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Killed by invisible nightblade [Video]

  • Waffennacht
    Waffennacht
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    OdinForge wrote: »
    OdinForge wrote: »
    OdinForge wrote: »
    It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies

    Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.

    When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.

    https://www.youtube.com/watch?v=nqvjhAvsXo0

    So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.

    There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.

    Did you actually even read what I posted, or watched the video I linked?

    The NB and the OP are seeing two completely different things in their game clients. Look at the death recap in OP's video and you'll see 4 skills and one basic attack.

    OP sees something invisible killing him rather instantly, but the NB sees OP just standing there not really reacting to anything. He gap closes to OP and does his rotation, assuming that OP is either not paying attention or alt tabbed out of the game.

    In the video I posted the same thing happens, I get ulted by an invisible channeled ability and die instantly. For me the templar that killed me was actually just standing behind me ulting what he thought was someone just not paying attention. The person in my group that was standing right next to me turned his camera and saw the templar standing behind me and ulting, both of them saw what I couldn't because my game client was lagging so badly.

    So wtf was your roll Dodge? You're saying you roll dodged but the game was like, "nope, just kidding, you're really just standing there."

    If that's what you're claiming, then that's far worse of a bug then anything about what is being discussed. But, ok, your invisible ult and the 5 different action NB are the same... No matter what OP was dead because he took 5 actions in under 2 secs... Aka animation cancelling. Show me a similar situation where 1v1 dies like that without any AC

    Every skill has a cool-down, you cannot do 5 skills in under 2 seconds with animation canceling. Stop trying to blame animation canceling on some *** net code or client lag. My video is the same as OP's video with the exception of mine being a channeled ultimate and OP getting hit by a series skills without a cast time.

    The templar that insta'killed me in my video is someone that I fight on an almost daily basis in IC. He didn't use animation cancel to magically insta'kill me once out of like 50 fights we've had before and after. I explained it to you quite simply already, not going to waste any more time than this doing so.

    Every skill has a cool down, but you can LA, Bash, etc and proc sets within different GCDs.

    Selene, SA, LA can all happen in 1 second, then execute, bash, 1 sec 5 things in 2 seconds.

    Let's say, 5 secs... Ok! Well 2 of that is your CC break animation, meaning 3/4 damage sources prior to you being able to respond.

    You cannot convince me that videos like this will exist without AC. I dare you to do what was shown in without AC

    Edit: I really don't see how your invisible SA has anything to do with OP, outside of MAYBE a similar circumstance of NOT seeing something. Again has a loose correlation yet nothing at ALL about causation
    Edited by Waffennacht on June 21, 2017 5:35PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • leepalmer95
    leepalmer95
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    OdinForge wrote: »
    OdinForge wrote: »
    OdinForge wrote: »
    It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies

    Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.

    When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.

    https://www.youtube.com/watch?v=nqvjhAvsXo0

    So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.

    There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.

    Did you actually even read what I posted, or watched the video I linked?

    The NB and the OP are seeing two completely different things in their game clients. Look at the death recap in OP's video and you'll see 4 skills and one basic attack.

    OP sees something invisible killing him rather instantly, but the NB sees OP just standing there not really reacting to anything. He gap closes to OP and does his rotation, assuming that OP is either not paying attention or alt tabbed out of the game.

    In the video I posted the same thing happens, I get ulted by an invisible channeled ability and die instantly. For me the templar that killed me was actually just standing behind me ulting what he thought was someone just not paying attention. The person in my group that was standing right next to me turned his camera and saw the templar standing behind me and ulting, both of them saw what I couldn't because my game client was lagging so badly.

    So wtf was your roll Dodge? You're saying you roll dodged but the game was like, "nope, just kidding, you're really just standing there."

    If that's what you're claiming, then that's far worse of a bug then anything about what is being discussed. But, ok, your invisible ult and the 5 different action NB are the same... No matter what OP was dead because he took 5 actions in under 2 secs... Aka animation cancelling. Show me a similar situation where 1v1 dies like that without any AC

    Every skill has a cool-down, you cannot do 5 skills in under 2 seconds with animation canceling. Stop trying to blame animation canceling on some *** net code or client lag. My video is the same as OP's video with the exception of mine being a channeled ultimate and OP getting hit by a series skills without a cast time.

