Waffennacht wrote: »Waffennacht wrote: »It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies
Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.
When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.https://www.youtube.com/watch?v=nqvjhAvsXo0
So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.
There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.
Did you actually even read what I posted, or watched the video I linked?
The NB and the OP are seeing two completely different things in their game clients. Look at the death recap in OP's video and you'll see 4 skills and one basic attack.
OP sees something invisible killing him rather instantly, but the NB sees OP just standing there not really reacting to anything. He gap closes to OP and does his rotation, assuming that OP is either not paying attention or alt tabbed out of the game.
In the video I posted the same thing happens, I get ulted by an invisible channeled ability and die instantly. For me the templar that killed me was actually just standing behind me ulting what he thought was someone just not paying attention. The person in my group that was standing right next to me turned his camera and saw the templar standing behind me and ulting, both of them saw what I couldn't because my game client was lagging so badly.
So wtf was your roll Dodge? You're saying you roll dodged but the game was like, "nope, just kidding, you're really just standing there."
If that's what you're claiming, then that's far worse of a bug then anything about what is being discussed. But, ok, your invisible ult and the 5 different action NB are the same... No matter what OP was dead because he took 5 actions in under 2 secs... Aka animation cancelling. Show me a similar situation where 1v1 dies like that without any AC
Every skill has a cool-down, you cannot do 5 skills in under 2 seconds with animation canceling. Stop trying to blame animation canceling on some *** net code or client lag. My video is the same as OP's video with the exception of mine being a channeled ultimate and OP getting hit by a series skills without a cast time.
The templar that insta'killed me in my video is someone that I fight on an almost daily basis in IC. He didn't use animation cancel to magically insta'kill me once out of like 50 fights we've had before and after. I explained it to you quite simply already, not going to waste any more time than this doing so.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies
Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.
When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.https://www.youtube.com/watch?v=nqvjhAvsXo0
So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.
There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.
Did you actually even read what I posted, or watched the video I linked?
The NB and the OP are seeing two completely different things in their game clients. Look at the death recap in OP's video and you'll see 4 skills and one basic attack.
OP sees something invisible killing him rather instantly, but the NB sees OP just standing there not really reacting to anything. He gap closes to OP and does his rotation, assuming that OP is either not paying attention or alt tabbed out of the game.
In the video I posted the same thing happens, I get ulted by an invisible channeled ability and die instantly. For me the templar that killed me was actually just standing behind me ulting what he thought was someone just not paying attention. The person in my group that was standing right next to me turned his camera and saw the templar standing behind me and ulting, both of them saw what I couldn't because my game client was lagging so badly.
So wtf was your roll Dodge? You're saying you roll dodged but the game was like, "nope, just kidding, you're really just standing there."
If that's what you're claiming, then that's far worse of a bug then anything about what is being discussed. But, ok, your invisible ult and the 5 different action NB are the same... No matter what OP was dead because he took 5 actions in under 2 secs... Aka animation cancelling. Show me a similar situation where 1v1 dies like that without any AC
Every skill has a cool-down, you cannot do 5 skills in under 2 seconds with animation canceling. Stop trying to blame animation canceling on some *** net code or client lag. My video is the same as OP's video with the exception of mine being a channeled ultimate and OP getting hit by a series skills without a cast time.
The templar that insta'killed me in my video is someone that I fight on an almost daily basis in IC. He didn't use animation cancel to magically insta'kill me once out of like 50 fights we've had before and after. I explained it to you quite simply already, not going to waste any more time than this doing so.
Every skill has a cool down, but you can LA, Bash, etc and proc sets within different GCDs.
Selene, SA, LA can all happen in 1 second, then execute, bash, 1 sec 5 things in 2 seconds.
Let's say, 5 secs... Ok! Well 2 of that is your CC break animation, meaning 3/4 damage sources prior to you being able to respond.
You cannot convince me that videos like this will exist without AC. I dare you to do what was shown in without AC
leepalmer95 wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies
Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.
When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.https://www.youtube.com/watch?v=nqvjhAvsXo0
So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.
There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.
Did you actually even read what I posted, or watched the video I linked?
The NB and the OP are seeing two completely different things in their game clients. Look at the death recap in OP's video and you'll see 4 skills and one basic attack.
