 2mil on new gear and glyphs just to play again.
Thank you pve players and ZoS -.-
Ep1kMalware wrote: »kimjovikenb16_ESO wrote: »What is your point? The fact that recovery glyphs suck in pve?
Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!
ZOS didnt nerfed things to make recovery enchants one and only usefull but to change combat a little and give people a choice : keep old stats but get use to new rotation where You need to heavy attack sometimes to get resources back or keep old fast pased rotation but with sacrificing little dmg stats for recovery.
I think they was not even thinking of forcing people to use recovery glyphs but more like of bringing old DPSisng back where You had fast pased rotation time and then heavy attacking to get resources back. I am almost sure Rich Lambert even says that once on ESo Live that they want to bring that weaving between high dmg and resource restoring repeats in Your rotation.
Are You able to do that 40k DPS solo on skeleton without heavy attacks ? If no then looks like they succeded.
Ep1kMalware wrote: »kimjovikenb16_ESO wrote: »What is your point? The fact that recovery glyphs suck in pve?
Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!
Ep1kMalware wrote: »Ep1kMalware wrote: »kimjovikenb16_ESO wrote: »What is your point? The fact that recovery glyphs suck in pve?
Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!
ZOS didnt nerfed things to make recovery enchants one and only usefull but to change combat a little and give people a choice : keep old stats but get use to new rotation where You need to heavy attack sometimes to get resources back or keep old fast pased rotation but with sacrificing little dmg stats for recovery.
I think they was not even thinking of forcing people to use recovery glyphs but more like of bringing old DPSisng back where You had fast pased rotation time and then heavy attacking to get resources back. I am almost sure Rich Lambert even says that once on ESo Live that they want to bring that weaving between high dmg and resource restoring repeats in Your rotation.
Are You able to do that 40k DPS solo on skeleton without heavy attacks ? If no then looks like they succeded.
yeah, but I'm using healing morphs amd weapon damage glyphs. The only thing that changed was my cp, my gear, and my rotation. If I changed gearset, morphs, etc I might hit 44k. Maybe. If I can hit that, that's a 6k dps gain from last patch. ..ignoring zenimax telling me how they want me to eso.
How they win?
Ep1kMalware wrote: »Ep1kMalware wrote: »kimjovikenb16_ESO wrote: »What is your point? The fact that recovery glyphs suck in pve?
Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!
ZOS didnt nerfed things to make recovery enchants one and only usefull but to change combat a little and give people a choice : keep old stats but get use to new rotation where You need to heavy attack sometimes to get resources back or keep old fast pased rotation but with sacrificing little dmg stats for recovery.
I think they was not even thinking of forcing people to use recovery glyphs but more like of bringing old DPSisng back where You had fast pased rotation time and then heavy attacking to get resources back. I am almost sure Rich Lambert even says that once on ESo Live that they want to bring that weaving between high dmg and resource restoring repeats in Your rotation.
Are You able to do that 40k DPS solo on skeleton without heavy attacks ? If no then looks like they succeded.
yeah, but I'm using healing morphs amd weapon damage glyphs. The only thing that changed was my cp, my gear, and my rotation. If I changed gearset, morphs, etc I might hit 44k. Maybe. If I can hit that, that's a 6k dps gain from last patch. ..ignoring zenimax telling me how they want me to eso.
How they win?
It's not about winning it's about ballancing things and making them more reasonable. Try to hit that 44k on 25 milion hp dummy or atleast on 6 milion version. Wont be possible and heavy attack here and there will be must have so they succeded with their plan of making rotation requiring phases of gaining back resources. Also You'll see that if You apply same buffs and debuffs to the target DPS differences between classes will be much lower then before update and stamina will do slightly more DPS then magicka. We finally have something we can call ballance in terms of PvE DPS.
Ep1kMalware wrote: »Ep1kMalware wrote: »Ep1kMalware wrote: »kimjovikenb16_ESO wrote: »What is your point? The fact that recovery glyphs suck in pve?
Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!
ZOS didnt nerfed things to make recovery enchants one and only usefull but to change combat a little and give people a choice : keep old stats but get use to new rotation where You need to heavy attack sometimes to get resources back or keep old fast pased rotation but with sacrificing little dmg stats for recovery.
I think they was not even thinking of forcing people to use recovery glyphs but more like of bringing old DPSisng back where You had fast pased rotation time and then heavy attacking to get resources back. I am almost sure Rich Lambert even says that once on ESo Live that they want to bring that weaving between high dmg and resource restoring repeats in Your rotation.