    The templar that insta'killed me in my video is someone that I fight on an almost daily basis in IC. He didn't use animation cancel to magically insta'kill me once out of like 50 fights we've had before and after. I explained it to you quite simply already, not going to waste any more time than this doing so.

    Every skill has a cool down, but you can LA, Bash, etc and proc sets within different GCDs.

    Selene, SA, LA can all happen in 1 second, then execute, bash, 1 sec 5 things in 2 seconds.

    Let's say, 5 secs... Ok! Well 2 of that is your CC break animation, meaning 3/4 damage sources prior to you being able to respond.

    You cannot convince me that videos like this will exist without AC. I dare you to do what was shown in without AC

    Still doesn't change the fact you can't AC 5 abilitys in 2s.

    Procs sets have nothing to do with AC either.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Waffennacht
    Waffennacht
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    OdinForge wrote: »
    OdinForge wrote: »
    OdinForge wrote: »
    It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies

    Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.

    When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.

    https://www.youtube.com/watch?v=nqvjhAvsXo0

    So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.

    There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.

    Did you actually even read what I posted, or watched the video I linked?

    The NB and the OP are seeing two completely different things in their game clients. Look at the death recap in OP's video and you'll see 4 skills and one basic attack.

    OP sees something invisible killing him rather instantly, but the NB sees OP just standing there not really reacting to anything. He gap closes to OP and does his rotation, assuming that OP is either not paying attention or alt tabbed out of the game.

    In the video I posted the same thing happens, I get ulted by an invisible channeled ability and die instantly. For me the templar that killed me was actually just standing behind me ulting what he thought was someone just not paying attention. The person in my group that was standing right next to me turned his camera and saw the templar standing behind me and ulting, both of them saw what I couldn't because my game client was lagging so badly.

    So wtf was your roll Dodge? You're saying you roll dodged but the game was like, "nope, just kidding, you're really just standing there."

    If that's what you're claiming, then that's far worse of a bug then anything about what is being discussed. But, ok, your invisible ult and the 5 different action NB are the same... No matter what OP was dead because he took 5 actions in under 2 secs... Aka animation cancelling. Show me a similar situation where 1v1 dies like that without any AC

    Every skill has a cool-down, you cannot do 5 skills in under 2 seconds with animation canceling. Stop trying to blame animation canceling on some *** net code or client lag. My video is the same as OP's video with the exception of mine being a channeled ultimate and OP getting hit by a series skills without a cast time.

    The templar that insta'killed me in my video is someone that I fight on an almost daily basis in IC. He didn't use animation cancel to magically insta'kill me once out of like 50 fights we've had before and after. I explained it to you quite simply already, not going to waste any more time than this doing so.

    Every skill has a cool down, but you can LA, Bash, etc and proc sets within different GCDs.

    Selene, SA, LA can all happen in 1 second, then execute, bash, 1 sec 5 things in 2 seconds.

    Let's say, 5 secs... Ok! Well 2 of that is your CC break animation, meaning 3/4 damage sources prior to you being able to respond.

    You cannot convince me that videos like this will exist without AC. I dare you to do what was shown in without AC

    Still doesn't change the fact you can't AC 5 abilitys in 2s.

    Procs sets have nothing to do with AC either.

    Except you can animation cancel Selene

    Edit: you cannot use 5 "skills" in 2 seconds, but if you consider bash, la, etc an "ability" then, yes you can
    Edited by Waffennacht on June 21, 2017 5:40PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • OdinForge
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    OdinForge wrote: »
    OdinForge wrote: »
    OdinForge wrote: »
    It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies

    Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.

    When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.

    https://www.youtube.com/watch?v=nqvjhAvsXo0

    So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.

    There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.

    Did you actually even read what I posted, or watched the video I linked?

    The NB and the OP are seeing two completely different things in their game clients. Look at the death recap in OP's video and you'll see 4 skills and one basic attack.

    OP sees something invisible killing him rather instantly, but the NB sees OP just standing there not really reacting to anything. He gap closes to OP and does his rotation, assuming that OP is either not paying attention or alt tabbed out of the game.

