BOOOOM! Spot on.
You win an award for the first 'dont want an auction house' thread, as this kind of price fixing is exactly why I'm happy with the in game trading functionality as it is now. Add ON's suck, v glad I'm console.
starkerealm wrote: »BOOOOM! Spot on.
You win an award for the first 'dont want an auction house' thread, as this kind of price fixing is exactly why I'm happy with the in game trading functionality as it is now. Add ON's suck, v glad I'm console.
These are, actually, pretty common. The first threads were popping up back in early access (before there were any publicly available kiosks, for that matter.)
Actually, fun trivia: Back when the game launched, the guild store functionality was entirely private. There were no public kiosks to sell stuff to non-guild members. Those got added in much later.
starkerealm wrote: »BOOOOM! Spot on.
You win an award for the first 'dont want an auction house' thread, as this kind of price fixing is exactly why I'm happy with the in game trading functionality as it is now. Add ON's suck, v glad I'm console.
These are, actually, pretty common. The first threads were popping up back in early access (before there were any publicly available kiosks, for that matter.)
Actually, fun trivia: Back when the game launched, the guild store functionality was entirely private. There were no public kiosks to sell stuff to non-guild members. Those got added in much later.
And zone chat was flooded with "x item WTS x gold". I still remember those 50k+ vamp bites in zone chat and how players tried to control the vamp bites by killing all blood fiends lol.
starkerealm wrote: »
Because nothing says amateur mindset like DAOC. Oh, wait.
I mean, that is the thing to keep in mind here: These weren't rookie developers. These were a collection of MMO devs, that fans tend to cream themselves over.
The hilarious part is, where they weren't simply copying Blizzard, and suddenly, a lot of those same fans flip out and cry foul, because other games do it this way, so why does this game have different design goals.
starkerealm wrote: »starkerealm wrote: »BOOOOM! Spot on.
You win an award for the first 'dont want an auction house' thread, as this kind of price fixing is exactly why I'm happy with the in game trading functionality as it is now. Add ON's suck, v glad I'm console.
These are, actually, pretty common. The first threads were popping up back in early access (before there were any publicly available kiosks, for that matter.)
Actually, fun trivia: Back when the game launched, the guild store functionality was entirely private. There were no public kiosks to sell stuff to non-guild members. Those got added in much later.
And zone chat was flooded with "x item WTS x gold". I still remember those 50k+ vamp bites in zone chat and how players tried to control the vamp bites by killing all blood fiends lol.
Also flooded with goldsellers spamin' up zone chat. I remember that.
Also remember those early bites. Man, 50k back then was WAY more than it is now.
The "AH is evil" crowd apparently has never head of the price-controlled AH system that BDO has.
starkerealm wrote: »The "AH is evil" crowd apparently has never head of the price-controlled AH system that BDO has.
Ironically, I have. I'm also not under the illusion that BDO is analogous to ESO. I mean, one of these is a game where you're are literally never expected to log off. You're supposed to use the internal automation tools to keep your character busy while you eat, go to work, sleep, post on the forums...
I mean, yes, it would be disingenuous to call it a Korean grindfest game, but, at the same time, it is a very different game from ESO, as a function if its design. That includes many factors, not just the way its market works.
BrightOblivion wrote: »Functionally, it's exactly the same as a group of people monitoring all the items and recording them in a database for people to see. The biggest difference is that it's automated, and thus far more convenient for the way the ESO kiosks are set up.
starkerealm wrote: »The "AH is evil" crowd apparently has never head of the price-controlled AH system that BDO has.
Ironically, I have. I'm also not under the illusion that BDO is analogous to ESO. I mean, one of these is a game where you're are literally never expected to log off. You're supposed to use the internal automation tools to keep your character busy while you eat, go to work, sleep, post on the forums...
I mean, yes, it would be disingenuous to call it a Korean grindfest game, but, at the same time, it is a very different game from ESO, as a function if its design. That includes many factors, not just the way its market works.
And all those other things you mention about it are totally irrelevant to the simple fact that with enough ingenuity you can have the convenience of centralized auction houses without that ultimate evil of price fixing... stay on topic.
That would be the crowd that does want to control pricing... I thought we had agreed that those are the evil-doers.
Since were talking about the economy let me throw this out for consideration:
- The previous week's winning bid on guild trader should be shown during the current bid period.