Are You able to do that 40k DPS solo on skeleton without heavy attacks ? If no then looks like they succeded.
yeah, but I'm using healing morphs amd weapon damage glyphs. The only thing that changed was my cp, my gear, and my rotation. If I changed gearset, morphs, etc I might hit 44k. Maybe. If I can hit that, that's a 6k dps gain from last patch. ..ignoring zenimax telling me how they want me to eso.
How they win?
It's not about winning it's about ballancing things and making them more reasonable. Try to hit that 44k on 25 milion hp dummy or atleast on 6 milion version. Wont be possible and heavy attack here and there will be must have so they succeded with their plan of making rotation requiring phases of gaining back resources. Also You'll see that if You apply same buffs and debuffs to the target DPS differences between classes will be much lower then before update and stamina will do slightly more DPS then magicka. We finally have something we can call ballance in terms of PvE DPS.
I think 25m dummy is intended for groups. And if that's the case my dps would be well over 65k. >_>
I also doubt anyone in the group would have to heavt attack, aside from the mdk.
Ep1kMalware wrote: »Also stam dps never have to heavy attack because you usually have at least 4 sorcs in the group giving conduit symergy 100% of the time.
I don't really like that kind of mind-set. Pre-Morrowind you could get smooth on resources in raids but you still had to make healers properly support the group. Without them doing so DPSers will run into resource problems anyway. The heavy-attack fest in vHOF is really pitiful experience.Ep1kMalware wrote: »I heard it was because of the extremely non problematic unlimited resources in pve in very experienced groups. But I guess it makes sense that they would bloodgeon pve to appease the cry babies and also fail to nerf certain builds that you could walk away from.
Ep1kMalware wrote: »Also stam dps never have to heavy attack because you usually have at least 4 sorcs in the group giving conduit symergy 100% of the time.
You can click conduict synergy once per 20 secodns and it shares cooldown with other conduicts of sorcs that using it so You wont get crazy amount of stamina back thx for that. You'll have to heavy attack on stamina DD if You're fully in offensive statistics even if You're redguard. Stop dreaming it'll be different.
Ep1kMalware wrote: »Ep1kMalware wrote: »Also stam dps never have to heavy attack because you usually have at least 4 sorcs in the group giving conduit symergy 100% of the time.
You can click conduict synergy once per 20 secodns and it shares cooldown with other conduicts of sorcs that using it so You wont get crazy amount of stamina back thx for that. You'll have to heavy attack on stamina DD if You're fully in offensive statistics even if You're redguard. Stop dreaming it'll be different.
I play a bosmer. I use dubious throne food, and I have 100 pnts into recovery, and having repentence slotted gives me an additional 10%. One could wear pirate tatters but there isn't much need except in hardmode trials.
I usually only have to heavy attack if I fumble my rotation or end up getting cc'd alot. Conduit synergy, often purge, radiate, and even the occasional bubble, there are plenty of available options to restore resources if you are short between potions that do not involve the use of heavy attacks. Stop dreaming about sucking at trials and PLAY SMARTER.
There are too many times I see people spamming heavy attacks when there are 3-4 synergies just stacked. Often an orb or shard. Pick one up on barswap. It'll save you resources, time, dps, and glitches that cause you to do near 0 dps.
Ep1kMalware wrote: »Ep1kMalware wrote: »Also stam dps never have to heavy attack because you usually have at least 4 sorcs in the group giving conduit symergy 100% of the time.
You can click conduict synergy once per 20 secodns and it shares cooldown with other conduicts of sorcs that using it so You wont get crazy amount of stamina back thx for that. You'll have to heavy attack on stamina DD if You're fully in offensive statistics even if You're redguard. Stop dreaming it'll be different.
I play a bosmer. I use dubious throne food, and I have 100 pnts into recovery, and having repentence slotted gives me an additional 10%. One could wear pirate tatters but there isn't much need except in hardmode trials.
I usually only have to heavy attack if I fumble my rotation or end up getting cc'd alot. Conduit synergy, often purge, radiate, and even the occasional bubble, there are plenty of available options to restore resources if you are short between potions that do not involve the use of heavy attacks. Stop dreaming about sucking at trials and PLAY SMARTER.
There are too many times I see people spamming heavy attacks when there are 3-4 synergies just stacked. Often an orb or shard. Pick one up on barswap. It'll save you resources, time, dps, and glitches that cause you to do near 0 dps.
So You're using dubious. So You maded sacrifice for getting regen instead ~2k stamina not mentioning You're playing race heavy focused in regen which basicly close the thread
Also using synergy that doesnt deal dmg is DPS loss compared to heavy attack which deals dmg. The highest DPS parses from stam DD's on trials are for those who are using heavy attacks here and there.
Also try do to new vet trial where You're constantly stunned or drained of resourceson , without heavy attacks then we can talk.