This subject has indeed been discussed before in several threads. But I (and a lot of other people) totally agree with you.
Maybe if there are enough threads @ZOS will get fed up with reading them (if they do) and actually do something about raising the item cap.
What they should be taking into account is that the higher the item limit, the more people are going to buy from the Crown Store. From what I've read, crafting your furniture is slow and expensive in mats, and prices at guild traders are astronomical. So there will always be a strong market for the Crown Store. @ZOS should recognise this, and act accordingly. It would keep them (from the revenue point of view) and the rest of us very happy.
Ohh yes please. Actuall housing is death for me.Raise the Housing Item Limit?
TheShadowScout wrote: »Indeed, it would make total sense if they offeret "housing expansions" in the crown store, so you can buy extra item capacity for your houses... extra 100 item packs... up to whatever they want, say, an extra 50% capacity? So your 600 item house could buy three more packs for an total of 900... possibly even up to doubling the initial capacity, perhaps...
Other options might be some load reduction features... like bookcases with an "inventory" tab where you can actually put books (and other bookcaseable stuff like scrolls, small hourglasses, potion bottles or skulls) in them, then have the filled bookcase count as only one "object" - with the books automatically placed so they are individually selectable... I know how much I'd want that...
TheShadowScout wrote: »Indeed, it would make total sense if they offeret "housing expansions" in the crown store, so you can buy extra item capacity for your houses... extra 100 item packs... up to whatever they want, say, an extra 50% capacity? So your 600 item house could buy three more packs for an total of 900... possibly even up to doubling the initial capacity, perhaps...
@Erris Out of curiosity, is this with ESO+ (600 slots)?My house (Hunding's Palatial Hall) is "full" yet sparse and doesn't feel at all like a home to me. I need at least double or triple the items there. I don't even want to return, as it's just depressing, empty, and lonely. What's the point of a house if we can't put enough things in it so it feels "lived in"... ?? I still have empty rooms in it. Please give us more slots!
TheWhiteDarkness wrote: »@Erris Out of curiosity, is this with ESO+ (600 slots)?
TheWhiteDarkness wrote: »@Erris Out of curiosity, is this with ESO+ (600 slots)?
@TheWhiteDarkness Yes, ESO+. I'd be crying even harder if I didn't have that.
This is most likely due to render limits of the graphics engine.IwakuraLain42 wrote: »While I do understand the limitations due to the limits I can easily see how the current housing implementation is already struggling with showing the house. When I long on my medium size house (300 items) I can watch the system loading and drawing the assets for 10-20 sec (on a PS4 pro). The system (as implemented) doesn't scale very well ...
Iron_Butterfly wrote: »Apologies if discussed before.
Some houses are huge or have huge grounds and the item limit eg 600 for Strident or Hundings is just way too low.
It doesn't allow for any imaginative designs - particularly garden designs and some interior decorating. For example, Strident has a huge garden area and the house interior tends to be dark. By the time you've added lanterns and plan some nice gardens, 600 items are used up and half the place is untouched. The problem must be huge with Earthtear or Tropical Island. In fact, it puts me off buying another large house.
There are many really nice options for plants and trees but 600 items really limits the possibilities - and even after adding 100 lights to the house and grounds to Strident, some areas are still unlit. I'm not talking lighting it up like Walmart, but just creating a nice ambient atmosphere.
Could we please consider increasing the limit? I understand Zenimax wants to make money by selling more houses, but what's the point in buying them if you can't decorate them properly.
A possible solution - adding a voucher to the cash shop or purchasable with writs that allows a player to expand the limit in their house - that way everyone wins. They did this in another game I played and it was a great solution.
This is most likely due to render limits of the graphics engine.IwakuraLain42 wrote: »While I do understand the limitations due to the limits I can easily see how the current housing implementation is already struggling with showing the house. When I long on my medium size house (300 items) I can watch the system loading and drawing the assets for 10-20 sec (on a PS4 pro). The system (as implemented) doesn't scale very well ...
Contrary to popular misconception, the open world isnt necessarily full of thousands upon thousands of individually rendered items.
Large structures are typically "meshes"; a process where individual polygons are "combined" to form a single polygon object which typically requires less graphic engine render power and less memory.
Imagine hundreds of thousands of players loading into their various houses, each with 700 items or more...the database query on the server would probably be quite ridiculous.
That said, there should be no logical reason why this process cannot be optimized or improved from their end.
Technology is after all, improving.