This would only cause bid inflation
- At any guild trader you should be able to pull a roster of all of the other traders in the game and what guild has them. There should be a location column with the name of the map and if you click on the map, it shows you where that trader is.
I'd rather be able to see what guild owns a trader from the world map. When you hover over the trader symbol on the map, it will give you the NPC's name. It should also give you the guild name (or names if it is a hub)
- There should be a single player auction house for all players to use. They can have no more than 5 items listed at a time. Guild trader system remains in place but if you are in a guild you can list 50 items.
I'm not sure about this one or the development time it would take to create it.
So do all that and I'd call it better than it is now.
That would be the crowd that does want to control pricing... I thought we had agreed that those are the evil-doers.
Also, keep in mind that BDO has no direct player to player trading, so you HAVE to use the AH if you want to sell anything to someone else. And you can never give anything other than basic potions to another player.
Do you think price controls would work in an environment where you can freely trade directly with other players?
I'd rather be able to see what guild owns a trader from the world map. When you hover over the trader symbol on the map, it will give you the NPC's name. It should also give you the guild name (or names if it is a hub)- At any guild trader you should be able to pull a roster of all of the other traders in the game and what guild has them. There should be a location column with the name of the map and if you click on the map, it shows you where that trader is.
I'm not sure about this one or the development time it would take to create it.- There should be a single player auction house for all players to use. They can have no more than 5 items listed at a time. Guild trader system remains in place but if you are in a guild you can list 50 items.
So do all that and I'd call it better than it is now.
starkerealm wrote: »Drachenfier wrote: »This game is in dire need of an AH.
Not really.
I mean, when we're talking about people inflating the market, they're limited by how time consuming it is, and how restricted their ability to sell items is. Making that open to everyone? Yeah, I can't see how that would go horribly wrong.
Even before TTC came out, 1-3 people could manipulate prices to an extreme level. An example is flower prices on PC EU. 2 people, just 2 people nearly tripled the price of every single flower in the game until the bags from IC came out (columbine was 600 nearly 700 each). Spell power pots on PC EU went from 100 each to 180 each thanks to 3 people. The best example I can think of is Hakeijo's. 5k to 15k thanks to just 2 guys (same guys who did the flowers). Of course people will try bandwagon and jump on the opportunity if they can, but they don't have much impact.
So I don't see a problem with TTC when just 2 people can have that much of an impact anyway. Just helps me find items easier instead of searching every guild store in Tamriel for the cheapest.
starkerealm wrote: »Drachenfier wrote: »...this game is such a huge pain in the ass...
You know, you don't have to be here, right?
starkerealm wrote: »starkerealm wrote: »Drachenfier wrote: »This game is in dire need of an AH.
Not really.
I mean, when we're talking about people inflating the market, they're limited by how time consuming it is, and how restricted their ability to sell items is. Making that open to everyone? Yeah, I can't see how that would go horribly wrong.
Yeah it's so wrong that no other MMO does it... oh wait.
Other MMOs is always the counter argument, but they always conveniently fail to mention the price fixing and inflation in those other MMOs. o.0
Fun trivia: With Star Trek Online, I actually hold my in game wealth in lockbox keys. I don't remember if I've ever bought any from the store (I think I have), and I'm pretty sure I've never actually cracked a box. But, the keys? Yeah, those maintain their value through inflation.
So, I mean, if that's what you want from ESO. A game where you're constantly trying to earn enough to counter inflation... yeah, by all means. Tell me how awesome it is to need 50,000,000 to buy a Sharpened Spriggan's Dagger.
SchizoidMetal wrote: »Flame me for this, but this is pure truth and just looking at high valued items on their website. You will see how this addon allows for price control and fixing through the website. I know first hand how a website can be bot scanned for low priced items and bought and resold for stupid prices(price fixing). I thought the whole point of the guild trading system was to now allow trade to become centralized. Well it has and you dont have to run around looking at all the trade shops, you can simply go to their website search the item and it pops up the lowest priced one w/ where and who. This breaks the uniqueness of the trading in ESO.
starkerealm wrote: »Drachenfier wrote: »This game is in dire need of an AH.
Not really.
I mean, when we're talking about people inflating the market, they're limited by how time consuming it is, and how restricted their ability to sell items is. Making that open to everyone? Yeah, I can't see how that would go horribly wrong.
Yeah it's so wrong that no other MMO does it... oh wait.
Other MMOs is always the counter argument, but they always conveniently fail to mention the price fixing and inflation in those other MMOs. o.0