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recovery glyphs.

Ep1kMalware
Ep1kMalware
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Nobody is using them.
  • Ep1kMalware
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    Seriously though. 0 recovery glyphs and my unassisted dps went from 38k to 40k. And it couls be higher..

    Also, the people that need them, can hardly kill lvl 3 mudcrabs without getting winded, let alone level enchanting. You alienated yourself to force people into wearing these stupid things and you still failed.

    The only forseeable exception would be vhof, but in 90 days we wont be using them there, either.
  • kimjovikenb16_ESO
    What is your point? The fact that recovery glyphs suck in pve?
  • Ep1kMalware
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    What is your point? The fact that recovery glyphs suck in pve?

    Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!
  • QuebraRegra
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    What is your point? The fact that recovery glyphs suck in pve?

    Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!

    but I thought they nerfed sustain to address the obvious PVP issues (unlimited resources/unkillable, etc.)? The fix should have been adjusting this via BATTLESPIRIT for PVP only.
  • idk
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    What is your point? The fact that recovery glyphs suck in pve?

    Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!

    Because it is a loss of DPS, as you are probably well aware of. Better to do a HA than to use them. If there are some moderate dps wanting help with their sustain I would expect cost reduction would be better.

    Alcast as put together some builds using the max health/magicka food that also has magicka recovery, though he also shows in the build using normal blue food that we have used all along. My guess is he is providing options for those wanting max dps and those that want some help with sustain. https://alcasthq.com/
  • Ep1kMalware
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    What is your point? The fact that recovery glyphs suck in pve?

    Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!

    but I thought they nerfed sustain to address the obvious PVP issues (unlimited resources/unkillable, etc.)? The fix should have been adjusting this via BATTLESPIRIT for PVP only.

    I heard it was because of the extremely non problematic unlimited resources in pve in very experienced groups. But I guess it makes sense that they would bloodgeon pve to appease the cry babies and also fail to nerf certain builds that you could walk away from.
  • Bringer
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    but I thought they nerfed sustain to address the obvious PVP issues (unlimited resources/unkillable, etc.)? The fix should have been adjusting this via BATTLESPIRIT for PVP only.

    People who are upset with the change in pve, blame it on 'pvp balance messing with pve'. People who are upset with the changes in pvp, blame it on 'pve balance messing with pvp'.

    The reality is they just wanted to make heavy attacks more common since they were apparently being underused.

    This worked nicely i think, i now both light and heavy attack weave depending on which part of my rotation. It all worked out well and the game is more dynamic because of it.
  • idk
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    What is your point? The fact that recovery glyphs suck in pve?

    Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!

    but I thought they nerfed sustain to address the obvious PVP issues (unlimited resources/unkillable, etc.)? The fix should have been adjusting this via BATTLESPIRIT for PVP only.

    I heard it was because of the extremely non problematic unlimited resources in pve in very experienced groups. But I guess it makes sense that they would bloodgeon pve to appease the cry babies and also fail to nerf certain builds that you could walk away from.

    On the PvE side any sustain issues Zos had with out game play are directly a result of the combat team. A little over year ago we had only 175 points per CP area which meant 100 cost reduction and 75 for regen.

    Maxing it out with the next 25 points did extremely little to affect us, though the combat team made changes that actually improved our sustain over the year prior to Morrowind.

    In reality, the game did not play that much different than just before 1.6 was released on PC which brought CP into the game. This whole idea that the changes in Morrowind brought us in line with how ESO was always intended to be is a brand new vision.
  • QuebraRegra
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    Bringer wrote: »
    but I thought they nerfed sustain to address the obvious PVP issues (unlimited resources/unkillable, etc.)? The fix should have been adjusting this via BATTLESPIRIT for PVP only.

    People who are upset with the change in pve, blame it on 'pvp balance messing with pve'. People who are upset with the changes in pvp, blame it on 'pve balance messing with pvp'.

    The reality is they just wanted to make heavy attacks more common since they were apparently being underused.

    This worked nicely i think, i now both light and heavy attack weave depending on which part of my rotation. It all worked out well and the game is more dynamic because of it.