OP sees something invisible killing him rather instantly, but the NB sees OP just standing there not really reacting to anything. He gap closes to OP and does his rotation, assuming that OP is either not paying attention or alt tabbed out of the game.
In the video I posted the same thing happens, I get ulted by an invisible channeled ability and die instantly. For me the templar that killed me was actually just standing behind me ulting what he thought was someone just not paying attention. The person in my group that was standing right next to me turned his camera and saw the templar standing behind me and ulting, both of them saw what I couldn't because my game client was lagging so badly.
So wtf was your roll Dodge? You're saying you roll dodged but the game was like, "nope, just kidding, you're really just standing there."
If that's what you're claiming, then that's far worse of a bug then anything about what is being discussed. But, ok, your invisible ult and the 5 different action NB are the same... No matter what OP was dead because he took 5 actions in under 2 secs... Aka animation cancelling. Show me a similar situation where 1v1 dies like that without any AC
Every skill has a cool-down, you cannot do 5 skills in under 2 seconds with animation canceling. Stop trying to blame animation canceling on some *** net code or client lag. My video is the same as OP's video with the exception of mine being a channeled ultimate and OP getting hit by a series skills without a cast time.
The templar that insta'killed me in my video is someone that I fight on an almost daily basis in IC. He didn't use animation cancel to magically insta'kill me once out of like 50 fights we've had before and after. I explained it to you quite simply already, not going to waste any more time than this doing so.
Every skill has a cool down, but you can LA, Bash, etc and proc sets within different GCDs.
Selene, SA, LA can all happen in 1 second, then execute, bash, 1 sec 5 things in 2 seconds.
Let's say, 5 secs... Ok! Well 2 of that is your CC break animation, meaning 3/4 damage sources prior to you being able to respond.
You cannot convince me that videos like this will exist without AC. I dare you to do what was shown in without AC
Still doesn't change the fact you can't AC 5 abilitys in 2s.
Procs sets have nothing to do with AC either.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies
Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.
When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.https://www.youtube.com/watch?v=nqvjhAvsXo0
So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.
There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.
Did you actually even read what I posted, or watched the video I linked?
The NB and the OP are seeing two completely different things in their game clients. Look at the death recap in OP's video and you'll see 4 skills and one basic attack.
OP sees something invisible killing him rather instantly, but the NB sees OP just standing there not really reacting to anything. He gap closes to OP and does his rotation, assuming that OP is either not paying attention or alt tabbed out of the game.
In the video I posted the same thing happens, I get ulted by an invisible channeled ability and die instantly. For me the templar that killed me was actually just standing behind me ulting what he thought was someone just not paying attention. The person in my group that was standing right next to me turned his camera and saw the templar standing behind me and ulting, both of them saw what I couldn't because my game client was lagging so badly.
So wtf was your roll Dodge? You're saying you roll dodged but the game was like, "nope, just kidding, you're really just standing there."
If that's what you're claiming, then that's far worse of a bug then anything about what is being discussed. But, ok, your invisible ult and the 5 different action NB are the same... No matter what OP was dead because he took 5 actions in under 2 secs... Aka animation cancelling. Show me a similar situation where 1v1 dies like that without any AC
Every skill has a cool-down, you cannot do 5 skills in under 2 seconds with animation canceling. Stop trying to blame animation canceling on some *** net code or client lag. My video is the same as OP's video with the exception of mine being a channeled ultimate and OP getting hit by a series skills without a cast time.
The templar that insta'killed me in my video is someone that I fight on an almost daily basis in IC. He didn't use animation cancel to magically insta'kill me once out of like 50 fights we've had before and after. I explained it to you quite simply already, not going to waste any more time than this doing so.
Every skill has a cool down, but you can LA, Bash, etc and proc sets within different GCDs.
Selene, SA, LA can all happen in 1 second, then execute, bash, 1 sec 5 things in 2 seconds.
Let's say, 5 secs... Ok! Well 2 of that is your CC break animation, meaning 3/4 damage sources prior to you being able to respond.
You cannot convince me that videos like this will exist without AC. I dare you to do what was shown in without AC
Waffennacht wrote: »leepalmer95 wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies
Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.
When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.https://www.youtube.com/watch?v=nqvjhAvsXo0
So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.
There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.
