Housing should, and is. It's own separate instance. You, the player, don't have to worry about any of the housing instances as they only load in when you go to that players housing instance. But since all housing instances are attached to the owner of that house. You'll never have to worry about whatever is inside each of those instances effecting your game. As the game will refuse to load any instance as long as your not in it. When you are not inside that certain instance, the only thing the engine will do is remember what instance it was. So, by chance if you decided that you want to see a players house, their Primary one would be the only one that'll be loaded and not 10+ instances all at once. Because of this, you'll be able to come and see it without worrying about anything getting misplaced or whatnot because the "instance" is just a map for that 1 player. Others can come into that instance if allowed too. But when it's not allowed the map will not be allowing access to anyone besides the owner.Wreuntzylla wrote: »They could simply move housing client side and have the client take fixed snapshots of the multiple item creations for when other players visit. Not like there is anything worth worrying about over instanced housing exploits. Maybe to avoid x-rated creations I suppose.