    Excepting in a few weapons (one of which was the bow that was ruined with the auto fire), heavy attacks are pretty boring considering how they have pitched they wanted combat to be "fast paced" A heavy attack using DW seems to take FOREVER... really breaks the flow of combat.

    No, they said it themselves, it was the infinite sustain crowd that forced the change... it was true there was some silly stuff in the infinite and heavy armor PVP meta of the previous patch. As usual tho, a bazooka to kill roaches.
  • FloppyTouch
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    I didn't change anything at all on my mdk for pve same gear same glyphs dps at 31k

    My pvp gear had to spend over 2mil on new gear and glyphs just to play again.

    Thank you pve players and ZoS -.-
  • Bringer
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    Excepting in a few weapons (one of which was the bow that was ruined with the auto fire), heavy attacks are pretty boring considering how they have pitched they wanted combat to be "fast paced" A heavy attack using DW seems to take FOREVER... really breaks the flow of combat.

    Heavy attack weave with rapid strikes/bloodthirst, it fits the rythm very nice. I was not even expecting it to work as well as it did, and was quite happy. Heavy attack weaving is fine, even with slower weapons like 2h it can work quite well if you pick skills to weave that have longer animations themselves. You still light attack weave a lot. If i use dubious throne i basically light attack weave untill my stamina gets down to about 1/3 then i start heavy attack weaving with my front bar stuff while continuing to light attack weave backbar. It feels just fine. 'fast paced', this adds rewards for fast paced decision making and situational awareness over mindless muscle memory light attack weaving. It makes things more interesting.

    I also like the bow change, since it makes it easier to heavy attack weave with a bow, so i can do things like easily obtain my optimal 'ranged dps' on my melee dps build, for situations where i just cant risk melee (fights with 'space out' mechanics that are not dps races, i can just stand back, sure my dps gets cut in half, but it makes everything so much easier). I can see how it would make some specific pvp bow builds worse perhaps, i either melee or go full out 'stealth archer :^)' snipe spamming gimmick for the meme factor and hilarity.
  • Juhasow
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    What is your point? The fact that recovery glyphs suck in pve?

    Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!

    ZOS didnt nerfed things to make recovery enchants one and only usefull but to change combat a little and give people a choice : keep old stats but get use to new rotation where You need to heavy attack sometimes to get resources back or keep old fast pased rotation but with sacrificing little dmg stats for recovery.

    I think they was not even thinking of forcing people to use recovery glyphs but more like of bringing old DPSisng back where You had fast pased rotation time and then heavy attacking to get resources back. I am almost sure Rich Lambert even says that once on ESo Live that they want to bring that weaving between high dmg and resource restoring repeats in Your rotation.

    Are You able to do that 40k DPS solo on skeleton without heavy attacks ? If no then looks like they succeded.
    Edited by Juhasow on June 21, 2017 5:16AM
  • leepalmer95
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    Bringer wrote: »
    but I thought they nerfed sustain to address the obvious PVP issues (unlimited resources/unkillable, etc.)? The fix should have been adjusting this via BATTLESPIRIT for PVP only.

    People who are upset with the change in pve, blame it on 'pvp balance messing with pve'. People who are upset with the changes in pvp, blame it on 'pve balance messing with pvp'.

    The reality is they just wanted to make heavy attacks more common since they were apparently being underused.

    This worked nicely i think, i now both light and heavy attack weave depending on which part of my rotation. It all worked out well and the game is more dynamic because of it.

    Excepting in a few weapons (one of which was the bow that was ruined with the auto fire), heavy attacks are pretty boring considering how they have pitched they wanted combat to be "fast paced" A heavy attack using DW seems to take FOREVER... really breaks the flow of combat.

    No, they said it themselves, it was the infinite sustain crowd that forced the change... it was true there was some silly stuff in the infinite and heavy armor PVP meta of the previous patch. As usual tho, a bazooka to kill roaches.

    Im pretty sure it was the fact most builds built for only dps. It was intended to change that.

    Of course they completely negated that by giving heavy attacks more resources.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • glavius
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    I use 3 recovery glyphs in pvp
  • Ep1kMalware
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    I didn't change anything at all on my mdk for pve same gear same glyphs dps at 31k

    My pvp gear had to spend over 2mil on new gear and glyphs just to play again.