Did you actually even read what I posted, or watched the video I linked?
The NB and the OP are seeing two completely different things in their game clients. Look at the death recap in OP's video and you'll see 4 skills and one basic attack.
OP sees something invisible killing him rather instantly, but the NB sees OP just standing there not really reacting to anything. He gap closes to OP and does his rotation, assuming that OP is either not paying attention or alt tabbed out of the game.
In the video I posted the same thing happens, I get ulted by an invisible channeled ability and die instantly. For me the templar that killed me was actually just standing behind me ulting what he thought was someone just not paying attention. The person in my group that was standing right next to me turned his camera and saw the templar standing behind me and ulting, both of them saw what I couldn't because my game client was lagging so badly.
So wtf was your roll Dodge? You're saying you roll dodged but the game was like, "nope, just kidding, you're really just standing there."
If that's what you're claiming, then that's far worse of a bug then anything about what is being discussed. But, ok, your invisible ult and the 5 different action NB are the same... No matter what OP was dead because he took 5 actions in under 2 secs... Aka animation cancelling. Show me a similar situation where 1v1 dies like that without any AC
Every skill has a cool-down, you cannot do 5 skills in under 2 seconds with animation canceling. Stop trying to blame animation canceling on some *** net code or client lag. My video is the same as OP's video with the exception of mine being a channeled ultimate and OP getting hit by a series skills without a cast time.
The templar that insta'killed me in my video is someone that I fight on an almost daily basis in IC. He didn't use animation cancel to magically insta'kill me once out of like 50 fights we've had before and after. I explained it to you quite simply already, not going to waste any more time than this doing so.
Every skill has a cool down, but you can LA, Bash, etc and proc sets within different GCDs.
Selene, SA, LA can all happen in 1 second, then execute, bash, 1 sec 5 things in 2 seconds.
Let's say, 5 secs... Ok! Well 2 of that is your CC break animation, meaning 3/4 damage sources prior to you being able to respond.
You cannot convince me that videos like this will exist without AC. I dare you to do what was shown in without AC
Still doesn't change the fact you can't AC 5 abilitys in 2s.
Procs sets have nothing to do with AC either.
Except you can animation cancel Selene
leepalmer95 wrote: »Waffennacht wrote: »leepalmer95 wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies
Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.
When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.https://www.youtube.com/watch?v=nqvjhAvsXo0
So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.
There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.
Did you actually even read what I posted, or watched the video I linked?
The NB and the OP are seeing two completely different things in their game clients. Look at the death recap in OP's video and you'll see 4 skills and one basic attack.
OP sees something invisible killing him rather instantly, but the NB sees OP just standing there not really reacting to anything. He gap closes to OP and does his rotation, assuming that OP is either not paying attention or alt tabbed out of the game.
In the video I posted the same thing happens, I get ulted by an invisible channeled ability and die instantly. For me the templar that killed me was actually just standing behind me ulting what he thought was someone just not paying attention. The person in my group that was standing right next to me turned his camera and saw the templar standing behind me and ulting, both of them saw what I couldn't because my game client was lagging so badly.
So wtf was your roll Dodge? You're saying you roll dodged but the game was like, "nope, just kidding, you're really just standing there."
If that's what you're claiming, then that's far worse of a bug then anything about what is being discussed. But, ok, your invisible ult and the 5 different action NB are the same... No matter what OP was dead because he took 5 actions in under 2 secs... Aka animation cancelling. Show me a similar situation where 1v1 dies like that without any AC
Every skill has a cool-down, you cannot do 5 skills in under 2 seconds with animation canceling. Stop trying to blame animation canceling on some *** net code or client lag. My video is the same as OP's video with the exception of mine being a channeled ultimate and OP getting hit by a series skills without a cast time.
The templar that insta'killed me in my video is someone that I fight on an almost daily basis in IC. He didn't use animation cancel to magically insta'kill me once out of like 50 fights we've had before and after. I explained it to you quite simply already, not going to waste any more time than this doing so.
Every skill has a cool down, but you can LA, Bash, etc and proc sets within different GCDs.
Selene, SA, LA can all happen in 1 second, then execute, bash, 1 sec 5 things in 2 seconds.
Let's say, 5 secs... Ok! Well 2 of that is your CC break animation, meaning 3/4 damage sources prior to you being able to respond.