    In the video I posted the same thing happens, I get ulted by an invisible channeled ability and die instantly. For me the templar that killed me was actually just standing behind me ulting what he thought was someone just not paying attention. The person in my group that was standing right next to me turned his camera and saw the templar standing behind me and ulting, both of them saw what I couldn't because my game client was lagging so badly.

    So wtf was your roll Dodge? You're saying you roll dodged but the game was like, "nope, just kidding, you're really just standing there."

    If that's what you're claiming, then that's far worse of a bug then anything about what is being discussed. But, ok, your invisible ult and the 5 different action NB are the same... No matter what OP was dead because he took 5 actions in under 2 secs... Aka animation cancelling. Show me a similar situation where 1v1 dies like that without any AC

    Every skill has a cool-down, you cannot do 5 skills in under 2 seconds with animation canceling. Stop trying to blame animation canceling on some *** net code or client lag. My video is the same as OP's video with the exception of mine being a channeled ultimate and OP getting hit by a series skills without a cast time.

    The templar that insta'killed me in my video is someone that I fight on an almost daily basis in IC. He didn't use animation cancel to magically insta'kill me once out of like 50 fights we've had before and after. I explained it to you quite simply already, not going to waste any more time than this doing so.

    Every skill has a cool down, but you can LA, Bash, etc and proc sets within different GCDs.

    Selene, SA, LA can all happen in 1 second, then execute, bash, 1 sec 5 things in 2 seconds.

    Let's say, 5 secs... Ok! Well 2 of that is your CC break animation, meaning 3/4 damage sources prior to you being able to respond.

    You cannot convince me that videos like this will exist without AC. I dare you to do what was shown in without AC

    OP's death recap listed one light attack, so every skill was separated by cool-down. What this means is that while the OP saw some BS, from the NB's perspective he just saw a player standing around and aside from that nothing else looked fishy to the NB.

    I spent a long time in another thread debunking the ability to "macroslice" at will, I proved in the video I posted that while the "offender" might see a macroslice, the "victim" does not. Hence why my video is like 8 minutes long of someone trying to invoke a macroslice on me. It's the same concept where one player is seeing one thing, and another player is seeing another thing. The OP of this thread is seeing himself insta-die to an invisible player, and that invisible player is playing legitimately and didn't see the same thing, that's my point.

    WHY do I know this? Because in my video I was the "victim" and I asked two people what they saw, one person in my group and one person who killed me and they both said the same thing. That in their perspective I was just fighting that mob not reacting to the enemy, while on my perspective there was no enemy to react to.

    I don't really care what you can be convinced to believe, I'm just correcting you so others don't get confused by what you're saying. How you aren't understanding this however is beyond logic to me.
    Edited by OdinForge on June 21, 2017 5:42PM
    The Age of Wrobel.
  • leepalmer95
    leepalmer95
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    OdinForge wrote: »
    OdinForge wrote: »
    OdinForge wrote: »
    It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies

    Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.

    When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.

    https://www.youtube.com/watch?v=nqvjhAvsXo0

    So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.

    There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.

    Did you actually even read what I posted, or watched the video I linked?

    The NB and the OP are seeing two completely different things in their game clients. Look at the death recap in OP's video and you'll see 4 skills and one basic attack.

    OP sees something invisible killing him rather instantly, but the NB sees OP just standing there not really reacting to anything. He gap closes to OP and does his rotation, assuming that OP is either not paying attention or alt tabbed out of the game.

    In the video I posted the same thing happens, I get ulted by an invisible channeled ability and die instantly. For me the templar that killed me was actually just standing behind me ulting what he thought was someone just not paying attention. The person in my group that was standing right next to me turned his camera and saw the templar standing behind me and ulting, both of them saw what I couldn't because my game client was lagging so badly.

    So wtf was your roll Dodge? You're saying you roll dodged but the game was like, "nope, just kidding, you're really just standing there."

    If that's what you're claiming, then that's far worse of a bug then anything about what is being discussed. But, ok, your invisible ult and the 5 different action NB are the same... No matter what OP was dead because he took 5 actions in under 2 secs... Aka animation cancelling. Show me a similar situation where 1v1 dies like that without any AC

    Every skill has a cool-down, you cannot do 5 skills in under 2 seconds with animation canceling. Stop trying to blame animation canceling on some *** net code or client lag. My video is the same as OP's video with the exception of mine being a channeled ultimate and OP getting hit by a series skills without a cast time.