    Thank you pve players and ZoS -.-

    Hey, all we didnwas use orbs. I mean if it's seriously that bad nerf orbs. Zos fault they went all crazy because healers knew when to throw orbs at eachother.

    I've helped pug raids, infinite sustain was not a thing. You only had really good sustain with very good group coordination with healers that knew when to toss orbs, amd when to spam healing springs.
  • Ep1kMalware
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    Juhasow wrote: »
    What is your point? The fact that recovery glyphs suck in pve?

    Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!

    ZOS didnt nerfed things to make recovery enchants one and only usefull but to change combat a little and give people a choice : keep old stats but get use to new rotation where You need to heavy attack sometimes to get resources back or keep old fast pased rotation but with sacrificing little dmg stats for recovery.

    I think they was not even thinking of forcing people to use recovery glyphs but more like of bringing old DPSisng back where You had fast pased rotation time and then heavy attacking to get resources back. I am almost sure Rich Lambert even says that once on ESo Live that they want to bring that weaving between high dmg and resource restoring repeats in Your rotation.

    Are You able to do that 40k DPS solo on skeleton without heavy attacks ? If no then looks like they succeded.

    yeah, but I'm using healing morphs amd weapon damage glyphs. The only thing that changed was my cp, my gear, and my rotation. If I changed gearset, morphs, etc I might hit 44k. Maybe. If I can hit that, that's a 6k dps gain from last patch. ..ignoring zenimax telling me how they want me to eso.

    How they win?
    Edited by Ep1kMalware on June 21, 2017 7:27AM
  • Ihatenightblades
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    What is your point? The fact that recovery glyphs suck in pve?

    Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!

    The fact that i can solo probably every world boss still ( by having to do a lil extra heavy attacking ) proves that the game was too easy for elitist.

    I dont even think my magicka or stamina pools would drop below 50% before morrowind.

    Ur dps just slows down a bit when heavy attacking and thats solo if u got a good group with orbs shards and worm cult then you can even drain a full boss without having to heavy attack once ( if the dps is good ).

    I do 30k + dps on multiple toons so i have a lil credibility :)

    Tenacity tenacity tenacity don't forget about it
  • Lightspeedflashb14_ESO
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    I would never use recovery glyphs in pve, if you need that sort, use the max health / mag regen or stam regen food, you lose less damage this way.
  • Flameheart
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    I have to admit that the TO is somewhat right, although ZoS' objective was not to make regeneration glyphs more attractive in the first line, but to "heave the floor and lower the ceiling" especially when it comes to dps. I still play all my chars as DD (see signature) and not one of them has a single reg enchant.

    The important issue ZoS hasn't forseen (as if it wouldn't stand there in the middle of the room like a big gigantic pink elephant), was that the PvE encounters still demand some dps (because they did not change the scaling) and therefore the "ceiling" found methods to overcome the issues with ease, while the floor got the shaft. So - suprisingly (not ?) the ceiling stayed at the former level as the floor too, but the "average" between just feels a huge nerf and impact of their fun by adapting a new not really attractive playstyle.

    So my conclusion is, that the real objective was to sell the same content another time by just attaching a label with "New!" on it.

    Edited by Flameheart on June 21, 2017 12:40PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • GreenhaloX
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    I know you keep advocating recovery glyphs.. good for you, though; however, I don't see how replacing the weapon damage glyphs, which equates to 522 extra weapon damage, by the way, are boosting your dps. That is if you are replacing all three glyphs. That would be a huge loss of 522 weapon damage; even if replacing one or two. I can't see it that you're getting such high dps with those recovery glyphs, if that is the case; particularly, when all things stam/skills and whatnot have been nerfed to shred. Prior to this patch, I was doing 30-40k single target damage more often than not with the Wrecking Blow, but with this patch, I'm only seeing into the mid-20k.. if I'm lucky. All recover glyph does is just aid in recovery your stam or majicka, whatever, a bit faster when depleted. That is what heavy attacks are for; combo heavy attacks with whatever (Wrecking Blow, Biting Jabs or Rapid Strikes, etc..) Not only are you replenishing your stam pool with each hit, you're also putting out double damage output. So, I can't buy it that recovery glyphs alone are adding up your damages or dps. However.. hey, if it works for you, by all mean, kudos and good for you, though.
    Edited by GreenhaloX on June 21, 2017 12:43PM
  • Beardimus
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    I don't quite get the point of the thread.

