MehrunesFlagon wrote: »Personally I think they should just get rid of training,prosperous and charged altogether.Just 7 traits. Probably would have too many scrubs crying though.
Training is a great trait for leveling. But on endgame gear...yeah...
It seems it's their solution to the loot tables - we used to only get "good"(lol) traits but that was when we were not guaranteed a monster helm nor a shoulder, and there wasn't trading within the group either. I remember it taking me ~50 runs to get EG helm in ANY weight and trait(was sturdy which reduced the rate at which armor degraded back then...lol). You could also go 10 chests without a single shoulder. Then they added trading and made the droprate 100% - but added the bad traits back in to dilute the loot tables. They don't want us to grind gear too fast because the carrot on the stick keeps people playing.
Personally I stopped caring for monster sets traits that much. Yes I'll run with infused shoulder and impen helm in PvE because I'm too lazy to grind a better one. I'll live with the -300 dps it'll cost me. It's still a lot better than the old system I'd say. I do wish they'd remove training/prosp from endgame loot(I also feel like they're not just part of the table but that the system is heavily biased towards those 2 traits...) but I highly doubt that'll ever happen
@josiahva , no one is farming with a training monster sets on...no one. Training serves zero purpose after CP160. It doesn't serve much purpose after L50, tbh. If you want a training set, there are a dozen other ways to get one.I don't care for prosperous or training, but that doesn't mean I believe they should be removed. Maybe someone out there is running around in gold prosperous sets making a ton of gold farming. Training is very useful for those below CP cap.
You are absolutely correct, but the drop rate for traits 99% of the people don't use should be closer to 1%.The point being that just because a trait exists that 99% of people don't like doesn't mean it should be removed. Yes, its annoying and makes the grind longer, but in the end there needs to be traits that are far outside the meta, for those builds that use them. That being said, there should be some sort of token system to make it more reasonable.
leepalmer95 wrote: »This has been suggested many times but if your cp160 then the useless traits should be removed.
Training
Proserous
Charged
etc... They're all useless at that level.
Merlin13KAGL wrote: »@josiahva , no one is farming with a training monster sets on...no one. Training serves zero purpose after CP160. It doesn't serve much purpose after L50, tbh. If you want a training set, there are a dozen other ways to get one.I don't care for prosperous or training, but that doesn't mean I believe they should be removed. Maybe someone out there is running around in gold prosperous sets making a ton of gold farming. Training is very useful for those below CP cap.You are absolutely correct, but the drop rate for traits 99% of the people don't use should be closer to 1%.The point being that just because a trait exists that 99% of people don't like doesn't mean it should be removed. Yes, its annoying and makes the grind longer, but in the end there needs to be traits that are far outside the meta, for those builds that use them. That being said, there should be some sort of token system to make it more reasonable.
That way if you still, for some unknown reason, want a training piece in a set you already have to grind, you have your very slight chance to get one.
We'll see if people still feel the same once they've rolled over to cp160+.
Merlin13KAGL wrote: »@josiahva , no one is farming with a training monster sets on...no one. Training serves zero purpose after CP160. It doesn't serve much purpose after L50, tbh. If you want a training set, there are a dozen other ways to get one.I don't care for prosperous or training, but that doesn't mean I believe they should be removed. Maybe someone out there is running around in gold prosperous sets making a ton of gold farming. Training is very useful for those below CP cap.You are absolutely correct, but the drop rate for traits 99% of the people don't use should be closer to 1%.The point being that just because a trait exists that 99% of people don't like doesn't mean it should be removed. Yes, its annoying and makes the grind longer, but in the end there needs to be traits that are far outside the meta, for those builds that use them. That being said, there should be some sort of token system to make it more reasonable.
That way if you still, for some unknown reason, want a training piece in a set you already have to grind, you have your very slight chance to get one.
We'll see if people still feel the same once they've rolled over to cp160+.
Wrong, training is good all the way up to CP cap(630 currently). I do think there needs to be some type of token system, decon 100 pieces of purple gear to get one trait change token, etc though so if one doesnt want that particular trait it still has some value. If someone is serious about using training sets, they want ever single piece they can carry to be training, monster helm or no. You sometimes see this in devoted new players you have just reached cp160 and want to catch up with the rest of their guild ASAP. They are however not wearing training gear during runs that depend on higher DPS, just to grind, do dungeons, etc.
Ehh, guaranteed drops are just as bad. Gotta be some form of RNG involved.