You cannot convince me that videos like this will exist without AC. I dare you to do what was shown in without AC
Still doesn't change the fact you can't AC 5 abilitys in 2s.
Procs sets have nothing to do with AC either.
Except you can animation cancel Selene
How do you know the guy animation cancelled it? Could of just let it hit normally but we couldn't see.
You can just spam surprise attack and proc selene + viper, 3 attacks in 1 second...
Oh wait its 1 attack and armor proccing. Stop blaming AC for everything xD
Still looks more like 3 seconds to me (0:02-0:05). Assuming a GCD of 0,9s it is theoretically possible to use 4 skills in 2,7 seconds without bypassing the GCD.
If somebody uses more abilities than that, it has to be something else other than simple animation cancelling. That being said, i don't know, if animation cancelling can cause bugs like this. I just know it happens from time to time in combination with crit rush and when it happened to me it was always different players. And when i fought those on other occasions, nothing weird was happening, so i assume, it was not caused intentionally.
There's network lag and there's server processing lag, they come from different problems and lately we have been experiencing more and more server lag.
Server lag is when the server takes much more time to process frames of data than it normally requires, and everything slows down to a crawl for a few seconds. This it has been happening to me lately at several points during the day, and it's specially noticeable in Cyrodiil when randomly player around your start freezing and teleporting.
The PING/latency indicator doesn't help to detect this issue because it requires the server to respond in time to be accurate, so for a time it all seems to be working perfectly well... but you'll eventually see high ping rates later, if they ever come before the server disconnects you due to a desync.
Waffennacht wrote: »In my video, clearly 0 lag, at 0:34 he clearly engages, I am dead at 0:36 2 seconds ambush, incap, la, surprise attack - add in an invisible Selene.
Health desync or not 2 seconds 3 skills, 1 la, and 1 proc 5 things in 2 seconds - impossible without AC
And if you look, I don't see a single bow LA from him ( checked again - no bow LA)
I don't know what you mean about Macroslices.
If you die in 2 seconds it's because of AC. I don't know what the disconnect is
@OdinForge
Master_Kas wrote: »This happend to me today aswell. And no he wasn't cloaking but going ham on me with procs.
A few seconds after I died I could see him. It was like he didn't render for me for some reason. xD
Waffennacht wrote: »In my video, clearly 0 lag, at 0:34 he clearly engages, I am dead at 0:36 2 seconds ambush, incap, la, surprise attack - add in an invisible Selene.
Health desync or not 2 seconds 3 skills, 1 la, and 1 proc 5 things in 2 seconds - impossible without AC
And if you look, I don't see a single bow LA from him ( checked again - no bow LA)
I don't know what you mean about Macroslices.
If you die in 2 seconds it's because of AC. I don't know what the disconnect is
@OdinForge
Health desync is caused by so many things, often times very simple things. Bow light attack is just an example of how easy it can be to get health desycned, who knows what you were doing before the video started or what your actual HP value was at.
But if you die in 2 seconds it's most definitely not animation canceling. I animation cancel when I pvp all the time, and I'm not killing players in 2 seconds.
Not good players at least.
https://www.youtube.com/watch?v=IOPyINmtggo Toc de Malsvi wrote: »Had a similar experience but I knew something bad was going to happen because my barswap stopped working.https://www.youtube.com/watch?v=IOPyINmtggo
Waffennacht wrote: »Toc de Malsvi wrote: »Had a similar experience but I knew something bad was going to happen because my barswap stopped working.https://www.youtube.com/watch?v=IOPyINmtggo
Isn't that just fun and awesome combat?
Edit: in B4, "you gotta l2p, it's called block"
I would have probably pop a potion if the health bar didnt desync than eat the nb with destro ultiIf it's any consolation, they had you in the open under a surprise gank scenario. You probably would have died either way. At least this way, you can blame it on lag, and I'm sure the NB would gladly buy you a beer back at base.
I think ppl are missing the big picture here. What does it matter how it happened or by what method?
Its a disgrace that it happens at all. This is what they call their pvp?
This is the reason that after ppl try this game, they are disgusted and walk away form pvp.
I can imagine how other players feel when they experience this kind of game play, because I have, and totally given up on ESO ever providing something even remotely enjoyable.
What a waste.