    People were moaning that resource management changes were going to be the end of the world, yet you are saying it isn't and you are doing just fine - so therefore everything is ok right? Good job ZOS, that correct?
    Xbox One | EU | EP
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  • Juhasow
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    Juhasow wrote: »
    What is your point? The fact that recovery glyphs suck in pve?

    Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!

    ZOS didnt nerfed things to make recovery enchants one and only usefull but to change combat a little and give people a choice : keep old stats but get use to new rotation where You need to heavy attack sometimes to get resources back or keep old fast pased rotation but with sacrificing little dmg stats for recovery.

    I think they was not even thinking of forcing people to use recovery glyphs but more like of bringing old DPSisng back where You had fast pased rotation time and then heavy attacking to get resources back. I am almost sure Rich Lambert even says that once on ESo Live that they want to bring that weaving between high dmg and resource restoring repeats in Your rotation.

    Are You able to do that 40k DPS solo on skeleton without heavy attacks ? If no then looks like they succeded.

    yeah, but I'm using healing morphs amd weapon damage glyphs. The only thing that changed was my cp, my gear, and my rotation. If I changed gearset, morphs, etc I might hit 44k. Maybe. If I can hit that, that's a 6k dps gain from last patch. ..ignoring zenimax telling me how they want me to eso.

    How they win?

    It's not about winning it's about ballancing things and making them more reasonable. Try to hit that 44k on 25 milion hp dummy or atleast on 6 milion version. Wont be possible and heavy attack here and there will be must have so they succeded with their plan of making rotation requiring phases of gaining back resources. Also You'll see that if You apply same buffs and debuffs to the target DPS differences between classes will be much lower then before update and stamina will do slightly more DPS then magicka. We finally have something we can call ballance in terms of PvE DPS.
  • Ep1kMalware
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    Juhasow wrote: »
    Juhasow wrote: »
    What is your point? The fact that recovery glyphs suck in pve?

    Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!

    ZOS didnt nerfed things to make recovery enchants one and only usefull but to change combat a little and give people a choice : keep old stats but get use to new rotation where You need to heavy attack sometimes to get resources back or keep old fast pased rotation but with sacrificing little dmg stats for recovery.

    I think they was not even thinking of forcing people to use recovery glyphs but more like of bringing old DPSisng back where You had fast pased rotation time and then heavy attacking to get resources back. I am almost sure Rich Lambert even says that once on ESo Live that they want to bring that weaving between high dmg and resource restoring repeats in Your rotation.

    Are You able to do that 40k DPS solo on skeleton without heavy attacks ? If no then looks like they succeded.

    yeah, but I'm using healing morphs amd weapon damage glyphs. The only thing that changed was my cp, my gear, and my rotation. If I changed gearset, morphs, etc I might hit 44k. Maybe. If I can hit that, that's a 6k dps gain from last patch. ..ignoring zenimax telling me how they want me to eso.

    How they win?

    It's not about winning it's about ballancing things and making them more reasonable. Try to hit that 44k on 25 milion hp dummy or atleast on 6 milion version. Wont be possible and heavy attack here and there will be must have so they succeded with their plan of making rotation requiring phases of gaining back resources. Also You'll see that if You apply same buffs and debuffs to the target DPS differences between classes will be much lower then before update and stamina will do slightly more DPS then magicka. We finally have something we can call ballance in terms of PvE DPS.

    I think 25m dummy is intended for groups. And if that's the case my dps would be well over 65k. >_>

    I also doubt anyone in the group would have to heavt attack, aside from the mdk.
    Edited by Ep1kMalware on June 22, 2017 5:35AM
  • Ep1kMalware
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    Also stam dps never have to heavy attack because you usually have at least 4 sorcs in the group giving conduit symergy 100% of the time.
  • Juhasow
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    Juhasow wrote: »
    Juhasow wrote: »
    What is your point? The fact that recovery glyphs suck in pve?

    Halfway there. The fact zos nerfed the hell out of the pve experience to make people use these things. And we still don't!

