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Raise the Housing Item Limit?

Iron_Butterfly
Iron_Butterfly
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Apologies if discussed before.

Some houses are huge or have huge grounds and the item limit eg 600 for Strident or Hundings is just way too low.

It doesn't allow for any imaginative designs - particularly garden designs and some interior decorating. For example, Strident has a huge garden area and the house interior tends to be dark. By the time you've added lanterns and plan some nice gardens, 600 items are used up and half the place is untouched. The problem must be huge with Earthtear or Tropical Island. In fact, it puts me off buying another large house.

There are many really nice options for plants and trees but 600 items really limits the possibilities - and even after adding 100 lights to the house and grounds to Strident, some areas are still unlit. I'm not talking lighting it up like Walmart, but just creating a nice ambient atmosphere.

Could we please consider increasing the limit? I understand Zenimax wants to make money by selling more houses, but what's the point in buying them if you can't decorate them properly.

A possible solution - adding a voucher to the cash shop or purchasable with writs that allows a player to expand the limit in their house - that way everyone wins. They did this in another game I played and it was a great solution.
Edited by Iron_Butterfly on May 13, 2017 1:09PM
  • Aurie
    Aurie
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    This subject has indeed been discussed before in several threads. But I (and a lot of other people) totally agree with you.

    Maybe if there are enough threads @ZOS will get fed up with reading them (if they do) and actually do something about raising the item cap.

    What they should be taking into account is that the higher the item limit, the more people are going to buy from the Crown Store. From what I've read, crafting your furniture is slow and expensive in mats, and prices at guild traders are astronomical. So there will always be a strong market for the Crown Store. @ZOS should recognise this, and act accordingly. It would keep them (from the revenue point of view) and the rest of us very happy.
  • Waseem
    Waseem
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    housing limit will not be increasing because some developers do not how to properly manage its effect on consoles.
    look at maw of lorkhaj still unplayable after one year of its release
    new trial will have the same problem until 2019 aswell.. i wouldnt expect any decent features before eso consoles servers shut down.
    PC EU

  • TheShadowScout
    TheShadowScout
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    Indeed, it would make total sense if they offeret "housing expansions" in the crown store, so you can buy extra item capacity for your houses... extra 100 item packs... up to whatever they want, say, an extra 50% capacity? So your 600 item house could buy three more packs for an total of 900... possibly even up to doubling the initial capacity, perhaps...

    Other options might be some load reduction features... like bookcases with an "inventory" tab where you can actually put books (and other bookcaseable stuff like scrolls, small hourglasses, potion bottles or skulls) in them, then have the filled bookcase count as only one "object" - with the books automatically placed so they are individually selectable... I know how much I'd want that...
  • Iron_Butterfly
    Iron_Butterfly
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    Aurelle1 wrote: »
    This subject has indeed been discussed before in several threads. But I (and a lot of other people) totally agree with you.

    Maybe if there are enough threads @ZOS will get fed up with reading them (if they do) and actually do something about raising the item cap.

    What they should be taking into account is that the higher the item limit, the more people are going to buy from the Crown Store. From what I've read, crafting your furniture is slow and expensive in mats, and prices at guild traders are astronomical. So there will always be a strong market for the Crown Store. @ZOS should recognise this, and act accordingly. It would keep them (from the revenue point of view) and the rest of us very happy.

    Thanks Aurelle1 and you raise an excellent point about the cost of mats for crafting some of the items - particularly the higher end ones. At first I said I'd never buy furniture etc from the Crown Store but the outrageous AH prices and time required to harvest enough mats eg heartwood, makes the Crown Store suddenly attractive. Zenimax should exploit this ;-) - as well as increasing the limit. If Archeage can do it, surely Elder Scrolls Online can do it too.
  • Aurie
    Aurie
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    Well you'd think they would, wouldn't you? But Zenimax are an unfathomable law unto themselves.

    However, it has been said that they are 'looking into' raising the limit. So you never know.....maybe in a decade or so! There is hope yet.
  • Kahsa
    Kahsa
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    Totally agree with needing Limit Raise badly. I have the Mournoth medium house, and it is really pretty huge. You can't even place the most basic decor before running into item limit, leaving huge empty spaces inside and out. I didn't even know there was a limit till I tried adding some plates, silverware, food items, to the dining room table. The idea that consoles can't handle it is ridiculous, since Dev placed housing in the game world has lavishly decorated areas with all the little details needed to make it seem real. Apparently, ZOS isn't extending us the same courtesy.