    The templar that insta'killed me in my video is someone that I fight on an almost daily basis in IC. He didn't use animation cancel to magically insta'kill me once out of like 50 fights we've had before and after. I explained it to you quite simply already, not going to waste any more time than this doing so.

    Every skill has a cool down, but you can LA, Bash, etc and proc sets within different GCDs.

    Selene, SA, LA can all happen in 1 second, then execute, bash, 1 sec 5 things in 2 seconds.

    Let's say, 5 secs... Ok! Well 2 of that is your CC break animation, meaning 3/4 damage sources prior to you being able to respond.

    You cannot convince me that videos like this will exist without AC. I dare you to do what was shown in without AC

    Still doesn't change the fact you can't AC 5 abilitys in 2s.

    Procs sets have nothing to do with AC either.

    Except you can animation cancel Selene

    How do you know the guy animation cancelled it? Could of just let it hit normally but we couldn't see.

    You can just spam surprise attack and proc selene + viper, 3 attacks in 1 second...

    Oh wait its 1 attack and armor proccing. Stop blaming AC for everything xD
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Waffennacht
    Waffennacht
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    OdinForge wrote: »
    OdinForge wrote: »
    OdinForge wrote: »
    It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies

    Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.

    When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.

    https://www.youtube.com/watch?v=nqvjhAvsXo0

    So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.

    There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.

    Did you actually even read what I posted, or watched the video I linked?

    The NB and the OP are seeing two completely different things in their game clients. Look at the death recap in OP's video and you'll see 4 skills and one basic attack.

    OP sees something invisible killing him rather instantly, but the NB sees OP just standing there not really reacting to anything. He gap closes to OP and does his rotation, assuming that OP is either not paying attention or alt tabbed out of the game.

    In the video I posted the same thing happens, I get ulted by an invisible channeled ability and die instantly. For me the templar that killed me was actually just standing behind me ulting what he thought was someone just not paying attention. The person in my group that was standing right next to me turned his camera and saw the templar standing behind me and ulting, both of them saw what I couldn't because my game client was lagging so badly.

    So wtf was your roll Dodge? You're saying you roll dodged but the game was like, "nope, just kidding, you're really just standing there."

    If that's what you're claiming, then that's far worse of a bug then anything about what is being discussed. But, ok, your invisible ult and the 5 different action NB are the same... No matter what OP was dead because he took 5 actions in under 2 secs... Aka animation cancelling. Show me a similar situation where 1v1 dies like that without any AC

    Every skill has a cool-down, you cannot do 5 skills in under 2 seconds with animation canceling. Stop trying to blame animation canceling on some *** net code or client lag. My video is the same as OP's video with the exception of mine being a channeled ultimate and OP getting hit by a series skills without a cast time.

    The templar that insta'killed me in my video is someone that I fight on an almost daily basis in IC. He didn't use animation cancel to magically insta'kill me once out of like 50 fights we've had before and after. I explained it to you quite simply already, not going to waste any more time than this doing so.

    Every skill has a cool down, but you can LA, Bash, etc and proc sets within different GCDs.

    Selene, SA, LA can all happen in 1 second, then execute, bash, 1 sec 5 things in 2 seconds.

    Let's say, 5 secs... Ok! Well 2 of that is your CC break animation, meaning 3/4 damage sources prior to you being able to respond.

    You cannot convince me that videos like this will exist without AC. I dare you to do what was shown in without AC

    Still doesn't change the fact you can't AC 5 abilitys in 2s.

    Procs sets have nothing to do with AC either.

    Except you can animation cancel Selene

    How do you know the guy animation cancelled it? Could of just let it hit normally but we couldn't see.

    You can just spam surprise attack and proc selene + viper, 3 attacks in 1 second...