    ZOS didnt nerfed things to make recovery enchants one and only usefull but to change combat a little and give people a choice : keep old stats but get use to new rotation where You need to heavy attack sometimes to get resources back or keep old fast pased rotation but with sacrificing little dmg stats for recovery.

    I think they was not even thinking of forcing people to use recovery glyphs but more like of bringing old DPSisng back where You had fast pased rotation time and then heavy attacking to get resources back. I am almost sure Rich Lambert even says that once on ESo Live that they want to bring that weaving between high dmg and resource restoring repeats in Your rotation.

    Are You able to do that 40k DPS solo on skeleton without heavy attacks ? If no then looks like they succeded.

    yeah, but I'm using healing morphs amd weapon damage glyphs. The only thing that changed was my cp, my gear, and my rotation. If I changed gearset, morphs, etc I might hit 44k. Maybe. If I can hit that, that's a 6k dps gain from last patch. ..ignoring zenimax telling me how they want me to eso.

    How they win?

    It's not about winning it's about ballancing things and making them more reasonable. Try to hit that 44k on 25 milion hp dummy or atleast on 6 milion version. Wont be possible and heavy attack here and there will be must have so they succeded with their plan of making rotation requiring phases of gaining back resources. Also You'll see that if You apply same buffs and debuffs to the target DPS differences between classes will be much lower then before update and stamina will do slightly more DPS then magicka. We finally have something we can call ballance in terms of PvE DPS.

    I think 25m dummy is intended for groups. And if that's the case my dps would be well over 65k. >_>

    I also doubt anyone in the group would have to heavt attack, aside from the mdk.

    1st You wont get 65k in group on stamina nb (I assume You play stam nb). Stamina Nb have already minor berserk and major fracture which is huge part of dps boost that group gives and also reason why stamina nb have highest DPS on skeleton. Also You reach the point of execute range very fats on 3m target dummy and this makes overalll DPS higher then in reality. Also You forget that in real PvE enviroment You need to roll dodge , block and break free and this will also drain Your stamina and You can just get 4k stamina each 20 seconds from orbs/shards. It's easy to get good DPS without heavy attacking in 1 minute fight agaisnt enemie that just stands in 1 place and doing nothing. It wont be that easy on vet trial.
    Edited by Juhasow on June 22, 2017 6:16AM
  • Juhasow
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    Also stam dps never have to heavy attack because you usually have at least 4 sorcs in the group giving conduit symergy 100% of the time.

    You can click conduict synergy once per 20 secodns and it shares cooldown with other conduicts of sorcs that using it so You wont get crazy amount of stamina back thx for that. You'll have to heavy attack on stamina DD if You're fully in offensive statistics even if You're redguard. Stop dreaming it'll be different.
  • F7sus4
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    I heard it was because of the extremely non problematic unlimited resources in pve in very experienced groups. But I guess it makes sense that they would bloodgeon pve to appease the cry babies and also fail to nerf certain builds that you could walk away from.
    I don't really like that kind of mind-set. Pre-Morrowind you could get smooth on resources in raids but you still had to make healers properly support the group. Without them doing so DPSers will run into resource problems anyway. The heavy-attack fest in vHOF is really pitiful experience.
  • Ep1kMalware
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    Juhasow wrote: »
    Also stam dps never have to heavy attack because you usually have at least 4 sorcs in the group giving conduit symergy 100% of the time.

    You can click conduict synergy once per 20 secodns and it shares cooldown with other conduicts of sorcs that using it so You wont get crazy amount of stamina back thx for that. You'll have to heavy attack on stamina DD if You're fully in offensive statistics even if You're redguard. Stop dreaming it'll be different.

    I play a bosmer. I use dubious throne food, and I have 100 pnts into recovery, and having repentence slotted gives me an additional 10%. One could wear pirate tatters but there isn't much need except in hardmode trials.

    I usually only have to heavy attack if I fumble my rotation or end up getting cc'd alot. Conduit synergy, often purge, radiate, and even the occasional bubble, there are plenty of available options to restore resources if you are short between potions that do not involve the use of heavy attacks. Stop dreaming about sucking at trials and PLAY SMARTER.