    I was really genuinely upset to discover these limits--I had been drifting away from the game but was finding renewed joy in the housing, particularly decorating them. I was organizing housing tour parties in guild, and planning for holiday decorating contests--looks like that's blown now. I would gladly pay for expanded item limit, same as for bank or backpack storage space.
  • Rainwhisper
    Rainwhisper
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    Raising the item cap for housing is my number one hope for a future patch...by a far-and-away past any other item on my wish list.
  • ZeroZero77
    ZeroZero77
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    Raise the Housing Item Limit?
    Ohh yes please. Actuall housing is death for me.
    * To low Item Limit
    * Cant place my Twinks

    Why should i start a larger House when i am not able to finish the smaller one
    Edited by ZeroZero77 on May 14, 2017 3:33AM
    Mein Eso Setup System I7-4790k Non OC, 16GB Ram , GTX 1060, 3 mal 1920x1080, SSD für OS + Anwendungen und Spiele, 16k Leitung nahe Köln
    Wieso kürzt der typische MMO Spieler eigentlich fast jedes Wort ab. Schreibt aber fast ein Buch wenn er eine einfache Frage hat ?
  • lunalitetempler
    lunalitetempler
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    Yes this needs to be increased!
  • angelncelestine
    angelncelestine
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    I also had to go around my hundings house and take out a lot of the landscaping items just so I could put a few more decor items. I hope they do increase the item limit and it would also be nice if I could place more of my pets and mounts.
  • CirithValaria
    CirithValaria
    ✭✭✭✭
    Motto:
    “What we have done for ourselves alone dies with us...
    What we have done for others and the world, it remains and is immortal...”

    About me:
    @Cirith-Valar'ia & @Lilith-Valar'ia (in-game)
    | hardcore-casual | pc-eu / ps4-eu | pve | pvp | player since early beta | subscriber since early-launch |
    | The Sanctum Sanctorum - founder & guild master |

    Characters:
    @Cirith-Valar'ia(pc-eu)
    Cirith Valar'ia | Dunmer (F) | Lady of Light, Templar DD (stamina) | (ex)VR 16 | Aldmeri Dominion (Master Crafter - all crafts, traits & styles.)
    Nezghul Sithis | Breton (F) | Winter Ward, Warden Tank (magic) | lvl 50 | Aldmeri Dominion
    Hakrate Hecate | Orc (F) | Dying Light, Templar DD (stamina, PvP) | lvl 50 | Aldmeri Dominion
    Tummien-Vesien-Tulkki | Argonian (M) | Blood Shield, Nightblade Tank (magic) | (ex)VR 16 | Ebonheart Pact
    Valonkantaja | Argonian (F) | Healer of the Hist, Templar Healer | (ex)VR 16 | Ebonheart Pact
    Tulenvalaja | Argonian (M) | Guardian of the Hist, Dragonknight DD (magic) | (ex)VR 16 | Ebonheart Pact
    Kuolon-Raatojen-Kaitsija | Argonian (M) | Corpsekeeper of the Hist, Necromancer Tank (magic) | lvl 20 | Ebonheart Pact
    Kal-Mah | Argonian (F) | Spawn of Wamasu, Sorcerer Tank (magic) | (ex)VR 16 | Ebonheart Pact
    Puutiainen | Bosmer (F) | Horny Ravager, Sorcerer DD (stamina) | (ex)VR 16 | Daggerfall Covenant
    Musta-Surma | Khajiit (F) | Nightpawler, Nightblade DD - thief/murderer (stamina) | (ex)VR 16 | Daggerfall Covenant
    T'Sok Shiar | Altmer (F) | Touched by Daedra, Sorcerer DD (magic) | (ex)VR 1 | Daggerfall Covenant (Master Cook - all recipes.)
    S'auron | Khajiit (M) | Poison Paw, Dragonknight DD (stamina) | lvl 50 | Daggerfall Covenant
    (1100CP)

    @Lilith-Valar'ia(pc-eu)
    Lilith Valar'ia | Dunmer (F) | Phœnix, Dragonknight Healer | lvl 25 | Aldmeri Dominion
    Stormpaw | Khajiit (F) | Cpt. Pirate Puss, Sorcerer DD (stamina) | lvl 25 | Aldmeri Dominion
    Iliath Valar'ia | Dunmer (F) | Storm Ward, Sorcerer Tank (magic) | lvl 25 | Aldmeri Dominion
    Haudantakainen | Argonian (M) | Pale Avenger, Nightblade DD (magic) | lvl 25 | Ebonheart Pact
    Kira Tal'Shiar | Breton (F) | Warrior of Light, Templar DD (magic) | lvl 10 | Ebonheart Pact
    Sunpaw | Khajiit (M) | Crescent Moon Guardian, Templar Tank (stamina, PvP) | lvl 40 | Daggerfall Covenant
    Shangri Shadowtusk | Orc (F) | Shadowtusk, Nightblade DD (stamina) | lvl 50 | Daggerfall Covenant
    (180CP)