    Oh wait its 1 attack and armor proccing. Stop blaming AC for everything xD

    I only blame the inability to react before damage sources on AC... Because you know... The game is suppose to be "reactionary" and I site ward duration nerf as my proof
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Rianai
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    Still looks more like 3 seconds to me (0:02-0:05). Assuming a GCD of 0,9s it is theoretically possible to use 4 skills in 2,7 seconds without bypassing the GCD.
    If somebody uses more abilities than that, it has to be something else other than simple animation cancelling. That being said, i don't know, if animation cancelling can cause bugs like this. I just know it happens from time to time in combination with crit rush and when it happened to me it was always different players. And when i fought those on other occasions, nothing weird was happening, so i assume, it was not caused intentionally.
  • Waffennacht
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    Rianai wrote: »
    Still looks more like 3 seconds to me (0:02-0:05). Assuming a GCD of 0,9s it is theoretically possible to use 4 skills in 2,7 seconds without bypassing the GCD.
    If somebody uses more abilities than that, it has to be something else other than simple animation cancelling. That being said, i don't know, if animation cancelling can cause bugs like this. I just know it happens from time to time in combination with crit rush and when it happened to me it was always different players. And when i fought those on other occasions, nothing weird was happening, so i assume, it was not caused intentionally.

    Don't mistake us, I haven't read were anyone was claiming anything like cheating, or intentional bug/lag. I'm saying stuff like this happens when AC occurs. I personally believe the player is faster than the game, ever since the client server changes, the game can't tell you what has happened until it's too late.

    Meaning, as a player, you are forced to run either a build capable of surviving 5ish THINGS coming at you before you CAN respond. Or you run a build that deals the damage. It makes everything in between unviable.

    It's not cheating, it's just not fun
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

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  • wrapped
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    I was in light armor on no cp campaign with no impen and 21k hp. So its alright i guess. Im just surprised how he was invisible and my hp bar was late so i couldnt pop a potion in time to save my poor ass..
  • Waffennacht
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    In my video, clearly 0 lag, at 0:34 he clearly engages, I am dead at 0:36 2 seconds ambush, incap, la, surprise attack - add in an invisible Selene.

    Health desync or not 2 seconds 3 skills, 1 la, and 1 proc 5 things in 2 seconds - impossible without AC

    And if you look, I don't see a single bow LA from him ( checked again - no bow LA)

    I don't know what you mean about Macroslices.

    If you die in 2 seconds it's because of AC. I don't know what the disconnect is

    @OdinForge
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • LegacyDM
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    Ok so we have identified a problem. What are we going to do about it mr @wrobel ?
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Rohamad_Ali
    Rohamad_Ali
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    Wait wait . Did the guy open up with a heavy attack just before an kill a NPC ? Maybe it's that passive in the CP tree that turns you invisible for two seconds after a heavy attack kill .
    Edited by Rohamad_Ali on June 21, 2017 9:40PM
  • leeux
    leeux
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    There's network lag and there's server processing lag, they come from different problems and lately we have been experiencing more and more server lag.

    Server lag is when the server takes much more time to process frames of data than it normally requires, and everything slows down to a crawl for a few seconds. This it has been happening to me lately at several points during the day, and it's specially noticeable in Cyrodiil when randomly player around your start freezing and teleporting.

    The PING/latency indicator doesn't help to detect this issue because it requires the server to respond in time to be accurate, so for a time it all seems to be working perfectly well... but you'll eventually see high ping rates later, if they ever come before the server disconnects you due to a desync.
    PC/NA - Proud old member of the Antique Ordinatus Populus

    My chars
    Liana Amnell (AD mSorc L50+, ex EP) =x= Lehnnan Klennett (AD mTemplar L50+ Healer/Support ) =x= Ethim Amnell (AD mDK L50+, ex DC)
    Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
    I only PvP on AD chars

    ~~ «And blossoms anew beneath tomorrow's sun >>»
    ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
    ~~ "Let strength be granted so the world might be mended... so the world might be mended."
    ~~ "Slash the silver chain that binds thee to life"
    ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
    ~~ The sands of time were eroded by the river of constant change >>
  • wrapped
    wrapped
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    leeux wrote: »
    There's network lag and there's server processing lag, they come from different problems and lately we have been experiencing more and more server lag.

    Server lag is when the server takes much more time to process frames of data than it normally requires, and everything slows down to a crawl for a few seconds. This it has been happening to me lately at several points during the day, and it's specially noticeable in Cyrodiil when randomly player around your start freezing and teleporting.