    There are too many times I see people spamming heavy attacks when there are 3-4 synergies just stacked. Often an orb or shard. Pick one up on barswap. It'll save you resources, time, dps, and glitches that cause you to do near 0 dps.
    Edited by Ep1kMalware on June 22, 2017 9:35AM
  • Juhasow
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    Juhasow wrote: »
    Also stam dps never have to heavy attack because you usually have at least 4 sorcs in the group giving conduit symergy 100% of the time.

    You can click conduict synergy once per 20 secodns and it shares cooldown with other conduicts of sorcs that using it so You wont get crazy amount of stamina back thx for that. You'll have to heavy attack on stamina DD if You're fully in offensive statistics even if You're redguard. Stop dreaming it'll be different.

    I play a bosmer. I use dubious throne food, and I have 100 pnts into recovery, and having repentence slotted gives me an additional 10%. One could wear pirate tatters but there isn't much need except in hardmode trials.

    I usually only have to heavy attack if I fumble my rotation or end up getting cc'd alot. Conduit synergy, often purge, radiate, and even the occasional bubble, there are plenty of available options to restore resources if you are short between potions that do not involve the use of heavy attacks. Stop dreaming about sucking at trials and PLAY SMARTER.

    There are too many times I see people spamming heavy attacks when there are 3-4 synergies just stacked. Often an orb or shard. Pick one up on barswap. It'll save you resources, time, dps, and glitches that cause you to do near 0 dps.

    So You're using dubious. So You maded sacrifice for getting regen instead ~2k stamina not mentioning You're playing race heavy focused in regen which basicly close the thread :wink:

    Also using synergy that doesnt deal dmg is DPS loss compared to heavy attack which deals dmg. The highest DPS parses from stam DD's on trials are for those who are using heavy attacks here and there.

    Also try do to new vet trial where You're constantly stunned or drained of resourceson , without heavy attacks then we can talk.
  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    Juhasow wrote: »
    Juhasow wrote: »
    Also stam dps never have to heavy attack because you usually have at least 4 sorcs in the group giving conduit symergy 100% of the time.

    You can click conduict synergy once per 20 secodns and it shares cooldown with other conduicts of sorcs that using it so You wont get crazy amount of stamina back thx for that. You'll have to heavy attack on stamina DD if You're fully in offensive statistics even if You're redguard. Stop dreaming it'll be different.

    I play a bosmer. I use dubious throne food, and I have 100 pnts into recovery, and having repentence slotted gives me an additional 10%. One could wear pirate tatters but there isn't much need except in hardmode trials.

    I usually only have to heavy attack if I fumble my rotation or end up getting cc'd alot. Conduit synergy, often purge, radiate, and even the occasional bubble, there are plenty of available options to restore resources if you are short between potions that do not involve the use of heavy attacks. Stop dreaming about sucking at trials and PLAY SMARTER.

    There are too many times I see people spamming heavy attacks when there are 3-4 synergies just stacked. Often an orb or shard. Pick one up on barswap. It'll save you resources, time, dps, and glitches that cause you to do near 0 dps.

    So You're using dubious. So You maded sacrifice for getting regen instead ~2k stamina not mentioning You're playing race heavy focused in regen which basicly close the thread :wink:

    Also using synergy that doesnt deal dmg is DPS loss compared to heavy attack which deals dmg. The highest DPS parses from stam DD's on trials are for those who are using heavy attacks here and there.

    Also try do to new vet trial where You're constantly stunned or drained of resourceson , without heavy attacks then we can talk.

    You have to use recovery gkyohs for the new trial. Been on a few runs, I can talk. Secondly, you can pick up a synergy amd bar swap to make that time useful, rathee than painstakingly wind up a heavy attack for a small amount of damage. Doing no damage dling something you normally do that does no damage in the first place gaining resources allows you to apply a 2nd biting jab. = dps gain. Heavy attacking during rotstion and doing 1 jab instead of 2 lowers dps on templar by about 6k.

    At least in the best possible scenario I've been able to build this patch. Furthermore, there is a bug on consoles, and if tou heavy attack the bug (very often) occurs, and your toon is locked up, all amimations are invisible, amd damage only sometimes happens from abilities.

    So, mr know-it-all. Tell me more about how mathematically awesome these heavy attack builds are whe they're doing like 15k dps. ???
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