    @CirithValaria(ps4-eu)
    Topaz-dar | Khajiit (F) | Mysticat, Sorcerer DD (stamina) | lvl 5 | Aldmeri Dominion
    Her-Frozen-Heart | Argonian (F) | Frozen Shield, Warden Tank (magicka) | lvl 5 | Daggerfall Covenant
    Neazgûl | Redguard (F) | Bear Matron, Warden DD (stamina) | lvl 50 | Daggerfall Covenant
    (160CP)
  • Aimora
    Aimora
    ✭✭✭✭✭
    Absolutely - sooner rather than later please :)
    Aimora Gilidhren - 50 Hybrid Sorcerer
    Aimae Gilihdril - 50Templar Healer
    Aimsae Astasia - 50 Templar Tank
    Aimellie Halfpenny - 50 Nightblade spinning DPS
    Sofae Ethelbur - 50 Dragonknight Tank
    Sha'Mash 50 - Nightblade - Former Empress
    Saelenor Wilihfren 50 - Templar No. 3
    Seliene Harbingerin 50 - DK in training
    Aims For Equanimity 10 - Magicka DK


    Circle of the Phoenix - Guild Mistress
    Elysium - Guild 2nd in Command
    Auridon Trading Company - Joint GM


    Looking for a friendly, progress focused guild check us out at thecircleofthephoenix.gamerlaunch.com/


    Check me out at Anook anook.com/aimora
  • VonSwaego
    VonSwaego
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    Nerf housing. It's OP.
  • Daganerabus
    Daganerabus
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    Indeed, it would make total sense if they offeret "housing expansions" in the crown store, so you can buy extra item capacity for your houses... extra 100 item packs... up to whatever they want, say, an extra 50% capacity? So your 600 item house could buy three more packs for an total of 900... possibly even up to doubling the initial capacity, perhaps...

    Other options might be some load reduction features... like bookcases with an "inventory" tab where you can actually put books (and other bookcaseable stuff like scrolls, small hourglasses, potion bottles or skulls) in them, then have the filled bookcase count as only one "object" - with the books automatically placed so they are individually selectable... I know how much I'd want that...

    No. We paid ENOUGH for the housing. We SHOULD NOT be NICKLED & DIME on this too!
    This one should be GIVEN us. -- paying up to $140. Dollars real money for one place, and having bought multiple. C'mon! Give is a break already!
  • Bladerunner1
    Bladerunner1
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    So what's the hold up with ZOS looking into item caps and player caps? There has been plenty of time to test.

    I've been stacking max items and players with Cliffshade, with 400 items and twelve people inside a tiny living area. There has been no complaints from any visitors, older pcs handle it fine. Furniture loads in extremely fast, 20x faster than watching characters in a capital city load.

    Goronir filled with 250 trees/ 350 structure/furniture puts more stress on the system, sometimes I dip to 30 fps. Some people who visit say it takes a few seconds longer to load, but once they're loaded into the area it works fine. The items are much bigger and more detailed, like giant cypress and summer oak. I'm curious to know what this would be like on the Xbox.
    Edited by Bladerunner1 on May 14, 2017 7:41PM
  • WarMasterCyp
    WarMasterCyp
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    Yeah the house size limits need to be increased all the furniture but can't place it for some reason...
  • PriorityBalle
    PriorityBalle
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    #IncreaseHouseItemLimit

    Pliz
    Pedin i phith in aníron, a nin ú-cheniathog

  • IwakuraLain42
    IwakuraLain42
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    While I do understand the limitations due to the limits I can easily see how the current housing implementation is already struggling with showing the house. When I long on my medium size house (300 items) I can watch the system loading and drawing the assets for 10-20 sec (on a PS4 pro). The system (as implemented) doesn't scale very well ...
  • Saoirse_Siobhan
    Saoirse_Siobhan
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    Indeed, it would make total sense if they offeret "housing expansions" in the crown store, so you can buy extra item capacity for your houses... extra 100 item packs... up to whatever they want, say, an extra 50% capacity? So your 600 item house could buy three more packs for an total of 900... possibly even up to doubling the initial capacity, perhaps...