    The PING/latency indicator doesn't help to detect this issue because it requires the server to respond in time to be accurate, so for a time it all seems to be working perfectly well... but you'll eventually see high ping rates later, if they ever come before the server disconnects you due to a desync.

    I dont have enough knowledge about server client relations so i cannot comment on that. What i can tell u is the time it happened was 2am with no lag what so ever and i did not get disconnected from the server at all.
  • leeux
    leeux
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    Yeah yeah, those instances of high server lag can be momentary, maybe lasting for a few secs... if they last long enough, they'll always end in a disconnect. But even as short as a few secs is, they are enough to screw you during a fight, sadly :/

    And no, not all players around may feel the same lag at the exact same moment... though, someone around probably also experienced it.
    PC/NA - Proud old member of the Antique Ordinatus Populus

    My chars
    Liana Amnell (AD mSorc L50+, ex EP) =x= Lehnnan Klennett (AD mTemplar L50+ Healer/Support ) =x= Ethim Amnell (AD mDK L50+, ex DC)
    Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
    I only PvP on AD chars

    ~~ «And blossoms anew beneath tomorrow's sun >>»
    ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
    ~~ "Let strength be granted so the world might be mended... so the world might be mended."
    ~~ "Slash the silver chain that binds thee to life"
    ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
    ~~ The sands of time were eroded by the river of constant change >>
  • OdinForge
    OdinForge
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    In my video, clearly 0 lag, at 0:34 he clearly engages, I am dead at 0:36 2 seconds ambush, incap, la, surprise attack - add in an invisible Selene.

    Health desync or not 2 seconds 3 skills, 1 la, and 1 proc 5 things in 2 seconds - impossible without AC

    And if you look, I don't see a single bow LA from him ( checked again - no bow LA)

    I don't know what you mean about Macroslices.

    If you die in 2 seconds it's because of AC. I don't know what the disconnect is

    @OdinForge

    Health desync is caused by so many things, often times very simple things. Bow light attack is just an example of how easy it can be to get health desycned, who knows what you were doing before the video started or what your actual HP value was at.

    But if you die in 2 seconds it's most definitely not animation canceling. I animation cancel when I pvp all the time, and I'm not killing players in 2 seconds.

    Not good players at least.
    Edited by OdinForge on June 21, 2017 8:48PM
    The Age of Wrobel.
  • Derra
    Derra
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    Master_Kas wrote: »
    This happend to me today aswell. And no he wasn't cloaking but going ham on me with procs.

    A few seconds after I died I could see him. It was like he didn't render for me for some reason. xD

    Critcharge has been having this "feature" when use from sneak/invisibility for a while.

    The char fails to render for the first few attacks (usually 1 to 2 gcds) and then you see sped up animations of everything the player performed.
    If you die or they cloak again they usually don´t appear on screen at all.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Waffennacht
    Waffennacht
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    OdinForge wrote: »
    In my video, clearly 0 lag, at 0:34 he clearly engages, I am dead at 0:36 2 seconds ambush, incap, la, surprise attack - add in an invisible Selene.

    Health desync or not 2 seconds 3 skills, 1 la, and 1 proc 5 things in 2 seconds - impossible without AC

    And if you look, I don't see a single bow LA from him ( checked again - no bow LA)

    I don't know what you mean about Macroslices.

    If you die in 2 seconds it's because of AC. I don't know what the disconnect is

    @OdinForge

    Health desync is caused by so many things, often times very simple things. Bow light attack is just an example of how easy it can be to get health desycned, who knows what you were doing before the video started or what your actual HP value was at.

    But if you die in 2 seconds it's most definitely not animation canceling. I animation cancel when I pvp all the time, and I'm not killing players in 2 seconds.

    Not good players at least.

    You see I was riding my wolf in friendly Cropsford... Full health... My bud does nothing prior to the combo.

    Let's see 7k from Selene 7k from incap, a few from LA, a few from SA is 20k hps.

    I'm gonna guess you are Not facing medium armor builds then, or your opponent knows you are there.

    If you're PC there are add on to help, us on console do Not get any Miats etc... We just die - unless you are running a build that can survive 5 income sources at once.

    Look the first attack starts the cool down, LA isn't on cool down so instant, bear gets ACed by Incap which happens after 1 sec, that's minimum 4 income sources - add bash or another LA and you have 5 sources in 2 secs all obeying the cool down.

