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Improve NPCs and Stop nerfing

  • qsnoopyjr
    qsnoopyjr
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    Its not an easy feat to improve NPC.

    WWE games, harder difficulty means they attack when they can, and very high chance at countering you, every attack is basically a counter unless you figure them out.
    Hence not harder, they just counter everything and you have to exploit what they do not counter.
    Making NPC counter everything is not difficult its annoying.

    FIghting games in general, Street fighter, Soul Calibur. Harder difficulty is nothing but...
    Counters counters counters

    Making NPC difficult is no easy feat. Only known way is to.... Make them counter everything you do.

    ESO???
    MMORPG???
    Unlike fighting games where NPC counters you...

    They add massive amount of heal pool to the bosses.

    Ever played Dynasty Warriors?
    Those bosses HUUUUUUUUUUUUUGE health pool, fight isnt even fun, its nothing but kiting the boss.

    I do not want to be kiting these NPCs.
    I would rather be nerfed then have these NPCs with MASSIVE health pools.
    Because making NPC harder???

    YEARS AND YEARS of trying to make NPC harder in MMORPG...
    One thing that doesnt fail is MASSIVE HEALTH POOLS
    YEARS AND YEARS of trying to make NPC harder in fighting games...
    COUNTERS COUNTERS COUNTERS and HEALTH POOL.

    NPC isnt harder, they just more annoying now. Longer kites.
  • jaye63
    jaye63
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    Resistances, Immunities, damage mitigation... not that tough. No need for massive health pools. No need for counter counter counter.
  • STEVIL
    STEVIL
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    jaye63 wrote: »
    STEVIL wrote: »
    jaye63 wrote: »
    If you cant program a better monster then get a new job. But wasting my time by changing what has been here... Im done. One more idiot programmer who thinks nerfing is the answer and you can kiss my entertainment money goodbye. Sick of spending months on something and then having morons who dont know how to improve NPCs, totalling my build. I've paid a sub since I started and spent money on the DLCs and MW... You have reached the limit of abuse Im going to let you hand me. Got it ZOS?

    for the record, raising the monsters is nerfing the character, tho some cant see past the numbers to realize that.

    "Hey, i can still hit for 25k!!!."
    "So, but the monster went up from 1.1kk to 5.5kk and hits for 35k now."
    "But at least it wasn't a nerf!!!"

    its like if they cut your cars speed by 38% but since they changed the speedometer to KPH from MPH so you are still driving 75, you are fine with it.

    hilarious

    The difference is... It's not trashing months of work. It's not changing the way my toon functions. It's like buying a cadillac and having GMC come to you in a few months and replace it with a vega. You paid for a cadillac, not a vega.

    EDIT: Just because you get some driving lessons and you're able to drive that Caddy proficiently down the road, doesnt mean they need to nerf your vehicle.

    in case you missed it, your vega vs caddy analgy fails becaus ewhat if they left you the caddy but changed the parking so that there are no parking spaces for a caddy? So your caddy is still as good but you cant go anywhere with it?

    the numbers your character does ONLY HAVE MEANING if they are in context to what they are up against.

    tell you what tomorrow i will send zos a check so they can multiple all your damage by 10 but multiple all the foe you face by 10000000k.

    happy that you are TEN TIMES MORE POWERFUL?

    yeah, obviously i am feeding a troll but just my last bit of fighting off sleep.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • qsnoopyjr
    qsnoopyjr
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    jaye63 wrote: »
    Resistances, Immunities, damage mitigation... not that tough. No need for massive health pools. No need for counter counter counter.

    Agreed.

    Back in days they know how to make NPC tough.

    Played Mike Tyson punch out?
    Yes its a pattern, but completely random, and you have to not make mistakes to win. Those guys dont take 1 hour to beat because of massive health pool, its pretty much 5 mins of extreme focus and trying to not make any mistakes.
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