starkerealm wrote: »Drachenfier wrote: »The only way this could happen is if the game had virtually no player population. The supply with a global market is HUGE because of the amount of players that have direct access to it.
Actually, not so much. Right now, according to TTC, there are roughly 7500 Tempering Alloy listings. (Starting at about 5k.) While that might seem too be far too high for one person to corner the market, you're actually missing the point. It's incredibly easy to start low, pick off the low listings, flip them for an immediate profit, and gradually work your way up.
Again, this isn't a scenario where you'd see every item instantly disappear and reappear at five times the price. That wouldn't happen. But, a unified market would create a situation that drove prices up.
Ultimately, the supply of Alloy is limited by the number of people willing to grind out materials for it. The demand is much greater than the supply, and the price can climb much higher than it is now.
So, you've never actually played another MMO for more than 15 minutes, I take it? Again, I made the comment about Star Trek Online a couple pages ago, but let's run with that as an example. In 2011, so, six years ago, a prize ship (specifically the Jem'Hadar Attack Ship) ran around 5 million to 15 million Energy Credits. The last time I checked (around 2015), prize ships were running around 500 to 750 million (a wide variety now, but I'm thinking of the one from the Iconian lockboxes specifically). That's (roughly) a 5000% inflation rate over four years.
Hardly. The only things I've deliberately overcharged for, in recent memory, were the Dubious Camoran Throne Recipes, and that Dwemer Street Light recipe.
Hey, you want to sell stuff? Get in a guild that has a kiosk. Don't give me any of those blubbering, "but my friend's, nephew's, former roommate got ripped off by one," crap. Find one, join it. If they're asking for an up front fee to join, pick someone else.
No, I get it, what you want is to not have to put forth any effort. You want a system that doesn't require you to interact with other players... in a game that is designed to force you to interact with other players on a regular basis. In fact, the entire point behind the guild stores in the first place was to create small communities that interacted and traded with one another. Not an impersonal system where people plop their butts down in front of a terminal and spend the next eight hours gaming the commodities available without speaking to, or interacting with, another player at all.
starkerealm wrote: »@Drachenfier, also, when you're trying to come up with a trading system, it's worth remembering that some players do have far more gold than you do. Hell, I probably do, and I've only got around 1.2m at the moment.
So, when you're looking at the market, and saying, "well, everyone should have access to everything, because I can't imagine a world where someone could corner the market," I want you to remember, with 1.2 million, if the world changed and we had a unified auction house tomorrow, and I put my mind to it, I could raise the average price of tempers by roughly 10%... and make money doing it.
A global auction house would be fantastic for me. You have no idea how much money I could make with one. But, it would wreck the economy, and leave you without access to the stuff you want to buy. So, no, I"m not worried about other players coming in and undercutting me. Because, I have the money to flip stuff. And I'm not the only one. Do you?
Drachenfier wrote: »I want a system that doesn't require me to have to hunt all over creation to avoid the gougers. How hard is that to understand? I want a fair market, driven by supply and demand, not these isolated markets with artificially induced pricing.
Drachenfier wrote: »And if the market were wide open, there'd be thousands more of them available. Me, and a lot of people like me, don't even bother with ESO's market system because it's too much of a hassle. I have tons of crap sitting in my craft bag that will never see the light of day unless I use it. Not because I'm a hoarder, but because I can't be assed to mess with ESO's backwards market system.
starkerealm wrote: »Drachenfier wrote: »I want a system that doesn't require me to have to hunt all over creation to avoid the gougers. How hard is that to understand? I want a fair market, driven by supply and demand, not these isolated markets with artificially induced pricing.
Well, then you should try to come up with a way to achieve that. The system you're describing would make things more expensive for you. It would increase the price gouging. It would make flipping under-priced goods trivially easy, meaning you'd never get a chance to engage in that unless you were sitting on the terminal 24/7 or got phenomenally lucky.Drachenfier wrote: »And if the market were wide open, there'd be thousands more of them available. Me, and a lot of people like me, don't even bother with ESO's market system because it's too much of a hassle. I have tons of crap sitting in my craft bag that will never see the light of day unless I use it. Not because I'm a hoarder, but because I can't be assed to mess with ESO's backwards market system.
Then don't cry about how the system doesn't work for you, if you can't be bothered to actually take a look.
Drachenfier wrote: »I have looked. It's a poor system. I choose not to use it.
Drachenfier wrote: »An open market increases price gouging? It actually does the exact opposite. To be honest, I'm amazed someone as seemingly intelligent as you would even make that kind of claim, especially considering ESO's extremely isolated market system.
starkerealm wrote: »An open market, as an abstract theory, would lead to less price gouging. The theory is that everyone plays along, and no one gets out of line. In practice, an unregulated market will lead to consolidation of wealth, and as a result, more price gouging. Why? Because some people are, legitimately, greedy, and will gobble up anything they can get their hands on.
It would lower the price of materials no one particularly cares about or needs, to a trivial degree, while increasing the price of stuff you might actually want way out of your reach.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
starkerealm wrote: »Drachenfier wrote: »An open market increases price gouging? It actually does the exact opposite. To be honest, I'm amazed someone as seemingly intelligent as you would even make that kind of claim, especially considering ESO's extremely isolated market system.
An open market, as an abstract theory, would lead to less price gouging. The theory is that everyone plays along, and no one gets out of line. In practice, an unregulated market will lead to consolidation of wealth, and as a result, more price gouging. Why? Because some people are, legitimately, greedy, and will gobble up anything they can get their hands on.
It would lower the price of materials no one particularly cares about or needs, to a trivial degree, while increasing the price of stuff you might actually want way out of your reach.
Again, if this was about greed, I'd be right there with you saying, "yeah, listen to this schm... I mean, this smart and creative fellow." Why? Because I would make way more, on an open market, from my position. Of course, we'd also be looking at the very rare stuff, like sharpened Spriggan Daggers climbing over a million inside of a month. Maybe you'd get lucky with your rolls... probably not, though. Why? Because if you can find it, someone else can find it. Then they can buy it. Before you. And resell it for way more than you would have listed it. If you switched this over, you'd end up with a system where the rich would get richer, and your bank balance's value would crumble.
There's honestly a lot of factors here, but almost none of them break in your favor.
Drachenfier wrote: »Again, this system is in play already in multiple games, and has been for years. They all break in my favor, because it can be proven effective. You saying it won't work is like telling me the ocean is made of chocolate. We aren't theory crafting here, it already exists, from single server to megaserver and is proven to work. They should have done this from the beginning, instead of implementing this convoluted isolationist system that's currently in the game. You have no idea how many people just don't even bother with it because it's such a ridiculous hassle.