    I AC too, typically- however it's something like Bird, AC by LA then ability like Shall ACed by Roll Dodge or something, it becomes problematic when you add a proc set that hits as hard as an ult with no gcd.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Waffennacht
    Waffennacht
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    Also I would like to point out the very theology here.

    You have to know how to AC or you're a "bad player"
    You have to know how to combat 20k damage in 2 secs or you're a "bad player"
    You have to have defensive 100% playstyle or a ganker similar style or you're a "bad player"

    I think I know why the vast majority avoids PvP in this game. You gotta know #$_& that's never explained in game or "you're a bad player"
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • DemonDruaga
    DemonDruaga
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    Edit/

    I totaly misread and messed up :dizzy:
    Edited by DemonDruaga on June 22, 2017 1:52AM
    Ardor // Dunkelsicht // Pakt
  • Toc de Malsvi
    Toc de Malsvi
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    Had a similar experience but I knew something bad was going to happen because my barswap stopped working.

    https://www.youtube.com/watch?v=IOPyINmtggo
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Waffennacht
    Waffennacht
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    Had a similar experience but I knew something bad was going to happen because my barswap stopped working.

    https://www.youtube.com/watch?v=IOPyINmtggo

    Isn't that just fun and awesome combat?

    Edit: in B4, "you gotta l2p, it's called block"
    Edited by Waffennacht on June 22, 2017 12:50AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Gargis
    Gargis
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    I think ppl are missing the big picture here. What does it matter how it happened or by what method?

    Its a disgrace that it happens at all. This is what they call their pvp?

    This is the reason that after ppl try this game, they are disgusted and walk away form pvp.

    I can imagine how other players feel when they experience this kind of game play, because I have, and totally given up on ESO ever providing something even remotely enjoyable.

    What a waste.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Had a similar experience but I knew something bad was going to happen because my barswap stopped working.

    https://www.youtube.com/watch?v=IOPyINmtggo

    Isn't that just fun and awesome combat?

    Edit: in B4, "you gotta l2p, it's called block"

    he had 20k health tho. i could tickle him dead.
    PS4 NA DC
  • davey1107
    davey1107
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    This happens when I attack w my stamblade sometimes. It's not a player-caused issue, as far as I can tell.

    It's similar to sometimes in a big fight when you see someone pause, then blink to a place 20 feet ahead of where they were...the servers have pushed info between the two systems out of sync. The reason (I think) this causes issues from nightblades is that we rely on fast-paced burst attacks. I try to get off four attacks before the other person even knows I'm there. If they happen to be lagging, those land and by the time I realize they're lagging (if I can tell) I've sent off another couple of attacks, and...road kill.

    I agree with some of the others. The NB probably saw you attacking an NPC , stalked your for a few seconds, then right as they attacked you paused. It's a clean rotation, so you were probably dead before they even knew you weren't responding.

    If it's any consolation, they had you in the open under a surprise gank scenario. You probably would have died either way. At least this way, you can blame it on lag, and I'm sure the NB would gladly buy you a beer back at base.
  • wrapped
    wrapped
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    davey1107 wrote: »
    If it's any consolation, they had you in the open under a surprise gank scenario. You probably would have died either way. At least this way, you can blame it on lag, and I'm sure the NB would gladly buy you a beer back at base.
    I would have probably pop a potion if the health bar didnt desync than eat the nb with destro ulti :)

  • MisterBigglesworth
    MisterBigglesworth
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    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • wrapped
    wrapped
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  • Juhasow
    Juhasow
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    Zenimax fixed issue with massive amount of invisible players we had soon after Homestead release yet there are still single occasions where You can run into that bug and simply dont see enemie that fight You.
  • LegacyDM
    LegacyDM
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    Gargis wrote: »
    I think ppl are missing the big picture here. What does it matter how it happened or by what method?

    Its a disgrace that it happens at all. This is what they call their pvp?

    This is the reason that after ppl try this game, they are disgusted and walk away form pvp.

    I can imagine how other players feel when they experience this kind of game play, because I have, and totally given up on ESO ever providing something even remotely enjoyable.

    What a waste.

    This ^^^ so what we doing about it @ZOS_RichLambert @ZOS_GinaBruno
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
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