    I would suggest doubling the initial capacity for everyone first at no cost. So for example for Hunding's Palatial Hall would become 600 slots for non-subbers and 1200 for subbers. And anything extra would be like bag/bank space : for gold (would have to be expensive and create another gold sink I guess) or for Crowns. I'm aware that they need to make money, but as it is now it's just ridiculous. Subbers complain that even 600 isn't enough, so even if you increased the non-sub limit to 600, it would still be an incentive to sub/buy more slots.
    PC/EU DC
  • Erris
    Erris
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    My house (Hunding's Palatial Hall) is "full" yet sparse and doesn't feel at all like a home to me. I need at least double or triple the items there. I don't even want to return, as it's just depressing, empty, and lonely. What's the point of a house if we can't put enough things in it so it feels "lived in"... ?? I still have empty rooms in it. :( Please give us more slots!
  • Saoirse_Siobhan
    Saoirse_Siobhan
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    Erris wrote: »
    My house (Hunding's Palatial Hall) is "full" yet sparse and doesn't feel at all like a home to me. I need at least double or triple the items there. I don't even want to return, as it's just depressing, empty, and lonely. What's the point of a house if we can't put enough things in it so it feels "lived in"... ?? I still have empty rooms in it. :( Please give us more slots!
    @Erris Out of curiosity, is this with ESO+ (600 slots)?
    PC/EU DC
  • Erris
    Erris
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    @Erris Out of curiosity, is this with ESO+ (600 slots)?

    @TheWhiteDarkness Yes, ESO+. I'd be crying even harder if I didn't have that.
  • Saoirse_Siobhan
    Saoirse_Siobhan
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    Erris wrote: »
    @Erris Out of curiosity, is this with ESO+ (600 slots)?

    @TheWhiteDarkness Yes, ESO+. I'd be crying even harder if I didn't have that.

    Yep, I'm trying to "decorate" Hunding's Palatial Hall with 300 slots *screams*. It's depressing and just reaffirms my comment from above. Double the item limit for everyone!!
    PC/EU DC
  • Prince_Apollon
    Prince_Apollon
    Soul Shriven
    Indeed, this'd be awesome!
    "Reality is a figment of your imagination"
  • reiverx
    reiverx
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    The item limit is far too low. Very frustrating.
  • Arundo
    Arundo
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    Yes please !
  • OmniDo
    OmniDo
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    While I do understand the limitations due to the limits I can easily see how the current housing implementation is already struggling with showing the house. When I long on my medium size house (300 items) I can watch the system loading and drawing the assets for 10-20 sec (on a PS4 pro). The system (as implemented) doesn't scale very well ...
    This is most likely due to render limits of the graphics engine.
    Contrary to popular misconception, the open world isnt necessarily full of thousands upon thousands of individually rendered items.
    Large structures are typically "meshes"; a process where individual polygons are "combined" to form a single polygon object which typically requires less graphic engine render power and less memory.

    Imagine hundreds of thousands of players loading into their various houses, each with 700 items or more...the database query on the server would probably be quite ridiculous.
    That said, there should be no logical reason why this process cannot be optimized or improved from their end.
    Technology is after all, improving.
  • altemriel
    altemriel
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    ✭✭✭
    Apologies if discussed before.

    Some houses are huge or have huge grounds and the item limit eg 600 for Strident or Hundings is just way too low.

    It doesn't allow for any imaginative designs - particularly garden designs and some interior decorating. For example, Strident has a huge garden area and the house interior tends to be dark. By the time you've added lanterns and plan some nice gardens, 600 items are used up and half the place is untouched. The problem must be huge with Earthtear or Tropical Island. In fact, it puts me off buying another large house.

    There are many really nice options for plants and trees but 600 items really limits the possibilities - and even after adding 100 lights to the house and grounds to Strident, some areas are still unlit. I'm not talking lighting it up like Walmart, but just creating a nice ambient atmosphere.

    Could we please consider increasing the limit? I understand Zenimax wants to make money by selling more houses, but what's the point in buying them if you can't decorate them properly.

    A possible solution - adding a voucher to the cash shop or purchasable with writs that allows a player to expand the limit in their house - that way everyone wins. They did this in another game I played and it was a great solution.





    yes please ZOS!!! the caps are totally low now, please at least double them, triple for ESO+ :)!!!

    @ZOS_MattFiror @ZOS_GinaBruno @ZOS_RichLambert
  • Wreuntzylla
    Wreuntzylla
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    ✭✭
    OmniDo wrote: »
    While I do understand the limitations due to the limits I can easily see how the current housing implementation is already struggling with showing the house. When I long on my medium size house (300 items) I can watch the system loading and drawing the assets for 10-20 sec (on a PS4 pro). The system (as implemented) doesn't scale very well ...
    This is most likely due to render limits of the graphics engine.
    Contrary to popular misconception, the open world isnt necessarily full of thousands upon thousands of individually rendered items.
    Large structures are typically "meshes"; a process where individual polygons are "combined" to form a single polygon object which typically requires less graphic engine render power and less memory.

    Imagine hundreds of thousands of players loading into their various houses, each with 700 items or more...the database query on the server would probably be quite ridiculous.
    That said, there should be no logical reason why this process cannot be optimized or improved from their end.
    Technology is after all, improving.

    They could simply move housing client side and have the client take fixed snapshots of the multiple item creations for when other players visit. Not like there is anything worth worrying about over instanced housing exploits. Maybe to avoid x-rated creations I suppose.
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